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#openttd IRC Logs for 2016-01-06

---Logopened Wed Jan 06 00:00:52 2016
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03:25<V453000>yay pushing brix, seems like it works planetmaker
03:25<V453000><3
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04:34<Wolf01>o/
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05:25<Wolf01>bah, shitty adsl today
05:29<@peter1138>hey hey, 4k
05:29<Eddi|zuHause>if your adsl only has 4k, then it's probably shitty :p
05:30<Wolf01>2.8Mbit/s now
05:31<Eddi|zuHause>didn't they decide somewhere that "below 25mbit cannot be called 'broadband'"?
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05:32<@planetmaker>moin
05:32<@peter1138>"they" ?
05:33<Eddi|zuHause>they are upgrading mine from 16/1 to 50/10
05:33<Eddi|zuHause>THEY
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05:38<Wolf03>see.. it even disconnects :|
05:38<V453000>hm, when pushing tortoiseHg asks me for username and PW ... is that PW for the public key or for the devzone account? :D
05:38<V453000>advantage of different passwords XD
05:40<V453000>though the very fact that it asks me at all is suspicious, I guess I did not set up pageant or something with tortoise properly
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05:45<Taede>have you set up tortoisehg to use the key as credentials?
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05:55<@planetmaker>V453000, could be either, I guess. If your key has a PW, you might need that. You cannot push with your devzone account and PW
05:55<V453000>yeah I got pageant running with the proper key added ... tortoiseHg never asked me for a key when pushing I thought ... not sure though, been a while
05:56<V453000>pushing 676MB out of 286MB certainly is suspicious though
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06:31<V453000>fak, authorization failed again
06:31<V453000>._.
06:31<V453000>what could I be doing wrong?
06:31<V453000>some link between tortoise hg and pageant?
06:31<frosch123>what does "again" mean?
06:31<V453000>stuff in mercurial.ini?
06:32<frosch123>did it work today before on the same machine?
06:32<V453000>frosch123: I tried giving tortoiseHg my devzone password the first time it asked, failed, second time I gave it the public key password, failed again
06:32<V453000>no
06:32<V453000>it never worked on this machine yet
06:33<frosch123>devzone password will never work
06:33<frosch123>you can only push with key
06:33<V453000>yeah
06:33<frosch123>most likely it does not find the key file
06:33<V453000>hm
06:34<frosch123>on linux the keyfile must be "personal", i.e. it cannot be a shared file that is also accessible by other users
06:34<frosch123>maybe there is something similar for windows
06:35<Wolf01>i usually place the keyfiles in my documents folder, for "security" reasons and to be sure to backup them, i don't know how it works in this case
06:36<V453000>tried this Either add the following to the [ui]-section of the mercurial.ini in your home directory (assuming your key is in "C:\Users\UserName\mykey.ppk"): [ui] ssh = tortoiseplink.exe -ssh -i "C:\Users\UserName\mykey.ppk"
06:36<V453000>but is my assumption correct that tortoiseHg should not ask for my username/pw when pushing?
06:37<V453000>and should any password be in mercurial.ini?
06:37<frosch123>no, no passwords on disk
06:37<V453000>k
06:37<frosch123>also, username would be "hg"
06:37<frosch123>not "V"
06:38<V453000>:d
06:38<V453000>now wtf XD
06:38<@peter1138>me o'clock
06:38<V453000>xd
06:39<Eddi|zuHause>only an hour late...
06:40<V453000>^
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06:42<@peter1138>i was going by utc
06:42<frosch123>V453000: https://dev.openttdcoop.org/projects/home/wiki/Ssh#Step-7-Configure-your-local-repository-to-use-the-SSH-protocol <- in step 7.5 you enter " default = ssh://hg@hg.openttdcoop.org/PROJECTNAME"
06:43<frosch123>it should not ask you for a username with that
06:43<frosch123>if it asks you for a username, then it did not find the keyfile
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06:44<V453000>ah I had https
06:44<frosch123>that explains it :)
06:45<Eddi|zuHause>peter1138: you're probably in a minority here ;)
06:46<Eddi|zuHause>hmzz... i can't get this mun mission right... i never have enough fuel for the return trip, and bringing more fuel just needs more fuel to get into orbit, then i have the same as before... :/
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06:47<@peter1138>utc is correct wherever you are
06:47<@peter1138>well, on earth anyway
06:47<Wolf01>drill some holes on the rocket
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06:58<Aphid>http://www.tt-wiki.net/wiki/ECS_Agricultural_Vector._Fruit_Plantation <-- what would the actual net monthly production be? The 1536 indicated, just compacted into the ~12 weeks for which it's producing stuff?
