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#openttd IRC Logs for 2015-10-14

---Logopened Wed Oct 14 00:00:26 2015
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04:13<Wolf01>o/
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05:27<Eddi|zuHause>... it snows...
05:32<Wolf01>is... winter coming?
06:07<Flygon_>Hope not
06:07-!-Flygon_ is now known as Flygon
06:07<Flygon>Ice is Super Effective :(
06:07<Flygon>Twice. :(
06:14<Wolf01>eh
06:15<Wolf01>don't you have a pokéball to stay at warm?
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07:01<Eddi|zuHause>bon appetit http://img.pr0gramm.com/2015/10/14/b607f02532a22985.jpg
07:03<@peter1138>Er...
07:03<Wolf01>:o
07:04<Eddi|zuHause>(this dish is called "hacked peter" btw. ;))
07:06<@peter1138>"Uncooked lump of meat" more like.
07:07<Eddi|zuHause>well, it's usually eaten exactly like presented here, just *slightly* lower volume :p
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08:29<Wolf01>http://img-9gag-fun.9cache.com/photo/aVXBb4M_460s.jpg it reminds me of level crossings from a well known game
08:38<Eddi|zuHause>well, technically, a red rectangle on the tracks means "end of track", so...
08:45<Wolf01>do trains give a fuck for what there is on their track?
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08:46<Eddi|zuHause>they somewhat don't give a fuck for when there is no track: https://www.youtube.com/watch?v=D-8gV4DJZUw
08:47<Eddi|zuHause>but modern DMUs are somewhat lighter than older engine driven trains
08:47<Wolf01>"breaking trains is serious business"
08:48<Eddi|zuHause>i think he said "wreaking"
08:48<Wolf01>he must have catch a flu, he sounds "closed" like i'm now :P
08:53<Wolf01>at least now you can break trains only if you fuck with tracks or skip a signal manually... i remember the old times sabotaging competitors with train colliding at stations
08:54<Eddi|zuHause>yeah, $somebody thought that should be fixed :p
08:55<Wolf01>i really want tt trains to have something like inertia...
08:56<Eddi|zuHause>yes, but you also need means to handle it.
08:57<@peter1138>I think you mean wrecking.
08:57<Eddi|zuHause>possibly
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08:57<Eddi|zuHause>have i mentioned that english spelling is totally weird(tm)?
08:59<Wolf01>yes, i would like to see trains wrecking when they don't have enough space to decelerate before EOL or a double 45° curve, maybe after descending a mountain in straight line (going faster than they max speed)
08:59<@peter1138>That different sounds are spelled differently?
08:59<Eddi|zuHause>peter1138: except when they aren't.
08:59<@peter1138>Of course, nothing wrong with exceptions.
08:59<@peter1138>We stole it all from other people anyway.
08:59<Eddi|zuHause>just that english spelling is more exceptions than rules
09:00-!-fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds]
09:00<Eddi|zuHause>so sometimes you overcompensate
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09:23<@peter1138>Why does everyone call text files .md these days...
09:24<Wolf01>markdown
09:24<Eddi|zuHause>i've never seen that
09:24<Wolf01>it works like wikitext
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11:33<Wolf01>http://xkcd.com/1590/ this reminds me that some times my father forgets the air compressor plugged in and it starts in the middle of the night
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11:58<@Alberth>:)
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12:26<@Alberth>evenink
12:26<frosch123>hoi
12:44<Wolf01>o/
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14:17<andythenorth>o/
14:21<greeter>greetings andythenorth
14:22<andythenorth>how kind
14:22<greeter>well i try to be lol
14:29<greeter>so what's new?
14:32<frosch123>people greeting each other :p
14:33<frosch123>with your ipv6 address you could create a lot of interesting grfids
14:33<frosch123>andythenorth: do you have an idea for a grf with id DEADBEEF ?
14:35<andythenorth>urgh
14:35<andythenorth>hmm
14:35*andythenorth is writing a bug ticket about ipv6 right now
14:35<andythenorth>but nothing to do with ttd
14:35<andythenorth>do I have ipv6?
