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#openttd IRC Logs for 2015-07-01

---Logopened Wed Jul 01 00:00:51 2015
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04:08<supermop>hi planetmaker
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04:15<andythenorth>Apple have somewhat fixed the problems with ottd ffwd
04:17<andythenorth>but not with full animation
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05:02<supermop>isit too obnoxious to use 'exquisite' in a cover letter
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06:21<supermop>drinking green tea at 20:21
06:21<supermop>going to need to drink a stout to cancel that out and get some sleep later
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07:14<Eddi|zuHause>i don't think that's how that works :p
07:17<supermop>well i wont sleep well, but at least i wont be thinking clearly?
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08:05<fjb_mobile>Use a wooden hammer.
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11:20<Xaroth|Work>tell me this link has passed through the dev channel many a time:
11:20<Xaroth|Work>if not, fix it :P
11:22<@Alberth>it just gives black background, and wants to run scripts
11:22<Xaroth|Work>it does
11:22<@planetmaker>may the scripts be with you
11:24<@Alberth>but the nightly sky may please you more than whatever the site shows? :)
11:30<V453000>lol wtf
11:31<V453000>how long does that take to play XD
11:31<@planetmaker>it doesn't seem to play the entire history but loop over some part of it
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12:52<frosch123>Xaroth: i am not going to watch that completely
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14:09<andythenorth>so apple have slightly fixed ffwd :P
14:09<andythenorth>how helpful
14:10<@Alberth>they added a faster cpu?
14:10<andythenorth>I added the latest stable OS X
14:12<@Alberth>ha :)
14:12<andythenorth>ffwd works perceptibly everywhere in my game, and on less busy areas of the map is downright fast
14:12<andythenorth>except for one odd case
14:12<@Alberth>faster hardware by changing the software :p
14:12<andythenorth>opening any window that displays a vehicle or vehicles
14:13<andythenorth>blocks ffwd on any busy area of the map
14:13<andythenorth>but not over sea or empty areas
14:13<andythenorth>even if the window is showing a train moving through *another* busy area of the map
14:13<andythenorth>bit weird
14:14<@Alberth>sounds a bit like a cache size problem
14:14<@Alberth>too many updates makes it slow
14:14<@Alberth>(ie many cache misses or so)
14:14<@Alberth>or maybe a lot of very small window redraw requests
14:15<andythenorth>also, stopping the vehicle makes a difference
14:17<@Alberth>pause game :p
14:18*andythenorth tries
14:18<andythenorth>yeah ffwd is really fast when paused
14:18<@Alberth>amount of screen updates matters thus
14:19<andythenorth>so fast it’s infinite :P
14:20<@Alberth>ah, what happens after 5000000 game years? :)
14:20<@Alberth>I guess you have to unpause the game for that :(
14:21<andythenorth>now we just need to make time advance when paused
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14:33<andythenorth>how did I add BeeReward to Bananas? :o
14:33<andythenorth>I don’t recall doing that
14:34<andythenorth>are my creds shared somewhere?
14:34<andythenorth>Alberth: ^ :)
14:35<@Alberth>jottyfan did
14:35<@Alberth>but you are also owner of the project
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14:36<frosch123>andythenorth: it's a case of "original sin"
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15:18<knight-work>Hi guys. Quick question: Can I modify the base running costs of maglev trains..? I've got an inflation rate which is eating up all my profits
15:18<@Alberth>not in a running game
15:19<knight-work>Could I edit the GRF and reloading it help?
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15:21<frosch123>you can reduce running costs in the settings
15:21<frosch123>set it to "low", iirc that sets it to 50%
15:24<knight-work>I've set that now, but does it work in retrospect on a save...? Basically, I left a game running and forgot inflation was on and now it's killing any works I do.Even with £2 billion in the bank!
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15:25<knight-work>I did edit a newGRF of the Megaships and that's (slowly) giving me some cash to work with
15:26<@Alberth>why do you ask if the only acceptable answer to you is "yes" ?
15:28<knight-work>I'm trying to see if there's other ways to do this, without resorting to cheating. I only suggested edits to GRFs as another possibility, if there's no way, then that's no problem
15:29<@planetmaker>without cheating there is no way
15:31<knight-work>Well, it's a local game only, so would mean no high score, but oh well
15:32<@planetmaker>whatever you change, it's cheating, isn't it?
15:33<knight-work>Yeah, that's a fair point. I edited the GRF so really it's already cheating
15:39<Eddi|zuHause>@calc 14*12*3
15:39<@DorpsGek>Eddi|zuHause: 504
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15:44<knight-work>Thanks guys
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16:12<Xaroth|Work>frosch123: why not? :P
16:13<frosch123>actually it broke at some point
16:13<frosch123>and it did not pan towards the ttdp star
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22:25<Demannu>Question about OFS, I'm running a bit of a weird situation. I have several profiles with OpenTTD in it launching dedicated servers from within, with varying configs. In the readme for OFS, it simply says put them in the directory with the executable. On my Ubuntu system, the actual file that launches openttd is found at /usr/games/openttd, however the data files and saves are in /var/www/profiles/$username
22:25<Demannu>It doesn't appear OFS is functional while launching a dedicated server using the -c command
22:25<Demannu>I've put the OFS files in the data file folder, should they be in /usr/games/openttd instead?
22:25<Demannu>Well, /usr/games I suppose would be the directory.
22:28<Demannu>It turns out I'm -that- guy that doesnt properly configure.
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22:44<Eddi|zuHause>what exactly is OFS?
23:02<Demannu>It's a wrapper for OpenTTD, I'm attempting to use Soap with it to provide IRC relay
23:15<Eddi|zuHause>i've never seen that before
23:15<Eddi|zuHause>anyway, don't put stuff under /usr manually
23:16<Demannu>Yeah, I figured it out. I had somehow not realized it was a true wrapper.
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23:51<Demannu>Alright, I've got everything configured and discovered that my server isnt opening the admin port
---Logclosed Thu Jul 02 00:00:00 2015