06:58<V453000>http://dev.openttdcoop.org/projects/brix/repository \o/
06:58<V453000>thanks frosch123 :)
06:59<frosch123>\o/
07:23<Eddi|zuHause>also, i need to pick better landing spots... i always hit some crater rim where my lander falls over...
07:24<Ether_Man>Would it be possible to have different signal types in different directions on the same square? Like an Exit signal on one side and path in the opposite direction?
07:25<Ether_Man>I know it's not in the game right now, it's more, would it be possible to make it or does the architecture as it is prevent it?
07:27<Eddi|zuHause>it's... complicated
07:30<Ether_Man>So no? :)
07:31<@peter1138>yeah path signals
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07:33<frosch123>Ether_Man: even if putting different signals on the same tile would be possible, mixing path and non-path signals in the same block does not work
07:33<frosch123>so, path/exit makes no sense, even if one could place them
07:34<Ether_Man>Too bad ;_;
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07:35<Aphid>ECS is kinda... hard to understand how the cargo ratios work
07:40<Aphid>Becomes even more confusing when you have a choice of where to send stuff. Tbh I'm making an assumption the player does a 50:50 split whenever it's nonobvious.
07:41<Aphid>Say you get the agicultural vector and don't have the base II vector. Then the brewery is strictly better than the food plant, so I assume someone doesn't use the latter; would make some sense.
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07:52<Wolf01>Aphid you can ask the author now ^
07:55<Wolf01>Eddi|zuHause, we are all happy you can send rockets to the moon, but don't forget some spare pieces around north korea ;)
07:56<Eddi|zuHause>that's easy, i've never been anywhere near north korea
08:00<Wolf01>not yet, but try to play safe :P
08:04<Aphid>Hmm, I think i'm okay, the agi vector was the hardest to figure out. I'll just see what requirements it comes up with for some random combinations
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08:18<slaca>hi guys, could someone suggest me a road vehicle depot grf?
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08:40<Aphid>oh wow...
08:40<Aphid>those might be a bit high
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08:46<Aphid>Came down to 186t bricks, 110kl water, 168t food, 455cr goods, 96t cement, 21kl petrol, 7 vehicles, 10t gold. It does look okay at first glance.
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11:10<@Alberth>o/
11:10<andythenorth>o/
11:26<andythenorth>bbl
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12:41<Eddi|zuHause>ah, i finally returned from the mun :)
12:41<@Alberth>welcome back then :)
12:42*debdog puts Eddi|zuHause in quarantine - hope you didn't bring mun fever back with ya
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12:51<Eddi|zuHause>now i need to figure out what to do with all the new toys i researched
12:52<@Alberth>buy them all, play them all?
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13:19<@Terkhen>Hello
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13:40<Aphid>is it me or are pineapple trains a bit underpowered?
13:41<frosch123>i think they are supposed to be used without cargo weight multiplier
13:41<Aphid>Even without it...
13:42<Aphid>An 8-car unity VFT won't make it to top speed for example
13:45<@DorpsGek>Commit by translators :: r27489 trunk/src/lang/vietnamese.txt (2016-01-06 19:45:35 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>vietnamese: 1 change by nglekhoi
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13:53<alluke>who even uses cargo multiplier
13:53<alluke>that is bad feature
13:57<Aphid>Well, you can use it to simulate having long cargo trains; give powerful locs a niche.
13:59<frosch123>if the engines are underpowered, just attach more engines
13:59<frosch123>if the engines are overpowered, increase the multiplier
13:59<alluke>if they are overpowered just add wagons
13:59<V453000>moar powar is moar power, your engines cannot be overpowered
14:02<frosch123>sure they can be
14:03<frosch123>if engines are overpowered, it's like you only have the "fast" class in nuts
14:03<frosch123>no point in the other classes
14:03<alluke>freight cars limit the top speed usually
14:09<V453000>so frosch you mean that if set is shit, you should use game settings to fix it :P
14:10<frosch123>exactly
14:11<frosch123>that's the whole point of that setting
14:11<V453000>one comes to think if sets would be shit if the setting was not there :P
14:12<@planetmaker>it's also a difficulty thing of sorts so you can adjust to your liking. You can't do that so easily with NewGRFs
14:12<V453000>I know :)
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14:49<andythenorth>o/
14:49<Wolf01>o/
14:51<frosch123>hoi
14:51<frosch123>andythenorth: https://github.com/javve/list.js <- i am pondering to add that to eints
14:51<frosch123>to allow sorting strings by last changed and stuff
14:52<@Alberth>spiffy :)
14:52<frosch123>opinions? do you know other strategies to sortable tables?
