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#openttd IRC Logs for 2015-08-22

---Logopened Sat Aug 22 00:00:14 2015
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04:35<Wolf01>hi hi
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05:20<@Alberth>moin
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06:59<frosch123>haai
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07:13<@Alberth>mooin
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10:47<drac_boy>hi
10:50<drac_boy>any of you here still play with dan or pikka's trains?
10:53<@Alberth>that's not unlikely
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10:56<drac_boy>heh. I do kinda still like my old copy of canset for one thing
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10:58<drac_boy>ukrs is...hmm well..meh lets just say its not bad for pax-only more or less but to our own gameplay styles
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11:00<@Alberth>never played much with such sets, too many engines to choose from
11:06<drac_boy>do you have noexpire in use?
11:10<@Alberth>nope, I don't play that long, or I use a set like NUTS that doesn't need it
11:11<drac_boy>oh just wondering because I only see a few engines the whole time
11:12<drac_boy>although the wagons can sometimes be a bit weird such as ukrs not wanting to acknowledge food chains for a few years at least once as an example
11:12<@Alberth>too many engines is anything larger than 4-5 or so :)
11:13<@Alberth>isn't ukrs older than the new cargoes?
11:13<@Alberth>no idea tbh
11:14<drac_boy>well I guess you seem to only want to play 10 years then?
11:14<@Alberth>nah, usually 40-50 years
11:15<drac_boy>actually no what I meant more or less was that I could have trains serving a full chain to grow town then for 20+ years you can't even buy any wagons to do the -same- chain at all .. odd gap but its still there even after two revisions ... so meh no comment
11:15<@Alberth>by then the map is sufficiently full :)
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11:16<@Alberth>oh, can be, I typically play with test newgrfs, so pretty much bleeding edge
11:16<@Alberth>but not so much, 3-5 games a year or so
11:17<@Alberth>and I do mostly industry rather than towns
11:17<drac_boy>for a map smattered with dense spread of towns I still always love japanset but heh :->
11:18<@Alberth>don't think I ever played a game with that
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11:30<frosch123>drac_boy: iron-horse is a modern set with many vehicles by dan
11:39<drac_boy>hmm that seem somewhat interesting for a grf...if I feel bothered I'll give it a try and see what shows up to start with
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11:44<Eddi|zuHause>the words "drac_boy" and "iron-horse" somehow just merged into "dragonhorseboy" on first glance into this channel
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11:51<@Alberth>missing some iron there :)
11:52<drac_boy>?
11:53<@Alberth>no worries, just some name mixup
11:54<drac_boy>heh ok :)
11:55<drac_boy>about trains...my default on temperate tho seem to almost always be dbsetxl...I guess theres something about a short list of wagons with little overlap and the early begin of electric powers
11:56<drac_boy>sometimes never seem to be able to have enough crocodiles yet no funding to source more new ones
11:57<Eddi|zuHause>Alberth: the "-on" of "iron" is there ;)
11:59<drac_boy>heh? :)
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14:38<kant_>hi, i'm new to the game, does it have an macroeconomic simulation system?
14:40<kant_>Actually I think microeconomics would fit better*
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15:16<Eddi|zuHause>right.
15:16<Eddi|zuHause>sure.
15:16<Eddi|zuHause>whatever.
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18:01<hehe>If I put non 3*3 roads in a 3*3grid city does that mess up anything
18:02<Eddi|zuHause>no, they are just ignored
18:02<Eddi|zuHause>and the town will try to build parallel roads
18:04<hehe>so it does mess up things
18:04<Eddi|zuHause>depends on what you call a "mess"
18:05<Eddi|zuHause>you can easily use this method to do "avenue" style double roads
18:05<hehe>roads side by side according to your description
18:05<hehe>i guess
18:06<hehe>thats a good point
18:06<ST2>if you have settings to towns build roads, yes
18:06<ST2>if towns not allowed to build them, your layout is what matters :)
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18:28<Eddi|zuHause>hehe: anyway, if you want to build manual roads, and the town follow them, use "better roads" layout
18:30<hehe>alright
18:30<hehe>but i tried 3*3 grid to have a nice and easy bus station distribution
18:31<Eddi|zuHause>sure, grids have some advantages
18:31<hehe>in a megacity composed of 5 cities, except their grids aren't aligned
18:32<Eddi|zuHause>grids should align
18:32<Eddi|zuHause>unless you do weird stuff
18:33<Eddi|zuHause>or your game is really really old
18:33<hehe>well i put in the cities in a scenario
18:33<Eddi|zuHause>that might be a problem, yes
18:33<Eddi|zuHause>the automatic town placement is done in a way that grid-cities are placed on the grid
18:34<hehe>i supposed the grids are centered around the point i put them at, and i didn't pay attention to that at the time
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19:18<hehe>is it normal for farms to produce little (less than other industries)
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20:11<Wolf01>'night
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---Logclosed Sun Aug 23 00:00:15 2015