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#openttd IRC Logs for 2015-12-05

---Logopened Sat Dec 05 00:00:04 2015
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03:04<V453000>how many such steps are in a tile? motion_counter 0 ... 15
03:04<V453000>or, how does this translate to ingame tiles?
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03:19<Eddi|zuHause>V453000: 16 steps in a (straight) tile, 8 in a diagonal tile (i believe). however, the internal counter goes higher than 15, this is an arbitrary nml limitation
03:20<V453000>okay :) thanks
03:20<Eddi|zuHause>it might also be 12 on a diagonal
03:21<Eddi|zuHause>diagonals are weird
03:21<V453000>1.4 shit\
03:21<V453000>I am definitely making 2 models, one for straight and one for diagonal
03:21<V453000>no more stretching etc
03:25<Eddi|zuHause>you can access the full range of the motion counter with the var[] notation, which is advisable if you have like a 3-frame animation, so it doesn't jump so much
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03:42<V453000>does it mean I have more motion frames within a tile or that it can transition over multiple tiles?
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03:48<V453000>hm, can only be done for first vehicle in consist?
03:49<V453000>does dual headed train apply for tlat?
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05:12<Wolf01>hi hi
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05:39*andythenorth needs to try new Busy Bee
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05:46*andythenorth wants a fjord generator :P
05:48<@peter1138>make one
05:50<@Alberth>find a norway heightmap :p
05:52<andythenorth>won’t work for my 256x512 map
05:52*andythenorth will stop complaining now
05:52<@Alberth>cut it in 2 parts?
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05:53<@Alberth>1/2 that map is sufficient :)
06:07<@Alberth>the script prints the number of routes that it finds, it would be interesting how many that are, it's was less than 10 here, which is surprisingly low
06:14<andythenorth>on my first 10 goals
06:14<andythenorth>there are 4 goals with 32 routes
06:15<andythenorth>and 6 goals with 1-6 routes
06:15<andythenorth>so they’re bunched at either end of the scale
06:15<@Alberth>ah, 32 is the max it stores
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07:42<Flygon>DERMs on the 2CC set tracker have a lower speed limit than they regulary ran
07:42<Flygon>Is it worth trying to appeal that decision?
07:48<@Alberth>you should try to play with a realistic modeling set :p
07:49<@Alberth>real-life modeling and playability don't go together
07:58<Flygon>Hrmm =/
07:58<Flygon>Alright. But it bugs me to a significant margin
07:59<Flygon>Half the reason the DERMs lasted from the 1920s to 1990s is because of how flexible they were
07:59<Flygon>80-100km/h is long lasting
07:59<Flygon>60km/h is the scrap heap x.x
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08:07<frosch123>should i downgrade to wheezy?
08:07<frosch123>somehow i only found new bugs in jessie, but no new features :p
08:07<frosch123>hmm, though booting is faster
08:08<@Alberth>just never turn off the machine :p
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08:17<frosch123>true, that would solve some of the issues :p
08:17<frosch123>i always have to start evolution twice, because it fails on the first time when the gnome keyring is still locked
08:17<frosch123>if i would never exit it, i would not have to start it every day :p
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09:03*andythenorth neglects ottd :o
09:04<Wolf01>are you trying to simulate the arocs suspension system?
09:05<andythenorth>I am building a crane, it won’t feature springs
09:05<andythenorth>just want equalising suspension (walking beam)
09:06<andythenorth>is it wasteful to use a motor to power just the fake engine :P
09:07<andythenorth>no transmission on this truck, but it has fake engine…
09:07<Wolf01>bind it to another function
09:07<andythenorth>rotating beacon lights? :P
09:08<argoneus>hey frosch123 friend
09:08<argoneus>is there a way to deconstruct inserters and stuff?
09:08<argoneus>to get resources back
09:09<Wolf01>just explore more map and find new resources
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09:17<argoneus>Wolf01: and is there a way to switch which side of a conveyor the thing is on?
