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#openttd IRC Logs for 2015-11-06

---Logopened Fri Nov 06 00:00:21 2015
00:01<Supercheese>Time... is an illusion. Especially in OTTD
00:02<Supercheese>Does anybody really know what time it is? / Does anybody really care?
00:02<greeter>so true
00:03<greeter>still in real life, i could walk that distance in 18 days just by traveling at 10 kilometers per day, so it's throwing me off for scenario testing :-S
00:04<greeter>maybe my scenario is a bad idea
00:09<Supercheese>your scenario is probably fine; just ignore all timescales and have fun with it
00:11<greeter>hmm, i'm trying to. testing is brutal though. i can't seem to get a start with it at all
00:11<greeter>but maybe it's just me. i'm trying to start with trains but i'm more used to starting with ships
00:14<greeter>only other thing i can think of is that i was too realistic in this. it's one of the poorest parts of canada. maybe the scenario is extra tough because making a living in real life is extra tough :-P
00:45<greeter>finally figured out where to start. hmm, maybe i should post it to the forums now and ask something like "where on earth did i screw up so badly?"
00:49<Supercheese>go for it
00:49<greeter>really? hmm, maybe so
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03:27<MeSaber>good morning openttd nerds =)
03:27<ST2>hey nerd ;)
03:27<MeSaber>lulz hi master nerd st2 :D
03:28<MeSaber>waking up and doing the standard openttd routine
03:28<MeSaber>build a train, crash it, go back to sleep :D
03:28<ST2>that's a way of starting a day ^^
03:29<MeSaber>it gets you going knowing ure still alive though pepz died on that train and you didnt :D
03:29<MeSaber>making you feel special
03:30<ST2>dnt mind, MeSaber tests some stuff in ttd to see if will work on rl :P
03:31<MeSaber>in real life i dont sit in trains
03:31<MeSaber>knowing how badly someone could pilot em from my url experience :D
03:32<ST2>can be a "MeSaber"'s driving it
03:32<ST2>I understand you :P
03:32<MeSaber>ive thought of being a loco driver but i would just play openttd meanwhile driving and that would result in troubles i guess
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03:53<Wolf01>i can't understand why "simple x tutorial"s don't take in account you know little to nothing about "x"
03:56<MeSaber>what tutorial would that be wolf01
04:01<@Alberth>simple rocket-to-the-moon tutorial
04:01<@Alberth>but, quite likely, the tutorial wouldn't be simple anymore if they would explain all about x?
04:03<@Alberth>ie they aim for a quick and simple "it works" rather than actually understanding what you're doing :)
04:05<Wolf01>if the tutorial starts with "download cs-sdl and add the following namespaces on the top of your code" without telling you you need to copy the dlls to your working folder (as you won't find anything in the references)
04:11<@Alberth>that would be in a simple how-to-add-to-my-compiler tutorial?
04:12<Wolf01>since everything i used since now must be added in a different way, i expect they to say how to add their stuff to your project
04:13<@Alberth>make a patch?
04:13<Wolf01>if they don't want to provide the headers or the dllimports, at least leave a link to documentation
04:14<Wolf01>how can i know the method names and their parameters?
04:16<@Alberth>seems quite tricky indeed
04:17<V453000>morning humanz
04:17<Wolf01>i can't even install the sdl2 from the packet manager, i'm using a too recent version of .net framework -.-
04:17<Wolf01>i should migrate to unity right now
04:19<Wolf01>bah, the one who could help me with unity doesn't come until evening, and this evening i'm busy
04:20<@Alberth>moin V
04:20<Wolf01>oh, o/ V
04:57<V453000>wat new
05:01<Wolf01>finding a tutorial for sdl for .net 4.5
05:01<V453000>understood 4 words
05:02<Wolf01>the first 4?
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07:11<Eddi|zuHause>i totally hate tutorials that leave out essential steps like that
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07:57<ychaouche>Hello #openttd
07:57<ychaouche>Can't find gameplay PDF (or user manual). Any hints ?
07:58<Wolf01>or the wiki
07:59<@Alberth>or both
07:59<Eddi|zuHause>or there's a tutorial in downloadable content
08:00<Wolf01>ok, right now i have 10 dumb AI tanks roaming in the map, collisions work almost as expected, FPS seem stable, memory is stable... time to switch to a better graphics system, maybe DX11 as i can't find decent SDL tutorials
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08:03<ychaouche>Eddi|zuHause: I am reading the tutorial, had no luck finding how do I mass clone whole group ?
