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#openttd IRC Logs for 2015-07-02

---Logopened Thu Jul 02 00:00:00 2015
---Daychanged Thu Jul 02 2015
00:00<Eddi|zuHause>you need to set a password
00:00<Eddi|zuHause>also, port forwarding and the usual
00:01<Demannu>Already handled, it's on a dedicated box in a colo. I was running netstat -l on the openttd
00:01<Demannu>openttd box*
00:37<Demannu>I'm using the -n option to set a custom port outside of the config. However, it doesn't seem to change the port
00:37<Demannu>I've gotten my previous issue resolved
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02:33<Eddi|zuHause>supz not dupz?
02:36<Eddi|zuHause>btw, i hate subs. they distract you from what's actually happening on the screen, and make you watch every scene twice
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02:54<+tokai>Eddi|zuHause: Still not as bad as a crappy dub :)
02:55<Xaroth|Work>Eddi|zuHause: just watch it without subs?
02:58<Eddi|zuHause>tokai: i've seen some really crappy subs
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02:59<+tokai>Eddi|zuHause: yes, I've seen some bad subs too... but nothing compared to dubs which are bad all the time, 100%. :)
03:00<+tokai>Once you get used to listen to original audio you can't stand a dub anymore. :)
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04:36<Xaroth|Work>planetmaker: so, how long have you looked at the star wars commit log?
04:41<V453000>for a while apparently :P
04:41<@planetmaker>for a few commits. When I visited that tab again it was showing about the same ones again, though
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05:20<Eddi|zuHause>damn, i was ninja'd twice
05:21<Eddi|zuHause>between the first ninja, and the confirmation that i want to post anyway, i was ninja'd again :p
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09:19<andythenorth>@seen DanMacK
09:19<@DorpsGek>andythenorth: DanMacK was last seen in #openttd 7 weeks, 3 days, 15 hours, 49 minutes, and 14 seconds ago: <DanMacK> Hey all
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10:39<andythenorth>lo Terkhen
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11:07<alluke>im going crazy
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11:11<Eddi|zuHause>alluke: go to console, check out "stopai" command. then go to AI settings and set number of competitors to 0
11:11<andythenorth>cd ~
11:11<andythenorth>rm -r openttd
11:11<Eddi|zuHause>andythenorth: ~ is redundant there
11:12<andythenorth>not on OS X
11:12<Eddi|zuHause>but who uses THAT
11:12<andythenorth>don’t nitpick my trolling :(
11:12<andythenorth>I’m sure alluke uses it
11:48<alluke>rm -rf / works better
11:49<alluke>wow thanks eddi
11:50<alluke>i wonder if that works on apple store xD
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12:03<@planetmaker>andythenorth, the ~ is also redundant on my OSXe
12:04*planetmaker further nitpicks the trolling :P
12:05<andythenorth>trolling the trolls :(
12:05<andythenorth>what a terrible place this is
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14:00<Wolf01>hi o/
14:01<@Alberth>hi hi
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14:14<andythenorth>ho ho ho
14:14<andythenorth>Iron Horse has ridiculous tractive effort settings
14:14<andythenorth>probably 4x reality
14:15<andythenorth>is that a problem?
14:15<@Alberth>not to me :)
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14:17<andythenorth>Alberth: GS has some local storage? Data structures?
14:17*andythenorth should know this :P
14:17<@Alberth>objects, instances of your classes :)
14:18<andythenorth>can we track goals already won, and prevent assigning them again?
14:18<andythenorth>I get a significant fraction of repeated goals
14:18<andythenorth>which is nice, because I win with doing nothing
14:18<andythenorth>but my game is starting to get a bit boring now
14:18<@Alberth>free goals for the busy bee
14:19<andythenorth>I have a lot of the map connected, so more and more of the goals are repeat :)
14:20<@Alberth>script should send in the ufos :)
14:21<@Alberth>or automatically remove track older than say 5 year :)
14:22<andythenorth>Bad Bee
14:22<andythenorth>Bad Bee might be quite fun
14:22<@Alberth>probably not
14:23<andythenorth>explode industries?
