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#openttd IRC Logs for 2015-11-03

---Logopened Tue Nov 03 00:00:16 2015
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04:19<andythenorth>GOOD MORNING
04:19<andythenorth>LOVELY WEATHER
04:34<@peter1138>NOT SURE, CAN'T SEE A THING
04:34<andythenorth>PEA SOUPER?
04:51<andythenorth>I BLAME THE GOVERNMENT
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09:02<V453000>fuck the illness of diagonal roads hit factorio as well
09:02<V453000>[14:59] <_aD> Diagonal belts [14:59] <_aD> that's what we need.
09:03<Wolf01>i can understand diagonal inserters
09:03<Wolf01>but i really don't need diagonal belts ;)
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10:01<V453000>hello beautiful
10:02<Mazur>Hello, gorgeous.
10:04<Mazur>Anyone here reasonably versed in Perl-Gtk?
10:07<Mazur>No better response than I expected.
10:17<@peter1138>Crazy talk.
10:17<Wolf01>i just made a dependency injection container in c# if this could alleviate your sufferings
10:26<andythenorth>I brute-force fixed some nasty css
10:26<andythenorth>any use?
10:26<Wolf01>brute force development is really what i use everyday
10:27<Wolf01>it took me just 2 hours of work today... to write 15 lines of code
10:27<andythenorth>it took me 25 mins to remove border-bottom from two types of element
10:28<andythenorth>whilst leaving it on a third type
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10:28<Wolf01>have you tried to use classes?
10:28<Wolf01>moar classes!
10:29<andythenorth>#survey-map #pages .questions li.current-question a.sidebar-question-name-link
10:29<andythenorth>^ this kind of thing really does not help
10:29<andythenorth>moar classes!
10:29<andythenorth>or rather, fewer please
10:29<andythenorth>moar components
10:33<Wolf01>the graphics designer guy, where i worked since some time ago, started to use pseudo-namespaces as css classes, also he uses SASS/SCSS to do everything
10:34<andythenorth>these are good things
10:35<andythenorth>when you have 7000 lines of existing CSS, on an app that can’t be re-written (yet), times are sadder
10:35<Wolf01>i know the struggle
10:37*_dp_ just finished watching video about BEM
10:39<_dp_>turns out there is some nice logic behind those monstrous class names %)
10:42<Mazur>mice logic?
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11:39<@peter1138>hoisin duck?
11:43<Mazur>Beijing Duck.
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11:57<Eddi|zuHause>duck and cover?
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12:13<Mazur>duck and weave?
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16:50<m1cr0man>Hey lads. Anyone got an effective solution to keeping ottd save games synced across multiple devices? Atm my plan is to symlink the save folder into my google drive sync folder, but would a private server be better if I have the facilities?
16:51<m1cr0man>As in, a private ottd server
17:00<planetmaker>it wouldn't matter, I think
17:02*andythenorth -> bed
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17:04<@Rubidium>I would use/suggest sftpfs, but then my savegames aren't important enough to be put in the backup plan
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17:27<m1cr0man>Alright grive it is. Another question: Does anyone play the android port? Idk if its my phone or not but I cant click on in-game objects for extra info, eg towns, stations, factories. The GUI buttons work fine though. Can anyone confirm this?
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17:32<m1cr0man>Actually, it seems I cant interact with the world itself at all except look around...
17:33<Guest7087>There we go.
17:33<Eddi|zuHause>you're better off asking that in the thread
17:33-!-Guest7087 is now known as NGC3982
17:33<Eddi|zuHause>NGC3982: it still followed the <word><number> scheme :p
17:36<m1cr0man>Eddi|zuHause, will do then. I've tried a few things now so I'm pretty confident its a bug. Its just...the game is literally not playable. I'd be surprised if its not some other software on my phone
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17:42<_dp_>hm, when I tried android port I found it unplayable even though everything seemed to be working as supposed :)
17:42<+glx>too small screen for me :)
17:43<NGC3982>Eddi|zuHause: :P
17:43<_dp_>yeah, and too much effort to build anything
17:43<NGC3982>Eddi|zuHause: When i come to think of it, it kind of defined the same thing in different sizes.
17:44<_dp_>and adorable ctrl/shift buttons ;)
17:45<Eddi|zuHause>NGC3982: how fractal :)
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---Logclosed Wed Nov 04 00:00:17 2015