14:35<andythenorth>:o
14:35<greeter>lol
14:36<frosch123>andythenorth: go to openttd.org and check the logo
14:36<greeter>hmm, no reverse dns here. makes me wish i had connected directly instead of through my znc
14:36<frosch123>if it has some v6 stamp or similar, you do
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14:36<andythenorth>I don’t
14:36<andythenorth>that’s good
14:36<andythenorth>it would mean the bug I am filing is invalid :P
14:36<greeter>lol
14:36<andythenorth>(if I had ipv6)
14:36<greeter>yeah, that could be problematic
14:37<Taede>virgin do not yet have ipv6 afaik
14:38<Taede>not for private customers anyway
14:38<greeter>ugh, this track layout is giving me a headache :-S
14:39<greeter>i suppose as i get more experienced at this game it only gets worse though :-P
14:41<andythenorth>frosch123: also quak
14:41<frosch123>moin :p
14:42*andythenorth looks at bananas download numbers
14:42<andythenorth>_somebody_ is clearly playing Road HOg
14:42<andythenorth>or at least, downloading it :P
14:42<andythenorth>‘download all content’ :P
14:43<frosch123>tb claimed that the statistics say people download 5 files on average, so not "all"
14:43<frosch123>but i don't believe him either :p
14:44<greeter>hmm
14:45<andythenorth>we should make a stats page :P
14:45*andythenorth should start that VM up
14:45<greeter>do it lol
14:53<@Alberth><html><body>Stats: 5</body></html>
14:59<andythenorth>not very semantic :P
14:59<andythenorth>FAIL
14:59<andythenorth>:P
15:00<@Alberth>fair enough, I stopped reading html specs with html 3.2 or so
15:01<andythenorth>I don’t actually know what the markup should be for that
15:01<andythenorth>it’s remarkably hard
15:01<andythenorth>well done :)
15:01<greeter>:-S
15:01<greeter>there isn't going to be a quiz on this later is there? :-P
15:01<andythenorth>unlikely
15:03<@Alberth>maybe it's hard because stats have no semantics?
15:03<frosch123>Alberth: i think the official result of xhtml was that noone cares about html syntax, as long as it looks good in your browser
15:03<@Alberth>the IE browser was particularly important it seemed
15:04<andythenorth>some would argue that it’s a definition list
15:04<andythenorth>but (1) they’re wrong and (2) single item list? o_O
15:04<andythenorth>it could be a table, but it’s only got one row, so dubious value
15:04<andythenorth>some people would think it was semantic to wrap it in div or span
15:05<@Alberth>dubious and stats go well together :p
15:05<andythenorth>arguably you should at least have a page heading to create the document outline structure
15:05<andythenorth>so <h1>Dubious Stats</h1>
15:06<@Alberth>we could have that
15:07<andythenorth>some people would insist on <p>Stats: 5</p>
15:07<andythenorth>but eh
15:07<@Alberth>hmm, update of texlive, 150 packages :)
15:07<@Alberth>you wouldn't have <p> immediately after </h1> ?
15:07<frosch123>it's not monolithic, you only need to update all packages at once
15:08<@Alberth>frosch123: phew
15:10<@Alberth>we also need <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
15:11<andythenorth>could add some meta tags
15:11<andythenorth>so that search engines can ignore them
15:12<@Alberth>ha, good old times, standards with weird background image :p http://www.w3.org/TR/REC-html32-19970114#html
15:14<frosch123>it also has the uppercase disease
15:16<@Alberth>andythenorth: how's the horse nowadays?
15:16<@Alberth>road hog looks sufficiently experimental :)
15:16<andythenorth>horse awaiting Mr. MacK
15:17<andythenorth>we are working on South American roster
15:17<@Alberth>ah, ok, I'll play a different climate then
15:17<andythenorth>what were you thinking of playing? o_O
15:18<@Alberth>what trams do you use?
15:18<andythenorth>Road Hog
15:19<andythenorth>there’s a full set of freight and passenger trams
15:19<andythenorth>from 1860 something or so
15:20<@Alberth>it misses the "tram" keyword probably
15:21<andythenorth>yeah, I got bored of keywords
15:21*andythenorth should fix that
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15:25*andythenorth fixed it
15:25<greeter>the ai just taught me something -_- i feel like an idiot right now
15:32<@Alberth>hmm, B rewards wants pax, but no bus :p
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15:41<andythenorth>what year? o_O
15:43<@Alberth>1870
15:43<@Alberth>lots of trams
15:43<@Alberth>I am to build trams until buses arrive?
15:44<andythenorth>yeah
15:44<andythenorth>I need to add steam buses
15:45<andythenorth>or horsies :|
15:49<frosch123>https://en.wikipedia.org/wiki/Simon_Stevin#Discoveries_and_inventions <- andythenorth: alberth is dutch, so he wants a 30 passenger sailing bus in 1600
15:49<andythenorth>he can use it in Tropic
15:49<andythenorth>where all the maps are flat
15:50<@Alberth>we add skates :p https://en.wikipedia.org/wiki/Ice_boat
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15:51<andythenorth>freezable sea
15:51<andythenorth>game could use some innovation :D
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15:54*andythenorth thinks sailing vehicles might be neat :P
15:54<andythenorth>alt. history
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16:00<@Alberth>add some icey roads :p
16:01<andythenorth>don’t mention roadtypes :(
16:01<andythenorth>sailing bus would have quite low horsepower?
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16:02<Supercheese>I added ice to my object set, sprites already available :)
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16:13<@Alberth>:o 290t/month wood :)
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16:20<andythenorth>FIRS 2?
16:22<@Alberth>yes
16:23<andythenorth>:)
16:23*andythenorth -> bed
16:23<andythenorth>bye
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16:23<@Alberth>bye
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19:04<Wolf01>'night
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---Logclosed Thu Oct 15 00:00:27 2015