--- | Log | opened Thu Nov 05 00:00:19 2015 |
00:11 | <greeter> | greetings everyone |
00:20 | <OsteHovel> | Good morning |
00:21 | <greeter> | how are you? |
00:21 | <OsteHovel> | Great |
00:21 | <OsteHovel> | I was first at work |
00:21 | <greeter> | nice |
00:22 | <OsteHovel> | That means i go home early too ;-) |
00:22 | <greeter> | very nice |
00:22 | <greeter> | either you have a very early start at work or you're quite a number of hours ahead of me |
00:23 | <OsteHovel> | I started at work 06 in the morning (its now 06:22) |
00:23 | <ST2> | sidenote: if someone searching for reddit's channel, it's #/r/openttd |
00:23 | <greeter> | ah, so you're 5 hours ahead of me then |
00:23 | <ST2> | not this one ^^ |
00:25 | <OsteHovel> | Long time since i played openTTD |
00:26 | <OsteHovel> | My cussin and I usualy play it togheter, more fun playing with others |
00:26 | <greeter> | it's been a while for me. i've spent so much time trying to make this scenario that i haven't played it, plus irl stuff gets in the way |
00:26 | <OsteHovel> | Ye its that damn IRL stuff.... |
00:27 | <greeter> | and next week is really busy for me so that should prove interesting |
00:30 | <greeter> | i did get some positive feedback about the description of the scenario i'm working on though, so i really want to get it done and post it to the forums to see what others think |
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01:10 | <andythenorth> | o/ |
01:11 | <greeter> | greetings andythenorth |
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03:01 | <greeter> | welcome back andythenorth |
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03:21 | <@planetmaker> | \o |
03:25 | <greeter> | greetings planetmaker |
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03:36 | <Wolf01> | o/ |
03:37 | <greeter> | greetings Wolf01 |
03:37 | <greeter> | https://en.wikipedia.org/wiki/Small_Point-Adam's_Cove-Blackhead-Broad_Cove something tells me this town has too long a name to fully enter into openttd |
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05:25 | <Wolf01> | http://us.blizzard.com/en-us/company/careers/posting.html?id=15000XZ yeah, work for me... but it seem i don't have any of the requirements, maybe the "passion for games" one |
05:26 | <greeter> | wish i qualified for the job too lol |
05:28 | <Wolf01> | i wish to have warcraft 1 and 2 too... i have them, the dos version, also diablo 1 would be cool |
05:28 | <greeter> | nice |
05:31 | <Wolf01> | i remember when i found TTD and warcraft 1 at a game store (before gamestop), the clerk: "you know these don't work on windows?" "what's the problem? i can use dosbox" :D |
05:32 | <greeter> | lol indeed |
05:32 | <greeter> | i'd never even heard of ttd the first time i played openttd. i found it through a wikipedia article, skipped the history section, the game sounded fun so i got a copy |
05:37 | <Wolf01> | i had a demo of TT somewhere, but i didn't play too much with it because i was really confused about signalling and how to set up trains and their schedule... then i found tt-forums via webring and started to learn how to play, i used ttdpatch for a long time and then ottd |
05:37 | * | andythenorth wants to play WC 1 again |
05:37 | <andythenorth> | is it actually good, or just hazy memories? |
05:38 | <andythenorth> | ‘my liege' |
05:38 | <andythenorth> | ‘stop clicking on me' |
05:38 | -!- | Eddi|zuHause2 is now known as Eddi|zuHause |
05:38 | <Wolf01> | you can't use the right mouse button, you must remember this |
05:39 | * | andythenorth has a mac, it’s easy to remember :P |
05:39 | <Wolf01> | [M]-click, [A]-click, [H]-click... |
05:39 | <greeter> | i found PBS confusing at first, but then after i spent enough time reading the manuals and comparing it with block signaling, i remember thinking "i can't believe block signaling was all that was available" |
05:39 | <Wolf01> | i only use PBS now, maybe because i put 4-6 signals in the entire line XD |
05:40 | <Wolf01> | just at the stations junctions |
05:48 | <greeter> | i've never used block signals since i knew from the get go that pbs was better, i just took forever in finding out why and how to use it lol |
05:48 | <greeter> | ever since i figured it out, i've built horribly complex and ugly rail networks that manage to get the job done |
