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#openttd IRC Logs for 2015-12-16

---Logopened Wed Dec 16 00:00:21 2015
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04:53<andythenorth>lo Alberth
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05:13<andythenorth>lo planetmaker
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05:40*andythenorth digging through too many calls :(
05:40<andythenorth>this call stack includes the word “Factory” so you know it’s going to be a PITA
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05:44<Wolf01>andy, do you have some time for a suggestion (pixel art)?
05:44<@peter1138>If it has a FactoryFactory... run away...
05:44<andythenorth>or delete it
05:44<andythenorth>it’s my code :P
05:45*andythenorth will put some print() statements in
05:45<andythenorth>and refuse to learn pdb
05:45<Wolf01>andy: about at the half of the page (12:45)
05:45<Eddi|zuHause>what's there to learn about pdb?
05:46<Eddi|zuHause>you only need 4 commands, bt, up, down and p
05:47<andythenorth>Wolf01: you need someone to draw it?
05:47<Wolf01>no, just some suggestions on how to start drawing it
05:48<andythenorth>got a palette of colours?
05:48<Eddi|zuHause>oh, also the way to call it: i usually do "python -i" let it crash, and then "import pdb;"
05:48<Wolf01>no, i'm starting from scratch
05:48<Wolf01>but i want to keep it cartoon-ish
05:48<andythenorth>I often draw in false colour to get the shape
05:49<andythenorth>for cartoon-ish, try ‘4 pixels = 1 pixel in the art'
05:49<andythenorth>it will be blockier
05:49<andythenorth>you can also use over-defined edges
05:49<andythenorth>e.g. black edges for shade, not-quite-white colours for highlight
05:49<Wolf01>that for sure
05:54<Wolf01>any suggestion on what to animate on a top-down view of a tank?
05:54<Wolf01>on isometric view it looks really nice
05:54<andythenorth>does speed ever change?
05:55<Wolf01>the turret is fixed as the game does not require it moving, the speed changes on the road tiles
05:55<andythenorth>animate exhaust
05:55<andythenorth>I would leave tracks behind it also
05:55<andythenorth>possibly only after turning/starting/stopping
05:55*andythenorth misses game design
05:56<Wolf01>i'll think about that on advanced development stage
05:56<andythenorth>maybe I should learn iOS development :P
05:56<andythenorth>or Unity
05:56<Wolf01>for now i want it just to be a remake of an old nes game
05:57<Wolf01>then i'll add new features
05:58<andythenorth>yay, found the missing import
06:00<andythenorth>retro :)
06:00<Wolf01>also it is fully moddable, for now you need just to keep the right sprite sizes because it will stretch them, in future i'll convert it to a grf-like system where you can define everything
06:01<Wolf01>so i might also steal the old graphics and release a hidden "grf" with it :P
06:08<andythenorth>40 mins of digging through pixa call stacks is still preferable to drawing all cargos for all dump trucks :P
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07:06<__ln__>everybody prepared? lightsabers recharged, etc?
07:08<Eddi|zuHause>has been delayed for about 2 weeks for scheduling reasons
07:10<__ln__>actually, i don't have a lightsaber nor other equipment either.
07:10<__ln__>if i owned Spock ears, i would wear them. but i don't.
07:11<Wolf01>i have cat ears
07:11<Wolf01>a wolf with cat ears...
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07:51<andythenorth>mercurial is not friends with photoshop :(
07:53<andythenorth>hg st frequently reports changes, for which there is no diff
07:53<Wolf01>adobe is not friend with CVS, the CVS integration wants to do everything by its head
07:53<andythenorth>the only ‘change’ is that the file is sat open in photoshop for a few hours
07:54<andythenorth>this is a newly introduced problem after I upgraded mercurial because I had ancient version
08:00<andythenorth>accidentally made a 2-truck convoy
08:00<andythenorth>wrong trailer graphics
08:00<andythenorth>looks good though
08:00<andythenorth>moar power per unit
08:05*andythenorth needs more oil rigs
08:06*andythenorth spends 500million Krone
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10:30<Wolf01>meh, client's site compromised by a backdoor
10:30<andythenorth>that’s unusual
10:30<andythenorth>usually it’s compromised because the password is passw0rd
10:31<Wolf01>they just put a malicious script in wp-admin/user
10:31<Wolf01>i don't even know how they were able to do that because i only have ftp access and wp login
10:32<andythenorth>always WP, spoiling christmas
10:33<Wolf01>i decrypted that thing and it was full of php ini commands, sendmail stuff, bruteforce attacks on ftp etc
10:33<Wolf01>then the antivirus punched me in the stomach and deleted the file
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10:40<Wolf01> hah!
10:41<andythenorth>MacKeeper is not anti-malware
10:41<andythenorth>it _is_ malware
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13:21<andythenorth>maybe this map is done
13:21<andythenorth>52 years of Arctic Basic
13:22*andythenorth has made enough Volvos and Saabs now
13:28<andythenorth>Alberth: FWIW, Busy Bee seems largely fixed
13:28<andythenorth>the number of repeated goals was low, as a proportion of total goals
13:28<andythenorth>and very few non-repeating-but-already-served goals appeared
13:29<@Alberth>maybe I should try that arctic basic :)
13:29<andythenorth>maybe :)
13:29<andythenorth>it’s a good 40 year game
13:29<andythenorth>‘chemicals go everywhere’ :P
13:32*andythenorth tries to get a good tropic map
13:34<andythenorth>ach forget tropic :P
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13:43<__ln__>who would have believed that ________ is _________'s __________!
13:43<frosch123>stop playing cah
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15:52<__ln__> (not for frosch123 or Alberth)
15:52<@Alberth>getting highlighted for not seeing something :p
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17:34<@peter1138>__ln__, lol
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---Logclosed Thu Dec 17 00:00:22 2015