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#openttd IRC Logs for 2015-08-26

---Logopened Wed Aug 26 00:00:19 2015
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01:36<Trixor>Hey guys! - Is there any way to query current openttd server info? Like current companies, funds, etc...? ( Im using GameQ to query the server right now )
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02:18<andythenorth>o/
02:22<@Alberth>moin
02:29<andythenorth>raining cat
02:32<__ln__>@seen DorpsGek
02:32<@DorpsGek>__ln__: I have not seen DorpsGek.
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02:57<Supercheese>@get a mirror
02:57<@DorpsGek>Supercheese: Error: 'a' is not a valid topic number.
02:58<Supercheese>although hmm, to a bot a mirror may well have quite a different definition
03:03<@Alberth>I don't think it understands self reflection :)
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04:10<andythenorth>Pikka bob
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05:30<Wolf01>moin
05:30<Celestar>good day
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05:36<@Alberth>hi hi
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06:04<Pikka>ping chowa
06:05<Pikka>andythenorth, hello
06:05<andythenorth>lo
06:05<andythenorth>how is it?
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06:05<Pikka>winds light to variable
06:05<andythenorth>visibility?
06:06<Pikka>fine, fine. fine.
06:06<andythenorth>backing north to north-easterly?
06:06<Pikka>only on sundays
06:06<Pikka>house sitting at the moment, painfully slow interwebs.
06:06<andythenorth>standard
06:06<Pikka>word
06:06<andythenorth>made any games or internets?
06:09<Pikka>not yet. currently working on a transit-oriented development website prototype for uni. fun times. :) brb though
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06:18<Pikka>lo
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06:25<@Alberth>more pikkas arrive
06:26<andythenorth>loads
06:26<andythenorth>one was quite enough tbh
06:26<Pikkaphone>yes
06:26<Pikka>I agree
06:39<@planetmaker>ho
06:40<andythenorth>slow forum day is slow
06:41<andythenorth>moar posts needed
06:42<Pikka>get baldy on it
06:45<@Alberth>write a long and thoughtful reply on his last posts :)
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09:33<Eddi|zuHause>a joint project of NekoMaster and TrainLover... what are the odds of that working out?
09:39<FLHerne>Better than the ones involving SkiddLow
09:39<FLHerne>And definitely better than anything I'm involved with
09:39<@planetmaker>better than the one for CETS?
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09:42<Eddi|zuHause>CETS totally worked out
09:43<Eddi|zuHause>i've had a lengthy discussion with MB about how to make 12/8 wagons not glitch
09:43<Eddi|zuHause>which he then used to put those wagons in DBSetXL 0.9
09:44<Eddi|zuHause>which totally everyone uses by now :p
09:51<@Alberth>I am not part of everyone :(
10:32<andythenorth>is it game time?
10:32<@Alberth>it could be
10:33<andythenorth>is there a server and map and such?
10:33<andythenorth>:P
10:33<@Alberth>I am sure both are present, but perhaps not in a playable combination :p
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11:58<@Terkhen>hello
11:58<andythenorth>lo Terkhen
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14:47<andythenorth>so
14:48<andythenorth>is Busy Bee good to play? o_O
14:49<Eddi|zuHause>why would it?
14:49<andythenorth>unsure
14:49<andythenorth>was a hunch
14:49<ST2>I think yes, players loved it ^^
14:49<ST2>http://openttd.btpro.nl/forum/28-tournaments/2466-busy-bee-special-tournament
14:49<andythenorth>planetmaker: can you handle this one? o_O https://dev.openttdcoop.org/issues/7723
14:50<andythenorth>ST2 :)
14:52<ST2>BTPro have a testing server with BusyBee (#99) - mostly to test DB entries (game results, and other info)
14:52<ST2>ofc, it's a goal server (30 BB goals, at 100%) - goal is defined by server controller software
14:53<andythenorth>hmm
14:53<ST2>well, not all like competitive games (with goals, I mean ^^)
14:53<andythenorth>TILE_CLASS_ROAD covers both trams and roads?
14:53*andythenorth wants to invalidate https://dev.openttdcoop.org/issues/7746
14:55<Eddi|zuHause>andythenorth: yes
14:55<Eddi|zuHause>andythenorth: you'd need to check the roadtype
14:56<andythenorth>eh TMWFTLB?
14:56<Eddi|zuHause>i don't know if it is possible at all
14:56<Eddi|zuHause>otherwise, it shouldn't be a lot of work
14:57<andythenorth>strictly I think it’s available
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14:58<andythenorth>http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Industry_Tiles#Land_info_of_nearby_tiles_.2860.29
14:59<andythenorth>eh not sure actually
14:59<andythenorth>nvm
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15:07<andythenorth>hmm
15:08<andythenorth>secondary production time ’window’ for combining cargos
15:08<andythenorth>was 30 days
15:08<andythenorth>I played a game with 90 days, which I preferred
15:08<andythenorth>I could make this a parameter, but is it the kind of thing a player is able to choose meaningfully?