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06:08 | <V453000> | greeter: all of the signals are useful in many circumstances |
06:08 | <V453000> | block signals can do things that PBS cant, and vice versa as well |
06:12 | <Eddi|zuHause> | but nobody really needs to do the things that block signals do. |
06:13 | <V453000> | yeah nobody |
06:14 | <V453000> | this game is dead. |
06:14 | <Wolf01> | we need inserters stations |
06:14 | <Wolf01> | like factorio ones |
06:15 | <Wolf01> | pick up from the industry and put on the train |
06:15 | <Wolf01> | oh wait.. it already does that, with less animation |
06:15 | <andythenorth> | V453000: we should have a funeral |
06:16 | <V453000> | it is excellent to see a developer disagree that the game has variety Eddi. I already accepted the retarded "popular opinion" that PBS is more convenient to use (because people do not want to know the game properly and do not want to build big networks, that is fine) ... but saying that block signals are not useful in any way is just plain bullshit |
06:16 | <V453000> | starting from pathfinding on bigger networks, a lot better control over block signals, or ending with any kind of useful pre-signal things |
06:17 | <V453000> | your ignorance shines like a beacon. |
06:18 | <andythenorth> | he said ‘needs’ :P |
06:18 | <V453000> | if your trains are failing to pick the right path to go at choice points, you need to build block signals. |
06:19 | <V453000> | but sure you CAN build a point-to-point network, avoiding any junctions |
06:19 | <V453000> | sure yeah :) |
06:19 | <andythenorth> | point-to-point is the way forward |
06:19 | <andythenorth> | much better to play |
06:19 | <Wolf01> | somebody said bacon? |
06:20 | <V453000> | beacon? |
06:20 | <Wolf01> | bacon |
06:20 | <V453000> | becon |
06:20 | <andythenorth> | V453000: can you render the OpenTTD logo on a gravestone? o_O |
06:20 | <V453000> | can != will ? |
06:21 | <andythenorth> | V453000: will you render the OpenTTD logo on a gravestone? o_O |
06:21 | <V453000> | Dear Andy from up there, The answer you seek is no. Thank you for understanding, your beloved V |
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06:21 | <andythenorth> | bah |
06:21 | <andythenorth> | it would have looked good |
06:22 | <andythenorth> | seems unreasonable :P |
06:23 | <V453000> | it will bury itself, no need to bother |
06:23 | <Eddi|zuHause> | V453000: i'm not actually a developer. |
06:23 | <V453000> | does it actually matter Eddi|zuHause ? |
06:23 | <V453000> | people probably listen to your shit |
06:23 | <Eddi|zuHause> | also, yes. the sentence intentionally contained traces of bullshit :p |
06:23 | <Eddi|zuHause> | it's called "trolling" :) |
06:24 | * | andythenorth jarlsberg on toast |
06:24 | <V453000> | guess we need a new saying instead of beating a dead horse "trolling a dead horse" |
06:25 | <Wolf01> | somebody said toasted bacon? |
06:26 | <V453000> | toasted biter |
06:26 | <Eddi|zuHause> | tastes like chicken? |
06:26 | <andythenorth> | trolling a dead biter |
06:27 | * | andythenorth considers changing FIRS 2 |
06:27 | <andythenorth> | no industries |
06:27 | <andythenorth> | no cargos |
06:27 | <Wolf01> | now i have to get the car and go to the pub to eat a burger with bacon |
06:27 | <Eddi|zuHause> | man, as soon as i said "chicken", the cat comes demanding food |
06:27 | <andythenorth> | just a message at the beginning: “OpenTTD is now dead, go away" |
06:28 | <Eddi|zuHause> | andythenorth: you can't change anything on the title screen |
06:28 | <Eddi|zuHause> | only a base set can do that |
06:29 | <Wolf01> | nobody stops you to change the game code and put a news ticker with silly sentences on the splash screen |
06:29 | <andythenorth> | I can show an error / warning message at game start though |
06:29 | <andythenorth> | I could include one cargo and two industries |
06:29 | <andythenorth> | ‘dead openttd’ cargo |
06:29 | <andythenorth> | ‘burial grounds’ destination |
06:29 | <andythenorth> | NFI what the source industry is though |
06:30 | <Eddi|zuHause> | andythenorth: sounds like a new economy :p |
06:31 | <Eddi|zuHause> | toyland replacement: Halloween |
06:31 | <andythenorth> | what makes an OpenTTD cargo? |