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09:20<Wolf01>the only thing i really hate is the splitter design because it is too big and inverts the items, but with vanilla it is the only way to do that
09:21<argoneus>Wolf01: if you destroy a nest
09:21<argoneus>does another spawn somewhere else?
09:21<argoneus>or is it safe
09:22<Wolf01>i don't know, i think nests spawn continuously, creeps usually migrate to the nearest nest if you manage to destroy the nest without killing all of them
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09:22<argoneus>and do the creeps upgrade themselves?
09:22<argoneus>right now its some easy rats
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09:27<Wolf01>you will see, the smallest nest i have around my factory is 5 or 6 "buildings" with about a hundred of creeps of any kind around it
09:28<Wolf01>also, V453000, we need repair pods for vehicles, i'm tired of repairing the tank every time :P
09:28<V453000>personal roboport?
09:28<argoneus>is V453000 making that game
09:28<argoneus>or what
09:28<V453000>even normal roboports should fix it in the thing
09:29<V453000>just graphics argoneus :)
09:29<argoneus>ill probably buy this game when i get the money
09:29<Wolf01>mmmh, roboports only fill my inventory with repair kits and fuel
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09:30<Wolf01>maybe it's because i didn't learn how to use them :P
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09:31<drac_boy>hows mr.sleepy? ;)
09:31<Wolf01>not sleepy now
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09:31<Wolf01>only at morning and late night
09:31*drac_boy throws a pillow at you anyway
09:32<drac_boy>so what're you doing atm?
09:32<Wolf01>playing with the wii u
09:33<drac_boy>heh ok
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09:36<drac_boy>bit quiet morning for me..still sorting out a bit of real estate, some computer issues, and otherwise older emails
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09:39<drac_boy>still pondering about trying open a new business in a nice retail space location but heh we'll just see later this month :->
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09:50*drac_boy does still wish there were some nicer choices of small-sized motherboards but meh me isn't going complain for now re sticking to pcengine's
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10:06*drac_boy also maybe need to look at train fever too :->
10:08<Wolf01>it's a nice game with nasty bad features
10:09<Wolf01>such hurr-durr-no-road-under-bridge or you-can-not-build-a-double-track-tunnel-here-because-i-decided-so
10:15<krizzbatchfile>Can you help contribute to code or with bugfixes?
10:16<drac_boy>wolf01 well tbh I wouldn't care for either
10:16<Wolf01>also it lacks a track planning tool, tracks are really expensive at the beginning, they mess up the terrain a lot
10:17<Wolf01>krizzbatchfile, no, it's closed source, i could report bugs, but they are already well known
10:18<krizzbatchfile>Terribly sorry, just logged in. Are you talking about openttd or something else?
10:18<Wolf01>train fever
10:18<krizzbatchfile>My bad, continue on.
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10:35<argoneus>factorio is really fun
10:36<argoneus>good job V453000
10:37<argoneus>are you the sole artist?
10:41<V453000>NO, I just joined them rather recently :) we are 2
10:48<Mazur>You can tell, standards have really dropped, since.
10:50<Wolf01>mmmh, i think i'll stick a small electric pole to my back and run around like a trolleybus... the personal roboport is sucking all the fusion reactor power
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10:56<Wolf01>V453000, thank you, the construction robots work as intended :)
10:56<Wolf01>also, another large nest cleared
11:14<drac_boy>anyway going for now mr.sleepy ;) heh
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11:56<andythenorth>he’s missed
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12:16<Wolf01>"i'll never build up a massive railway system in factorio" (me)... now it is starting to look like one of my ottd games
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12:25<argoneus>what's the point of railways anyway
12:25<argoneus>arent mass conveyors enough?
12:25<Wolf01>moving goods in large quantity and great distance
12:26<frosch123>it depends on the map
12:26<argoneus>what kind of goods do you move
12:26<argoneus>in large quantity and huge distance
12:26<frosch123>the last games i specifically made the maps, so railways are useful
12:27<argoneus>the maps aren't procedurally generated?
