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#openttd IRC Logs for 2015-10-08

---Logopened Thu Oct 08 00:00:18 2015
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05:37<V453000>lol a wiki how to build realistically
05:37<V453000>this gave me cancer
05:39<Eddi|zuHause>tss :p
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07:02<andythenorth>TE coefficient of 0.3 is….low
07:03*andythenorth has been using google
07:22<@peter1138>very low, they have rubber tyres.
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07:25<andythenorth>googley-woogle suggests 0.4-0.8
07:25<andythenorth>for rubber on concrete
07:25<Eddi|zuHause>my table says 0,8 (dry) and 0,5 (wet)
07:26<Eddi|zuHause>so just use 0,8
07:28<andythenorth>never rains in TTD
07:28<Eddi|zuHause>the 0,3 for trains is also on the upper end of the spectrum
07:28<Eddi|zuHause>steel-on-steel is more like 0,15
07:28<Eddi|zuHause>the 0,3 is with sand
07:28<andythenorth>it’s ok, at TTD scale, they have rubber traction tyres
07:28<andythenorth>like all toy trains
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08:09<Wolf01>mmmh it looks like there's not an easy way to convert images
08:09<Wolf01>the bmp is 24bpp and i need a 8bpp :P
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08:15<Wolf01>also saving it as 8bpp and removing headers doesn't work :/
08:22<_dp_>bmp can be 8bpp, are you sure you're cutting headers correctly?
08:22<_dp_>there also can be pallette info before image, don't think grayscale bmps include it though
08:23<_dp_>btw, if you do some regular pattern in bmp it will be visible even in binary, makes it easier to debug
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08:25<Wolf01>the problem is that every thing it loads is too short for the byte[] i need
08:25<Wolf01>the size must be 160*43*4
08:25<Wolf01>and i don't know where the 4 comes from
08:26<Wolf01>maybe they rolled a dice
08:26<_dp_>*4 sounds like 32bpp
08:28<_dp_>it's rare for bmp but can be done too, photoshop or gimp can save those iirc, ARGB or RGBA format
08:28<Wolf01>bah, their tutorial is broken, they mixed monochrome and colour displays :!
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08:30<Wolf01>so for 8bpp what must be, just 160*43 with truncated headers?
08:30<_dp_>yeah, ofc
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08:34<Wolf01>using the sizes for monochrome display throws exception
08:34<Wolf01>this is a kind of sorcery
08:36<_dp_>did you manage to send at least something to it? array of zeros or whatever garbage
08:38<Wolf01>yes, now that i fixed the tutorial it works with a pattern, but i get garbage with the image
08:39<_dp_>so, it expects 160*43*4, right?
08:39<Wolf01>no, just 160*43
08:40<Wolf01>the image is upside down and a little broken, maybe i calculated the wrong header size
08:40<_dp_>hm, I though you got exception with that
08:40<Wolf01>also i can load the 24bpp one
08:40<Wolf01>but just one piece :P
08:42<_dp_>upside down is probably coz of bmp, I vaguely remeber it being stored upside-down
08:42<_dp_>you can flip it before saving)
08:43<_dp_>and for being broken check header size and esure that you're reading it as a binary file (text does extra stuff for newlines)
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09:08<Wolf01>got to go now, maybe later i'll give it another try
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09:54<George>Hi. Something wrong with CF
09:54<George>13:34:34 $ hg clone --rev default --noupdate /var/lib/jenkins/jobs/xussrset/workspace
09:54<George>13:34:34 abort: HTTP Error 404: Not Found
09:54<George>13:34:34 ERROR: Failed to clone
09:54<George>13:34:34 ERROR: Failed to clone
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10:19<@peter1138>Not CF, hg...
10:19<@peter1138>Oh he left.
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15:06<andythenorth>absence of cat comments
15:06<andythenorth>also forums quiet
15:06<andythenorth>is V453000 :D
15:06<andythenorth>or lies
15:07*andythenorth counts the 0s
15:07<V453000>them be correct
15:07-!-andythenorth is now known as V45301
15:07*V45301 agrees
15:07<V45301>wrong 0s
15:07*V45301 needs glasses
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15:09<V453000>what you up to andythesouth000
15:10<andythenorth>is Hog
15:10<andythenorth>also actual work
15:10<V453000>hm :)
15:10<andythenorth>also, no FIRS 2 until next year
15:10<andythenorth>lots of time to delete stuff...