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06:32 | <fjb> | Moin |
06:32 | <__ln__> | 'qapla fjb |
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06:36 | <Wolf01> | i would remove all the climates except toyland |
06:37 | <Wolf01> | https://www.flickr.com/photos/pierre_import/22760048862/in/dateposted/ :Q___ |
06:38 | <argoneus> | why not remove all climates |
06:38 | <argoneus> | and be done with it |
06:38 | <argoneus> | make it a space game instead |
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06:39 | <andythenorth> | just remove the game |
06:40 | <argoneus> | and install what |
06:40 | <Wolf01> | argoneus, galaxy express 999? |
06:43 | <Eddi|zuHause> | hm... what was that guy called? SirXavius? with the OpenTTD+500 project? |
06:45 | <andythenorth> | yes |
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07:14 | <MeSaber> | hot discussions in here |
07:14 | <MeSaber> | just as my internet broke |
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07:44 | <Wolf01> | oh, IIRC today shit happened |
07:50 | <MeSaber> | shit? |
07:52 | <Wolf01> | it's the 5th of november, somewhere they are igniting fireworks |
07:53 | <Mazur> | Burns day? |
07:53 | <Mazur> | Oh, no, failed revolution day. |
07:54 | <Wolf01> | yes, also i think i'll have to watch V, but i didn't even watch BttF on 21 october |
07:55 | <Mazur> | Dismember, dismember, the 5th of Movember, something about Guy .... |
07:55 | <Mazur> | Ritchie? |
07:55 | <Wolf01> | yes, that one, indeed |
07:56 | <Mazur> | BttF? |
07:56 | <Wolf01> | back to the future |
07:56 | <Mazur> | Ah, yes. Did neither. |
07:57 | <MeSaber> | i were thinking of doing it |
07:57 | <MeSaber> | but didnt |
07:57 | <Mazur> | 2 stations were broadcasting 1 & 2, and only one of them 3, as well. |
07:57 | <Mazur> | 3 is the best one. |
07:57 | <Wolf01> | i was too lazy to plug in my external dvd drive |
07:58 | <MeSaber> | ever heard of teh internetz? |
07:58 | <MeSaber> | :) |
07:59 | <Wolf01> | i could "backup" it, but if i have something on disk i try to save hdd space |
07:59 | <Wolf01> | i only have 10TB in total :P |
07:59 | <MeSaber> | 10 tb of what? |
07:59 | <Wolf01> | hdd space |
07:59 | <MeSaber> | yes i got that part.. but what |
08:00 | <MeSaber> | 10 tb of movies? |
08:00 | <MeSaber> | pictures? |
08:00 | <Wolf01> | 2TB just for steam games, other 2TB of backup |
08:00 | <Wolf01> | some external hdds just for practical purposes |
08:00 | <MeSaber> | 2 tb of steam games.. nice |
08:00 | <Mazur> | 10 TB of pr0n, of course. |
08:00 | <Wolf01> | and some movies/anime/series too |
08:01 | <Mazur> | Well, 9, and 1 for "other". |
08:01 | <Wolf01> | no, i don't need pr0n, there's interet for that |
08:01 | <MeSaber> | i dont got much on my lappy |
08:01 | <__ln__> | Wolf01: you need to have a backup of internet in case it goes down, obviously |
08:01 | <Wolf01> | interet <- |
08:01 | <MeSaber> | media folder is 470 gb |
08:02 | <Wolf01> | __ln__ i would make a backup of myself in case of... |
08:02 | <Wolf01> | but it seem i don't have enough space |
08:02 | <MeSaber> | i dont do backups of one reason |
08:02 | <MeSaber> | fresh starts :D |
08:02 | <MeSaber> | nothing nicer than a clean pc |
08:03 | <MeSaber> | and no crap stuff everywhere :D |
08:03 | <MeSaber> | its like dust |
08:03 | <MeSaber> | self made dust |
08:08 | <Wolf01> | i have a bit of documents and family photos |
08:11 | <Eddi|zuHause> | i have several TB worth of unwatched and uncut tv recordings |
08:12 | <Eddi|zuHause> | which i should probably just delete and reover "backups" from the internet, like normal people :p |
08:12 | <Eddi|zuHause> | *recover |
08:22 | <Wolf01> | back to work now... i have to make a MoveToContact() function |
08:22 | <Wolf01> | but first it would be cool to know the direction of the contact point |
08:24 | <MeSaber> | work is for the poor |
08:24 | <MeSaber> | you see what i did there? |
08:24 | <MeSaber> | :D |
08:33 | <Eddi|zuHause> | no, i don't |
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09:38 | <Flygon> | I dunno how people can get over 1TB of porn |
09:38 | <Flygon> | Then again, I suppose people download videos rather than stills |
09:40 | <Eddi|zuHause> | ultra-HD combined with a hoarder instinct... |
09:40 | <Eddi|zuHause> | it's not that unimaginable |
