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#openttd IRC Logs for 2015-10-26

---Logopened Mon Oct 26 00:00:04 2015
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00:12<Heffernan>not much on during night time
00:13<tipsyTentacle>I suppose. I don't know the timezone of the active members here.
00:13<tipsyTentacle>It might be monday business hours for some people. :P
01:01<Supercheese>Sunday night here
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07:36<Wolf01>ahahah, i just found there is locomotion on steam... and it requires the disk to play
07:46<Eddi|zuHause>that sounds terrible...
07:46<Eddi|zuHause>i think i have a locomotion CD, but i never actually put it into a computer
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07:54<Wolf01>i have 2 lomo CD, but i use the "mod" to play without it, as i don't have any optical drive :P
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08:37<Flygon>Wolf01: HOw do you fail that badly?
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09:12<Wolf01>Flygon: why should i fail?
09:13<Wolf01>ok, i fail badly in everything, but i don't get this one
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09:27<Flygon>I didn't mean you fail
09:27<Flygon>I mean a Steam game requiring CD
09:32<Wolf01>it's atari's fault
09:32<Wolf01>i can't understand why steam didn't refund the buyers and removed it from the library
09:33<Wolf01>also, gog version has the same cd key for everyone, so they can't play multiplayer
09:56<Wolf01>looks like i still remember how to play locomotion :D
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10:09<LadyHawk>thanks for the feedback btw Eddi|zuHause, i did read it
10:33<fonsinchen>It's a shame hardly anybody really uses the extra height levels to their potential. Most of the maps you see around the forums and on servers are still mostly flat.
10:46<planetmaker>fonsinchen, maybe we need a new (or rather improved) terrain generator or generator mode which creates a more varied landscape :)
10:47<fjb>I think most people like it flat so they don't have to think about how their infrstructure fits into the terrain.
10:49<V453000>I prefer big juicy mountains waiting to be played with.
10:51<fonsinchen>V453000: Take a look at - I'm happy to make another scenario with that heightmap if someone wants to set up a game
10:52<V453000>expecting NSFW stuff
10:52<fonsinchen>It is safe :)
10:52<V453000>meh cant open scn here
10:52<V453000>no openttd :)
10:52<fonsinchen>height map is
10:53<fonsinchen>The trick is to get a river into that
10:53<V453000>wtf is this ._.
10:54<V453000>1/10 no boobs
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12:42<Wolf01>mmmh, this could be tricky, i never touched a deploy config for a visual studio application
12:42<Wolf01>and at this point i'm too afraid to ask...
12:44<@Alberth>first use a long pole, in case it's hostile, then slowly try to touch it?
12:46<Wolf01>i don't even know where it is! it's like when you hunt for a spider, you know there is one, but you don't know where (unless it's an aussie one which is so big to have a mana bar and always stays in plain sight), also you don't know how to handle it
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12:47<planetmaker>I'm usually not concerned about spiders that much. I'm only troubled if it's a midge ;)
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12:49<@Alberth> ?
12:51<@Alberth>not sure why it's not called 'release build', but meh
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13:06<Wolf01>thank you Alberth, but the bad thing is that i can't even find those places in the actual ide, every thing is accessible from multiple places and slightly different
13:08<@Alberth>you might want to tune the search for the version you actually have ;)
13:08<Wolf01>also the deploy option is greyed out -.-
13:08<@Alberth>/me is so happy with plain Makefile files
13:09<Wolf01>no, it's there, but everything depends from every other thing which isn't told in the tutorials, so i always end up in a "cul-de-sac"
13:10<@Alberth>the pseudo smart software no doubt thinks it is very smart trying to prevent you from mistakes
13:11<@Alberth>but yeah, GUIs are just hopeless to ever find things
13:15<planetmaker>at least GUIs always seem somewhat clunky when used to command line :)
13:16<Wolf01>i think i'll add an installer later, now i'll just copy the files i need to the debug folder
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13:26<Wolf01>mmmm it looks i have a lot of work to do
13:28<V453000>rainbow frog
13:28<Wolf01>all the sprites are in separate files, i might need to do a spritesheet, also the roads which depends from the adjacent tiles could be handled in a different way
13:29<frosch123>is that the colour of the frog biters you added, which can jump walls?
13:31<frosch123>hoi pm
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13:35<V453000>none :)
13:37<frosch123>i think it's awesome to be on the side which makes the stupid suggestions, instead of the one who has to deny them :)
13:39<V453000>in terms of factorio I am on the side of stupid suggestions as well :P
13:40<frosch123>hmm, so i have to specialse on smoke suggestions...
13:43<V453000>should be coming this week :P
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13:43<frosch123>i think the fumes should be more frog-like shaped
13:44<frosch123>hey, it is hard to come up with suggestions which noone suggested before!
13:45<@DorpsGek>Commit by translators :: r27413 trunk/src/lang/spanish.txt (2015-10-26 18:45:10 +0100 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>spanish - 12 changes by SilverSurferZzZ
13:45<V453000>ok :d
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15:21<andythenorth>ha ha
15:21<andythenorth>I broke yet another savegame somehow with railtypes :P
15:22<frosch123>just change more grfs
15:22<frosch123>switch to a grf with 16 universal railtypes or so
15:24<frosch123>or add a setting to your railset: rail-compatibilty = "realisic" / "playable"
15:27<andythenorth>I reloaded the game, that fixed it :P
15:27<andythenorth>‘turn it on and off again’
15:28<frosch123>yeah, that works universally with every software
15:31<Wolf01>until it breaks again
15:50*andythenorth plays
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16:09<planetmaker>purr purr
16:10<@Alberth>/me pulls the rope for the steam whistle
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16:16<GenevaMode>Oooh, lotsa peoples. :o
16:18<planetmaker>some :)
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16:19<GenevaMode>How is everyone? ^^
16:29*andythenorth is openttd-ly
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16:42<Wolf01> poor frosch
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16:45<frosch123>i am quite sure it already gets troublesome at 42°C
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16:48<Wolf01> mmmh interesting
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16:54<andythenorth>FIRS has ‘metal’ which suffices for both aluminium and steel
16:54<andythenorth>but I’ve just added ‘copper’ also
16:54<andythenorth>is that dumb?
16:54<andythenorth>they don’t appear in the same economy currently
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---Logclosed Tue Oct 27 00:00:06 2015