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#openttd IRC Logs for 2015-09-30

---Logopened Wed Sep 30 00:00:07 2015
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03:06<andythenorth>fs
03:07*andythenorth wishes he had never released FIRS 2
03:07<andythenorth>it’s a mess
03:10<V453000>XD why?
03:10<V453000>EXPLAIN
03:10<andythenorth>because it’s all fucked on bananas
03:10<andythenorth>and I have to keep explaining why to users
03:10<andythenorth>stupid
03:11<V453000>bananas bullshit isnt your fault
03:15<V453000>but I understand how annoying it is to hear "wtf not available to stable" all the time
03:15<V453000>you should request removal of newgrf and/or sabotage your newgrfs!
03:15<V453000>solutions!
03:17<andythenorth>I am going to remove 2.0 from Bananas
03:18<V453000>you coudl uplaod 2.01 without version limitation?
03:18<V453000>hm guess not if it requires that eh
03:18<V453000>XD
03:18<V453000>would be nicer if player got error upon newgrf adding "get new version nube" instead of not being able to find something due to untold reasons
03:23<andythenorth>I could upload 1.4.4, but renumbered as 2.0.1
03:23<andythenorth>but that is bollocks :)
03:23<V453000>haha
03:23<V453000>well, not showing latest compatible version is even more bollocks
03:24<V453000>I would have probably done that in your place
03:24<V453000>admittedly, some of my newGRFs were trunk-only for some time, but my users are a bit different than yours
03:36<andythenorth>I am honestly surprised that people use FIRS
03:37<andythenorth>the download counts are not very high on bananas
03:37<andythenorth>the forum thread is pretty quiet
03:37<andythenorth>my impression has been that ECS is vastly more popular, judging by screenshots and so on
03:37<V453000>you look in wrong places :)
03:38<V453000>screenshots are realism faggots most of the time
03:38<V453000>actual playing servers almost never use ECS
03:38<V453000>if openttdcoop uses ECS, it means someone of the admins got a mental breakdown
03:38<V453000>FIRS is sometimes used on the other hand
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03:53<andythenorth>bbl
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04:28<Eddi|zuHause><V453000> EXPLAIN <-- you sound like a dalek...
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04:46<mari_kiri>EXPLAININATE
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06:37<Wolf01>o/
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08:30<Demosthenex>hrm. so cargodist does a good job illustrating a route, so i'm doing a bunch of point ot point connections....
08:31<Demosthenex>is there a way to pull up the vehicles on a route (ie: click the route lines?)
08:36<planetmaker>depends on whether you use groups or not
08:36<planetmaker>it needs some manual maintenance for those groups
08:43<Demosthenex>i almost want queries instead :P
08:43<Demosthenex>you can't mass rename for instance
08:43<Demosthenex>i guess i should check on groups again
08:44<Demosthenex>so if they are grouped, you can click the cargo lines?
08:48<planetmaker>not that. But you can then access all vehicles in that group. And most often people use it to group them by cargo lines
08:48<planetmaker>and you do use shared orders, do you?
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08:54<Eddi|zuHause>click a vehicle, click its timetable, there's a button on the lower right that gives you a list of all vehicles that use this shared timetable
08:55<Eddi|zuHause>similarly, you can click a station, and get a list of all vehicles that use that station
08:58<Demosthenex>yeah, i've been using those
08:59<Demosthenex>just hard ot search through 20 vehicles for 2 cities in common on their route...
08:59<Demosthenex>which is why i was hoping i could click a cargodist route and see what vehicles it was calculating from
09:00<Eddi|zuHause>that's not really how it works
09:00<Demosthenex>no, i guess not now, but could you see that as a useful feature?
09:00<Eddi|zuHause>sure, useful. but not practical.
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12:20<@Terkhen>Hello
12:25<@Alberth>hello
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12:41<@Rubidium>bonsoir
12:41<@Alberth>evenink
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13:29<@DorpsGek>Commit by frosch :: r27406 trunk/src/tree_cmd.cpp (2015-09-30 19:28:58 +0200 )
13:29<@DorpsGek>-Doc: Use same start/end tile convention in CmdPlantTree as in other TileArea commands. (HackaLittleBit)
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14:25<andythenorth>o/
14:25<@Alberth>o/
14:25<andythenorth>is cat?
14:25<andythenorth>or isn't?
14:25<@Rubidium>yes
14:26<andythenorth>exactly
14:26<andythenorth>so I’m to branch FIRS at the 1.4.4 tag, bump the version, and tag that as 1.4.5, then put it on bananas
14:26<andythenorth>does that actually solve the problem, or just make it worse?
14:27<frosch123>make sure that the newgrf version is not newer than the 2.0
14:27<frosch123>your 1.4.5 should be newer on bananas, but older within ottd, for those who downloaded 2.0
14:28<andythenorth>right
14:28*andythenorth checks
14:30<andythenorth>ok so the version would be the repo version
14:31<andythenorth>which is given in the makefile as
14:31<andythenorth>REPO_REVISION := $(shell HGPLAIN= $(HG) id -n | cut -d+ -f1)
14:31<andythenorth>so eh, I have NFI if that would be newer than 2.0
14:31<frosch123>well, then you need to fake that :)
14:32<frosch123>are there any real differences between 1.4.4 and 1.4.5 ?
