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#openttd IRC Logs for 2015-09-29

---Logopened Tue Sep 29 00:00:06 2015
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03:05<Flygon>On one hand
03:05<Flygon>I wanna start a new OpenTTD game
03:05<Flygon>Now that Dutch Road Furn. supports American Roadset
03:05<Flygon>But on the other hand
03:06<Flygon>I wanna wait for 2CC set to get it's next release
03:06<Flygon>But I aint able to justify enabling Oceania and South America and disabling all South American trains yet
03:06<Flygon>Because there's no fully sick 4096*4096 AU map yet <_>
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04:33<Wolf01>hi hi
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05:01<planetmaker>ho
05:01<andythenorth>o/
05:09<Wolf01>\o
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06:00<andythenorth>where is cat though?
06:08<planetmaker>in the fridge?
06:08*andythenorth looks
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06:09<andythenorth>no cat
06:09<andythenorth>found some yoghurt thoug
06:09<andythenorth>though *
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06:23<Pikka>what's the difference?
06:23<andythenorth>between cats and yoghurt?
06:24<andythenorth>yoghurt is less furry
06:24<andythenorth>usually
06:24<Pikka>hmm... hopefully
06:24<planetmaker>furry cats are ok. Furry yoghurts... I rather throw them out of my flat ;)
06:24<andythenorth>you can’t eat a cat with a spoon, usually
06:24<Wolf01>heh
06:24<andythenorth>so
06:24<planetmaker>cook it long enough and it might work. But de-fur it before
06:25<andythenorth>soup
06:25<andythenorth>ugh
06:25*andythenorth does not fancy eating cat much
06:26<andythenorth>eh, so change grfids, or release test grfs to forums?
06:26<andythenorth>[not just FIRS]
06:26<planetmaker>test grf on forums (I think)
06:26<andythenorth>yeah
06:26<andythenorth>linked to bundles
06:28<andythenorth>does the wiki explain how to install grfs on all platforms?
06:28*andythenorth looks
06:28<andythenorth>yeah it does
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11:05<Demosthenex>ok, how's this fair. a passenger car has 40 or 50 passenger capacity. but this subway train "serpentine" holds 240?!
11:05<andythenorth>it’s deliberately unfair
11:05<andythenorth>high density
11:07<Demosthenex>does it require special tracks?
11:07<andythenorth>yes
11:07<andythenorth>metro rail, in the termite grf
11:07<andythenorth>or some other track grfs
11:08<andythenorth>I think it works on electric too maybe if you don’t have termite
11:08<andythenorth>but I never test for that
11:09<Demosthenex>hrm.
11:09<Demosthenex>gah, gotta find a good linux font. i'd use fixed for all if i could
11:10<planetmaker>Demosthenex, then do so
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11:12<Demosthenex>trying to find the syntax ;]
11:14<planetmaker>readme tells you :)
11:14<Demosthenex>i'm editing the small/medium etc values, it's getting a list of fonts i'm working on
11:15<planetmaker>basically like: edit your openttd.cfg and add the path to the font there as value
11:16<Demosthenex>fc-list, ha!
11:16<Demosthenex>"Liberation Mono" isn't bad.
11:16<Demosthenex>it didn't like Terminus, which i use for urxvt :P
11:17<Demosthenex>ugh, it's primarily the yellow + drop shadow i can't read
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11:25<Demosthenex>hrm, can't change the text colors
11:25<@Alberth>the 16 colours of the universe are universal!
11:26<Demosthenex>no i just meant that yellow with a black shadow is hard to read, so is the cyan bottom bar for news
11:26<planetmaker>yes... GUI colours cannot be changed
11:27<planetmaker>would maybe make an interesting patch to make that configurable :D
11:29<andythenorth>peter1138 probably has it already
11:40<Demosthenex>ok, so a subway need electric rails, which i can build in 1900 :P
11:40<@Alberth>to neon green and neon pink, iirc
11:40<Demosthenex>the serpentine still holds 240 passengers, which normally needs a mole and SIX cars
11:42<Demosthenex>the serp is 1300/yr maint, while the mole + 6 == 5600/yr maint!