12:27<frosch123>meaning small mining areas, far apart
12:27<frosch123>but many minerals per tile, so they do not deplete that fast
12:28<Wolf01>i use trains when the belt is longer than 200 tiles
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12:29<frosch123>also barreling up oil into trains is nice :)
12:29<Wolf01>yeah, that too
12:29<frosch123>i hope there willl never be a tank wagon :)
12:29<V453000>there is such a mod
12:30<V453000>but I personally prefer to use barrels
12:30<V453000>is fun
12:30<argoneus>do you guys have any special production facilities by the way?
12:30<argoneus>I just have a straight line of parallel lines which each have 1 commodity on the belt
12:30<argoneus>and I fork them to assemblies and then join them back with new stuff
12:30<argoneus>so I have like 8 lines with various early-midgame stuff
12:31<argoneus>is that any future proof?
12:32<frosch123>in later stages you need so much primary cargos, that you need multiple belts to transport them from the train station
12:32<frosch123>so, mixing only makes sense near the production
12:32<frosch123>or for rare cargos, like modules
12:32<argoneus>nono i dont mix them
12:33<frosch123>anyway, there is always the escape to use a faster belt
12:33<argoneus>ill take a pic
12:33<frosch123>but personally i think you made something wrong if you need fast belts
12:34<argoneus>basically I get all sorts of cargo going towards the left, and I can split them off anywhere I want
12:34<argoneus>will this hold up?
12:35<frosch123>you only use one side of the belt
12:35<frosch123>add a splitter and merge them back
12:35<Wolf01>you could mix green circuits with cogs as many products need that combination
12:35<argoneus>well I only use one side
12:35<argoneus>so I can easily mix them with others
12:35<argoneus>like in the bottom left corner you can see I merge cables with iron plates
12:36<argoneus>it's super easy with this setup imho
12:36<frosch123>argoneus: anyway, you have no space to add more iron smelters
12:36<frosch123>5 wont last long
12:36<argoneus>yeah I messed up in the beginning
12:36<argoneus>but if I built them vertically
12:36<argoneus>I could have infinite
12:36<Wolf01>i have 16 electric smelters on the main production area :P
12:36<argoneus>I just have the main line of various cargo
12:36<argoneus>and above/under the line factories
12:37<argoneus>I can't think of any negatives
12:37<argoneus>I mean, I guess it takes up space
12:37<argoneus>also, is there an easy way to make a dual-line into a single-line?
12:37<argoneus>on the belt
12:37<argoneus>i couldnt figure out a way
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12:38<frosch123>yes, there is
12:38<argoneus>I only thought of using fast inserters
12:38<argoneus>but that's weird
12:38<frosch123>just add an orthongal line
12:38<argoneus>oh like that
12:38<frosch123>see your ironore coal belt on the right
12:38<Wolf01>mmmh, i really need to double some piece of rail
12:39<argoneus>but seriously
12:39<argoneus>this game really is art
12:39<argoneus>like when I look at a screenshot
12:39<argoneus>it looks dogshit, sorry V453000 it does
12:39<argoneus>but when all the little cogs are moving and steaming it's beautiful
12:41<argoneus>do you guys have any screenshots of neat production / power setups? for inspiration
12:46<@Alberth>google factorio screenshot :p
12:47<frosch123> <- that's the main dropoff in my no-solarpower, minimum pipeline, maximum train game
12:47<frosch123>the two coal line heading north go to the steam engine array, which you can see on the smallmap at the top
12:48<V453000>omg frosch123 get a new version :P
12:49<frosch123>that's from 0.12.4 or so
12:49<frosch123>but now that there is a pwoerswitch i can try again
12:49<V453000>regarding power, I had this
12:49<frosch123>also on that screenshot is that stupid capcitor array
12:49<frosch123>which you needed to separate electric networks before there was a power switch
12:51<frosch123>V453000: is the smallmap better meanwhile ? :p
12:51<V453000>all power questions are solved by more power :P
12:51<frosch123>i tried to play with more ores
12:51<frosch123>but with no legend on the minimal it is too much searching for where a specific mineral is
12:52<V453000>recognizing 4 colours doesnt sound too hard to me :P
12:52<frosch123>like "i need tin", there are twenty different coloured areas on the smallmap
12:52<frosch123>no ideas which is the right one :p
12:52<V453000>ah fucking mods :)
12:52<V453000>yearh there it is a problem
12:52<frosch123>yes, for default it is not as important
12:52<frosch123>you learn that in some hours :p
12:53<frosch123>but since i don't like the micromanagement of fighting biters, the default economy is very limited wrt. what to do
12:55<frosch123>argoneus: anyway, take a look at the splitters in V's or my screenshots
12:55<frosch123>they balance the cargo accross multiple belts
12:55<frosch123>for maximum throughput, without using the "cheat" of faster belts :p
12:57<frosch123>[18:48] <V453000> omg frosch123 get a new version :P <- it's the smelters, isn't it?
