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#openttd IRC Logs for 2015-11-10

---Logopened Tue Nov 10 00:00:27 2015
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02:12<greeter>greetings Progman
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04:35<tuyenhnp>Who are here?
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04:52-!-mode/#openttd [+v planetmaker] by ChanServ
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04:53-!-planetmaker is "Ingo von Borstel" on #/r/openttd #debian-mentors #debian @+#openttdcoop.stable @+#openttd @+#openttdcoop #oftc +#openDune #openttdcoop.devzone #openttdcoop.bots @+#openttdcoop.nightly #freerct
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05:48<Wolf01>we must retry
05:49<__ln__> \\
05:49<Wolf01>what's the < ?
05:54<__ln__>the gradient of motion?
05:55<Wolf01>for a moment i thought it was a third arm
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06:49<__ln__>looking at tuyenhnp, the world is really running out of IPv4 addresses.
07:20<Eddi|zuHause>the world is doomed!
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07:45<Stachel-Gewitter>__ln__: Reading it in the backlog, I'm glad once IPv6 gets standard regardless of it's aweful long IPs.
07:45<Stachel-Gewitter>That said, mobile networks could benefit from v6 quite well.
07:50<__ln__>indeed they could
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07:52<Stachel-Gewitter>__ln__: T-Mobile just started to use IPv6 for their service but as their contracts are super expensive in my opinion, I rather keep waiting until someone cheap goes v6 as well.
07:52<__ln__>i'm using IPv6 on my cell phone
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08:37<@peter1138>IPs don't have to be long.
08:38<Stachel-Gewitter>__ln__: Lucky you. It isn't standard for German providers as far as I know but at least they managed to get v6 rolling for wired connections.
08:39<Stachel-Gewitter>peter1138: Say hello to IPv6.
08:40<__ln__>::1 is an IPv6 address
08:40<__ln__>very short
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08:40<Stachel-Gewitter>localhost doesn't count.
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10:07-!-root is "root" on #openttd #
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12:45<@DorpsGek>Commit by translators :: r27441 trunk/src/lang/spanish.txt (2015-11-10 18:45:08 +0100 )
12:45<@DorpsGek>-Update from WebTranslator v3.0:
12:45<@DorpsGek>spanish - 3 changes by SilverSurferZzZ
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13:11<@planetmaker>good evenink
13:12<@planetmaker>Alberth, thanks for the patch yesterday to ogfx-landscape :) It's committed
13:14<@Alberth>I saw that, thanks for committing it
13:16<@Alberth>there are probably quite a few more similar problems in other projects
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13:17<@Alberth>assuming they all copied the template
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13:17<@planetmaker>probably, yes
13:17<@planetmaker>quak :)
13:23<@Alberth>hmm, you'd think we'd have more suggestions for traffic lights, but apparently not
13:33<@planetmaker>hm, why?
13:35<V453000>yay bug tracker emailing me success \o/
13:35<@Alberth>ha :p
13:36<@Alberth>usually not a good sign, especially if you can get assigned to bugs :p
13:36<V453000>which I cant :P
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13:46<@Alberth>you're quite safe then :)
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14:15<frosch123>it's a cat!
14:15<Eddi|zuHause>it's a north
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14:26*andythenorth has not played the game
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14:52*andythenorth browses forums
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14:56<frosch123>how does the firs python stuff work?
14:56<frosch123>do industries have fixed cargos?
14:57<frosch123>or can they switch depending on economy?
14:57<frosch123>processed_cargos_and_output_ratios=[('AORE', 2), ('RFPR', 2), ('SCMT', 4)], <- i see something like that, what does that mean?
14:58<andythenorth>ha ha, many questions :)
14:58<frosch123>i want an easy way to extract what industries accept/produce what in which economy
14:58<andythenorth>the numbers in those tuples are the production ratios as fractions of 8
14:58<frosch123>i could ofc patch ottd :p
14:58<andythenorth>they are summed in the calculation
14:59<andythenorth>also, the docs already do what you want :)
14:59<frosch123>ah, so i can just patch that :)
15:00<andythenorth>the docs creation takes care of figuring out which cargos are active per economy
15:00<andythenorth>and then which industries are active
15:00<andythenorth>there are some _fairly horrible_ mapping structures
15:00<andythenorth>which you can repurpose
15:00<andythenorth>all web apps seem to grow horrible mapping structures when rendering the page :P
15:01*andythenorth looks
15:01<andythenorth>frosch123: src/
15:01<andythenorth>stuff like industry_find_industries_active_in_economy_for_cargo
15:01<frosch123>looks like i may try to add another docs template which outputs a graphviz script
15:01<andythenorth>there are some spiders there, but it’s ok
15:02<andythenorth>oh ho :)
15:02<andythenorth>does graphviz output a png or such?
15:02<Eddi|zuHause>spiders as in bots that search webpages?
15:02<frosch123>andythenorth: yes
15:02<andythenorth>spiders as in, cobwebs, arachnids, things you don’t want to touch
15:02<frosch123>i thought about adding some special cases for supply cargos
15:02<frosch123>if i remove those, i hope the resulting graph will look okay
15:03<Eddi|zuHause>i never could teach graphviz the kind of graph i would actually like to get out of it
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15:03<frosch123> <- it can't be worse than that :)
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15:06<andythenorth>it’s much less worse than that :D
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15:07<andythenorth>frosch123: ping me if you want any help, I have nothing else to do tonight, and I have no fun projects
15:07<Eddi|zuHause>frosch123: first problem is i can't enforce a specific node placement/embedding
15:07<frosch123>Eddi|zuHause: that's the whole point
15:08<frosch123>and you can influence it somewhat
15:09<andythenorth>do you set weights and then trust the layout algorithm?
15:09*andythenorth has never used it
15:11<frosch123>you give it a basic hint, which would be in this case "mostly acyclic", and then describe the nodes and edges
15:21<andythenorth>“DAG (mostly)”
15:29<Eddi|zuHause>sure. but that works as well as "automatic vehicle separation"...
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16:07<andythenorth>rainfall rivers
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---Logclosed Wed Nov 11 00:00:28 2015