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#openttd IRC Logs for 2015-08-11

---Logopened Tue Aug 11 00:00:59 2015
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03:18<Wolf01>hi hi
03:19<Wolf01>coffee time
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08:22-!-mode/#openttd [+o Alberth] by ChanServ
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08:44<andythenorth>lo Alberth
08:44<andythenorth>is cat?
08:44<@Alberth>ha, an andy, moin
08:45<@Alberth>the last one I saw was lazily laying in the shade of a tree
08:46<@Alberth>which seems like a pretty good way to pass the day, to me
08:51<andythenorth>it is probably writing pseudo code to solve a tricky problem
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09:05<Eddi|zuHause>i have one laying on a chair
09:06<Eddi|zuHause>but i'm afraid as soon as i move, she will demand food
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09:12<__ln__>you probably mean: lying
09:24<peter1138>Maybe it was actually laying on a chair.
09:27<peter1138>On the other hand, real Minecraft is useless on a tablet.
09:28<peter1138>Hmm, wrong window :)
09:28<andythenorth>seems on-topic to me
09:28<andythenorth>I have only played Minecraft on a tablet
09:28<andythenorth>and that only to mine endless tunnels for the 5 year old to build mine cart tracks
09:31<V453000>howudoin catthenorth
09:34<andythenorth>avoiding newgrfs
09:34<V453000>XD ?
09:34<V453000>what does that mean
09:34<andythenorth>having a break
09:34<andythenorth>too much newgrf on the brain = bad
09:34<Eddi|zuHause>i was trying to play minecraft yesterday
09:35<Eddi|zuHause>but then i ran out of sandstone halfway through...
09:35<andythenorth>it’s not a very ludic game imo
09:35<V453000>I am probably going to leave all of my openttd work for now
09:35<andythenorth>actually, I am 100% wrong
09:35<andythenorth>minecraft is too ludic imho
09:35<Eddi|zuHause>and mining for sandstone is horribly inefficient
09:36<Eddi|zuHause>because there are only 2 or 3 layers under the sand
09:36<peter1138>You can turn sand into sandstone.
09:36<Eddi|zuHause>and you need to leave the top layer, or the sand will fall down
09:36<Eddi|zuHause>peter1138: since when?
09:37<V453000>everybody go play Factorio! :P
09:37<peter1138>Eddi|zuHause, since it was introduced.
09:37*andythenorth plays OpenTTD
09:38<andythenorth>have you heard of it?
09:38<peter1138>And of course the most efficient way to collect sand is to use torches...
09:38<Eddi|zuHause>yes, i know of that
09:38*andythenorth just dynamites everything
09:39<peter1138>That needs sand too :D
09:39<andythenorth>is that wrong?
09:40<Eddi|zuHause>if you forget the sand:
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09:43<Eddi|zuHause>peter1138: the weird thing is, i was thinking yesterday "there needs to be a way to turn sand into sandstone", but i must have totally overlooked the recepie
09:45<peter1138>Mr. G. got up and vomited; the effort of vomiting pressed out about half a teacupful of the brain, which fell upon the floor.
09:46<andythenorth>it’s a good story
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09:54<Eddi|zuHause>it's nice that 1.8 turned my totally imba infinite bow from "impossible to repair" to "repair for 2 levels"
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10:44<MIC132>Hi, quick question. How can I uninstall/delete newGRFs? Can't find the option anywhere..
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12:29<peter1138>Fucking HP. Rearranged their site and nothing support related works :S
12:29<peter1138>My HP 2530 switches no longer exist...
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12:34<frosch123> <- i have no idea where that X sprite comes from
12:34<frosch123>but that the ottd cursor leaves a black trail is amazing enough
12:35<andythenorth>bit special
12:37<@Rubidium>how misleading that bug is
12:38<@Rubidium>saying he's using transport goals when it actually is awards
12:38<frosch123>well, it also popups like 3 newgrf errors when opening the save :p
12:38<peter1138>loading gui sprite as viewport sprite, so wrong zooming, or somesuch?