12:57<Wolf01>you don't need to fight biters, just run over them with a tank
12:58<frosch123>is that new?
12:58<Wolf01>at least in peaceful they don't fight back
12:58<Wolf01>you have to fire at them to get them angry
13:00<frosch123>anyway, the most weird thing about playing without biters is that you need stone only for smelters and railway
13:01<Wolf01>i don't build walls with biters enabled
13:04<argoneus>thats a lot of copper...
13:05<argoneus>jesus christ V453000 you never disappoint
13:05<frosch123>the goal were modules :p
13:05<argoneus>"oh look it's an empty tile"
13:05<argoneus>"it would be a shame if something happened to it"
13:05<frosch123>you need about 400 copper for one module or so
13:05<frosch123>(i made the computation but forgot the result)
13:06<argoneus>you guys sure like to fill both the lanes
13:06<argoneus>i guess ill be crying when I get to lategame
13:06<frosch123>yes :p
13:07<frosch123>you can see at the railstation that the cargo is not waiting
13:07<frosch123>it's processed at that rate
13:07<argoneus>when do I get electric furnaces?
13:08<frosch123>i never do :p
13:08<frosch123>electric furnaces need the same supplies as steel furnaces do
13:08<argoneus>you always need coal?
13:08<argoneus>why cant they just use electriity
13:08<frosch123>unless you use solar power, you need the same amount of coal in the steamengine
13:09<frosch123>as in the steel furncace
13:09<frosch123>electric furnace is slightly faster, but well, just build more in parallel
13:09<frosch123>and distribution the coal along the furncaes is nicer than only putting it into steam engines
13:09<argoneus>i still havent figured out an optimal setup for steam engines kek
13:10<frosch123>my games are all about the fancy network, and some advanced technologies work against that :p
13:10<argoneus>i guess underground pipes are way to go
13:10<argoneus>you can chain steam engines?
13:10<frosch123>yes :p
13:11<argoneus>so I make water
13:11<argoneus>then a lot of boilers
13:11<argoneus>and then a lot of steam engines?
13:11<argoneus>in a line
13:11<Wolf01>yes, but not many of them or you'll run out of water
13:12<frosch123>argoneus: 1 pump, 14 boilers, a few tanks, 10 steam engines or so
13:12<frosch123>V453000: see, now i updated but cannot open my safe anymore
13:14<V453000>would have to update mods I guess
13:14<Wolf01>mmmh, oil wells ran out of oil, time to fine new ones
13:14<frosch123>yup :p
13:15<V453000>electric furnace is great once you get modules and beacons
13:15<V453000>up to that point steel is just fine
13:16<frosch123>can it use productivity modules?
