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#openttd IRC Logs for 2015-11-23

---Logopened Mon Nov 23 00:00:46 2015
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02:38<andythenorth>o/
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05:25<Wolf01>moin
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06:28<Flygon>https://www.youtube.com/watch?v=q55EfuVYNW0 Guys. I have an OpenTTD request.
06:28<Flygon>Let electric trains pass through non-electric gaps like this so I can build tracks through airport runway :D
06:29<Wolf01>multiple engines does not work?
06:30<Flygon>Wolf01: Top speed limitations
06:30<Flygon>I can't attach a Diesel to the TGV!
06:30<Flygon>I wanna cruise through dat airport runway at 320 :D
06:30<Wolf01>eh
06:31<Flygon>:DDD
06:31<Wolf01>change the tgv to fake an electric engine with one head :D
06:32<Flygon>xP
06:32<Flygon>srsly tho
06:32<Wolf01>fully electric dual headed train can't go in normal rails?
06:32<Flygon>This's the most ridiculously simple solution I've seen to such a big problem
06:51<Wolf01>"big problem"
06:51<Wolf01>nothing that couldn't be addressed with a small dose of newgrfs
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07:49<Flygon>Wolf01: I actually meant the video
07:49<Flygon>It's of almost no use in OpenTTD
07:57<Wolf01>symple yes, but it still requires 2 electric engines in "R" world
07:58<Wolf01>i don't know if it would cost less to run 2 engines for every train just to pass the gap or simply find another solution
07:58<Wolf01>maybe that was the quick one
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08:20<Flygon>xP
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08:47<Wolf01>o/
08:49<Wolf01>andythenorth, a good gallery for wordpress (best if free) which allows albums and wpml?
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08:50<andythenorth>dunno :)
08:50<andythenorth>I am wrong person to ask about wordpress
08:50<Wolf01>after installing nggallery i suddenly recognised why it was shitty :|
08:50<andythenorth>wordpress ate my christmas 2 years ago
08:51<Wolf01>i don't work with wordpress too, but a friend asked for a gallery in his site :|
08:55<Wolf01>the bad thing is that if you search for "wordpress gallery *something*" on google, it shows ONLY nextgen gallery
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13:05<@Alberth>o/
13:06<FR^2>\o
13:08<Sylf><o/
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13:16<@Alberth>quak
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13:17<frosch123>hola
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13:33<Zuu>Hello
13:34<frosch123>ho
13:35<FR^2>hehe, just came across http://linkis.com/fahrinfo.vbb.de/bin/PgrXF -- reminds me of openttd ;)
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13:37<@Alberth>ha :)
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13:39<@Rubidium>and that reminds me of http://spoorkaart.mwnn.nl/
13:39<FR^2>:D
13:45<@DorpsGek>Commit by translators :: r27455 trunk/src/lang/spanish.txt (2015-11-23 19:45:08 +0100 )
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>spanish - 4 changes by SilverSurferZzZ
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13:52<@planetmaker>good evening :)
13:53<V453000>hy
13:54<@Alberth>oddink
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14:06<Mazur>low
14:08<andythenorth>bonjour
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14:08<andythenorth>pyrites eh?
14:10<andythenorth>it’s interesting watching Baldy’s Boss
14:10<andythenorth>he’s determined to find a non-existent rational under-pinning for the game
14:11<slaca>hi guys, I have a problem with changing the board style in ttforums. I go to board preferences, than go my board style choose subsilver, than submit. It changes the theme, but next time I go to the forum, its style is ttstyle again. What can be the problem?
14:11<andythenorth>are you logged in?
14:11<slaca>yes
14:11<andythenorth>and is your browser clearing cookies aggressively?
14:11<slaca>dunno
14:12<slaca>how can I know tah?
14:12<andythenorth>I use subsilver with no problems, but forums (or my browser) sometimes disagree about cookies for weeks at a time, and log me out, which reverts the theme
14:12<slaca>that
14:12<andythenorth>I think that’s caused by cookies anyway
14:14<andythenorth>you could post here? http://www.tt-forums.net/viewforum.php?f=21
14:16<slaca>i will
14:16<slaca>it worked ok until today
14:17<slaca>maybe something happened when i logged in on mobile
14:17<andythenorth>oskari89: pyrites is a winning suggestion btw
14:18<andythenorth>it’s a mine, and can make chemicals directly
14:18<andythenorth>or go via a chemical plant
14:18<andythenorth>it could optionally also produce other metals, including gold and copper, or zinc, lead, silver, or iron
14:18<andythenorth>but that’s confusing :)
14:19<@Alberth>clearly the game must have a plan, or you'd be lost, wouldn't you?