12:40<@Rubidium>might is be the {COMPANY} resolution? It tries to do that 15 times in the "Own by N company/ies {COMPANY}[15]" string
12:42<@Rubidium>frosch123: {RED}{CROSS}
12:43<@Rubidium>at least for the large cross
12:49<@Rubidium>peter1138: that's the new way of support these days. It doesn't work, well just buy a new one
12:49<@Rubidium>so, since you can't find the updated firmware, just buy a new one with the updated firmware ;)
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12:49<frosch123>ah, at least i figured how i triggered the mouse trail, i used the spritealigner and accidentially moved the mouse offset
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12:59<andythenorth>what did I miss?
13:00<peter1138>Rubidium, yeah, I bought 4 in April...
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13:05<@Rubidium>peter1138: ;)
13:09<frosch123> <- the only thing i can imagine right now
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13:09<frosch123>the drawing uses a clipping area, so the screenshot in the task shows that a lot more went wrong
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13:15<frosch123>hmm, it's even more complicated when deleting whole pages
13:15<frosch123>maybe the list should store the poolids instead of the pointers
13:17<frosch123>otoh, no matter what invalid pointer it may have gotten, the strings should only use read access there
13:17<frosch123>so, no idea
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13:21<Eddi|zuHause>i never quite got around to watching this prisoner #6 show...
13:22<frosch123>what happened to #5 ?
13:22<Eddi|zuHause>i guess you need to watch it to find out :p
13:27<frosch123>i hoped i could deligate watching tv to you
13:29<Eddi|zuHause>never delegate anything to me. haven't you learned that by now? :p
13:29<frosch123>eisenhower says: delegate unimporant but urgent stuff
13:30<frosch123>ofc he also says "do everything important yourself", which screws you, if you do not know what "important" means :p
13:31<Eddi|zuHause>sure, but delegate to someone who actually will reasonably likely finish the job :p
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14:04<oneriwien>can't compile the source code openttd
14:04<oneriwien>visual studio 2015
14:06<oneriwien>where to put openttd-useful???
14:06<@Alberth>(not that I can help you, but "it fails" isn't enough infomation for anything else than "oh dear :(" )
14:08<@Alberth>wiki doesn't go beyond 2012, I am afraid
14:09<oneriwien>man it sure is cool that ppl contribute to openttd!!!!
14:12<Eddi|zuHause>there was a VS2015 commit earlier
14:13<Eddi|zuHause>@commit 27382
14:13<@DorpsGek>Eddi|zuHause: Commit by michi_cc :: r27382 /trunk/projects (22 files) (2015-08-10 22:36:57 +0200 )
14:13<@DorpsGek>Eddi|zuHause: -Add: [Win32] Project files for Visual Studio 2015.
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14:13<Eddi|zuHause>so make sure you have at least that revision
14:16<oneriwien>there's a openttd_vs100.sln and openttd_vs140.sln
14:17<Eddi|zuHause>you're probably looking for the 140 one
14:18<Eddi|zuHause>microsofts versioning is weird, there's a discrepancy between internal development version and external marketing version
14:24<Supercheese>Microsoft's everything is weird
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14:33<Eddi|zuHause>maybe needs an updated
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14:37<Eddi|zuHause>it's called GMM
14:37<andythenorth>guess it’s time for “source ../../bin32/bin/activate”
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14:54<Wolf01> meh
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14:55<+michi_cc>oneriwien: Try the libs from They are just a pre-release though and will be properly updated on the OTTD website itself, so don't go around editing the wiki and other stuff just yet :)
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15:17<Supercheese>Ah crap, the images from this old thread are gone:
15:18<Supercheese>that was the one that showed International airports having higher capacity than Intercontinental... blast
15:23<Supercheese>ah well, the conclusions are still stated
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15:45<Eddi|zuHause>uhm, so mining sand with a piston is fun, but moving the piston takes longer than just burning through a bunch of stone shovels...
15:45<Eddi|zuHause>maybe i should move the piston with a piston :p
15:46<Eddi|zuHause>i should just be able to push a block instead of mining it...
15:48<frosch123>in factorio i use the car to remove stones
15:49<V453000>nice point I was wondering how to do that
15:49<V453000>must go sleep
15:50<peter1138>Enchanted diamond shovel, go on.
