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#openttd IRC Logs for 2015-12-18

---Logopened Fri Dec 18 00:00:24 2015
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05:06<Wolf01>time to build more lego rolling stock
05:32<Wolf01>oh, now i have a nice train
05:59<argoneus>good morning train friends
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08:40<andythenorth>cheese cat
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09:36<Wolf01>andy, i finally have a 6 wagons, dual-headed lego mini steam train :D
09:37<@Alberth>:O OpenTTD lego model :)
09:40<Wolf01>too bad i can't find anymore the old mini electric train set
09:40<Wolf01>maybe on bricklink
09:43<Wolf01> ok, the main one was a steam one
09:44<Wolf01>but the electric ones are really nice
09:44<Wolf01>maybe one is diesel
09:55<@Alberth>nice looking trains for that size
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11:35<V453000>when I have a template
11:35<V453000>like template template_TRACKS_x1(x,y) { //x for movement to next tile //y for Y offsets [12800+64*x, //position on X
11:35<V453000>can I be sure that the 64*x happens before +12800?
11:36<V453000>or is there a way to make () in templates?
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11:37<@planetmaker>you can use normal math, V453000
11:37<V453000>nvm issue was in the actualy file XD
11:37<V453000>what does that mean though pm?
11:38<V453000>aka I can assume that * will always go before +?
11:38<@Alberth>* is done before +, like normal :)
11:38<V453000>last time I tried that threw some errors
11:38<V453000>-time ago-
11:39<Eddi|zuHause>V453000: yes, precedence rules apply
11:39<V453000>thanks anyway :)
11:39<@Alberth>yw :)
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11:40<V453000>yay it compiled successfully
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11:41<V453000>oh hell yeah transparent ground sprites
11:41<V453000>back to the drawing board XD
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12:15<andythenorth>christmas cat
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14:07<Eddi|zuHause>andythenorth: there's plenty of christmas cat around:
14:15<andythenorth>simon simon simon
14:15<andythenorth>and his naughty cat
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14:16<Eddi|zuHause>that was obviously too much for him
14:21<@Alberth>one cat was already a problem, let alone more than one :)
14:23<Eddi|zuHause>there's only two cats in the video
14:23<Eddi|zuHause>and a dog
14:23<Eddi|zuHause>and a bird
14:23<Eddi|zuHause>and a dude
14:23<Eddi|zuHause>and a santa
14:24<@Alberth>hmm, that sounds quite tolerable
14:26<frosch123>its so weird when fixing one bug reveals some other :p
14:27<Eddi|zuHause>isn't that the standard case?
14:27<frosch123>well, the annoying thing is that eints sends me an email everytime some user triggers an exception :p
14:27<frosch123>i got like 50 emails since yesterday :p
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14:29<frosch123> <- let's see whether they are all the same :p
14:29<frosch123>apparently noone ever signed an outdated transalation as valid again
14:34<frosch123>33 times the same :p
14:34<Eddi|zuHause> <-- i suppose the trouble he has is with the cargo loading reservation. i don't think there's a way to disable that separately?
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14:44<+glx>frosch123: there were reports here about it yesterday :)
14:44<frosch123>ah, so every douche in the channel tried it :p
14:44<frosch123>explains why i got so many mails :)
14:45<+glx>or maybe just george retrying a lot
14:48<+glx>frosch123: just looking at issues link, I think you should rename 7714 and 7715
14:48<+glx>or someone with the rights to do it ;)
14:49<frosch123> <- i already closed all the issues i mentioned earlier
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14:50<andythenorth>in Iron Horse, the wagons build randomly as 1CC / 2CC
14:50<andythenorth>and if the player doesn’t like it, they can set both colours same
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14:50<andythenorth>should I do that for trucks in Road Hog?
14:50<andythenorth>is it weird and annoying?
14:50<andythenorth>looks good for trains
14:50<Eddi|zuHause>no, use 1st CC for cab and 2nd CC for body
14:51<Eddi|zuHause>or somesuch
14:52<andythenorth>and no randomisation?
14:52<Eddi|zuHause>add a parameter?
14:53<andythenorth>the colours GUI already adds enough control imho
15:04<Eddi|zuHause>i'm not sure how you mean that.
15:04<Eddi|zuHause>i found it annoying enough that the GermanRV reversed the colours for long distance busses
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15:09<@peter1138>32bpp cc!
15:10<Eddi|zuHause>peter1138: completely unrelated :p
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15:37<andythenorth>Eddi|zuHause: you like all your vehicles same colour? o_O
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15:43<George>The problem with saving new values for oudated strings changed. Now I do not get error 500, but after saving the value the string remains outdated.
15:44<George>For example
15:45<George>the proplem happens when the string is saved without any change (the previous value ramains correct)
15:46<George>So I have to add some text. save new value and then to delete it
15:47<andythenorth>Eddi|zuHause: how about I keep the cabs 1CC, and let the body vary 1CC / 2CC? :P
15:48<Eddi|zuHause>George: you probably want to talk to frosch123
15:49<George>I hope he would read it
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15:54<frosch123>it may miss dome lng.set_modified
15:58<frosch123> <- updated
15:59<frosch123>i guess we need to prepare some regression test, which traverses all possible translation states :)
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16:13<@Alberth>I shall have a look tomorrow
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19:08<drac_boy>anyone got some spare cpus? :p heh
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---Logclosed Sat Dec 19 00:00:08 2015