14:20<andythenorth>I am certain that real life is just the same
14:21<andythenorth>if only I could figure out the plan
14:21<andythenorth>:P
14:21<andythenorth>‘somebody must have designed the game and there must be a correct set of choices'
14:22<frosch123>https://paste.openttdcoop.org/pn9ytwehb?/pn9ytwehb <- reduce eints upload time from 6 minutes to 1 :p
14:23<Eearslya>meow
14:24<@Alberth>ha, nice frosch123 :)
14:26<andythenorth>nice touch :)
14:40<frosch123>Alberth: we have various coop and ottd specific changes to eints, mostly the layout
14:41<frosch123>but also various additional scripts
14:41<frosch123>i am wondering about creating some forks of eints as subprojects on #devzone
14:42<frosch123>so that both coop and ottd can use a plani checkout, without local patch queues or similar
14:42<@Alberth>hmm, hg isn't really designed for this, is it
14:43<@Alberth>or any other vcs, for that matter
14:43<@planetmaker>for what?
14:43<frosch123>well, three branches, which stay separate forever :)
14:43<frosch123>main-eints gets merged into ottd-eints and coop-eints
14:43<@Alberth>in hg, that would be 3 repos
14:44<frosch123>but there are never merges back
14:44<@planetmaker>can't it be done by a config file which is site-specific?
14:44<frosch123>Alberth: yes, 3 repos
14:44<@planetmaker>can be 3 branches in hg, too
14:44<frosch123>i also want to keep the main eints repo clean from coop and ottd specific stuff
14:44<@planetmaker>but 3 repos is easier
14:44<@planetmaker>cleaner, yes
14:45<frosch123>planetmaker: coop-eints is https://dev.openttdcoop.org/projects/devzone-eints/repository
14:45<@Alberth>another option would be a build step in some form, but that may be complicated
14:45<frosch123>currently a patch queue
14:46<@planetmaker>you created that now?
14:46<frosch123>but i can also stay a queue
14:46<frosch123>planetmaker: no, it was there frome the beginning :)
14:46<@Alberth>so yeah, make a few forks sounds like the best option
14:46<@planetmaker>ok :)
14:46<frosch123>but currently it is private
14:47<@planetmaker>nowadays I'd probably make a new clone, make the repository non-publishing and keep the specific changes as draft changesets on top
14:47<@planetmaker>rebasing them when necessary
14:47<@planetmaker>(has nothing to do with private or not, though :D )
14:48<frosch123>not-pbulishing sounds terrible from a data point of view
14:48<frosch123>you always have checkouts on different machines, so you need to sync them
14:48<@planetmaker>it is not exactly what one may think. It simply means that a changeset pushed there does not get phase 'public' but remains mutable in phase 'draft'
14:48<@planetmaker>the syncing happens just the same
14:49<@planetmaker>it's basically what you can do with git push --force
14:49<@planetmaker>and then another person doing git fetch
14:50<frosch123>since when do you do git comparisons? :p
14:50<@planetmaker>since today or so... I'm not sure whether it's correct :P
14:51<frosch123>ah, well, i guess i'll do it for ottd then
14:51<@planetmaker>but there's otherwise nothing else to compare to. The difference is that hg keeps obsolescence markers when using a non-publishing repo. Thus the old versions are still there. Just hidden
14:51<frosch123>can't be bothered to sort out the coop queue
14:51<frosch123>it can just stay like that, noone has to pull it from the outside
14:51<@planetmaker>could use kallithea to conveniently fork the repo
14:52<frosch123>i always used the web-interface for forking
14:52<@planetmaker>yup, easiest :)
14:52<@planetmaker>and it keeps the related information up2date
14:53<frosch123>hmm, i recall there was an auto-pull option
14:53<frosch123>would that maintain a second head?
14:53<@planetmaker>you lost me... what do you talk about?
14:53<frosch123>(auto-pull as in cyclic pulls in the future)
14:53<@planetmaker>in kallithea?
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14:54<frosch123>i thought kallithea had an option to keep the repository updating, i.e. as mirror from some other repo
14:54<@planetmaker>hm, I don't recall. But that doesn't mean anything. I simply never looked for that either
14:56<@planetmaker>options->remote ?