13:16<frosch123>ok, that's a reason then :)
13:17<frosch123>can i feed coal to them anyway though :p
13:17<frosch123>argoneus: <- as you can see, i do not have enough coal
13:19<Wolf01>if you use solar panels you don't need so much coal
13:19<frosch123>i don't use solar panels :p
13:19<Wolf01>also they don't require water
13:19<frosch123>if i do not have enough coal, it means exactly that :p
13:20<Wolf01>but a field of batteries :P
13:20<frosch123>get a new train to new coal field
13:21<Wolf01>i build 2 solar panel arrays (a 5x5 square with the substation in the middle) for every mine, it's enough to power all the drills and the inserters
13:22<Wolf01>and load the batteries really fast
13:22<frosch123>yeah i considered that
13:23<frosch123>maybe with the new railbuiling i will drop building powerlines to mining sites
13:23<frosch123>and supply them decentrally instead
13:23<frosch123>though then i would again have no usecase for the powerswitch :p
13:24<argoneus>oh wow
13:25<Wolf01>mmh, an S-shaped rail would be really cool
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13:39<Wolf01>bah, got killed by train again...
13:40<frosch123>better remember their schedule :)
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14:03<Wolf01>i have a piece of double track which is used by 5 trains
14:03<Wolf01>there's always traffic there :P
14:06<Wolf01>uh, i just noticed the game has a BGM
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17:32<NGC3982>I love Cities Skylines
17:33<NGC3982>I can't stop playing it.
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17:44<argoneus>is it me
17:44<argoneus>or does stuff randomly disappear in splitters
17:44<argoneus>im pretty sure im losing things to them
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19:00<Ryu>Hello any OpenTTD Admins on currently?
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19:01<Ryu>Any admins on? I require tech assistance...
19:02<Wolf01>if you tell us your problem maybe we can help you
19:02<Wolf01>also, i require more minerals
19:03<__ln__>NGC3982: have you figured out how to find out what's eating all your money when something seems to be eating all your money and your city goes bankcrupt?
19:04<Ryu>[Wolf] - Im having an issue connecting to a friends public server, its giving me issues connecting but yet other people can connect ot his server.
19:04<Ryu>Ive IP Tracerouted it and the lasts 3 destinations of the connection "Hops"
19:04<Ryu>He's given me full access bypass as a work around to try and fix it but even then I still cant join or even see his server online.
19:05<Wolf01>do you have the same version? does he use some downloadable content/particular resource pack?
19:05<Ryu>Yet I ping his IP over CMD and I get a full packet response
19:05<Ryu>A few yes.
19:05<Ryu>our versions are the same.
19:06<Ryu>I've been troubleshooting this for 2 days straight, unsure what the issue could be.
19:07<Wolf01>did he advertised the master server?
19:08<Wolf01>which name does it have?
19:09<Ryu>-=GSP=- |autoclean_unprotected|Realism|OpenGFX/VAST||
19:09<Ryu>it comes up on the en/servers on the openttd website.
19:09<Ryu>and there are people in it right now
19:09<Wolf01>yes, i see it
19:10<Ryu>Yeah, another thing
19:10<Ryu>I tested our connect last night, and I made a server on my own little box I have, lil 50$ one.
19:11<Ryu>and he could connect to me with no issues.
19:11<Wolf01>does it throw any error or what?
19:12<Ryu>I cant find his server period on my server listings
19:15<Wolf01>mmm, how many servers do you see?
19:15<Ryu>quite alot.
19:16<Wolf01>did you try "-=" with the search box?
19:16<Ryu>also tried GSP
19:17<Ryu>I even attempted to download the mods he uses, which isnt many, and straight from the mod browser ingame
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19:17<Ryu>all mods are updated on his end, and I have them all
19:17<Ryu>yet I still cant see his server
19:17<Ryu>even If I DONT search his server, and just look by game year or player amount
19:17<Ryu>His server doesnt come up period.
19:18<Wolf01>if you try to add the server manually does it work?
19:19<Ryu>Ive tried that aswell, doesnt work.
19:21<Ryu>I want to have OpenTTD look into this issue... cause its been 2 days ive done this.
19:21<Wolf01>did you change ports or fiddled with the nat configuration?
19:23<__ln__>sir, is your apostrophe key broken?
19:24<Ryu>I could care less to be honest... I'm semi-pissed Im trying to get into this game and so far its just caused me issues.
19:26<Wolf01>the only thing i could think about, is to try with a clean configuration, if it doesn't help there might be a problem in your network
19:26<Wolf01>maybe the firewall
19:26<Ryu>I have my firewalls off right now
19:26<Ryu>and his he has a bypass for my ip to fully let me through.
