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#openttd IRC Logs for 2016-01-03

---Logopened Sun Jan 03 00:00:48 2016
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04:08-!-mode/#openttd [+o Alberth] by ChanServ
04:08<@Alberth>:o very early wolf today :)
04:08<@Alberth>hi hi
04:18<Eddi|zuHause>the early wolf gets the worm...
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06:10<Wolf01>how do you make a structure to convert from point to tile without knowing the tile size and the tile matrix width? I need to get rid of some magic numbers but i don't want to pass the sizes every time... some global variables?
06:11<andythenorth>you don’t know tile size because…?
06:12<Wolf01>because the object which is instancing a new "coordinate" may don't know it
06:13<andythenorth>you need to find which tile your point is ‘in’ ?
06:13<andythenorth>or something else?
06:14<Wolf01>yes, usually that
06:14<andythenorth>in flash, it would have been (a) use collision detection against the tiles (which would be actual objects on flash canvas)
06:14<Wolf01>i could do the check from an external class, but then i'll need to expose some more variables
06:14<andythenorth>or (b) call a function on a tiles container object, passing x and y, and getting the tile ref back
06:15<andythenorth>something like MapPointToTile(x, y) or LookupTileIndexFromPoint(x, y)
06:16<andythenorth>assuming I understood your case correctly :)
06:16<Wolf01>so i shouldn't use structs to do this, but then i need to pass that object every time i need it
06:17<andythenorth>depends on your language I guess :)
06:17<andythenorth>in python I would just pass as many objects around as needed
06:17<andythenorth>although that might be terrible for networked performance
06:19<Wolf01>i think i must move some methods to the Map object and pass it around instead of just passing the TileCollection around, which does not know anything about Map
06:21<Wolf01>but i must go now, my people requires me
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07:22<bsukfh>.did usa intel supply isis with weapons like they did with al-qaeda to justify creating wars?
07:22<bsukfh>does the breakout of wars and violence in the middle east represent creative chaos usa declared to make in the middle east?
07:22<bsukfh>iraq&syria suffered too much.plz,send others my qs ,help to limit usa&israel aggression against others.
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07:27<andythenorth>is this false flag crap everywhere?
07:27*andythenorth quit facebook because of it
07:27*Hiddenfunstuff doesnt use facebook
07:31<@Alberth>/me examines this channels for false flags
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07:31<@Alberth>nope, I see only true flags :)
07:31<@Alberth>(no idea what you'rfe talking about :) )
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07:37<@Rubidium>someone hasn't been reading the objectives page on our wiki
07:49<@Rubidium>cool... Skyscanner thinks it's smart by choosing the closest airport as default
07:49<@Rubidium>only caveat... it's a (now closed) military airport that never had any civilian transport
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08:54<@Alberth>sounds like the perfect spot for your private helicopter :)
08:57<@Rubidium>I'd like to just flag down a train like in Alaska here ;)
08:58<@Rubidium>that's much more relaxing
09:00<@Rubidium>it'll save a good 10-15 minutes from my trips, whereas getting to that airport takes about an hour I guess (or half an hour by bicycle)
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09:52<Wolf01>oooook, bye
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12:16<V453000>fucking christ how I hate CC masks
12:17<V453000>some settings are borkd which clearly aint helping XD
12:17<V453000>ah yes got some
12:17<V453000>tubular is the better case
12:18<V453000>still majorly shitty though
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12:49<@peter1138>aye, so you're using all 8 CC colours?
12:51<V453000>to awesome results apparently
12:51<@peter1138>need a bit of shading on the 32bpp part
12:51<@peter1138>or some dithering, like the old 8bpp graphics :p
12:51<V453000>needs different implementation, this is not compatible with 32bpp really
12:51<@peter1138>or you need to rewrite it
12:51<V453000>I thought frosch said it takes brightness from the 32bpp sprite, apparently not
12:52<@peter1138>it does
12:52<V453000>then idk how to use it probably
12:52<V453000>would appreciate anybody explain how XD
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12:57<@peter1138>well it must do else all the existing 32bpp graphics with cc mask would be flat
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12:59<V453000>yeah, zbase uses only 1 8bpp colour as the mask from what I saw
13:00<V453000>but as you can see on my sprites, they are flat in 8 levels
13:01<V453000>and the 8bpp masks look kind of ok
13:01<V453000>I must be doing something wrong
13:01<@peter1138>looking at the code
13:01<@peter1138>i can't see it there either :S
13:02<V453000>yeah but if you look at zbase bridges, it is kind of fine
13:02<@peter1138>oh, i'm looking at the wrong parameter :)
13:05<V453000>is it possible to handle newgrfs differently than base set?
13:08<V453000>holy shit it works great when I used just one CC colour XD
13:08<V453000>used the exact same colour as zbase does
13:09<V453000>it works amazing now
13:09<V453000>why it does that is absolutely beyond me
13:09<V453000>but there is my solution which is what matters for me
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13:17<V453000>just wtf
13:18<V453000>using same colour of mask as this
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13:21<@Alberth>very spiffy bridges V!
13:22<V453000>are just taken from RAWR :P
13:22<V453000>I got some nice plans for the tubular one, just need to model it
13:22<V453000>solving technical shit atm
13:24<@peter1138>V453000, oh, it is working fine anyway
13:25<Sylf>:o human bridge
13:25<@peter1138>but you need to adjust the brightness adjuster to account for the brightness of the cc colour as well. ish.
13:25<V453000>yeah but why does it do what it does with the first picture
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13:25<@peter1138>the brightness is not taken directly
13:26<@peter1138>it just adjust the inherent brightness of the cc colour
13:26<V453000>meh, I will just use this forever now
13:26<@peter1138>looks shit
13:26<@peter1138>you could try dithering the cc mask :p
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13:27<V453000>nah this is fine, dont need to do anything further XD
13:27<V453000>I do not want to touch this any more if possible
13:27<V453000>8bpp masks = hate
13:27<@peter1138>you miss the hues associated with the colour
13:27<V453000>I dont think it would look nicer without antialiasing
13:28<@peter1138>of course even if you did try to match up the brightness it wouldn't work
13:28<@peter1138>because different CC maps have different brightness levels
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13:34<@peter1138>it would be with 1x sprites
13:45<@DorpsGek>Commit by translators :: r27488 trunk/src/lang/catalan.txt (2016-01-03 19:45:37 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>catalan: 19 changes by juanjo
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14:10<andythenorth>apparently FIRS doesn’t make itself
14:11<V453000>BRIX neither
14:11<V453000>we should complain somewhere
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14:19<andythenorth>new hog
14:20<andythenorth>V453000: much shiny
14:20<andythenorth>+1 to yeti bridge
14:20<andythenorth>although….trolls? :P
14:21<andythenorth>no troll bridge for andythenorth
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---Logclosed Mon Jan 04 00:00:49 2016