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#openttd IRC Logs for 2015-07-15

---Logopened Wed Jul 15 00:00:10 2015
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02:23<Supercheese>bleh, Firefox has given the finger to adobe flash
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02:32<andythenorth>long overdue
02:32<andythenorth>although the 30 or 40 flash games I made will no longer work :(
02:32<andythenorth>sad times for the world
02:33<Supercheese>made some flash games eh?
02:33<Supercheese>I took a semester in adobe flash as well... haven't really ever used the skills
02:34<andythenorth>hurgh, forgotten how to win the damn thing :P
02:35<V453000>wtf is this XD
02:35<andythenorth>ha won it
02:35<andythenorth>there is another ‘win'
02:35<andythenorth>where you knock over all the penguins
02:35<andythenorth>iirc, it can be done
02:36<andythenorth>I spent a *very* long time placing penguins and testing it
02:36<Supercheese>climate change flash game :U
02:37<andythenorth>hmm, no can’t get all the penguins
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02:43<andythenorth>V453000: that game is rendered 32bpp btw ;)
02:45<andythenorth>as also is
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03:13*Supercheese will get to ride a monorail in a couple days
03:13<Supercheese>traveling to Seattle
03:13<Supercheese>it's a wimpy short thing, but a monorail nonetheless
03:31<andythenorth>it’s not overwhelming :)
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04:17<V453000>yeah you showed me that already andy :)
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10:56<@Alberth>hello T
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11:10<V453000>so how do we get rid of flash? in other words what can I use on my end to play e.g. youtube bullshit?
11:12<Eddi|zuHause>switch youtube to html5 mode
11:12<@planetmaker>^ :) Helps a lot
11:13<Eddi|zuHause>also, almost all other video sites offer html5 now
11:14<V453000>how do I do that?
11:14<@planetmaker>actually I don't find that setting (anymore). Maybe eddi knows :)
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11:22<Eddi|zuHause>i never know where that setting is...
11:22<Eddi|zuHause>anyway, if you just uninstall flash, it should automatically switch :p
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11:24<@planetmaker>ty, Myhorta
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12:35<@Alberth>hi hi
12:36<andythenorth>cat in a hat
12:36<@Alberth>it likes hiding
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14:19<andythenorth>also o/
14:27<andythenorth>Voyager One has reached his limit :)
14:31<@Alberth>I really wonder what you want to do with 500+ engines
14:31<@Alberth>but well, I am sure they find a use for it :p
14:31<@Alberth>hmm, could be a nice challenge "use all engines" :p
14:31<@Alberth>can't we write a GS for that? :D
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14:32<andythenorth>can’t we?
14:32*andythenorth probably won’t
14:32<andythenorth>but the idea is appealing
14:33<@planetmaker>such GS surely is possible
14:33<@planetmaker>but I probably wouldn't take up that challange ;)
14:34<@Alberth>with opengfx+trains, it'squite doable :)
14:34*andythenorth must to newgrf making
14:34<andythenorth>but I can’t be arsed :P
14:34<andythenorth>I might pause newgrf making until v2 OpenTTD is done
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14:41<@Alberth>that might need a little c++ coding
14:41<andythenorth>I’ll wait patiently :)
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14:59<@Alberth>sugar beet farms are supposed to cluster? (arable farms)
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15:09<andythenorth>Alberth: yes they should cluster
15:09<andythenorth>the clustering in snakebite is much less dense
15:09<andythenorth>it’s more regions of the map
15:10<andythenorth>which ideally means you can still use feeders etc, but you don’t have dense farming areas that are overly congested with stations
15:21<@Alberth>I also have a sheep farm and a dairy farm close to each other, getting livestock from both
15:23<@Alberth>and I don't need feeders in either case
15:23<andythenorth>yeah, there’s nothing to prevent different types locating adjacently :)
15:23<andythenorth>I consider that a ‘feature’ :)
15:23<@Alberth>yeah, it's fun :)
15:23<andythenorth>I ran some more test maps, and the clustering is quite dispersed
15:24<andythenorth>especially on maps < 512x512
15:26<andythenorth>but production is higher, so eh
15:27<@Alberth> not so dispersed, somewhat unlucky perhaps
15:39<andythenorth>Alberth: do you recall which industry setting you used in map gen? o_O
15:40<@Alberth>something low-ish
15:40<andythenorth>there are quite a lot of parameters affecting clustering
15:40<andythenorth>map size, industry setting, random factors
15:42<@Alberth>year and map size are correct at least
15:42<andythenorth>interesting that you got two arable farms very close together
15:42<andythenorth>they’re supposed to respect a minimum distance
15:42<andythenorth>but there are some edge cases in the logic
15:42<andythenorth>I don’t think it’s fatal :)
15:43<@Alberth>lucky co-incidences are nice :)
15:43<andythenorth>supposed to be min. 20 tiles
15:43<andythenorth>eh nvm
15:44<andythenorth>your map does appear to have industry more widely distributed than FIRS 1.4 would have given
15:44<andythenorth>I think it makes better gameplay
15:44<andythenorth>I made location a lot more permissive, especially w.r.t slopes
15:45<andythenorth>previous FIRS forced many industries onto level ground
15:46<@Alberth>yeah, they're everywhere :)
15:47<@Alberth>but BB also pushes towards a distributed network
15:51<andythenorth>I was surprised how good my game was with BB and Full FIRS
15:51<andythenorth>my general dislike of Full FIRS is on record previously :P
15:52<@Alberth>I should perhaps play a normal game too, you'll get a different kind of network then
15:53<@Alberth>although BB is ideal to play for 15-20 minutes, and then save again :)
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15:54<andythenorth>for dip-in, duck-out gameplay, BB is ideal :)
15:54<andythenorth>I was playing 30 mins before work
15:55<Garfield222>is link dead/closed ?
15:55<@Alberth>it's scratch space, anything can happen to it
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16:00<@Alberth>ha, maybe I should play the same map again, and ignore BB, so you can compare :)
16:02<andythenorth>ha maybe
16:02<andythenorth>I dunno, I find the no-GS case pointless :)
16:03<@Alberth>but you played it for years :p
16:03<@Alberth>gn andy
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---Logclosed Thu Jul 16 00:00:11 2015