14:57<@planetmaker>which repo is a forked repo?
14:57<frosch123>yes, together with settings->remote
14:57<frosch123>redfish?
14:58<frosch123>hmm, remote repository looks more like a push
14:58<frosch123>rather than a pull
14:58<frosch123>which would only work for one repository
14:58<frosch123>so, likely something different
14:58<@planetmaker>description has PULL in it though
14:58<@planetmaker> Optional: URL of a remote repository. If set, the repository can be pulled from this URL.
14:59<andythenorth>what significant differences do the forks support?
14:59<frosch123>planetmaker: yes, but i have no idea what the "can" means
14:59<@planetmaker>pull requests in principle, I think
14:59<frosch123>hmm, my eints is stuck in an infinite loop
15:00<frosch123>when upoading the base language
15:00<frosch123>did i break something?
15:01<@planetmaker>actually pull requests not only in principle. But also actually
15:01-!-qwebirc34315 [~oftc-webi@69-20-187-213.wifi4all.it] has joined #openttd
15:02<qwebirc34315>Hello everybody. Just installed OpenTTD 1.5.2 but when I buy a train in 2040 (tried to test maglev trains) I click on a train depot but there is no trains available. What am I missing?
15:02<@Alberth>you built a maglev depot?
15:03<@planetmaker>missed that maglev trains can only be bought in maglev depots?
15:03<qwebirc34315>yes, dammit. Thank you
15:03<qwebirc34315>gonna read documentation, bye!
15:04<frosch123>oh, it finished
15:04<frosch123>pmd.create_statistics(None) took 5 minutes or more ...
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15:05<@planetmaker>hm
15:05<andythenorth>bah
15:05<@planetmaker>that's with openttd langs?
15:05<andythenorth>IRL, mining metallic ores is not neat and tidy like in TTD
15:05<andythenorth>http://www.first-quantum.com/Our-Business/operating-mines/Pyhasalmi/default.aspx
15:05<frosch123>oh, out of memory
15:05<frosch123>the swap is runing :p
15:05<andythenorth>copper, zinc, pyrite from one mine ^^ :P
15:05<andythenorth>in other cases, iron ore and phosphates from the same mine
15:06<frosch123>ok, increasing memory for the vm
15:06<@planetmaker>:)
15:07<frosch123>apparently 800mib is not enough for ottd-eints
15:09<@planetmaker>hm, a lot
15:10<frosch123>2698 openttd 20 0 1016m 972m 3888 S 0.0 63.0 0:22.37 python3 <- 972 RES just after start, just due to reading the project from disk
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15:13<frosch123>it takes only half of that on the real openttd.org :p
15:13<frosch123>what is wrong with python on my vm? :p
15:13<andythenorth>which python is it?
15:14<frosch123>3.2.3 vs 3.4.2
15:14<frosch123>at least the 3.4.2 one is the better one
15:14<frosch123>i could update my vm to jessie
15:15<frosch123>is there hope that that is reason?
15:16<@planetmaker>I think so
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15:44<drac_boy>hi
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16:25<andythenorth>cargo label for Pyrite Ore? o_O
16:25<andythenorth>most ore cargos are _ORE :P
16:28<drac_boy>PORE what else :)
16:28<drac_boy>hehe
16:32<@planetmaker>andythenorth, what's pyrite used for?
16:32<frosch123>sounds like python is made of it
16:33<@planetmaker>and why do I get mine craft and WOW as first hits when I search for 'pyrite ore'?
16:33<@planetmaker>ah.. iron sulfide
16:33<frosch123>planetmaker: wiki says "katzengold"
16:33<frosch123>i.e. the stuff old people put infront of their house
16:33<@planetmaker>:D
16:34*andythenorth has been learning about mining :P
16:34<andythenorth>there are many complex ores :P
16:34*drac_boy actually had been using COIL and ROIL labels for a bit due to the industry chain differences on paper :-s
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16:35<@planetmaker>wiki article doesn't exactly suggest wide use economically
16:35<drac_boy>(yep, crude oil straight from ground and then theres refined oil)
16:35<andythenorth>https://en.wikipedia.org/wiki/Thamshavn_Line
16:35<andythenorth>pyrites are a major source of copper, zinc, iron, sulfur
16:36<andythenorth>this I did not know yesterday :P
16:36<@planetmaker>'was used to made sulfuric acide, occasionally also to get iron ore. For copper percentages > 0.5% also copper was gathered. gold gathering only was done when locally enriched'
16:37<andythenorth>I had an adventure through all types of pyrites at lunch time
16:37<andythenorth>there are arsenic pyrites through to zinc pyrites :P
16:38<@planetmaker>anyhow... how do you plan to use the pyrite?
