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#openttd IRC Logs for 2015-07-13

---Logopened Mon Jul 13 00:00:07 2015
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13:26<argoneus>Leon75: you are good at sucking big things aren't you
13:27<argoneus>wrong channel
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13:45<@DorpsGek>Commit by translators :: r27333 trunk/src/lang/greek.txt (2015-07-13 19:45:17 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>greek - 7 changes by Jubilee
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14:27<andythenorth>road speed limits patch o_O
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14:28<@planetmaker>I tried to create a trunk binary of those two patches, dynamically linked against my flavour of linux. But meh... that merge is terrible :P#
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14:28<@planetmaker>not worth buggering just for providing 'a binary'
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14:33<@Alberth>just terribly ancient :)
14:34*andythenorth is interested in anything to do with RV game balance :P
14:35<@Alberth>RVs are too fast?
14:36<andythenorth>probably not
14:37<@Alberth>15K patch, not too bad
14:38<@planetmaker>The IS2 patch is funny: it contains an unresolved merge in one of the project files ;)
14:38<@Alberth>haha :)
14:38<@Alberth>and it fails to compile????? how can that happen :p
14:38<andythenorth>RVs have (we all know) some weird issues with balance
14:39<andythenorth>e.g. overtaking, pointlessness of one-way roads, and pointlessness of drive-in stops :)
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14:39<Wolf01>o/ o/
14:39<andythenorth>it’s kind of distracting when trying to balance a set, because there are lots of pitfalls waiting for the author :D
14:40<andythenorth>like a maze with dead ends :)
14:40<@Alberth>it does have an exit?
14:40<andythenorth>dunno yet
14:40<andythenorth>Road Hog is playable
14:40<andythenorth>but still
14:40<andythenorth>not right yet
14:40<andythenorth>by contrast, trains are so simple :)
14:41<@Alberth>trains is a well tested area :)
14:41<andythenorth>and well developed
14:45<Wolf01>this game looks like some of the (O)TT(D) players want: day/night cycle, pipelines, trains, "you own the industries", zerg rush
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14:49<V453000>mainly zerg rush
14:49<V453000>needs more overlords
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14:52<frosch123>Wolf01: >= 33% of all people who talked in this channel in the past hour, own it
14:52*andythenorth is avoiding it
14:52<andythenorth>for reasons
14:54<V453000>andythenorth: bad reasons
14:54<andythenorth>a new game might be ‘just the thing'
14:55<V453000>I will put it this way: I have not spent a whole night playing non-stop in years, until buying this thing
14:55<Wolf01>instead I'm trying to avoid the pitfalls of having to put more things in my room than there can be
14:55<andythenorth>V453000: that is time I do not have :P
14:55<V453000>night time you haz!
14:56<andythenorth>mostly I want to know, does it show how RVs should be done?
14:56<V453000>k I admit I have none of that anymore either
14:56*V453000 got married 2 days ago :P
14:56<@Alberth>congrats V
14:56<andythenorth>V453000 is a responsible adult now
14:56<V453000>yeah RVs/ TANKs are special :P
14:56<@planetmaker>o/ congratz :)
14:56<V453000>NO, anything but that :P
14:56<andythenorth>did you have slugz?
14:57<V453000>nayz :0
14:57<andythenorth>do you have a ring?
14:57<V453000>yarr :)
14:58<@planetmaker>one ring to rule him all, one ring to find him, one ring to brim him all and in the darkness bind him ;)
14:59<andythenorth>I take my ring off a lot
14:59<andythenorth>heavy for typing :P
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15:00<V453000>I am decided I will keep it at all times
15:00<frosch123>don't let it grow in :p
15:00<V453000>why not, I will not be able to lose it at that point :P
15:01<Wolf01>oook just finished to pile up the 4 new lego set boxes I just purchased, I can walk in my room again :D
15:01<frosch123>no but really, do you not take it off during sleep?
15:01<andythenorth>V453000: does it have sharp edges?
