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#openttd IRC Logs for 2016-01-24

---Logopened Sun Jan 24 00:00:18 2016
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02:37<V453000>how is it andythenorth :)
02:37<andythenorth>explosives plant?
02:37<andythenorth>chemicals, petrol fuel -> ensp
02:37<andythenorth>might not be needed
02:37<V453000>I wouldn't overdo it
02:38*andythenorth playtesting
02:38<V453000>it is already not a small economy
02:38<andythenorth>building signals is so boring
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03:41<tt_johannes>hello, if I need my own working copy of my openttd work and need to share it between different computers, can I just make a git branch and push/pull it as much as required?
03:48<V453000>having openttd in an auto-shared dropbox folder between the computers sounds like a better option tome
03:48<V453000>if you put openttd.cfg into the folder as well, it will be self-contained and not write anything in documents I believe
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05:16<andythenorth>improved docks
05:16<andythenorth>would be nice
05:25<andythenorth>- flat docks
05:25<andythenorth>- choices of graphics
05:26<V453000>would be nice yes
05:26<andythenorth>no gameplay benefit
05:26<andythenorth>but aesthetics eh
05:26<andythenorth>also, cassava in hopper cars / dump trucks?
05:26*andythenorth knows the answer is yes
05:26<V453000>where else really
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06:34<argoneus>Alberth are you a nazi
06:36-!-argoneus was kicked from #openttd by Alberth [Don't make such insults]
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06:37<argoneus>Alberth: rude
06:37<@Alberth>like claiming I am a nazi is not rude?
06:38<argoneus>it was a joke because of the \o
06:38<argoneus>or do you seriously think I consider you a nazi
06:41<andythenorth>default godwin
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07:14<andythenorth>ha ha
07:20*andythenorth considers conveyors
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07:32<V453000>I am considering to make a train set made of placeholder-ish graphics
07:32<V453000>with actual cargoes and functionality
07:33<V453000>but just bricks
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07:35<andythenorth>V453000: I sometimes wonder if trains just can be bricks
07:35<andythenorth>everything super simple
07:36<andythenorth>in many countries, flat cars are just a simple rectangle on wheels
07:36<andythenorth>boxcars are a cuboid on wheels
07:37<andythenorth>open cars are cuboid with no roof
07:39<Eddi|zuHause>wouldn't a cuboid be a cube rotated in 4D?
07:39<Eddi|zuHause>like an ellipsoid is an ellipse rotated in 3D?
07:40<V453000>so it will even be realistic andythenorth
07:40<andythenorth>V453000: super realisms
07:40<V453000>I will add that to the project description
07:40<Eddi|zuHause>V453000: isn't that what CETS already is? :p
07:40<Eddi|zuHause>well, almost. i never got round to implementing open wagons and visible cargos
07:41<andythenorth>V453000: boxcar, high cube boxcar
07:41<andythenorth>and a centerbeam flat carrying cubes
07:41<V453000>yes, but CETS is not interesting in gameplay
07:41<V453000>and even placeholder bricks can be done nice
07:42<andythenorth>if you could procedurally colour them
07:42<andythenorth>3 random shades
07:42<andythenorth>or give them all CC stripes, or a company logo or such
07:45<andythenorth>cuboid hopper car ^
07:46<Eddi|zuHause>andythenorth: still not rotating
07:48<andythenorth>cuboid has 2 definitions?
07:49<andythenorth>a cube rotating in 4D would probably describe a cuboid
07:50<andythenorth>but it’s not the primary-school meaning of the word
07:50<andythenorth>what’s that unfolded cube thing? tesseract?
07:50<Eddi|zuHause>no, tessaract is a 4D cube
07:51<Eddi|zuHause>you think of a "net"
07:52<andythenorth>higher dimensional geometry bends my brain
07:55<V453000>never do meth
07:56<Eddi|zuHause>anyway, gtg
07:56<andythenorth>V453000: I will try to avoid meth
07:56<V453000>already failed?