19:27<Wolf01>maybe is that bypass which doesn't work well
19:27<Eddi|zuHause>Ryu: the "bypass" may be the critical point here
19:27<Eddi|zuHause>Ryu: the router might not be configured to forward packages properly between two internal interfaces
19:28<Ryu>I dont understand why I cant connect then?
19:28<Ryu>because if it was an issue on my end, he wouldnt be able to connect to me.
19:28<Ryu>I hosted a test server last night on my end and he could connect to me fine.
19:28<Eddi|zuHause>Ryu: the router forwards packages inside-to-inside differently than inside-to-outside
19:29<Eddi|zuHause>Ryu: the issue would be at HIS router then
19:29<Ryu>@Eddi | How could he fix this issue then?.. cause we've been trying for 2 days.
19:29<Eddi|zuHause>(this is mostly speculation though)
19:29<Eddi|zuHause>Ryu: something about routing between two internal interfaces
19:29<Ryu>im the only one out of eight people that cant connect.
19:29<Wolf01>try removing the bypass just for you
19:30<__ln__>wtf is a bypass anyway?
19:30<Ryu>Security Exception
19:30<Ryu>insted of reading my packets the router attempts to move me right along to connect insted of reading the packets.
19:30<Ryu>what I dont understand is I cant CONNECT OR SEE his server on openTTD.
19:31<Ryu>but I can ping his server threw my CMD and get a full Packet (50/50) response.
19:31<__ln__>so he has a _public_ server yet it needs a 'bypass' made specifically for your ip?
19:31<Ryu>its 100% public, the "Bypass" was an attempt to see if it was a firewall issue.
19:32<Eddi|zuHause>Ryu: other issues might involve ipv6 with improper tunneling
19:33<__ln__>(or simply ipv6) (i don't know whether openttd supports ipv6, though)
19:33<Eddi|zuHause> yes, it does
19:34<NGC3982>__ln__: Yes, absolutely. Economy has a status screen.
19:34<Ryu>Ive tried manually doing *Add Server* and typing his IP, still no result.
19:34<NGC3982>__ln__: But yes, that is hard to grasp, by design.
19:35<Wolf01>did you add the port too?
19:35<_dp_>are you both in one lan?
19:35<_dp_>if yes what ip are you trying, internal or external?
19:35<Eddi|zuHause>Ryu: i'm afraid we have too little information to help you any further
19:36<Ryu>ipv4 .
19:36<Ryu>@Eddi Im trying to give all I can here.
19:37<Eddi|zuHause>Ryu: be sure that all involved firewalls allow both UDP and TCP connections
19:39<Ryu>they do
19:39<__ln__>Ryu: are the other people on the same network as the server?
19:39<__ln__>NGC3982: i'll have to look for a status screen next time then.
19:41<_dp_>server is public, I can join just fine
19:43<_dp_>some routers have troubles accessing their own external ip, that may be the problem
19:43<_dp_>not enough information to tell for sure though
19:43<Ryu>So annoyed right now, 7 other people connect fine
19:44<Ryu>not counting randoms that join the server
19:45<_dp_>well, answer lies in how is your network connection different from others.
19:45<Wolf01>the problem might really be the bypass, try to have the same configuration which works for other people
19:55<__ln__>NGC3982: oh, i've seen that view, but even then i had trouble deducing what's causing a negative number in a particular field.
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20:00*drac_boy pokes wolf01?
20:00*Wolf01 falls
20:00<drac_boy>heh :P hows you?
20:01<Wolf01>about to be sleepy
20:05<drac_boy>still slow day here but mm finished supper a short time ago tho
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20:08<drac_boy>btw wolf01 the real reason train fever had me interested was that theres finally something with real transports in it (ever since Jowood died a long time ago and that beside it was never mod-supportable too)
20:09<Wolf01>too bad the economy doesn't even work
20:11<NGC3982>__ln__: Well, that is actually one of the main challenges.