11:42<Demosthenex>holy crap, i feel like i'm cheating
11:42<andythenorth>mole is refitting pax? :o
11:42<andythenorth>oh you’re using regular pax cars
11:42<andythenorth>metro is nonsense without the railtype
11:42<andythenorth>totally unbalanced
11:42<@Alberth>we should a vehicle set for that, should be tirvial
11:43<Demosthenex>andythenorth: so what am i missing?
11:43<andythenorth>termite grf
11:43<@Alberth>Demosthenex: you assume OpenTTD world has any relation with real world
11:44<Demosthenex>added termite
11:45<andythenorth>now those trains only build on metro
11:45<andythenorth>so you make a choice: high density, or normal trains
11:45<andythenorth>mostly I use them for loops of 1 tile stations in cities
11:45<andythenorth>you can build them with tunnels and trenches
11:45<andythenorth>fake subway
11:46<Demosthenex>yeah
11:46<Demosthenex>that was what i was thinking
11:46<Demosthenex>a dedicated track type makes them mor ebalanced
11:46<andythenorth>they’re not fast, so it’s balanced
11:47<Demosthenex>ugh, how do you make a font bold
11:48<Demosthenex>small_font = Liberation Mono, bold
11:48<Demosthenex>no quotes
11:52<Demosthenex>ok, which font is used for the numbers in the capacity/capabilities screns? the ones in cyan and yellow
11:52<Demosthenex>cyan on grey is absolutely unreadable
11:59<Demosthenex>looks like most of te gui panels just use medium font
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12:04<@Alberth>yep
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12:33<_dp_>I'm happy with DejaVU Sans, Condensed Bold
12:33<_dp_>it's not mono though
12:36<Demosthenex>i may have to try that
12:36<Demosthenex>tiny laptop screen and the default fonts are terrible on linux
12:40<_dp_>default font is just terrible per se xD
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12:49<Eddi|zuHause><Demosthenex> ok, so a subway need electric rails, which i can build in 1900 :P <-- that's totally "realistic". subway networks started around the 1880s, and main line electrification in the early 1900s and 1910s
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12:50<Eddi|zuHause>Demosthenex: for example the predecessor of the Berlin S-Bahn, the "Anhalter Vorortbahn" was electrified with 3rd rail in 1903
12:51<Demosthenex>pretty cool
12:53<@Rubidium>isn't Berlin's S-bahn on/above ground?
12:53<Eddi|zuHause>the actual Berlin S-Bahn, which started in the 1920s, was electrified with a slightly different 3rd rail system, and this line was later updated to that system
12:54<Eddi|zuHause>Rubidium: only where it's not underground :p
12:54<@Alberth>:p
12:54<Demosthenex>i'm not disputing historical accuracy ;]
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12:55<Eddi|zuHause>Rubidium: the north-south tunnel was built in the 1930s (leading up to the 1936 olympics)
12:57<Eddi|zuHause>(there was a second tunnel planned, which was never built. but a similar project is currently being built)
12:57<Demosthenex>hrm. ok, maybe grain and sugar beets weren't a good starting point in firs
12:57<@Rubidium>interesting... something new learned today (never been on an underground S-Bahn, though I have been on an above-ground U-Bahn
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13:01<Eddi|zuHause>the new tunnel project basically connects the new main station with an existing stump under Potsdamer Platz, which was built according to the original plans
13:07<andythenorth>Demosthenex: eh, you get food from them, but they’re not high paying
13:07<andythenorth>pax remains the winning cargo for starting in most games
13:08<Demosthenex>pax
13:08<andythenorth>or fish, assuming you have Squid boats
13:08<Demosthenex>?