07:57<andythenorth>not today
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08:05<argoneus>meth is bad for your health
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08:10<Wolf01>royal institution and numberphile are bad for your health, mind health
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09:20<frosch123>i figured out why wagons are so short in OTTD
09:20<frosch123>it's to give them more the appareance of "O" and "D"
09:25<@Alberth>should make letter wagons :)
09:26<frosch123>yeah, which are loaded from the side, instead of from the top
09:26<frosch123>it also gives the cows and yetis a better look onto the landscape
09:29<frosch123>V453000: so maybe make your brick wagons all O shaped
09:30<frosch123>though you cannot see the cargo in vertical driving direction
09:30<frosch123>we also need to trademark "OpenD" in the context of train p
09:31<V453000>frosch on fire with superb ideas today
09:31<frosch123>trolll ideas :)
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11:41<Wolf01>bah, I don't know if I suck at diablo 3 or is the monk fault :|
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11:57<andythenorth>V453000: I need another source of goods :P
11:57<andythenorth>but I haz idea
11:58<V453000>Wolf01: I think monk is one of the strongest actually :D from what I heard ... at lvl70 with gear
11:58<V453000>how it goes early on, unsure
11:58<V453000>but it felt fairly easy to me
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11:59<Wolf01>I'm at 68 (seasonal) and I can't do bosses :|
12:00<Wolf01>stuck in act V, everything with purple name kills me, I can kill easily all the other things
12:03<V453000>tried to buy/craft something new?
12:03<V453000>and/or redo skills?
12:04<Wolf01>already changed all the skills, crafting didn't make anything good
12:04<andythenorth>what are the basic commodities?
12:04<andythenorth>for making goods?
12:04<V453000>dunno then
12:05<andythenorth>- wood, plastic, metal?
12:05<andythenorth>- pottery?
12:05<andythenorth>- glass
12:05<andythenorth>ha, didn’t consider ceramics
12:05<andythenorth>that would be possibility
12:06<Wolf01> lol, 8bit cat
12:07<andythenorth>nicely played
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13:06<andythenorth>Wolf01: €300 bucket wheel ex?
13:06<andythenorth>never say never, but almost no chance I’d buy that
13:06<Wolf01>they announced it?
13:07<andythenorth>London toyfair reports / rumors
13:08<Wolf01>on EB forums somebody "calculated" it will be a mid-sized set, but I can't imagine it as mid sized, also they said that the new technic supercar was the 300€ one
13:09<Wolf01>if I'm lucky enough I can have the new big sets with 20% discount
13:09<Wolf01>maybe more
13:09<andythenorth>4 out of 5 of the people in that thread are smoking crack
13:09<andythenorth>and telling them makes no difference, or barely :P
13:12<Wolf01>I bet it will be like this hoping for a bagger 288 is too much :P
13:12<andythenorth>yeah I figured the same
13:13<andythenorth>they might throw a surprise
13:13<andythenorth>but something like a bagger 288 must have so many conveyor belts, and hoists etc
13:13<andythenorth>and if it’s not all motorised, fans will whine
13:13<Wolf01>I'll whine for sure
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13:16<Wolf01>maybe we all misunderstood and they'll sell this:
13:17<andythenorth>ha ha
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13:44<andythenorth>Wolf01: I keep writing replies in that thread, then deleting them :D
13:45<@DorpsGek>Commit by translators :: r27503 /trunk/src/lang (greek.txt unfinished/persian.txt) (2016-01-24 19:45:36 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>persian: 6 changes by Peymanpn
13:45<@DorpsGek>greek: 3 changes by Ferrum
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14:31<tt_johannes>hello, to share work on openttd between computers, should I just push my openttd branch to the github repo and pull it from there?
14:31<tt_johannes>V453000: thanks for the dropbox suggestion, though I don't use it
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14:40<@Alberth>given that you have it in git, any way that git supports is an option
14:40<@Alberth>you can also make a diff of the patch, and copy that
14:41<@Alberth>although you need an openttd source to patch against then at the other machine
14:42<@Alberth>you can also build a binary and copy that, if it supplies the same library and so on
14:42<@Alberth>although the latter implies you want to play the game :)
14:45<tt_johannes>Alberth: I'd only like to share my source code daily between laptop and desktop
14:45<tt_johannes>not sure, don't I need an account in order to push to openttd's git?