16:38<drac_boy>anyway have to go for some time as usual :-s
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16:38<andythenorth>https://en.wikipedia.org/wiki/Løkken_Mine
16:38<andythenorth>pyrite -> chemicals, metal
16:38<andythenorth>electro-smelting
16:39<@planetmaker>fair enough
16:39<andythenorth>convenient for a basic economy :D
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16:41<@planetmaker>pyrite -> valuables :D
16:41<@planetmaker>the crystal form really looks nice :)
16:42<@planetmaker>maybe not valuables but jewlry
16:42<andythenorth>considering it
16:43<frosch123>gemstone
16:43<frosch123>"GEMS" also works as cargolabel :p
16:43<frosch123>but well, diamonds is essentially the same
16:44<andythenorth>:)
16:44<andythenorth>sulfur mine :o https://en.wikipedia.org/wiki/File:Nearly_exhausted_sulphur_vat_from_which_railroad_cars_are_loaded,_Freeport_Sulphur_Co.,_Hoskins_Mound,_Texas,_1a35438v.jpg
16:45<@planetmaker>:)
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16:56<frosch123>python 3.4 makes the difference :)
16:57<andythenorth>aiui, python 3 is still quite far down the performance curve generally, and older revisions can be quite resource hungry
16:57<andythenorth>I have limited knowledge about it though
16:57<frosch123>memory is fine now
16:57<frosch123>the speed bottleneck actually seems to be the upload script, not eints itself
16:57<frosch123>the vm is 80% idle while uploading
16:59<andythenorth>is ‘precious metals’ a silly cargo? :P
16:59<frosch123>it's fine if you use the GOLD cargolabel :)
17:00<andythenorth>ha ha
17:02*andythenorth has been busy on wikipedia :P
17:02<andythenorth>and has many cargo ideas
17:05<andythenorth>‘furnace’
17:05<andythenorth>‘conveyor belt factory'
17:05<andythenorth>‘mining robot'
17:08<frosch123>did you pick the factorio wiki?
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17:12<andythenorth>I shp
17:13<andythenorth>should *
17:13<frosch123>there is a factorio mod with extended cargos
17:14<frosch123>it has one industry that produces salt from water
17:14<frosch123>and another one that produces saltwater from water and salt
17:14<andythenorth>I did play factorio demo for ~1hr
17:14<frosch123>that chain is the only source for saltwater
17:14<andythenorth>but got bored of breeder things killing me
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17:15<andythenorth>circular chain fun :P
17:15<frosch123>and you need saltwater electrolyze some things from it
17:15*andythenorth could do that
17:15<frosch123>*to
17:15<frosch123>it's really stupid :p
17:15<andythenorth>fish -> seafood -> bait ->fish
17:15<Eddi|zuHause>https://mobile.twitter.com/dannytastisch/status/668831788769366018 [German]
17:17*andythenorth must to bed
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17:19<@planetmaker>w/c Eddi|zuHause ? or is that anything you want to tell us?
17:19<frosch123>Eddi|zuHause: at least your links are on-topic :)
17:19<Eddi|zuHause>unicorns are always on topic, i thought...
17:19<frosch123>yup :)
17:19<@planetmaker>:D ok
17:19<@planetmaker>can I request political asylum in austria?
17:19<@planetmaker>can I hath unicorn?
17:20<@planetmaker>I would even trade my playmobil horse for it
17:20<frosch123>i have no playmobil horse
17:20<frosch123>but i have a unicorn mug
17:22<Eddi|zuHause>on a less unicorn-y topic: http://wogcc.state.wy.us/SundryPassWord.cfm sounds like a job for bobby tables :p
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17:29<Eddi|zuHause>this one is genious https://www.jitbit.com/alexblog/249-now-thats-what-i-call-a-hacker/
17:33<@planetmaker>:)
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17:48<frosch123>ha, I discovered V's masterplan
17:48<frosch123>snails are immune to fire
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18:48<Wolf01>Eddi|zuHause, the last one was really a pearl :D
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19:53<Wolf01>'night
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---Logclosed Tue Nov 24 00:00:47 2015