15:09<Eddi|zuHause>maybe var62 could double up for road/railtype depending on the tile class
15:10<Eddi|zuHause>andythenorth: make it a list of meaningful values?
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15:10<andythenorth>best I came up with is 30 | 90 | 180
15:10<andythenorth>but eh
15:10<andythenorth>seems like a fairly arbitrary choice
15:11<Eddi|zuHause>well, the other option would be freely choosing a number (between 0 and 255)
15:11<andythenorth>nah
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15:19<Eddi|zuHause>if the "bb" section of var60 had 2 free bits, i would propose: 1) bit is set when tile contains road, 2) bit is set when a road bit faces this tile (always 0 if tile is not adjacent)
15:20<Eddi|zuHause>the 2nd bit could be used to put gates into fences and stuff
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15:26<frosch123>well, considering how hard ottd tries to not create dead ends facing buildings, the 2nd bit looks pretty useless
15:30<Eddi|zuHause>i'm more thinking about player-built eyecandy roads there
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15:31<Eddi|zuHause>i'm always compelled to build roads into PBI food processing plants and ECS fuel stations...
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15:45<@Terkhen>good night
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16:01<NGC3982>Is there a reason so very, very few public servers utilize any NewGRF's?
16:03<frosch123>is there a reason so very, very few public servers have any players?
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16:16<NGC3982>I'm sorry, my brain can not understand sass.
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19:00<drac_boy>still trying to read through the specs again as been a long time but quick question nevertheless: is it not difficult to say have a train grf that would disable itself if it didn't see a particular track grf being loaded for example?
19:06<Eddi|zuHause>that seems like a terrible idea, but it's like one line of code to check for a certain GRF-ID
19:07<drac_boy>heh yeah well the train/track was the only example that came to mind now but this was really for something else. thanks btw
19:08<drac_boy>if I was really looking at tracks I probably would had rather coded a check to limit locomotives if the standard tracks were only present :)
19:11*drac_boy still needs to bug friend to tell me the whole scope he's planning on :|
19:22<drac_boy>at least thankfully its not north america - something I don't always like a lot
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19:52<Eddi|zuHause>why would anyone like north america...
19:52<Eddi|zuHause>they haven't had any good trains since the 1950s
19:55<Supercheese>Yeah we have crap-all for trains in most of the country
19:55<Supercheese>outside of major metropolitan areas and the occasional trunk freight line (there's like, what, two of those?) there's nothing
19:56<drac_boy>heh well actually when playing I do end up with a lot of the BCR electric locomotive (dated 1984) etc .. but hmm yeah good point about usa tho
19:56<Supercheese>I cannot recall the last time I saw a passenger train
19:57<Supercheese>maybe BART back when I visited San Francisco, if that even counts
19:57<Supercheese>it's more of a light rail/metro really
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19:58<Eddi|zuHause>i'd imagine BART falls under "major metropolitan area"
19:58<Supercheese>certainly
19:59<Eddi|zuHause>so you have like 5 of those and the east coast
19:59<drac_boy>http://www.butoba.net/homepage/cnemu-bars.jpg heh :->
20:03<Supercheese>the only long-distance passenger rail company is Amtrak... and they're pretty bad
20:03<Supercheese>I'd much sooner drive across the country than take a train
20:04<Supercheese>https://upload.wikimedia.org/wikipedia/commons/c/c5/Amtrak_System_Map.svg
20:05<Supercheese>note the enormous void spaces
20:06<drac_boy>I only see nevada ... what you actually refering to?
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20:08<Supercheese>http://goeurope.about.com/od/europeanmaps/l/bl-country-size-comparison-map.htm
20:09<Supercheese>"only nevada" is roughly equivalent to "only Germany"
20:09<drac_boy>you telling me theres supposed to be more than one major urban area in THAT state? :)
20:09<Supercheese>[110,622 sq mi vs 137,847 sq mi]
20:11<Wolf01>'night
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20:12<Eddi|zuHause>drac_boy: there are more long distance train lines in germany than there are in the entire united states
20:13<drac_boy>mind you theres several major non-amtrak routes that are much more than just urban commuters .. even sleepers too (something which amtrak seem to still not quite want to do in northeast for some reason, weird when you consider that NYC had so many of them)
20:14<drac_boy>oh..about NYC .. they used to have a direct service (or at least their carriages got forwarded) so you could board in ottawa and wake up in washington or even be transfered to miami without even getting off at all
20:14<drac_boy>ah well..gone now, the lines are only for CN/CP if they even exists now
20:14<Eddi|zuHause>and how long ago was that?
20:15<drac_boy>1980-1990's or so
20:15<drac_boy>at least ottawa-chicago somewhat still can be done now but you got to actually change trains so .. meh .. strangely it run often so there must be enough demand for that
20:19<drac_boy>sorry someone got here so I'm going have to afk now
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20:29<Eddi|zuHause>interacting with real physical people! blasphemy!
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---Logclosed Thu Aug 27 00:00:21 2015