14:52<andythenorth>tablesorter.js is the defacto for tables
14:53<andythenorth>list.js looks possibly more flexible though
14:53<Wolf01>andythenorth, did you read about the new lego batman classic (the live action tv series) set?
14:53<andythenorth>nah :)
14:53<andythenorth>licensed stuff leaves me kind of cold :)
14:53<andythenorth>there is some new electronic thing announced though
14:53<andythenorth>frosch123: I would favour trying list.js tbh
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14:54<Wolf01>from the images i got from.. ehm... unofficial ways... it seem to be cool
14:54<andythenorth>given I use tablesorter.js for work it’s always nice to test alternatives in a non-work contenxt ;)
14:55<Wolf01>what weird symbol did you put after "conten"?
14:56<@Rubidium>something near his backspace key I'd reckon ;)
14:56<andythenorth>contenxt?
14:56<andythenorth>was a typo
14:56<frosch123>ok, i'll try the list.js then
14:56<frosch123>it also has filters and stuff
14:56<frosch123>so people do not have to ctrl+f
14:56<frosch123>even fuzzy filters
14:56<Wolf01>ctrl+f does the search for me
14:57<Wolf01>ah wait, totally unrelated
14:57<Wolf01>i'm a bit off this evening
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14:58<Eddi|zuHause><Wolf01> what weird symbol did you put after "conten"? <-- looks like an angle bracket that includes a space here...
14:59<Wolf01>it's a little rectangle here :P
15:00<andythenorth>it’s just xt :P
15:00<andythenorth>dunno
15:00<andythenorth>weird encoding crap maybe
15:12<Xaroth|Work>some UTF thing
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15:16<V453000>I think I just made an awesome bridge and it will glitch like mad with the things under it xd
15:17<andythenorth>ha ha
15:19<@peter1138>it's a ^H
15:19<@peter1138>instead of a backspace
15:20<Eddi|zuHause>how does that even get sent?
15:20<Wolf01>which in understandable language translates to?
15:20<Eddi|zuHause>Wolf01: the keycode of backspace is the same as the keycode of ^H (ctrl+H)
15:21<Eddi|zuHause>or rather the ascii code
15:21<Wolf01>oh nice, so he managed to send the backspace command XD
15:23<andythenorth>wtf? :P
15:24<@Alberth>isn't backspace 127?
15:24<@Alberth>8 is just cursor left?
15:27<Eddi|zuHause>Alberth: i don't really know these codes
15:28<@Alberth>that's ok, the Internet knows too :)
15:28<Eddi|zuHause>anyway, things are totally weird, both on the sending and on the receiving side :p
15:30<@Alberth>not sure, I once had to change between 127 and 8 at some terminal with bash to make vim work, so quite possibly, both characters are used at keyboards
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15:47<+glx>8 is backspace, 127 is delete
15:48<Eddi|zuHause>glx: that makes way more sense
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15:57<frosch123>@seen dalestan
15:57<@DorpsGek>frosch123: dalestan was last seen in #openttd 5 years, 41 weeks, 5 days, 4 hours, 17 minutes, and 29 seconds ago: <DaleStan> <PeterT> Why would one have info version 5 instead of info version 7? <-- because you didn't use any Info version 6 or 7 features, and there was no header telling NFORenum to use any particular version.
15:58<Eddi|zuHause>are we playing the "who gets the highest timeframe" game?
15:58<frosch123>no, i just thought about apostrophes
15:58<frosch123>or should i say "apostrophe's"?
15:59<Eddi|zuHause>yeah, i've seen a wrong apostrophe on the ECS wiki page linked earlier
15:59<frosch123>send ln there
16:00<Eddi|zuHause>go fetch!
16:01<Eddi|zuHause>or "go bwäh" if you do it the wrong way :p
16:02<Eddi|zuHause>(https://www.youtube.com/watch?v=dgKGixi8bp8)
16:04<frosch123>hmm, i wondered whether someone already updated the copyright dates on openttd.org, but actually they still say 2014 :p
16:05<@planetmaker>hehe :)
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16:23<Eddi|zuHause>was there an "off by one" commit this year? i probably missed it
16:30<@Terkhen>Good night
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17:04<andythenorth>bye
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18:36<Wolf01>'night
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---Logclosed Thu Jan 07 00:00:53 2016