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#openttd IRC Logs for 2015-09-07

---Logopened Mon Sep 07 00:00:36 2015
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01:09<George>Hi. Is it possible to use vehicle_cargo_subtype (var F2) at offset in colour_mapping CB?
01:10<George>I try to code the steamer in CC and I can't make the tender to be recoloured correctly
01:11<George>The steamer gets colour correctly (according var F2), while the tender stays in CC does not want to change
01:11<George>https://dev.openttdcoop.org/projects/xussrset/repository/revisions/7b34363ddda9/entry/src/steam/s.pnml
01:11<George>lines 23-25
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07:48<andythenorth>@seen zuu
07:48<@DorpsGek>andythenorth: zuu was last seen in #openttd 2 days, 14 hours, 53 minutes, and 26 seconds ago: <Zuu> Night
07:48<andythenorth>hmm
07:48<andythenorth>idea stolen from SPI
07:48<andythenorth>GS allows player to temporarily boost a random spread of primary industries
07:49<andythenorth>(for cash payment, or other trade-off)
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08:46<Eddi|zuHause>i wonder how often i read forum posts that are so nonsensical that my brain just refuses to admit i ever read them...
08:46<Eddi|zuHause>(http://www.tt-forums.net/viewtopic.php?p=1155813#p1155813)
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11:39<Wolf01>o/
11:47<Sacro>\o
11:48<Sacro>Eddi|zuHause: limitation disturbs me very sprites?
11:48<Sacro>@seen Bjarni
11:48<@DorpsGek>Sacro: Bjarni was last seen in #openttd 3 years, 48 weeks, 0 days, 15 hours, 29 minutes, and 22 seconds ago: <Bjarni> heh
11:48<Eddi|zuHause>Sacro: even worse than that
11:56<frosch123>Eddi|zuHause: lmts dtr m r pt?
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11:59<Eddi|zuHause>frosch123: it was actual words. but their composition and context didn't make any sense whatsoever
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12:04*andythenorth mumbles about clay pits
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13:06<@Alberth>they died? :(
13:06<andythenorth>https://dev.openttdcoop.org/attachments/download/7438/clay_pit_improved_6.png
13:06<andythenorth>https://dev.openttdcoop.org/attachments/download/7440/clay_pit_improved_4.png
13:06<andythenorth>https://dev.openttdcoop.org/attachments/download/7439/clay_pit_improved_5.png
13:06<andythenorth>problem with the old one, a bit too…”realistic” is the wrong word
13:06<andythenorth>but like a painting of a real thing, not the idea of the thing
13:07<andythenorth>industries are better done as the essence of the thing
13:07<andythenorth>also the clay piles in the new one suck a bit
13:07<andythenorth>it’s not finished yet
13:08<@Alberth>one pile would be enough
13:08<andythenorth>I hoped someone would suggest that
13:09<andythenorth>one of them is a separate layer in photoshop
13:09<andythenorth>easy to remove :P
13:09<V453000>thats kind of nice :>
13:09<@Alberth>the new pit looks like a sink hole, with the dark edge just below the grass
13:10<andythenorth>it should look less deep?
13:11<andythenorth>more like it’s just below ground?
13:11<andythenorth>I looked at photos of real clay pits, but the’re all just a mess of clay :D
13:11<andythenorth>very little definition in the terrain
13:12<andythenorth>https://dev.openttdcoop.org/attachments/download/7441/clay_pit_improved_7.png
13:12<@Alberth>maybe the transition is too sharp
13:13<andythenorth>on the N side, the S side, or everywhere?
13:13<@Alberth>ie you'd expect the clay to be on top of the grass, or shine through it, ie a more messy transition
13:13<@Alberth>NE and NW
13:14<andythenorth>‘layer of topsoil’ :P
13:14<andythenorth>I can remove the dark brown
13:14<andythenorth>that would likely fix it
13:14<V453000>just tint it to less dark brown
13:14<@Alberth>a part of the hole can have such a dark edge, but all of it is perhaps a bit too much?
13:14<V453000>so it looks like actual mud instead of shadow
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13:17<andythenorth>https://dev.openttdcoop.org/attachments/download/7442/clay_pit_improved_8.png
13:17<V453000>yea
13:18<V453000>now if you make the edge less sharp, it will blend with the terrain awesomely
13:18<andythenorth>slightly too red
13:18<andythenorth>also
13:19<andythenorth>looks boss in tropic though :P
13:19<supermop>nice
13:22<@peter1138>gotta love though 32bpp EZ graphics
13:22<@peter1138>*those
13:22<andythenorth>yair
13:25*andythenorth bbl
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14:00<@peter1138>do i need a 200GB microsd card?
14:02<frosch123>do you need any microsd card?
14:02<V453000>unless you capture 4K in LONG sessions, you dont :P
14:02<V453000>we got 64gb for 1 day of capturing 4K from flying copter
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14:11<@Rubidium>peter1138: isn't a 640 kB card enough?
14:13<frosch123>i learned you can get ssd with a pciex16 connector these days
14:13<frosch123>sata performs really poor in comparison :)
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14:22<@peter1138>yup
14:23<@peter1138>they're spendy though
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15:05<andythenorth>should I lose the wheel loader by the silos? https://dev.openttdcoop.org/attachments/download/7442/clay_pit_improved_8.png
15:07<andythenorth>yair
15:07<andythenorth>better without https://dev.openttdcoop.org/attachments/download/7443/clay_pit_improved_9.png
15:07*andythenorth might add a small office
15:08<@peter1138>@seen belugas
15:08<@DorpsGek>peter1138: belugas was last seen in #openttd 6 weeks, 4 days, 0 hours, 23 minutes, and 36 seconds ago: <Belugas> bloodddddd!!
15:11<Wolf01>o.o
15:13<NGC3982>Wow, six weeks.
15:17<TrueBrain>unacceptable
15:17<TrueBrain>I want to talk to a developer about that fact
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15:27<andythenorth>lol
15:27<andythenorth>developers
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15:31<frosch123>what was that spelling again?
15:31<frosch123>devlolpers?
15:32<TrueBrain>moved the first VM to a temporary machine today ... seems to work very smooth
15:32<TrueBrain>downtime was < 5 minutes ..
15:32<TrueBrain>< 2 if I had paid attention :P
15:32<TrueBrain>that seems somewhat acceptable
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15:41<andythenorth>devlolopers
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15:43<NGC3982>davilopers.
15:48<@Rubidium>frosch123: devilopers, after all we do not accept everything into trunk as the accomodating angels we should be according to some
15:49<frosch123>devloloper gave many google hits, 2 of those on first page were andy
15:50<Wolf01>lol
15:50<andythenorth>ho
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19:15<Wolf01>'night
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19:24<Inhumanity>Quick question, can I rotate the camera?
19:29<Eddi|zuHause>no
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20:04<Inhumanity>thanks
20:06<Eddi|zuHause>basically, if we wanted to add it now, we have to drop the original graphics
20:06<Eddi|zuHause>as we cannot make changes to those, which are needed for having the rotations
20:07<Eddi|zuHause>also, lots of existing house and industry NewGRFs would get invalidated
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21:36<Flygon>Ehh, could always do the 98SE solution
21:37<Flygon>Allow Hibernation ONLY if you have all the right drivers
21:37<Flygon>Do the same with rotations
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23:47<Supercheese>Eeeeh... camera rotation is rather TMWFTLB
---Logclosed Tue Sep 08 00:00:37 2015