09:40 | <__ln__> | Flygon: by downloading, i guess. |
09:41 | <Flygon> | There's additional context that I'd like to provide but probably shouldn't :U |
09:41 | <Hiddenfunstuff> | Quantity over quality |
09:41 | <Flygon> | 4K porn... |
09:41 | * | Flygon scratches head |
09:41 | <Hiddenfunstuff> | inb4 VR porn |
09:41 | <Flygon> | Already been done |
09:41 | <Flygon> | I expected the furries to get to it first |
09:41 | <Flygon> | But it was actually the Japanese |
09:41 | <Eddi|zuHause> | rule 42? |
09:41 | <Eddi|zuHause> | no, that's not the one |
09:42 | <Flygon> | Rule 42 is that the meaning of life is 42 |
09:42 | <Hiddenfunstuff> | rule34 and 35 |
09:42 | <Eddi|zuHause> | rule 32 |
09:42 | <Flygon> | You're thinking of- |
09:42 | <Eddi|zuHause> | ah |
09:42 | <Flygon> | Eddi |
09:42 | <Flygon> | I should feel bad for laughing |
09:42 | <Flygon> | And I do |
09:42 | <Flygon> | But |
09:42 | <Eddi|zuHause> | i always get that wrong |
09:42 | <Flygon> | Yeah |
09:42 | <Flygon> | Sorry! |
09:42 | <Flygon> | I am curious what Rule 32 IS |
09:42 | <Hiddenfunstuff> | check internet.. theres lists |
09:42 | <Flygon> | I'd ask the same guy that knows what Sage is |
09:43 | <Hiddenfunstuff> | most trustworthy might be tvtropes.. Though just dont click the links around the wiki |
09:43 | <Flygon> | But he'd say that the list got muddled with the depths of time |
09:43 | <Flygon> | :U |
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09:43 | <Flygon> | TVTropes Rule 34 article... |
09:43 | <Flygon> | Reminds me of every time Cracked makes an article on Rule 34 |
09:43 | <Flygon> | And I think |
09:43 | <Eddi|zuHause> | i don't think i'll look that up :p |
09:43 | <Flygon> | "This guy didn't look very hard" |
09:44 | <Hiddenfunstuff> | Tvtropes will ruin your life |
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09:44 | <Flygon> | TVTropes didn't ruin my life |
09:44 | <Flygon> | Rule 34 did :U |
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09:44 | <Hiddenfunstuff> | Obviously you have not been to tvtropes |
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09:45 | <Flygon> | I have |
09:45 | <Flygon> | I never escaped |
09:45 | <Eddi|zuHause> | i suppose "tvtropes will ruin your life" is a trope :p |
09:45 | <Flygon> | Been there since 2009 |
09:45 | <Hiddenfunstuff> | yes it is a trope |
09:45 | <Flygon> | I REMEMBER TROPERS TALES |
09:45 | <Flygon> | YES IT BUGS ME |
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09:45 | <Hiddenfunstuff> | most likely when you read that trope.. you are already beyond saving |
09:46 | <Eddi|zuHause> | i don't even know what "trope" even means |
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09:46 | <Flygon> | I always assumed trope was a made up word |
09:46 | <Flygon> | Also apperantly I pronounce it weird |
09:46 | <Flygon> | "Tr-oe-p" |
09:46 | <Flygon> | oe as in rope |
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09:47 | <Hiddenfunstuff> | ys |
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09:47 | <Eddi|zuHause> | that's how i would pronounce it from only ever reading the word |
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09:47 | <Flygon> | Again, I'd say "Why can't English be phonetic?" |
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09:47 | <Eddi|zuHause> | but i wouldn't write it as "oe", as that means something completely different than you think :p |
09:47 | <Hiddenfunstuff> | wait.. you read 'rope' as roep? |
09:47 | <Flygon> | But each language variant would write it down differently |
09:48 | <Flygon> | Hiddenstuff: Yeah |
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09:48 | <Hiddenfunstuff> | or well.. say it as |
09:48 | <Hiddenfunstuff> | What is wrong with you |
09:48 | <Flygon> | I'm Australian? |
09:48 | <Hiddenfunstuff> | acctually.. Damnit |
09:48 | <Hiddenfunstuff> | I am doing it aswell |
09:48 | <Flygon> | lol |
09:48 | <Hiddenfunstuff> | or sometimes with u rather than e |
09:48 | <Flygon> | Roup? |
09:48 | <Hiddenfunstuff> | yep |
09:48 | <Flygon> | Sounds like a name |
09:49 | <Hiddenfunstuff> | more like soup |
09:49 | <Flygon> | Like |
09:49 | <Flygon> | Rupert |
09:49 | <Flygon> | 'Rou-p...t' |
09:49 | <Flygon> | Uhm |
09:49 | <Hiddenfunstuff> | Still strange name |
