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#openttd IRC Logs for 2015-09-03

---Logopened Thu Sep 03 00:00:30 2015
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04:00<Wolf01>hi o/
04:00<__ln__>hi Wolf10
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11:19<@planetmaker>olle :)
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12:32<luaduck>hey guys, any reason there's no blog post to accompany 1.5.2?
12:33<@Alberth>nobody wrote one
12:33<@Alberth>you want to make one?
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12:35<luaduck>as long as it's a haiku
12:35<@Alberth>that would be fine
12:38<luaduck>Post the last release,
12:38<luaduck>we fixed all of the bugs, so
12:38<luaduck>Please enjoy 1.5.2!
12:38<luaduck>does a version count as 3 syllables?
12:40<@Alberth>you're the haiku expert :)
12:41<@Alberth>I don't have enough rights to make a post, it needs a more powerful wizard
12:45<Sylf>as long as you dont pronounce "dot", that works
12:46<Sylf>but enjoy is two syllables
12:59<Wolf01>yay, managed to build a 2 track bridge in railfever!
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13:14<@Alberth>hi hi
13:16*andythenorth baffled by probability
13:18<andythenorth>also for FIRS v2, my to-do list says:
13:19<andythenorth>“allow fishing grounds to change production using standard TTD mechanic”
13:19<andythenorth>V453000 this was something you approved of, what was the reason? ^
13:20<Sylf>standard? like production value increanse/decrease so we can print money even more easily?
13:21<andythenorth>higher ratings -> more production
13:21<andythenorth>would be the idea
13:21<andythenorth>dunno why I think that is a good idea
13:23<@Alberth>tbh I would expect it to behave like other FIRS industries
13:24<@Alberth>ie I see no reason to make a special case of it
13:28<andythenorth>can’t find the original conversation in logs :P
13:28<andythenorth>I don’t see the benefit
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13:40<@Alberth>luaduck made us a 1.5.2 haiku
13:45<frosch123>luaduck: <- formatting okay?
13:45<@DorpsGek>Commit by translators :: r27394 trunk/src/lang/unfinished/frisian.txt (2015-09-03 19:45:12 +0200 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>frisian - 25 changes by BAJansen
13:46<@planetmaker>frosch123, blathijs asked for a new release of nml and opengfx... anything you know which should stop that?
13:46<frosch123>no, were there even changes since last release? :p
13:47<@planetmaker>yes... by you :P
13:47<@planetmaker>and one of them a fix which makes sorting deterministic for languages
13:47<@planetmaker>which why he wants it :)
13:48<frosch123>nml looks fine, we have no new or critical bugs
13:48<@planetmaker>anyway, then I'll prepare one
13:48<frosch123>except some suse mess, but that is suse's fault
13:48<@planetmaker>suse mess?
13:48<@planetmaker>where when how?
13:49<frosch123>by using a python version that is neither rock solid nor bleeding edge
13:49<frosch123>so, it is somewhat new, but broken
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14:23<andythenorth>eh Alberth I have a python question, which I should know but don’t
14:23<andythenorth>I make a method call “job_ids = self._get_jobs()“
14:23<andythenorth>which currently returns one value
14:23<andythenorth>but I need the method to return two values, in a dict or such
14:24<@Alberth>just pack
14:24<andythenorth>what’s the neatest way to unpack them to vars in the calling script?
14:24<@Alberth>return 1, 2
14:24<@Alberth>a, b = 1, 2
14:24<andythenorth>and then unpack on the call?
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14:24<andythenorth>it’s a DB query, so I have to be 100% sure I don’t accidentally call it twice :P
14:24<@Alberth>ab = 1, 2 gives a tuple
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14:25<@Alberth>def __init__(self): self.boom = false def call(): assert not self.boom; result = dbcall(); self.boom = true; return result :p
14:28<andythenorth>"too many values to unpack”
14:30<@Alberth> a, b = (1, 2, 3 ) in python3
14:30<@Alberth>parentheses are not relevant
14:30<andythenorth>it’s 2.7, but eh
14:31<andythenorth>return query, list_of_ids
14:31<@Alberth>same, with a little less information
14:31<andythenorth> query, job_ids = self._get_jobs()
14:32<@Alberth>no idea from that code
14:33*andythenorth must be daft
14:33<@Alberth>assign it to 1 var, and print it ?