15:01<@planetmaker>my parents never did either
15:02<V453000>not exactly sharp but it is not round either
15:02<andythenorth>when I got married I wouldn’t take it off at first
15:02<andythenorth>until the first time I woke up with ‘wtf, my face is cut’ :P
15:03<V453000>oh, that kind of sharp edges XD
15:03<V453000>alright :D
15:03<V453000>wtf do you have, razorring? :D
15:04<andythenorth>heavy pewter, with machined straight sides
15:04<andythenorth>it’s not exactly sharp, but it grazes :P
15:05<andythenorth>also, statistically, this is probably the end of your ottd career ;)
15:06<V453000>well lets see about that
15:06<V453000>on another note, I havent released anything in like 7 months
15:06<frosch123>andythenorth: don't make it the quickest divorce :p
15:07<V453000>I have a lot of things in progress, most importantly new yeti industry, RAWR 0.0.2 and BRIX 0.0.1
15:07<V453000>also PURR
15:08<V453000>+ DOOM + NUTS + RIDE
15:08<V453000>+ everything
15:08<V453000>omfg so much unfinished
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15:10<andythenorth>far as I can tell, _most_ of the active contributors don’t also have wife, kids, pets
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15:10<andythenorth>V453000 you and me are exceptions
15:10<andythenorth>maybe in several ways :P
15:10<andythenorth>maybe in bad ways :P
15:10<V453000>exceptions confirm the rule :P
15:11<V453000>also, it makes a huge difference if your goal is to learn things, or to create things
15:11<andythenorth>create thing of course
15:11<andythenorth>learning is over-rated
15:11<Wolf01>I don't have even a social life and I didn't contribute with anything for ages
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15:13<V453000>but that is the point andy
15:13<V453000>because the NewGRFs from 3D are just a side-effect of my learning process, I continue making them no matter what
15:13<V453000>if I did it only for the output, I would probably have stopped already
15:14<V453000>OpenTTD is great and all but I could not even justify for myself the time spent, if it didnt have a greater purpose of learning 3D shit
15:15<V453000>nyway, got to go, back in the morning ;)
15:15<@Alberth>bye andy
15:15<@Alberth>hmm, bye V :)
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15:16*andythenorth is avoiding TTD stuff again :P
15:17<andythenorth>when ‘fun’ becomes ‘obligation’
15:17<andythenorth>it’s time for a break
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15:18<andythenorth>dunno, something
15:18<@Alberth>ok :)
15:18<andythenorth>the game I just played was a lot of fun
15:22<@Alberth>I haven't really found the receipt for that yet
15:22<@Alberth>my last game wasn't much fun, it ended way too quickly
15:22<@Alberth>perhaps not enough industries
15:23<andythenorth>my map was 256x512
15:23<andythenorth>Full FIRS
15:23<@Alberth>long time :)
15:23<frosch123>i have a similar problem with factorio :)
15:23<frosch123>the start is too slow
15:23<andythenorth>can’t load that game any more though :(
15:23<frosch123>and i haven't managed to catch V for multiplayer
15:24<frosch123>which looks harder now :p
15:24<andythenorth>we need to play an MP openttd game again :)
15:24<andythenorth>I am curious about MP busy bee
15:24<andythenorth>and whether it is any fun at all
15:24<andythenorth>it was really not intended for MP
15:24<@Alberth>it shouldn't be too different, as it prevents double goals?
15:25<andythenorth>wondering about collaborative, but on a large map
15:25<andythenorth>over a period of a couple of weeks maybe
15:25<andythenorth>see how many years we can sustain it
15:25<andythenorth>large = 1024x1024 :P
15:25<@Alberth>sounds like fun
15:25<andythenorth>I am thoroughly bored of trying to make newgrfs right now
15:26<@Alberth>I have been wondering to take one of baldys boss games,and refactor it
15:26<andythenorth>I wonder if we’re all a bit bored of talking about the game + trying to fix it
15:26<andythenorth>discussion here has been muted recently
15:26<andythenorth>but actually it is a lot of fun to play
15:26<frosch123>the old "take over ai, and repair the network" game type?
15:27<andythenorth>“baldy's boss bot”
15:27<@Alberth>baldys boss did the former only :)
15:27<andythenorth>buy out all the AIs?
15:27<andythenorth>GS could measure for that
15:27<@Alberth>which some very small tweaks to keep alive
15:33<andythenorth>Alberth: I haven’t loaded any of his games
15:33<andythenorth>does he have a hideous newgrf list? o_O
15:35<@Alberth>don't have one of his files currently, but I don't think he does
15:35<@Alberth>only a lot of AIs
15:35<@Alberth>(but then again, I barely have those :) )
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16:00*andythenorth bedtime
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---Logclosed Tue Jul 14 00:00:08 2015