09:49 | <Flygon> | I can't write the second vowel in |
09:49 | <Flygon> | There's no vowel-only combination for it in English :| |
09:49 | <Flygon> | Despite it only being voels |
09:49 | <Flygon> | vowels* |
09:50 | <Flygon> | And the only umlauts I know are Finnish |
09:50 | <Hiddenfunstuff> | :D |
09:50 | <Flygon> | Which'd confuse the crap out of the Germans here |
09:50 | <Flygon> | Because they'd wonder why I'd use the uber symbol |
09:50 | <Hiddenfunstuff> | Wouldnt think germans would be so confused |
09:50 | <Flygon> | And even worse |
09:50 | <Flygon> | Since my Finnish reading is very rusty |
09:50 | <Hiddenfunstuff> | becuase as far as i know they also use Ö and Ä |
09:50 | <Flygon> | I'd probably be using the wrong u sound anyway |
09:50 | <Hiddenfunstuff> | its just U |
09:51 | <Hiddenfunstuff> | nothing else |
09:51 | <Flygon> | Either way |
09:51 | <Eddi|zuHause> | all the vowels in finnish are "ä" |
09:51 | <Hiddenfunstuff> | no |
09:51 | <Flygon> | There's no ENGLISH way of writing the sound I want to represent |
09:51 | <Flygon> | Despite it being an actual freakin' sound in English language |
09:51 | <Eddi|zuHause> | Flygon: that's what IPA is for |
09:51 | <Flygon> | No wonder we have zero vowel standardization |
09:51 | <Hiddenfunstuff> | Actually rofl... I cant remember the vowels |
09:51 | <Flygon> | We may's well use hyroglypths and throw out the vowels |
09:51 | <Flygon> | Eddi: Aye |
09:51 | <Flygon> | But I meant using English Alphabet, not IPA xP |
09:52 | <Hiddenfunstuff> | neither do i remember the order of alphabets in the end |
09:52 | <Flygon> | English does need a more phonetic method of being written, but it's impossible without creating new alphabets |
09:52 | <Eddi|zuHause> | ever wonder how "w" became a consonant, when "u" is a vowel and "w" is "double-u"? |
09:52 | <Flygon> | And some vowel sounds are impossible to represent with digraphs or trigraphs |
09:52 | <Flygon> | Well, w is kind of half-way between a consonant and vowel tbh |
09:52 | <Flygon> | It can be used as a sort-of vowel |
09:52 | <Hiddenfunstuff> | what is the difference of consonant and vowel |
09:53 | <Eddi|zuHause> | (and then the english screwed it up by even making "u" a consonant, sometimes) |
09:53 | <Flygon> | Hell, the Aboriginal language from Alice Springs are basically used w as one of their vowels. If you counted vowels strictly, they'd have just TWO. w is basically the third |
09:53 | <Flygon> | This makes the language incredibly painful to read. |
09:54 | <Flygon> | https://en.wikipedia.org/wiki/Upper_Arrernte_language |
09:54 | <Eddi|zuHause> | Hiddenfunstuff: i think the "naive" definition is: a vowel is a sound by itself, and a consonant is only a sound in combination with a vowel |
09:54 | <Flygon> | (and even worse, the two vowels that ARE there are pretty close counting) |
09:54 | <Hiddenfunstuff> | That made no sense in my head.. Dont bother trying to teach me.. I'm not very good at recieving information |
09:55 | <Flygon> | A consonant can be a sound independant |
09:55 | <Flygon> | It just sounds incredibly stupid in English |
09:55 | <Flygon> | And even then, there's some pretty long words in English that're vowelless |
09:55 | <Flygon> | Like crwth (kr-wth) |
09:56 | <Flygon> | Granted, that th is a digraph... but, you get my point |
09:56 | <Flygon> | Four sounds, no vowels :B |
09:56 | <Eddi|zuHause> | Hiddenfunstuff: if you try to describe the sound of a letter, a vowel is the same in both forms, like "a is spoken as a", whereas a consonant becomes more letters "j is spoken as jay" |
09:56 | <Hiddenfunstuff> | Aaah yes |
09:57 | <Eddi|zuHause> | which is a hugely simplified (and thus wrong) definition... |
10:03 | <Flygon> | Eddi: As a kid, I kept wondering why everyone kept misspelling things with js in them |
10:03 | <Flygon> | And I learned in my 20s |
10:03 | <Flygon> | That the js were used to represent y sounds |
10:03 | <Flygon> | It didn't help that Fjords in Australia tend to be called... er |
10:03 | <Flygon> | Fords |
10:03 | <Flygon> | We DROPPED THE SOUND |
10:04 | <Eddi|zuHause> | Fords and Fjords are very different things, though |
10:05 | <Eddi|zuHause> | Ford (or german Furt) is a shallow place in a river where you can cross (hence place names like Frankfurt), and Fjords are the coastal valleys in norway... |