14:34<andythenorth>there was another return
14:34<andythenorth>I hate multiple returns :P
14:35<@Alberth>I like them, it reduces indenting and long jumps
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14:38<andythenorth>works now :)
14:38<frosch123>yup, return and continue ftw :)
14:38<frosch123>and break
14:38<frosch123>i knew i missed something :p
14:39<@Alberth>lua doesn't even have continue
14:39<frosch123>intentional, or just lazy?
14:40<@Alberth>either intentional or it doesn't fit in the design
14:42<@Alberth>instead, they recommend to fold a repeat ... until false in the loop, so "break" means continue
14:43<@Alberth>talk about confusing :p
14:44<frosch123>they "recommend" that? :o
14:45*andythenorth might to FIRS
14:46<andythenorth>so if I swap industry availabilty cb results from ‘allow/disallow’ to probabilities
14:46<andythenorth>players can always fund?
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14:48<andythenorth>looks like I’d still have to check whether player was funding or not
14:49<andythenorth>returning 0 prevents construction
14:50<andythenorth>is it desirable in multiplayer to always alllow players to fund, irrespective of industry intro date?
14:51<frosch123>i would attribute that rather to singleplayer :p
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14:52<andythenorth>I only just thought of the problem with it in MP
14:52<frosch123>i think multiplayer sticks to rules, while singleplayers want to play their own model railway to their rules
14:52<andythenorth>dunno what to do though
14:52<andythenorth>I don’t want to spawn parameters
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15:05<frosch123>i already did that, and "i am a frog person" was no option
15:05<frosch123>i guess the most revealing question is the "type random letters"
15:05<frosch123>should allow identifying the keyboard layout
15:05<frosch123>and in some cases the broweser
15:06<Supercheese>I could not think of a single word that I have trouble spelling
15:07<Supercheese>I sat there for five minutes, even went through all of the dog breeds I could think of, but I was extremely confident I could correctly spell everything I thought of
15:07<frosch123>i couldn't decide whether i should answer the "some words" questions in german or english :p
15:07<Supercheese>Well, I limited to the English language, of course :P
15:09<frosch123>from a brittish pov you have a lot of trouble with many words :p
15:09<Supercheese>Bah, humbug
15:12<Supercheese>I liked the "which of these words do you know the meaning of" which was really "which of these is actually a word and which is gibberish" type of question in disguise
15:13<frosch123>yeah, i can imagine i would have liked it in german :p but with english it was a bit boring for me :)
15:14<frosch123>i liked the "do you prefer vanilla or chocolate" followed by "what did you eat last" question, which i could answer with "chocolate" :p
15:16<guru3>remined that he liked it, frosch123 dropped everything to eat it. he then sat down again at the keyboard, "oh."
15:17<frosch123>that's no haiku
15:17<guru3>no, just a hypothetical scenario in which choclate is selected and then written as the last thing eaten
15:17<guru3>although it could make some fun free verse poetry as well
15:18<frosch123>it rhymes somewhat :p
15:18<frosch123>oh, the order of answers is randomised?
15:19<guru3>no idea
15:19<frosch123>it looks different than yesterday
15:19<andythenorth>yeah, it’s a randomised
15:19<andythenorth>allegedly removes ordering bias
15:19<andythenorth>dunno if that’s true or not
15:19<andythenorth>I should, I run a company that builds a survey tool :(
15:20<guru3>I had the choclate and last eaten questions in the same order though
15:20<guru3>so maybe it's updated every few minutes?
15:20<frosch123>i only mean the answers
15:20<frosch123>the questions have the same order
15:21<frosch123>and some questions also seem to have the answers in the same order, since they are somewhat logicallly ordered
15:21<frosch123>but some look random order
15:21<guru3>I think it's something you can set in google forms
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15:28*andythenorth makes industry intro date vary by economy
15:28<andythenorth>dunno about the player over-ride thing
15:29*peter1138 overrides andythenorth
15:29<andythenorth>someone else to do the work
15:30<frosch123>zombies don't need payment
15:31<frosch123>would be interesting if some of the dead idlers in this channel would turn into proper ghosts
15:33<guru3>I'm too young to die
15:33<frosch123>you don't age when you are dead
15:33<frosch123>oh, right, that's what you mean with "too young" :p
15:34<frosch123>true, you cannot age later
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17:48<Wolf01>2nd take with train fever, maybe this time i'll get to work that coal mine
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---Logclosed Fri Sep 04 00:00:32 2015