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#openttd IRC Logs for 2015-07-06

---Logopened Mon Jul 06 00:00:58 2015
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02:53<supermop>andy do you like brio
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03:05<andythenorth>supermop: my kids like brio
03:05<supermop>i see
03:05<supermop>you didnt have any of the older trains as a kid?
03:05<Eddi|zuHause>i've no clue what brio is
03:06<supermop>swedish wooden toy company
03:06<JezK>brio <3
03:06<JezK>i loved that shit
03:08<supermop>when i was a toddler they sold a brio HST in the US
03:08<supermop>when i later moved to the UK in the 90s and saw HSTs still in the intercity paint it blew my mind
03:09<supermop>had no idea that was a real train
03:12<andythenorth>bio, thomas wooden railway, big jigs
03:15<supermop>i wish i had my brio trains here to measure
03:16<supermop>the basic cars and locomotives in the 80s were all the same length, and same stubby proportions
03:17<supermop>could easily model them and render sprites at 1:1 real proportions
03:17<supermop>then just scale track et al so that one brio car is 1/2 tile
03:28<supermop>this dad looks displeased with the kid derailing the hoppers:
03:28<supermop>i had this catalog
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03:29<supermop>coveted the gantry crane so much
03:36<peter1138>I never had any brio :(
03:37<blathijs>poor peter1138
03:37*blathijs never had brio either, I think we had a cheaper clone :-)
03:38<@planetmaker>brio... but there's compatible other stuff
03:38<@planetmaker>As kid I built a lego town with brio rails :)
03:42<Eddi|zuHause>wooden toys sound expensive
03:43<Eddi|zuHause>we had proper cheap-o-plastic toys as a kid :p
03:54<supermop>im going to just guess these cars are 80mm long
03:54<supermop>including the magnets
03:54<blathijs>Eddi|zuHause: Yeah, the stuff was expensive
03:57<@planetmaker>not as expensive as model railroads :P
04:00<andythenorth>poor man’s brio
04:00<andythenorth>as used in my house
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04:16<Eddi|zuHause>my plastic rails were not nearly as fancy as those
04:17<Eddi|zuHause>also, the handles that attach one wagon to another easily broke off
04:43<supermop>need better glossy wood paint textures i guess
04:45<supermop>toyland only needs 7 locomotives, 3 steam, 2 diesel, 1 monorail and one maglev
04:46<supermop>no brio prototype for maglev
04:47<supermop>i guess track could be the same but without the center raised portion
04:47<supermop>and simple wood blocks with a sloping front for locomotive
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06:01*Supercheese hates debugging
06:01<Supercheese>stupid code should just work
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06:05<Supercheese>oh good grief, I loaded the wrong .grf
06:05<Supercheese>no wonder things were insane
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11:08<@Alberth>oh dear, and I so wanted to code an Openttd patch in Python :p
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12:59<andythenorth>Alberth: why not code it in…Python? o_O
12:59<andythenorth>just add a python interpreter to OpenTTD, no?
13:00<@Alberth>some people might not like the performance :)
13:03<andythenorth>just use multi-threading :P
13:03<andythenorth>what could go wrong?
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13:05<@Alberth>let's just reduce maps to 64x64 at most :)
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14:41*andythenorth ponders ‘new’ tram models that are the previous one, with higher speed + hp
14:41<andythenorth>nothing else changed, including graphics
14:43<@Alberth>just update when visiting a depot ? :)
14:44<@Alberth>although it may lead to bug reports "in 1963 the trains started running faster, messing up my time tables" :)
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14:46<mczapkie>Good Evening
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15:00*andythenorth probably overthinking it
15:00<andythenorth>the trucks only change cab style, length, and number of wheels
15:01<@Alberth>more wheels is faster :)
15:06<andythenorth>always :P
15:08<mczapkie>does anybody know, if it is possible to change occupied track overlay in tunnel entrance (using nml)?
15:10<mczapkie>I already redefined tunnels and tunnel_overlay but have still old 'dark' track if occupied
15:10<andythenorth>should I remove the inner cabs on these trams?
15:10<andythenorth>they were originally single units
15:10<andythenorth>but now trams are bigger :P
15:11*mczapkie have tram to home, see you later
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15:14<@Alberth>they look like two trams stuck on each other :p
15:15<@Alberth>so yeah, I'd suggest to make the black pixels in the middle also white-ish
15:16<@Alberth>not sure what to do with the white roof
15:19<andythenorth>I could redraw them properly to look better :P
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15:25<andythenorth>he, trains are much easier :)
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16:00<frosch123>mczapkie: pbs overlay always uses the "track_overlay" sprites
16:01<mczapkie>hello again. I redefined track_overlay sprites, but they are still old one (in tunnel)
16:01<frosch123>it was broken for bridges some time ago
16:01<frosch123>maybe it is also broken for tunnels :p
16:01<mczapkie>if occupied, otherwise new one
16:02<mczapkie>I will check for other newgrfs, how it works
16:02<frosch123>@commit 27208
16:02<@DorpsGek>frosch123: Commit by frosch :: r27208 trunk/src/tunnelbridge_cmd.cpp (2015-03-28 15:03:26 +0100 )
16:02<@DorpsGek>frosch123: -Fix: Draw correct overlay sprites for path reservations on bridges and tunnels.
16:03<frosch123>so, you need at least 1.5.1
16:04<mczapkie>well, I used 1.5.0
16:09<mczapkie>Thaks, it work perfectly for 1.5.1, I tought that there is bug in my newgrf, not in openttd
16:09<mczapkie>funny that I didn't noticed it before for narrow gauge or pipes
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16:34<mczapkie>Good night
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17:12<Terkhen>good night
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20:05<Supercheese>Hope the devzone compiles my changeset
20:05<Supercheese>ah crap
20:06<Supercheese>forgot the sprite files
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---Logclosed Tue Jul 07 00:00:59 2015