15:50<frosch123>it's about one repair pack per stone
16:01*andythenorth ponders mining and crafting in OpenTTD :P
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16:17<Eddi|zuHause>recipes for steam engines by arranging wheels and boilers :p
16:21<frosch123>1 pump, 14 boilers, 10 engines
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16:36<@DorpsGek>oneriwien: Commit by michi_cc :: r27382 /trunk/projects (22 files) (2015-08-10 22:36:57 +0200 )
16:36<@DorpsGek>oneriwien: -Add: [Win32] Project files for Visual Studio 2015.
16:36<oneriwien>@commit 27381
16:36<@DorpsGek>oneriwien: Commit by michi_cc :: r27381 /trunk/src (16 files in 5 dirs) (2015-08-10 22:24:13 +0200 )
16:36<@DorpsGek>oneriwien: -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists.
16:36<oneriwien>@commit 27380
16:36<@DorpsGek>oneriwien: Commit by michi_cc :: r27380 /trunk/src (5 files in 4 dirs) (2015-08-10 22:21:29 +0200 )
16:36<@DorpsGek>oneriwien: -Fix: [Win32] Compilation with MSVC2015.
16:36<oneriwien>@commit 27379
16:36<@DorpsGek>oneriwien: Commit by frosch :: r27379 /trunk/src (5 files in 2 dirs) (2015-08-10 22:04:31 +0200 )
16:36<@DorpsGek>oneriwien: -Codechange: Do not throw in the destructors of ScriptTest/ExecMode.
16:36<oneriwien>so how often is openttd usually updated
16:37<oneriwien>looks like a fairly active community
16:37<Eddi|zuHause>whenever someone has time
16:37<oneriwien>@commit 27000
16:37<@DorpsGek>oneriwien: Commit by rubidium :: r27000 trunk/src/tgp.cpp (2014-10-12 13:53:13 +0200 )
16:37<@DorpsGek>oneriwien: -Fix (r26999): compilation error with some versions of GCC
16:37<oneriwien>@commit 27300
16:37<@DorpsGek>oneriwien: Commit by frosch :: r27300 trunk/src/group_gui.cpp (2015-06-20 13:05:11 +0200 )
16:37<@DorpsGek>oneriwien: -Fix [FS#6306]: Silence GCC warning (Cif)
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16:38<oneriwien>too bad i'm too new at C++ programming to contribute
16:38<Eddi|zuHause>activity tends to be lower in summer, and also seems to decrease over time
16:38<Eddi|zuHause>you're never "too new" for anything
16:39<frosch123>oneriwien: <- please use that page
16:39<frosch123>it does not highlight everyone
16:39<Eddi|zuHause>there's a list of beginner tasks in the wiki
16:43<oneriwien>i just started learning winAPI
16:43<Eddi|zuHause>you won't need any of that for openttd
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17:10<+glx>Eddi|zuHause: only in some specific places
17:10<+glx>but that part of the code usually doesn't need to be touched
17:12<oneriwien>ugh still doeesn't work
17:13<@Rubidium>glx: (you wrote it)
17:13<@Rubidium>it crashes (at least) MinGW GCC 5.2 code on my virtual machine without sound card without that const
17:13<+glx>hey your cert is not safe ;)
17:13<@Rubidium>haven't tried win32 / win9x from the CF
17:14<@Rubidium>glx: no, you don't "know" anybody that trusts me
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17:21<+glx>Rubidium: makes sense yes, looks like the exception is not catched by char* and requires a const
17:22<+glx>weird nobody reported it earlier :)
17:22<@Rubidium>though I wonder whether that makes MSVC / old GCC break as arguably it must've been tested once, right?
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17:26<Eddi|zuHause>oneriwien: did you replace the old files properly?
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17:30<+glx>Rubidium: just checked in VS2012 it's catched in both cases, char* and const char*
17:30<frosch123>Rubidium: "T is a (possibly cv-qualified) pointer and E is also a pointer, which is implicitly convertible to T either by a standard pointer conversion a qualification conversion"
17:31<frosch123>so, catch (const T*) should catch T*
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17:32<+glx>oh nice my mingw setup is broken it seems
17:36<oneriwien>Eddi|zuHause, do i use the same directmusic file?
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17:42<+glx>ok fixed my mingw setup (mingw-get was lying)
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17:45<Eddi|zuHause>oneriwien: well i certainly don't know what you do.
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18:42<+glx>Rubidium: after some tests gcc 4.8.1 crashes without const
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---Logclosed Wed Aug 12 00:00:00 2015