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#openttd IRC Logs for 2015-07-20

---Logopened Mon Jul 20 00:00:17 2015
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03:23<Pikka>flakey andynet?
03:24<Supercheese>internet cannot handle all the trams
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10:25<andythenorth>lo Terkhen :)
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13:19<peter1138>Who's up for starting 2.0?
13:21<TrueBrain>web 2.0?
13:21<TrueBrain>you are a bit late to that party tbfh
13:22<peter1138>Yes dear.
13:23<TrueBrain>awwwwhh, he called me dear :$
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13:33<Supercheese>oh dear
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13:51<ub_umstieg>Hi question why are busses and trucks not going to renew after livetime
13:52<ub_umstieg>do i need to set somthing in the settings performence
13:53<ub_umstieg>i got 40 roadviciles that have expirered
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14:00<ub_umstieg>also i gave most of the trucks a empty go to depo listing but they just pass the depo
14:00<ub_umstieg>whear behavier as for now
14:03<@Alberth>using percentages for autorenew?
14:04<@Alberth>you do have to enable it in the settings too :)
14:04<@Alberth>hi andy
14:06<ub_umstieg>Alberth: what does percentige mean there is a 6month bevor and after livetime entry
14:07<@Alberth>percentage is the PERCENTAGE of DECREASE of reliability before the vehicle goes to the depot
14:08<@Alberth>say your vehicle has 50% reliabilty, and you set renew at 90%, it will go to service at 5% reliability (50 - 90% of that)
14:09<@Alberth>so highly confusing :)
14:09<@Alberth>there is also a switch between days (your 6 months), and percentages
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14:32<Supercheese>Any feedback on Is there anything that I should change? Are there a limited number of trigger bits so they need to be conserved?
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14:34<@planetmaker>ah... hm, I recall having talked to frosch about that briefly some time ago. But I forgot as I'm quite busy currently:
14:35<@planetmaker>I very much like that idea, but it seems, it should be more general. Thus also for every vehicle arriving at an airport
14:35<@planetmaker>(which includes helicopters)
14:36<Supercheese>so, extended to any air vehicle landing at the tile
14:36<Supercheese>a good objective
14:36<andythenorth>any vehicle at any station
14:36<Supercheese>trains already have it
14:36<andythenorth>then we can set off fireworks for first train
14:36<andythenorth>why don’t we do that?
14:36<Supercheese>lack of sprites?
14:37<@planetmaker>we do that in the news message :D
14:37<@planetmaker>"citizens celebrate" :P
14:38<Supercheese>yeah Stations already have a trigger for "train enters station" and "train leaves station"
14:38<Supercheese>fireworks are viable - but only in NFO, bleh
14:38<@planetmaker>I don't know where/how they are... only that they are.
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14:43*andythenorth ponders
14:46<Eddi|zuHause>that's never a good sign
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14:57<andythenorth>hth do I have a merge conflict on greek.txt :o
14:58<andythenorth>*after* reset --hard
14:58<frosch123>ask your wife
14:58<Supercheese>s'all greek to me
14:59*andythenorth wonders what changed
15:01<Eddi|zuHause>ever wondered why to the english it's greek, to the germans it's spanish, and to the spanish it's chinese?
15:01<andythenorth>not until now
15:02<andythenorth>but as you mentioned it...
15:02<andythenorth>what is it to the Dutch?
15:03<Eddi|zuHause>if only we had a dutch person to ask...
15:03<andythenorth>if only
15:04<Supercheese>so Germans would say, "It's all Spanish to me?" or something similar?
15:05<frosch123>"das kommt mir spanisch vor"
15:05<frosch123>"it looks spanish to me"
15:05<Eddi|zuHause>more like "it seems spanish to me" (as in: something is not quite right here)
15:06<@planetmaker>hoi frosch123 :)
15:07<Eddi|zuHause>also, things can be "turked" (meaning fake), possibly derived from the french chess-playing "machine"
15:07<@planetmaker>frosch123, Supercheese just asked about reply to I said we want a trigger for all aircraft. But I failed to summon my logs when we briefly talked about it
15:07<frosch123>yeah, i wonted to write something down :)
15:08<frosch123>i recall to pass the relative tile position via var18
15:08<@planetmaker>yeah, I was unsure where we wanted to put that.
15:08<@planetmaker>but both that, all aircraft and rel. tile position was iirc the total summary of it, wasn't it?
15:08<frosch123>along with some event "start decline", "touch town", "finished landing", "start takeoff", "take off" and similar for helicopters
15:09<Supercheese>relative tile position is moot if the trigger fires only at the specific touchdown tile
15:09<Supercheese>which is what I changed it to
15:09<frosch123>no, it should trigger for all tiles
15:09<frosch123>but pass the touchdown tile as parameter
15:09<Supercheese>very well then, I can revert that
15:09<frosch123>so, you can distinguihs runways
15:10<frosch123>but anyway, i wanted to write something down more consistently
15:10<frosch123>it's all random blub for now :)
15:11<@planetmaker>sorry, Supercheese for the first this, then that :)
15:12<@planetmaker>Supercheese, for the position, encode it the same way as in the industry callbacks, relative to (0,0). Not probably one byte for each, x and y, though (given station size of 64x64)
15:16<Supercheese>Hmm, that might take me a while to figure out
15:17<@planetmaker>var 0x18 has 4 bytes :)
15:17<frosch123>the station animation callbacks use var18
15:18<frosch123>to pass cargotype or something like that
15:18<@planetmaker>ah, stations
15:21<andythenorth>ah stations :|
15:21<andythenorth>stations and their horrible cargo display :)
15:22<Supercheese>stations and their lack of NML support :\
15:22<Supercheese>or, well, vice versa, but you get the idea
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15:48<Supercheese>do any existing animation callbacks even pass the tile position information?
15:49<frosch123>no, because it does not make sense for them
15:49<Supercheese>and it seems bits 8-15 of var 18 are already used for triggering cargo type
15:49<frosch123>only the station passes extra data
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15:49<frosch123>yes, var18 is used for stations
15:50<frosch123>but not for airports
15:50<frosch123>also only for *some* animation triggers
15:50<Supercheese> claims it is used
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15:51<Supercheese>it seems some base station fundamentals are shared by both
15:51<frosch123>but only for trigger 2 and 3
15:51<Wolf01>hey o/
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15:52<frosch123>those are exactly the station triggers
15:52<Supercheese>Ok, it's beginning to make sense
15:53<frosch123> <- that says: Except for CB 1B (houses), the low byte of variable 18 contains the reason (animation trigger) for the call. The other bits may contain additional information specific for the trigger/reason.
15:53<frosch123>bits 8 to 31 are specific to the animation trigger
15:54<Supercheese>so populating byte 2 or so with the tile information is the objective eh
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16:00<Supercheese>well, I'll see how it goes
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16:05<@Terkhen>good night
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---Logclosed Tue Jul 21 00:00:18 2015