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#openttd IRC Logs for 2016-01-13

---Logopened Wed Jan 13 00:00:02 2016
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00:44<NGC3982_>There has been established some kind of standard stating that one must IRC in a train related channel whilst riding a train.
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06:34<Wolf01>hi o/
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07:21<argoneus>anyone here has experience embedding V8 into C++?
07:21<argoneus>(by chance)
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07:22<argoneus>no, a javascript meme
07:22<Eddi|zuHause>with or without manipulated exhaust treatment?
07:22<Wolf01>bah, if a V8 is not turbocharged is for pussies
07:23<argoneus>you guys((((
07:23<argoneus>then a different question
07:23<argoneus>if you embed lua or something into C++, so basically you create a new context or something that your code lives in
07:24<argoneus>and you have a C++ loop and each iteration it executes some Lua or JS code or whatever
07:24<argoneus>does that imply there's context switching?
07:24<argoneus>so wasting a lot of cpu
07:24<Eddi|zuHause>you cannot influence (or know about) context switching
07:24<argoneus>I'm just wondering if it's more efficient to have the loop itself in lua already or if this works fine
07:25<argoneus>I don't know how to measure it
07:25<Eddi|zuHause>context switching is something your OS does a thousand times before your program hits a context switch it induces by itself
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07:26<argoneus>so it probably doesn't matter where I embed my lua code?
07:30<Eddi|zuHause>well, you can still measure "raw" execution speed...
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09:37<@peter1138>how the fuck can bowie be dead?
09:37<supermop>been away from news for a few days?
09:38<supermop>i was thinking i'd try to get a copy of the last album today to listen to
09:38<supermop>lost the power adaptor to my phono pre amp though
09:39<@peter1138>heh, vinyl
09:40<supermop>i'f im going to buy a big square holding a circle, might as well get the 12" one instead of the 5" one
09:40<@peter1138>i prefer the digital one
09:40<supermop>then i can look at the cardboard square while listening to the music
09:40<Eddi|zuHause>circles are so last century
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10:03<@peter1138>also my stylus broke
10:05<supermop>i think you can exchange currency for a new one
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11:34<m1cr0man>Hey lads, whats the benefit of using the 64 bit version over the 32 bit? Other than the fact that it can address more than 2 gigs of mem or whatever
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11:46<@Alberth>nothing, probably
11:46<@Alberth>oh, you don't need a 64 bit operating system to run the 32 bit version :p
11:47<@Alberth>and you don't need a 32bit operating system for running the 64 bit version
11:47<m1cr0man>Yeah. There was an old thread from '09 that was talking about the performance effects and they came to the conclusion it was negligable
11:47<Eddi|zuHause>it's been rumored that the 32bit version might be a tiny bit faster
11:47<m1cr0man>im just going to keep it all 32 bit then
11:48<m1cr0man>yeah I saw that too Eddi|zuHause
11:48<m1cr0man>I wonder if I can benchmark it...
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12:42<andythenorth>cat is
12:46<@Alberth>it must be thinking then
12:52<Wolf01>Alberth: and you can't run 16bit softwares with a 64bit operating system, at least for windows... they removed the WOW16 component
12:53<Wolf01>the 32bit version still has it
12:54<@Alberth>what if you statically link all libraries?
12:54<@Alberth>but euhm, 16 bit, after 8bit 6502 I just skipped to 32bit M68000 :)
12:54<Wolf01>dunno, but I have a lot of 16bit softwares which i need to run in a virtual machine, or if I'm lucky enough to find a patch for those...
12:55<@Alberth>and then 32 bit ARM
12:56<@Alberth>I considered 64K segments too messy to get into :p
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13:45<@DorpsGek>Commit by translators :: r27495 /trunk/src/lang (greek.txt lithuanian.txt) (2016-01-13 19:45:36 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>greek: 37 changes by Ferrum
13:45<@DorpsGek>lithuanian: 1 change by BlinK_
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16:15<V453000>why ?
16:15<V453000>it only replaces sprites
16:16<V453000>nothing else
16:17<andythenorth>everything is hateful
16:17*andythenorth not helpful :P
16:18<V453000>well I found this but that doesnt mean I know anything more XD
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16:20<@Rubidium>V453000: where's the source?
16:20<frosch123>how do you replace the sprites?
16:21<V453000>I think this should be the source
16:22<V453000>well, I know it is the one, but I believe it is pretty much the same to what I am using now
16:22<V453000>the only thing I added is replacenew blocks ... commented those out locally, those do not cause wtf.
16:22<V453000>everything should be only replace and alternative_sprites to it
16:23<V453000>it is the rocky tileset thing
16:24<V453000> //second_rocky_tileset = 1;
16:24<V453000>............... should that be there? I remember frosch123 told me to add that to RAWR at some point
16:26<frosch123>true, it is considered unsafe
16:26<frosch123>and it is needed to enable the second rock thing
16:29<V453000>so a base set cannot use it?
16:30<frosch123>it may be the first and only reasonably safe use of assigning a global setting in a grf :)
16:30<frosch123>it's not absolute safe, kind of grey area
16:31<V453000>just tell me if base sets can use it, if not, then BRIX will not use it either
16:31<V453000>I want to turn it into a base set eventually
16:31<frosch123>the silly thing is, the "safe" check is actually skipped for the base grf
16:31<frosch123>that's wyh ogfx can define rivers
16:31<frosch123>while they are not safe :p
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16:32<V453000>ok, I understand less now XD
16:32<frosch123>i think i'll just define it as safe
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16:33<@DorpsGek>Commit by frosch :: r27496 /trunk/bin/baseset (8 files) (2016-01-13 22:33:40 +0100 )
16:33<@DorpsGek>-Update: Baseset translations
16:34<frosch123>hmm, it's ages since i done nfo
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16:37<andythenorth>count the bytes
16:39<Mazur>Or bite the countess?
16:41<Mazur>I know which one's more fun.
16:43<V453000>frosch123: so does it mean a base set can use it now?
16:43<V453000> now/with next release
16:55<@DorpsGek>Commit by frosch :: r27497 trunk/src/newgrf.cpp (2016-01-13 22:55:50 +0100 )
16:55<@DorpsGek>-Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set.
16:56<frosch123>try again tomorrow
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22:15<myztic>I suck so hard at this game
22:15<myztic>I really have to do some reading
22:15<myztic>especially considering signals
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23:38<Mazur>Signals can produce complicated effects.
---Logclosed Thu Jan 14 00:00:04 2016