15:13<andythenorth>is factorio done yet?
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15:26<V453000>there are tons of things to do, but the current version is very good
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15:30<andythenorth>V453000: do they pay you? o_O
15:31*andythenorth assumes they do
15:31<V453000>full time job
15:31<V453000>+ hobby so 2 time job ;)
15:31<andythenorth>better graphics -> more people buy it
15:31<andythenorth>everyone happy
15:32<V453000>it is awesome, I have probably never been happier in my life
15:32<andythenorth>I don’t know of anything more fun than making and selling a product
15:33<andythenorth>well, nothing that lasts for a long time anyway
15:35<V453000>what do you mean?
15:36<andythenorth>exactly what I said :P
15:36<V453000> /me dumb
15:36<Eddi|zuHause>that sentence did really not make a lot of sense...
15:37<V453000>thanks Eddi
15:37<andythenorth>lost in translation :(
15:38<andythenorth>I have never had more sustained fun than crafting something that people buy
15:38<andythenorth>you make it better, customers/buyers/players etc like it
15:38<andythenorth>virtuous circle
15:38<V453000>that I understood
15:39<V453000>but what did you mean with the nothing that lasts a long time
15:39<andythenorth>there are other things that are more fun, but they don’t last
15:39<andythenorth>like drinking a lot and dancing
15:39<andythenorth>it’s more fun than making a product
15:39<andythenorth>but not for a long time
15:39<andythenorth>riding a bike down a mountain is more fun
15:39<V453000>understanding has been reached, even your former sentence makes perfect sense now
15:39<andythenorth>but I’d sooner make product
15:40<andythenorth>even though making product is also ridiculously painful a lot of the time
15:40<andythenorth>so much has to be made and then destroyed
15:45<V453000>currently making some smoke simulation so destruction is very much in place
15:56<andythenorth>Rainfall Rivers Generator seems to need me to apply a queue
15:56<V453000>wtf is that
15:57<andythenorth>I want to try it, but eh faff
15:57<V453000>tldr version?
15:57<andythenorth>better rivers
15:57<andythenorth>can’t build the patch though
15:57<andythenorth>or can’t be arse
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16:20<andythenorth>is to bed
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16:53<Wolf01>ahhhh, back to my bitmap problems
16:58<Wolf01>i think the solution is not to use bitmaps
16:59<frosch123>use tape
16:59<frosch123>tape over the display, and forget that it exists
17:00<frosch123>oh, andy is already gone :)
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17:07<Eddi|zuHause>andy is always already gone
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17:17<Wolf01>this time i'll try to use a lot of domain driven design
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17:37<Eddi|zuHause>that sounds like a useless buzzword
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17:40<Wolf01>and here comes my weakness... the lack of math exercise
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18:08<Eddi|zuHause>so, who was that?
18:08<Wolf01>bad server is bad
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18:12<Wolf01>ooooh it prints the symbol... or at least it tries
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18:17<Wolf01>it tries because i swapped width and height of the matrix
18:17<Wolf01>now it does it :)
18:18<Wolf01>and now... print position and symbol offset
18:19<Wolf01>the first one was easy
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18:41<Wolf01>ok, now i have a little framework to print stuff on a matrix display, the next step is to write the symbols for what i need
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20:00<argoneus>anyone still awake?
20:00<argoneus>I need to share something before I forget
20:01<Eddi|zuHause>how does anyone being awake change that?
20:01<argoneus>because I can see the reaction before I go to bed instead of in the morning
20:01<argoneus>and I will feel fulfilled
20:01<argoneus>I was looking at topics for bachelor theses at my uni today
20:02<argoneus>and one of them is called "Railway signalling"
20:02<argoneus>reminded me of you guys
20:02<Eddi|zuHause>all you're doing is making me want to take this satisfaction away from you. :p
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---Logclosed Fri Oct 09 00:00:20 2015