08:03<ychaouche>then get rid of old group
08:03<Eddi|zuHause>not sure what you mean
08:03<ychaouche>what I'm doing now is sending all vehicles to depot, then clone one by one then sell old vehicles
08:04<ychaouche>when vehicles get old, I want to mass replace them.
08:05<ychaouche>I also want new vehicles to have exactly the same instructions as the ones they're replacing.
08:05<Eddi|zuHause>you might want
08:05<ychaouche>Eddi|zuHause: that's when a new bus type arrives
08:05<ychaouche>but suppose I want same buses.
08:07*ychaouche checks what version of openttd he has
08:07<Eddi|zuHause>that is really really ancient
08:08<ychaouche>so this kind of setting is to be done in a configuration file ?
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08:08<Eddi|zuHause>it should be in the "advanced" settings
08:09<@Alberth>but not in basic category(?)
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08:13<ychaouche>Found the autorenew feature in the advanced menu in the startup screen
08:13<ychaouche>thanks Eddi|zuHause
08:13<ychaouche>I'll try to build the latest version of openttd
08:14<Eddi|zuHause>note that changing it in the startup screen will not affect your savegame, you have to change it after loading the savegame as well (in the wrench menu)
08:15<ychaouche>ah thanks for the heads up
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09:27<Wolf01>Eddi|zuHause, Alberth, just as a little example: what the heck is "Device"? It doesn't happen to be in the Microsoft.DirectX namespace, there are various references to "get something from the Device" or "change the Device xyz", but not the Device
09:29<Wolf01>tutorials like this are shit, as you can't even start
09:29<@Alberth>looks like the gui
09:29<@Alberth>ie the canvas you draw on
09:29<Wolf01>yes it is, until now i used the form
09:30<Wolf01>but Device... eh
09:30<@Alberth>you can vote on helpfulness :p
09:31<Eddi|zuHause>Wolf01: if "Device" is a data type, there's bound to be documentation about it
09:32<Wolf01>there's a link somewhere below to
09:32<Wolf01>but it's not so helpful
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09:34<Eddi|zuHause>Wolf01: that is the constructor, not the data type
09:35<Wolf01>maybe i'm not using the right project type, so why not tell me which one to use? if not MFC maybe it could be MPF
09:38<Wolf01>there isn't that class on my referenced assembly, they were just "pick one of the versions" (i chose the last one), now i added everything i found from the first one and "oh, there is it" so it's version specific
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09:40<Wolf01>now i added direct3d, directsound, directdraw, directinput all by hand, because "just add the single directx.dll" doesn't seem to work
09:40<Wolf01>and every folder has different dlls inside
09:41<Eddi|zuHause>maybe you didn't install the directx SDK properly?
09:41<Wolf01>so it's a game of "get your version straight"
09:42<Wolf01>yes i did, but with 12 directx folders with just different build number, which is the right one?
09:42<Wolf01>it's not the last, so it must be the first
09:43<Wolf01>tutorials that thinks you start to develop with a fresh and clean pc, so only their thing is installed
09:43<Eddi|zuHause>that doesn't make any sense
09:48<Wolf01> this is the only folder which contains these dlls, all the other ones just the Microsoft.DirectX.Direct3DX
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10:05<frosch123>hola hi hoi
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10:29<Wolf01>nice, as soon as i import the directx namespace, my application stops working
10:30<Eddi|zuHause>have you considered starting from a clean slate (like a vm), and follow the tutorial by the letter?
10:31<Wolf01>yes, i did
10:31<Wolf01>the tutorial starts but shows nothing
10:31<Wolf01>in my application i imported the namespaces and put just the Device device = null; in the global variables and stops working
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10:34<Eddi|zuHause>then you possibly shadowed another "device" variable, that was necessary
10:35<Wolf01>it should tell me, as it always does when it happens
10:39<Wolf01>also removing the variable and the namespaces doesn't work, the application is broken... luckily i have a backup of the sources
10:40<@Alberth>hg revert
10:41<Wolf01>as i'm just experimenting, a .zip backup is enough, when i'll start to get more serious i'll restart from scratch with version control too
10:47<Wolf01>the tutorial from the SDK crashes directly
10:50<@Alberth>it's called directx for a reason :p
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12:45<@DorpsGek>Commit by translators :: r27437 trunk/src/lang/spanish.txt (2015-11-06 18:45:09 +0100 )
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>spanish - 3 changes by SilverSurferZzZ
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15:16*drac_boy gives greeter more pixelated groundtiles to play with? :)
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---Logclosed Sat Nov 07 00:00:22 2015