10:05 | <Eddi|zuHause> | which are not shallow at all :p |
10:06 | <Hiddenfunstuff> | Seriously |
10:06 | <Hiddenfunstuff> | Out of everything you could call Fjord.. you called them FORDS |
10:08 | <andythenorth> | eh? |
10:08 | <Hiddenfunstuff> | Ford.. |
10:08 | <Hiddenfunstuff> | Hnngh |
10:08 | <andythenorth> | is a thing you cross a river with, or a car |
10:08 | <Hiddenfunstuff> | the car.. |
10:08 | * | andythenorth missed 140 lines of this |
10:08 | <andythenorth> | did I miss much? |
10:08 | <Hiddenfunstuff> | not relaly |
10:09 | <Eddi|zuHause> | lots of topic jumping :p |
10:09 | <Hiddenfunstuff> | it felt like school's language lesson all over again |
10:09 | <Eddi|zuHause> | i think the topic was porn, but i'm not sure :p |
10:09 | <Hiddenfunstuff> | Oh yes |
10:10 | <Hiddenfunstuff> | somehow it went from porn to 4K porn.. VR porn.. furries and ?? Somehow ended up in alphabets |
10:10 | <Eddi|zuHause> | alphabet porn |
10:10 | <andythenorth> | right |
10:10 | <andythenorth> | I won’t scrollback |
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10:30 | <Flygon> | Combine them together |
10:30 | <Flygon> | And you get furry 4K VR alphabet porn |
10:30 | <andythenorth> | that is a mental image I can’t unsee |
10:34 | <@peter1138> | I can't even imagine it, fortunately. |
10:35 | <Eddi|zuHause> | it |
10:35 | <Eddi|zuHause> | 's also beyond my realm of imagination |
10:35 | <Wolf01> | like i can't imagine how to draw a timer bar of 300px in 64px |
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10:38 | <Wolf01> | also the 300px are dynamic and i don't know the initial size |
10:39 | <Eddi|zuHause> | so count in % and scale it to the actual size? |
10:39 | <Wolf01> | yes |
10:39 | <Eddi|zuHause> | how that is a hard problem is also beyond my realm of imagination |
10:40 | <Wolf01> | if i knew the initial size it was easier :) |
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11:41 | <andythenorth> | quak |
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12:13 | <frosch123> | hola |
12:25 | <argoneus> | hola hola |
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12:45 | <@DorpsGek> | Commit by translators :: r27436 trunk/src/lang/spanish.txt (2015-11-05 18:45:08 +0100 ) |
12:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
12:45 | <@DorpsGek> | spanish - 1 changes by SilverSurferZzZ |
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13:54 | <Wolf01> | bah, i just stepped on rule 34 with cookies :| |
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18:34 | <greeter> | greetings all |
18:37 | <Wolf01> | o/ |
18:38 | <greeter> | what's new? |
18:38 | <Wolf01> | this https://dl.dropboxusercontent.com/u/31171970/PC/Tank01.PNG |
18:40 | <greeter> | that looks like a puzzle of some sort |
18:45 | <Wolf01> | it is, at least the code part... |
18:45 | <greeter> | oh? you're coding this? |
18:45 | <Wolf01> | yes |
18:46 | <greeter> | sweet. what language? |
18:48 | <Wolf01> | c# |
18:49 | <greeter> | interesting |
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18:52 | <glx> | and the icon looks like it's MFC |
18:52 | <greeter> | hmm? |
18:53 | <Wolf01> | it is |
18:54 | <Wolf01> | i'm learning some basic things and i plan to switch to unity in future |
19:03 | -!- | drac_boy [~oftc-webi@72.1.195.4] has joined #openttd |
19:03 | <drac_boy> | hi |
19:03 | <Wolf01> | \o |
19:04 | <greeter> | greetings drac_boy |
19:04 | <drac_boy> | so I thought the tram idea seem like a good one for mixed town/country rails then I realized I didn't think of one silly snag...the doors are often only on one side so...oh well scratch that idea :-> (at least I'm still doing a little bit of work at times on my computer grf pixels so ehh) |
19:04 | <drac_boy> | hi wolf and greeter, hows you two? |
19:05 | <greeter> | i'm doing alright. you? |
19:05 | <Wolf01> | tired, right now |
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19:07 | <greeter> | that's never fun |
19:07 | * | drac_boy throws a pillow at greeter then |
19:07 | <drac_boy> | :) |
19:07 | <greeter> | hmm? what was that for? |
19:10 | <drac_boy> | who said sleeping was boring? but nevermind that anyhow |
19:10 | <drac_boy> | what you doing atm yourself greeter? |