13:08<andythenorth>pax = passengers
13:08<Demosthenex>AH
13:08<Demosthenex>yeah, odd. i started a game @ 1900, and i can't make any passenger road vehicles
13:09<Demosthenex>so i guess rail only
13:09<andythenorth>add Road Hog
13:09*andythenorth is selling own grfs here :P
13:09<andythenorth>actually Road Hog on in-game content is a crappy version
13:09<andythenorth>dev version much better
13:10<Demosthenex>i have FIRS, Squid, Road Hog, av8, HEQs, Iron Horse, and termite.
13:10<andythenorth>all the grfs
13:11<@Alberth>and one extra, even
13:11<@Alberth>missing CHIPS though :p
13:12<Demosthenex>added chips
13:12<Demosthenex>also, Main, NewGRF settings, anyting, Apply (lower right) doesn't close the window.
13:13<Demosthenex>where's this recommended list of grf's documenteD?
13:13<@Alberth>in the readme's that come with them
13:14<@Alberth>NewGrf settings need top-left close button
13:15<andythenorth>if you add this to a running game, you’ll break it
13:15<andythenorth>http://bundles.openttdcoop.org/road-hog/push/LATEST/
13:15<andythenorth>but it’s a much better Road Hog
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13:17<@Alberth>/me agrees with the first line in the readme
13:19<Demosthenex>tar.zip.....
13:22<@Terkhen>Hello
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13:31<@Alberth>just unzip, openttd understands tar
13:31<Tinderbox>does Squid Ate FISH completely replace FISH or is it more like an addon to FISH?
13:34<Demosthenex>Alberth: i'm a unix guy. just marveling at tar + zip ;]
13:37<@Alberth>:)
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14:33<dlhero>andythenorth: tried latest firs 2.0.0-beta1 in 1.5.2 but it says invalid sprite id 9679
14:33<dlhero>however it was an old save game....
14:33<dlhero>xmmm
14:33<dlhero>my bad
14:34<andythenorth>doesn’t work in 1.5.2
14:35<dlhero>aaa. ok
14:35<andythenorth>I should probably force a compatibility check
14:36<dlhero>is there any good/proposed citybuilder script?
14:38<dlhero>i used renewed city growth.
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14:42<Tinderbox>Is there a daylength patch that would be compatible with FIRS 2.0+ and therefore a nightly build of OpenTTD?
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15:16<@Alberth>daylength has little to do with a particular industry set, I think
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16:53<Demosthenex>so, in 1900 i see no passenger road vehicles, even with the dev version of road hog. something wron gthere?
16:56<@Terkhen>good night
16:57<frosch123>Demosthenex: http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html <- according to that it has only trams that early
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16:59<frosch123>andy is such a copy-paster :p
16:59<frosch123>road-hog apparently had a parameter for ship speed and canal construction cost :)
16:59<frosch123>and features a wide range of ships
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17:13<Demosthenex>no way, the tram tracks have built in u turns?!
17:31<Eddi|zuHause>well, there aren't really non-builtin u-turns
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17:32<Demosthenex>yeah, just cute
17:32<Demosthenex>so, why with cargodist would i ever use symmetric instead of asym?
17:33<Eddi|zuHause>Demosthenex: so that in a world where two towns have 10000 people and one town 1000 people, there aren't 10000 people going to the 1000 town
17:34<Eddi|zuHause>in this scenario, symmetric reduces the number of people going to the 1000 town, and increases the number betweent the two 10000 towns
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17:57<Demosthenex>that doesn't benefit the growth?
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18:07<Eddi|zuHause>it has absolutely no influence on growth
18:07<Eddi|zuHause>symmetric helps you keep your trains loaded both ways.
18:07<Eddi|zuHause>nothing else
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19:20<Ram-Z>hi, I guess there is no way to scroll the viewport with WASD? or can this be configured someplace other than hatkeys.cfg?
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19:47<Wolf01>'night
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19:51<Eddi|zuHause>Ram-Z: so, is hotkeys.cfg not capable of that?
19:52<Eddi|zuHause>a GUI for hotkeys has not been implemented yet, though.
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---Logclosed Wed Sep 30 00:00:07 2015