14:32<frosch123>i guess assign a hardcoded version number in 1.4.5, and don't use the automatic
14:33<andythenorth>no differences
14:33<andythenorth>it’s just a re-release
14:33<frosch123>well, then don't commit
14:33<andythenorth>can I just bump the version in bananas?
14:33<andythenorth>and don’t bother with a tag?
14:33<frosch123>build 1.4.4 and change only the version in the language files
14:33<frosch123>different strings will result in a different md5sum, so banans accepts it as new
14:34<frosch123>bananas doesn'T accept a file with the same md5sum, you have to make some dummy change, e.g. in some string or translation
14:35<andythenorth>ok
14:35<andythenorth>and then I distribute 2.0.0 via forums
14:42<andythenorth>so in musa.ini, I’m setting min. ottd version to 1.5
14:42<andythenorth>does that sound right?
14:42<andythenorth>compatibility is 1.5 or newer
14:43<frosch123>what 1.5. feature does it use?
14:44<andythenorth>it’s probably compatible back to 1.4 or 1.3, but I don’t know that for a fact
14:44<andythenorth>I know for a fact it is 1.5 compatible
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14:47<andythenorth>yeah that has failed :(
14:47*andythenorth must have done it wrong
14:49<andythenorth>ugh
14:49<andythenorth>don’t test with 1.5.0-RC1 if you have set 1.5.0 as min. version :P
14:50<andythenorth>also I set the description wrong
14:50<andythenorth>oops
14:55<@Alberth>make an empty savegame with the 1.4.4 newgrf ?
14:56<andythenorth>1.4.5 is there
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14:56<andythenorth>but is described as “2.0.0-alpha” :P
14:56<andythenorth>brown bag release
14:57<andythenorth>and now bananas won’t accept the 1.4.6 I made
14:57<andythenorth>nvm
14:57<andythenorth>:o
14:58<andythenorth>bananas web interface just worked :o
14:58*andythenorth edited the description
15:01<andythenorth>what happens if I have a savegame with 2.0.0 in it?
15:01<andythenorth>is that now broken for Bananas?
15:03<@Rubidium>why would it be?
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15:15<andythenorth>because andythenorth doesn’t understand bananas
15:15<andythenorth>I dont know if 1.4.5 is seen as the upgrade to the 2.0.0 releases
15:16<andythenorth>in which case the savegames are broken
15:18<frosch123>banans upgrades and savegame upgrades are different
15:19<frosch123>bananas versions in the order you upload
15:19<frosch123>savegames version with the a14 version number
15:20<Ram-Z>Eddi|zuHause: no, hotkeys.cfg doesn't support remapping the scroll keys :(
15:26<Ram-Z>also... how can I map something to "space" ?
15:27<frosch123>http://hg.openttd.org/trunk.hg/file/8d0a338b3957/src/hotkeys.cpp#l37 <- there are only those keywords, letters and digits
15:28*andythenorth edits forum post
15:32<Ram-Z>frosch123: any technical reasons why space wouldn't work?
15:32<Ram-Z>I get that arrow keys might be a bit more dificult: https://github.com/OpenTTD/OpenTTD/blob/HEAD/src/video/sdl_v.cpp#L749
15:32<Ram-Z>but space should be easy right?
15:32<frosch123>no idea
15:32<frosch123>iirc some keys were left out because they are used in weird ways
15:33<frosch123>but maybe space was just forgotten :)
15:33<Ram-Z>let me try to add space
15:34<frosch123>space is used to close news items and error popups
15:35<frosch123>no idea whether the focus order make that conflict with hotkey uage
15:35<Ram-Z>hm :/
15:37<frosch123>scrolling is not hotkeyable because of _dirkeys
15:37<frosch123>i.e. because they act while held down, and now once when pressed
15:38<frosch123>s/now/not/
15:38<Ram-Z>yeah, realized that that would be difficult to implement(if at all) while looking through the code
15:44<_dp_>I tried adding space to hotkeys once and that didn't work well
15:46<Ram-Z>:(
15:46<_dp_>Yeah, it's quite annoying that some good keys are hardcoded to useless functions.
15:48<Ram-Z>yeah, I curently can't use hotkeys because I can't scroll with WASD and have my left hand on the arrow keys... with the exception of CTRL there's nothing you can reach there
15:50<_dp_>I rebinded all hotkeys to left half of keyboard, and scroll with mouse
15:51<Ram-Z>don't really like the mouse scrolling... feels so clunky
15:53<_dp_>it's faster than scrolling with keyboard and goes well with mousewheel zoom
16:09<Ram-Z>yeah but it's so much moving with one hand
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16:29<@Terkhen>good night
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18:06<Ram-Z>_dp_: https://gist.github.com/f275fc29d35aa4c17360
18:07<Ram-Z>this is just hacked together, there's nothing nice about it but I *CAN* now pause with SPACE \o/
18:07<Ram-Z>and still close news windows with some other hotkey
18:16<Ram-Z>I haven't touched src/error_gui.cpp, so am not sure how this is handled now
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20:52<Wolf01>'night
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---Logclosed Thu Oct 01 00:00:09 2015