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#openttd IRC Logs for 2015-08-29

---Logopened Sat Aug 29 00:00:23 2015
00:23<Supercheese>Good lord, I never realized how *weird* the Deltic engine is
00:24<Supercheese>cylinders in a triangle, three crankshafts...
00:39<Supercheese>engineers at Napier must have had one hell of a time designing it
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02:34<Flygon>Doesn't seem too weird
02:35<Flygon>Does it make generators spin in a circle while firing correctly? xP
02:35<Flygon>Or were Deltic locos Diesel-Hydralic? O_O
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02:49<Supercheese> "Doesn't seem too weird"
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03:08<@Alberth>hi hi, network survived?
03:09<@Alberth>animation looks like a highly complicated machine :)
03:11<Supercheese>it's the Napier Deltic engine
03:11<Supercheese>very powerful, but very weird
03:11<Supercheese>and yes, my network seems to be surviving rather well
03:12<Supercheese>I won't be #1 at this CityBuilder stuff, but that's fine with me
03:13<peter1138>hmm does that animation stutter for you?
03:17<peter1138>closed a load of tabs and its better now, heh
03:17<peter1138>bloomin computers
03:25<peter1138>also silly modern games
03:25<peter1138>"Launch ARK (Low Memory 4GB)"
03:25<peter1138>4GB is never low :S
03:26<V453000>ark is the weird wtf with dinosaurs and humans?
03:27<V453000>watched a video of it yesterday
03:27<peter1138>2 day weekend trial on steam, so thought i'd have a go
03:27<V453000>seemed awkwardly interesting :D
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03:27<peter1138>no idea what i'm doing :p
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03:27<peter1138>apart from waiting ages for it to load
03:27<V453000>looked to me like minecraft 2
03:28<peter1138>oh so i just need to punch the ground :D
03:28<peter1138>and trees
03:28<V453000>dont know how many features are there from the original :P
03:36<peter1138>finally it loaded
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03:38<peter1138>punch trees and you get... thatch, wtf?
03:40<Supercheese>try Falcon Punch
03:46<V453000>minecraft on drugs
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03:56<peter1138>it just took 3 minutes to leave the game to get back to its menu. crazy.
04:00<@Alberth>from a game that considers 4GB low on memory, you can expect anything :)
04:00<Supercheese>I can't believe I'm saying this, but this server with daylength enabled... time might be too slow
04:01<Supercheese>it's only a factor of 4, but it sure seems a lot slower
04:04<peter1138>it is, it's 4 times slower
04:05<peter1138>A year is nearly an hour
04:23<Supercheese>In many ways it's nice, but in some ways it's not
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04:53<Supercheese>ah jeez it's 2 AM
04:53<Supercheese>friggin time flies
04:53<Supercheese>when you're networking trains
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11:26<snorre> says this server is offline: , but it's not :/
11:27<@DorpsGek>Alberth: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
11:27<snorre>My port forwarding is ok i believe. I'm currently running tcpdump and can see UDP traffic coming and leaving to
11:27<@Alberth>ah, UDP thus
11:28<@Alberth>yeah, but apparently some UDP doesn't reach the master server
11:30<@Alberth>routers along the way are free to discard packets, and for UDP you don't get any notification in either case
11:31<@Alberth>(ie no notification of arrival nor for discarding)
11:32<@Alberth>no idea how to debug something like this
11:33<@Alberth>also, it's unlikely you or our sys-admin can fix it
11:33<@Alberth>you may want to talk to your ISP
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14:12<snorre>Still trying to figure out this issue. iperf3 udp testing to various sevrers shows no loss
14:15<snorre>How often should i see "dbg: [net] [udp] advertising to master server" in my logs? every 15 minutes?
14:33<snorre>Last advertising was 20:07, and now server is marked offline again.
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15:16<Garfield222>hi. Does anybody know why is not working ?
15:22<peter1138>never heard o fit
15:23<frosch123>Garfield222: someone updated the wiki link with "till 22 august 2015"
15:23<frosch123>so, i guess it is discontinued
15:32<Garfield222>I see. whould be nice to find the reasn, why it is was closed.
15:32<frosch123>i do not know hungarian :)
15:33<Sylf>ask on tt-forums... someone might know there
15:43<snorre>Game state (paused/unpused) seems to be affecting "advertising to master server" intervals
15:58<peter1138>paused used to stop it advertising at all
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16:46<FLHerne>Silly question, but does OTTD conform to real-world days per month? What happens if specifying a date in NML that doesn't actually occur (compile error?)
16:49<@Rubidium>technically it doesn't, though effectively it does. Mostly the current rules are extrapolated in the past and future
16:50<FLHerne>Actually, does anyone care about units of time less than a year? They all get randomised out anyway...
16:50<@Rubidium>but it doesn't account for e.g. the Gregorian calendar reform
16:50<FLHerne>Could just set everything to yyyy,01,01
16:53<snorre>peter1138: I found your commit :P Now the big question is what happens to the frame counter when the game is paused...
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17:07<peter1138>9 years ago lol
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17:27<Supercheese>Awwww bummer
17:27<Supercheese>the MP game is desynching now
17:27<Supercheese>can't rejoin
17:27<Supercheese>well, it is a patchpack
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---Logclosed Sun Aug 30 00:00:25 2015