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#openttd IRC Logs for 2015-08-21

---Logopened Fri Aug 21 00:00:13 2015
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00:53<Ether_Man>I dont understand my trains some times... Single train on a 2+2 track, with X every 20 to allow switching tracks... And the train decides that it wants to change track every single X O_o
00:54<Supercheese>make sure you've signaled symmetrically
00:54<Supercheese>different numbers of signals can have different pathfinder penalties
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00:56<Ether_Man>Yea both tracks in each direction are exactly the same. Only difference is that the outer tracks have side connections to and from. But it's switching regardless if it's a section of the track that has such a connection or not
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01:56<Flygon>Consider the alternate explanation
01:56<Flygon>Your train driver ia drunk
01:57<Ether_Man>Well the evidence certainly suggests it :)
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02:42<V453000>Ether_Man: instead of letting trains X switch tracks everywhere, just make all tracks have their own access to each split
02:42<V453000>once trains join a line, they shoudl stay there, switching just causes jams
02:45<Ether_Man>Not as much as the full stops on the entire line that a breakdown results in... Openttdcoop seem to rarely have breakdowns active, but I do
02:46<V453000>if it was possible through proper servicing to completely avoid breakdowns even if they are on, it would be a sensible feature
02:47<V453000>now it just punishes you no matter what
02:48<Ether_Man>I prefer building networks that look and work more like real networks. And in real networks, you will have random breakdowns regardless of how often you service the vehicles
02:49<Ether_Man>But each to their own. Different people play for different reasons with different goals
02:51<V453000>sure, I am not saying a thing :)
03:13<peter1138>That's why I play Minecraft in peaceful mode. None of those tedious hostile mobs to get in the way...
03:14<peter1138>They ruin my mining efficiency.
03:14<V453000>minecraft doesnt make any sense either XD
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04:13<Wolf01>hello o/
04:28<Ether_Man>Just have to ask... But wouldnt that design have potential to cause a disaster while leaving the station?
04:31<V453000>I bet there is some note "do not build this if you can" in the page which linked to this image
04:32<V453000>but for smaller-scale stations it will work fine
04:32<Ether_Man>Well it says it's not ideal yes, but I mean, wouldnt trains crash like, constantly on the way out?
04:33<V453000>trains never crash
04:33<Supercheese>not with path signals
04:33<Ether_Man>Supercheese, except there's only path signal on the way in. Not for leaving the station, so from station, it enters the X without any signals
04:33<Supercheese>when reversing, trains wait for path
04:34<Supercheese>even if no signal is present
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04:35<Supercheese>a good question to ask, some people get confused and may think that "stations have built-in signals"
04:35<Supercheese>it's rather just that whenever a train reverses it re-checks for a free path and waits if one is not available
04:35<Supercheese>you can see this if you manually reverse a train
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05:26*Sacro wants pre/post PBS signals :(
05:29*Ether_Man wants realistic signals. But that aint happening :)
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16:27<drac_boy>v453000 you still a nut-ty grf dev? hehe :)
16:31<frosch123>he only plays factorio :p
16:31<frosch123>but refuses to play multiplayer with me or so
16:32<drac_boy>heh ok, just had to ask after all
16:33<drac_boy>oh, is factorio a different game?
16:36<Eddi|zuHause>depends on who you ask :p
16:36<frosch123>i play it like ottd :p
16:36<frosch123>which is likely quite off from how it is meant to be played/usually played
16:37<frosch123>it doesn't have hills/slopes though
16:38<frosch123>so the map somehow does not matter very much, which makes it somewhat the moba compared to the ottd rts :p
16:38<drac_boy>just wanted to check when I naturally went to search for a factorio grf and noticed it was this instead
16:39<drac_boy>does seem like an interesting game
16:41<drac_boy>and hi eddi
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16:56<drac_boy>going out for a while now
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---Logclosed Sat Aug 22 00:00:14 2015