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#openttd IRC Logs for 2015-10-16

---Logopened Fri Oct 16 00:00:29 2015
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10:48<@Alberth>it is?
10:49<greeter>i was just thinking about something. been looking through some of the content available online and was wondering if i could do something that looks easy enough to do lol
10:50<@Alberth>what did you find?
10:52<greeter>well i found various town names lists. living in atlantic canada the northeastern us names and the alberta names appealed to me, but i was wondering if i could write something a little more local for myself
10:52<@Alberth>ah, yes, town names are very easy
10:53<greeter>that's good. i'm definitely going to look into it now
10:54<@Alberth> we have a few projects already :)
10:56<greeter>hmm, looks like grf files are in a binary format of some sort?
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11:00<@Alberth>It's just like computer programs, you never look at the .exe file, instead you use the source code
11:00<greeter>this is quickly leading to a lot of tabs being open lol. but anything worth doing is worth doing well
11:08<greeter>well this is convenient, nml is in the ubuntu repositories :-)
11:10-!-Flygon_ is now known as Flygon
11:10<Flygon>I still get freaked out that game modding can be something as simple
11:10<Flygon>As adding files
11:10<Flygon>Back in Shining Force hacking scene
11:10<Flygon>It's all still hex :B
11:11<Flygon>Yeeeaaaah disassemblies don't come easily when there's not much of a skilled workforce
11:11<greeter>from what i gather, it's all ultimately still done in hex with openttd too, just that there's a higher level language to make things more accessible to people like me that would just be totally lost :-)
11:11<Flygon>Myself, I'd like to see the engine ported to C, and made to run natively for both Mega Drive and PC
11:11<Flygon>Sound and Graphics side of things would be mutually exclusive for obvious reasons
11:11<Flygon>But apart from that...
11:11<Flygon>It'd make everyone's lives waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay easier
11:12<greeter>well this is interesting, apparently i got a wiki account when i created a forum account. and i'm going to make my first change to the wiki lol
11:12<Flygon>(granted, it's not that hard to whack in a VDP, PSG, and FM emulation. But that's missing the point of the PC port)
11:12<Flygon>They're tied together?
11:12<Flygon>Awesome. I never knew that!
11:13<greeter>found a spelling error i had to fix, that's the only reason i discovered that they're linked
11:13*Flygon nod
11:14<greeter>also discovered that the forum is ipv6 capable which is really nice lol :-)
11:14<greeter>err, the wiki is rather, no idea about the forum
11:18<greeter>i need more coffee. i was reading a page thinking "gee, those look like regular expressions..." -_-
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11:48<greeter>ok in writing the list of local town names i want to include i've already come across Baghdad and Damascus :-S doesn't sound very local to atlantic canada rofl
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11:58<@Alberth>depends on how big "atlantic" is :P
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12:02<greeter>i found a Hebron to add to the list, got a nice middle eastern theme going for a list of canadian communities lol
12:05<greeter>greetings frosch123
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12:36<greeter>ooh, created my first grf file :-D
12:39<greeter>now to figure out how to install it to see if it works
12:40<@Alberth>readme.txt tells you where to put the file
12:40<@Alberth>then start openttd, and select it as active newgrf
12:40<@Alberth>then select the language in the options
12:41<@Alberth>then start new game
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12:42<@Alberth>s/options/game options/
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12:49<greeter>hmm, well i've put the file just about everywhere i could possibly think of where openttd might look and it still doesn't show up. could i have done something in the source code that would prevent it from showing up?
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13:09<@Alberth>selected the new language in the game options?
13:09<@Alberth>oh, you don't get it in the newgrf list?
13:10<@Alberth>yes quite possibly something is wrong in the newgrf source code
13:11<greeter>ok. hmm, wonder what it could be
13:11<@Alberth>did you try looking at some other town name grf sources?
13:12<greeter>yes, though i only looked at the english.lng files thinking it might be an issue there. i'll dig a little deeper into one of them to see what's different
13:13<@Alberth>you also need to change the .nml file :)
13:13<greeter>that's what i'm thinking lol
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13:21<Eddi|zuHause>greeter: to activate a town name grf you first need to activate the grf in the NewGRF settings window, and then select the town names from the game settings window
13:22<greeter>alright then
13:22<greeter>i finally got the grf i created to show up in the newgrf list
13:30<greeter>woohoo :-D it works now. thanks for the help
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13:44<mczapkie>Good Evening
13:45<greeter>greetings mczapkie
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13:47<mczapkie>Andy, may I have a question?
13:48<andythenorth>ask it and we’ll find out :D
13:49<mczapkie>Can I use some graphics from ISR for my new industry add-on?
13:50<mczapkie>Namely these paring grids with cars
13:53<andythenorth>I didn’t draw those ;) But ISR is GPL, so if you are using GPL…yes
13:53<andythenorth>otherwise ask mart3p who drew them
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13:55<mczapkie>thanks for tip, indeed there is mar3p listed in repo
13:56<andythenorth>he usually responds to pms
13:56<andythenorth>he probably knows who actually drew those sprites
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14:10<andythenorth>where is cat?
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14:17<andythenorth>is that you? o_O
14:17*andythenorth must resort to writing css :(
14:18<andythenorth>in an ideal world, I just use existing classes
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14:31<Eddi|zuHause>no, but that sort of looks like my cat
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14:35<greeter>modded two FOSS games in two days, feel like i'm on a role here
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---Logclosed Sat Oct 17 00:00:30 2015