14:23<andythenorth>ho ho
14:23<andythenorth>GS can’t _close_ industries
14:23<andythenorth>but can it destroy them? o_O
14:23*andythenorth invents Longshore Drift GS
14:24<andythenorth>it builds an island map, then eats land on one side of the island, and extends it on the other
14:24<andythenorth>Neverending Story GS :P
14:28<frosch123>we need an api to check where the player is looking at
14:29<frosch123>so, the gs can silently remove stuff while noone is looking
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14:40<andythenorth>do we know the viewport co-ordinates and size?
14:41<@Alberth>of all clients? now
15:06*andythenorth ponders
15:06<andythenorth>what we need
15:07<andythenorth>is a way to know in advance the things that will, in retrospect, be obvious fallacies
15:11<frosch123>isn't it more useful to know in advane what things won't be fallacies?
15:12<andythenorth>well we could treat them as mutually exclusive sets
15:12<andythenorth>but yes, actually that is the useful info
15:12<frosch123>you mean you want to know about everything :o
15:13<frosch123>poor andy, it's better to not know something
15:13<frosch123>like the bugs in the software of the nuclear plant next door
15:13<andythenorth>maybe a filter :P
15:14<frosch123>nuclear plants lack a chaos monkey
15:14<andythenorth>my friend is a nuclear plant safety engineeer
15:14<andythenorth>and that is all I am saying
15:14<frosch123>you don't know how they behave in case of failure :p
15:14<andythenorth>he is the opposite of a chaos monkey
15:15<andythenorth>specifically the fallacies I would like are:
15:15<andythenorth>- things you do in your marriage
15:15<andythenorth>- design choices for newgrf vehicle sets
15:15<andythenorth>that is enough
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15:26<V453000>I see andy got to next level of pondering
15:28<@Alberth>meta-ponders :)
15:29<Terkhen>good night
15:31<andythenorth>thing is
15:31<andythenorth>designing FIRS economies for “it’s like Britain” or whatever has worked quite well
15:31<andythenorth>but it’s a crap way to design vehicles sets
15:32<andythenorth>only I wish I’d remembered the future when I did it :P
15:48<V453000>nuts works? :P
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16:07<andythenorth>what country is nuts based on?
16:10<@Alberth>openttdcoop country
16:18<andythenorth>are trams a first class transport type?
16:18<andythenorth>is it weird to build tram networks, then be forced to rebuild to roads?
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16:27<andythenorth>V453000: tell me something about trams?
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17:08<argoneus>so this is a slightly offtopic question, but you guys might know
17:08<argoneus>I have a listener class that listens for some events, and an unrelated class that does its stuff with a message queue it has, and I want this event listener to be able to put a message in another class' message queue, is there a neat way to do this or do I need to pass instance/make the queue static?
17:09<argoneus>(with java, but it should be similar in all OO languages)
17:30<@Rubidium>as in: <some class> -> <listener class> -> <some other class (not being some class)>?
17:31<@Rubidium>or rather: <some class> -> <listener class> -> <some class (the same some class)>?
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17:33<argoneus><listener> -message-> <some unrelated class with a queue>
17:33<argoneus>I can't think of anything better than instantiating the listener with a queue parameter for constructor
17:33<argoneus>and passing that
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17:36<@Rubidium>me neither, unless you want to effectively make the queue a listener of the listener
17:37<argoneus>it just kinda sucks
17:37<argoneus>because I need to instantiate the listener in a different place to be able to pass it properly
17:37<argoneus>and I need to make a getter for the queue
17:37<argoneus>and blah whatever ;_;
17:37<argoneus>such is life with java
17:37<argoneus>I should probabl sit down and design things before writing crap
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18:02<Eddi|zuHause><andythenorth> is it weird to build tram networks, then be forced to rebuild to roads? <- yes. (but you probably won't read the log)
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18:33<Teskham_>Hate to jump in here for tech support but does anyone known how to allocate more memory to 1.5.1 on osx?
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---Logclosed Fri Jul 03 00:00:54 2015