19:10 | <greeter> | i'm working on a scenario that i hope to publish to the openttd forums at some point |
19:16 | <drac_boy> | nice |
19:17 | <greeter> | i guess. could have done a better job cropping the height map i used, which itself wasn't all that great to begin with. meh |
19:18 | <drac_boy> | mm |
19:19 | <greeter> | basically i decided it would be easier if i just made everything flat, and add hills as necessary lol |
19:20 | <drac_boy> | :) |
19:20 | <greeter> | it's sub arctic so hills are the only ways to get forests. oh well |
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19:23 | <drac_boy> | funny re you mentioning arctic...I may have to buy a bit of modeller's snow later :-> |
19:24 | <greeter> | hmm? what's that? |
19:25 | <drac_boy> | eg http://woodlandscenics.woodlandscenics.com/show/Item/SN140/page/1 |
19:25 | <greeter> | sweet |
19:27 | <Wolf01> | 'night |
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19:33 | <drac_boy> | greeter or how about this? http://i.ytimg.com/vi/XzSLMQlTIyk/maxresdefault.jpg |
19:33 | <greeter> | that looks very realistic |
19:34 | <greeter> | hmm, i just googled a place name i want to add to the scenario, and apparently the postal code there starts with B0T, wonder how many B0Ts will wind up playing the scenario |
19:38 | <drac_boy> | heh well its a real model locomotive .. not the often-usual cheap usa plastic ones |
19:38 | <drac_boy> | greeter..heh I dunno :) |
19:39 | <greeter> | there seemed to be something about it which indicated to me that it was a higher quality than most models. knowing nothing about models or trains though i really couldn't say what tipped me off though |
19:42 | <drac_boy> | greeter mm well this is an older (but still very similar today) usa locomotive to give you an idea http://www.ho-scaletrains.net/sitebuildercontent/sitebuilderpictures/tyco_icg_gp20_5628.jpg |
19:42 | <drac_boy> | almost no detail and hey wheres the handrails at all |
19:43 | <greeter> | even i can tell there's a definite difference |
19:44 | <drac_boy> | greeter but of course if you are one of these rivet counters then this is your kind of trains: http://www.caboosehobbies.com/brass/articles/images/para10ss.jpg |
19:45 | <drac_boy> | a lot of them come 'factory' but sometimes you can buy ones that are already painted for you too (weathering usually still has to be done by the customers themself tho) |
19:45 | <drac_boy> | these brass stuff cost big $ tho |
19:46 | <greeter> | i bet. hmm |
19:47 | <FLHerne> | You Americans have it much harder with all those fiddly pipes |
19:47 | <FLHerne> | British locos tend to have them all hidden away |
19:47 | <greeter> | lol i see |
19:48 | <Eddi|zuHause> | german locos have all that stuff visible |
19:48 | <greeter> | i don't know much about trains like i say. not my stock and trade |
19:49 | <greeter> | i might be the guy someday who wires the train for electricity, but that'd be all i'd have to do with it |
19:49 | <drac_boy> | flherne..its actually easier on the contrast... |
19:50 | <FLHerne> | drac_boy: That brass model looks a *** to paint though |
19:50 | <drac_boy> | the 3-cylinder steam that alco built .. some railroads managed to rebuilt them into 2-cylinder outside the depression year due to the frequent mechanical access issues with the center cylinder |
19:50 | <drac_boy> | ah..model painting..yeah...I agree with that :-s |
19:51 | <drac_boy> | btw a few railroads did try rebuild wreck-damaged locomotives into "british style" but more than often they were scrapped before WWII or got rebuilt with more conventional pumps/etc on the sides |
19:51 | <drac_boy> | one of the main problem with the 'british style' was lack of running boards |
19:53 | <drac_boy> | eddi I dunno if its just me or not but there was something I still wonder about german steam locomotives....in runby photos they almost always seem to be pouring steam out of the cylinder bottom cocks nonstop |
19:53 | <drac_boy> | let me see if I can find one example again now |
19:54 | <greeter> | sometimes real places are a lousy basis for a scenario lol |
19:54 | <Eddi|zuHause> | i have not understood any of those words. |
19:55 | <drac_boy> | greeter heh |
19:56 | <greeter> | i have plenty of towns but, as in the place this is based off of, they tend to be highly concentrated in some areas and totally absent from others |