20:12<drac_boy>wolf01 well I wouldn't mind that since I'll be having too much fun making sure traffic doesn't make any bangup effects :)
20:12<Wolf01>no, it's the whole industry thing which doesn't work
20:13<Wolf01>forget anything about ottd, there you need to build point-to-point routes even for passengers
20:13<__ln__>NGC3982: i doubt it's intended to be a main challenge :/
20:13<drac_boy>(oh and on the topic of Jowood .. tbh Traffic Giant was almost ok except for being a narrow list of repetitive vehicles plus the dumb passenger pickup system was messed up (eg you can't except two bus routes to share more than one stop without jamming the first bus that shows up)
20:14<Wolf01>i made a nice train network just to find out that after 50 years it stopped working because everybody started to use their cars -.-
20:14<drac_boy>thankfully I found that in the demo (read: not end up paying for a game that was no good)
20:15<NGC3982>__ln__: Yes, it is. Making sure your economy doesn't rush off into death is like 40% of the game.
20:15<NGC3982>The rest seems to be related to traffic. :-P
20:16<drac_boy>what you two talking about ngc+ln?
20:16<NGC3982>Cities Skylines
20:18<__ln__>here's a doctoral dissertation about Cities Skylines for those interested:
20:20<NGC3982>It's almost uncanny how much it replaces SimCity
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20:20<NGC3982>With everything horrible about that game being absolutely flawless in Cities Skylines.
20:26<__ln__>must be because Skylines was made in finland
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20:27<drac_boy>oh yeah wolf01 almost forgot but simutrans pretty much showed the proper way to route bus passengers .. too bad that even after quite a while they still haven't quite "fixed" the date aspect (almost behaves the same as the option:neverexpire+cht:allyear combo in ttdxp basically)
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20:29<Wolf01>i played simutrans so many years ago that i could even say i didn't even play it, but i remember something about the routes :P
20:32<drac_boy>well yeah it was easy to have multiply connections and the passengers still would only use the effective one instead of "just the first one they see" which other games always do
20:33<drac_boy>only one thing (which I suspect is in the same category as the date thing) was how some of the industries didn't seem to exactly always accept the cargo they say they would .. oh well at least passengers always worked
20:34<drac_boy>that and if you see coal mines ... coal trains are fun :P
20:38<drac_boy>wolf01 either way would you like a game that does have transportation but your job really is more about routing&signalling "programming" rather than actually moving cargos?
20:40<Wolf01>i actually prefer more action than management :P
20:40<drac_boy>wolf01 heh fair enough .. want know what it is tho? :)
20:41<Wolf01>some weird ottdcoop server?
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20:44<drac_boy> that actually .. and tbh to our own but I'm glad that he only simply added new features once in a while but never changing the major graphic or so .. nothing like a tinkering-fun (in my word) game that can run on almost anything except an old crappy beige 486 ;)
20:44<drac_boy>even after poking around once in a while for quite some time (a few years I'll have to say for sure) I still haven't fully discovered the entire signalling system :P fun that way heh
20:45<drac_boy>oh and wolf01 its not just about moving trains can actually instruct a locomotive to shunt wagons in a particular way too
20:46<Wolf01>i think i tried it before finding transport tycoon
20:47<Wolf01>i didn't understand anything about it, maybe because it wasn't english :P
20:48<drac_boy>mm yeah .. well I think its the only game (I don't know how to look online in other languages anyway heh) where you can actually split/join trains instead of just simply run fixed trains ... admittly simsig does suggest joins+splits but you can't even actually see any trains at all so its a bit moot
20:48<drac_boy>and railroadtycoon doesn't count because you can just randomly pick wagons .. so unrealistic!
20:49*drac_boy hehs
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20:51<Wolf01>also i should go to bed, or i'll be very sleepy tomorrow
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20:53<drac_boy>that reminds me I should check where I've programmed things so far in the last save...somewhere
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21:04<drac_boy>anyway going for now
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21:52<NGC3982>__ln__: It was?
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---Logclosed Sun Dec 06 00:00:05 2015