20:01 | <greeter> | hmm, and sometimes i'm missing info too. the last population figures i can find from this town come from the 1931 census, sure it'll be fine if the info is only 84 years out of date :-P |
20:02 | <drac_boy> | heh |
20:03 | <greeter> | with any luck this scenario won't be horribly panned by critics lol |
20:05 | <drac_boy> | say greeter I was thinking about the german photos I found then realized I may know something a bit different for you ... you want see a steam locomotive that has smoke coming "from somewhere else other than near the front of boilertop"? :) |
20:05 | <greeter> | sure |
20:06 | <drac_boy> | https://upload.wikimedia.org/wikipedia/commons/thumb/8/80/Locomotive_FS_741.120.JPG/800px-Locomotive_FS_741.120.JPG here you go greeter |
20:07 | <greeter> | hmm, i somehow like the look of that train better |
20:07 | <drac_boy> | it was a modest feedwater preheat system (using exhaust's heat) .. worked well on some locomotives and netted no gains on other (such as the britian 9F's that were modified with these) |
20:07 | <drac_boy> | thats why the smoke is off the side near cab instead of at front |
20:08 | <drac_boy> | and heres the uk version that later were stripped https://upload.wikimedia.org/wikipedia/commons/thumb/0/05/Chesterfield_BR_2-10-0_with_Franco-Crosti_boiler_geograph-2751531-by-Ben-Brooksbank.jpg/800px-Chesterfield_BR_2-10-0_with_Franco-Crosti_boiler_geograph-2751531-by-Ben-Brooksbank.jpg |
20:08 | <greeter> | ok |
20:08 | <drac_boy> | a bit too much smoke in front of the engineer/driver there tho heheh |
20:09 | <greeter> | lol i see |
20:09 | <drac_boy> | greeter and if you want it more "chunky" then the italian already has one for you https://upload.wikimedia.org/wikipedia/commons/thumb/8/8d/Italian_742_class_2-8-0_1973.jpg/800px-Italian_742_class_2-8-0_1973.jpg |
20:09 | <drac_boy> | looks like a big can slapped onto the side :) |
20:09 | <greeter> | hmm |
20:10 | <greeter> | it does |
20:10 | <drac_boy> | and I guess the piston-to-preheater piping is more visible too |
20:11 | <drac_boy> | greeter on yet another topic hows this look to you? http://www.karenparker.net/PMimages/Cab-Forward-Allegheny.jpg |
20:12 | <greeter> | looks really old. any chance that was taken in pennsylvania? |
20:13 | <drac_boy> | nope .. across usa but mainly around mid-west ... Southern Pacific apparently had issues with long tunnels sitting on grade so since they were oil-fired anyway the solution was to simply turn the locomotive itself around and run it cabforward (hence the official nickname for them being that) |
20:14 | <greeter> | ok |
20:14 | <drac_boy> | doubleheading still meant the second crew got a lot of carbon into their face .. but ehh I dunno about the truth behind cab conditions tho |
20:14 | <greeter> | indeed |
20:16 | <drac_boy> | anyhow I'm going for a bit now...have fun with your scenario map allright? :) |
20:16 | <greeter> | thanks, will try lol |
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20:18 | <drac_boy> | and humm yeah may as well as post this now for others anyway http://germanrail.fr.yuku.com/topic/4136/Modelling-Reisezge-DB-Epoche-III-Dzugbildung-in-187-HO?page=2#.Vjv8RbdOWic ... seem every time I find a photo of german steam under speed it always seem like the piston cocks are partially open all the times .. oh well one day I'll figure that out! |
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20:33 | <Eddi|zuHause> | i'm afraid i have no clue about that part of steam engine technology |
20:34 | <greeter> | hmm well you're a step ahead of me then probably :-P |
20:34 | <greeter> | course i'm of the opinion that all trains should be electric :-P |
21:22 | <Eddi|zuHause> | you're in luck then, germany has had extensive electric networks for over a century now |
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22:47 | <greeter> | wish we could say that here in canada |
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23:47 | <greeter> | ok maybe this map is too big. in real life it takes 2 hours to drive between these two cities at 110 kilometers per hour. it took a train at 88 almost 6 months :-S |
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--- | Log | closed Fri Nov 06 00:00:21 2015 |