14:46<@Alberth>it's not your own github repo?
14:47<tt_johannes>hmm I though I could use openttds
14:48<@Alberth>ha :)
14:48<@Alberth>that would become a mess if everybody could write there
14:48<@Alberth>but git is a distributed version control system
14:48<tt_johannes>so you'd suggest to, e.g., push it to github?
14:48<frosch123>tt_johannes: on github you would have your own account and own repositories
14:49<tt_johannes>ah I see...
14:49<@Alberth>github is the simplest
14:49<@Alberth>if you're on git :p
14:49<frosch123>there are similar things for other vcs
14:50<tt_johannes>well, if we'd have 1000 developpers, there would be 1000 copies of openttd on github... wasting github's memory :)
14:50<frosch123>tt_johannes: <- in the top-right you can see that 19 people have a personal repostiory of openttd in github
14:52<frosch123>if you have your own server, you can use hat one ofc
14:52<andythenorth>clone to github, use that
14:52<frosch123>or you can work remote, compile remote, and debug remote :p
14:52<andythenorth>or bitbucket might have a free account for personal use
14:52<andythenorth>we don’t have 1000 OpenTTD developers :)
14:55<tt_johannes>wow 22k commits on github
14:56<frosch123>it has only trunk, so it has less than svn
14:57<tt_johannes>so the clean way of using github would be clicking the fork button, correct?
14:57<frosch123>safes storage on their server, and upload bandwidth on your connection :p
14:58<tt_johannes>that's cool...
14:58<frosch123>though maybe they would detect that it's the same anyway
14:58<frosch123>from the version hashes
15:00<andythenorth>I believe they do something smart with the hashes
15:01<andythenorth>there was some blog post about it I read
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15:25<andythenorth>ceramics factory
15:25<andythenorth>produces goods
15:25<andythenorth>accepts: clay, ??
15:25<andythenorth>chemicals? (paint, glaze)
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15:27<Wolf01> ahah!
15:29<Wolf01>I shouldn't speak about the italian keyboard... we can't even capitalize accented letters, and every monitor I've seen in offices has a nice attachment with the most used extended ascii chars codes
15:30<Wolf01>but we have the ç directly on the keyboard, § also, who the fuck uses those in Italy?
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15:42<andythenorth>ceramic engineering supplies :P
15:44<@Alberth>just make one supplies :p
15:44<andythenorth>they make tiny ceramic droplets for fracking
15:44<andythenorth>also something similar with glass for explosives
15:45<@Alberth>exploding factories? :)
15:52*andythenorth needs a new GS with an actual win condition :)
16:16<andythenorth>Wolf01: £180 BWE
16:17<Wolf01>not so bad
16:17<andythenorth>it’s reported on Brickset
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16:18<Wolf01>ok, so it is like this
16:19<Snail>hey Andy, I’ve got a question about FIRS...
16:19<Snail>I saw you have a vehicle factory, does it produce “vehicles” in a similar fashion as ECS?
16:20<Snail>or just supplies and goods?
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16:22<andythenorth>he’s gone
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16:23<Snail>oh, I was looking at an old version then
16:23<Snail>only in Arctic?
16:24<andythenorth>Arctic economy
16:24<andythenorth>doesn’t matter which climate is used
16:24<andythenorth>may appear in more economies later
16:25<Snail>sounds nice…
16:25<Snail>how are vehicles internally labeled? VEHI?
16:25<andythenorth>yup ;)
16:27<Snail>nice :)
16:28<andythenorth>happy to help ;)
16:28<Snail>but no car dealership?
16:28<andythenorth>currently not
16:28<andythenorth>but maybe in a future economy
16:28<andythenorth>urban or heavy industry
16:31<andythenorth>I don’t have graphic support yet
16:32<andythenorth>not sure how that will work, vehicles might be cars or trucks or heavy equipment
16:32<andythenorth>oh I remember, I solved it already
16:32<andythenorth>I have car transporters (cars) and lowbeds (bigger vehicles), player chooses the one they want
16:34<andythenorth>V453000: would anyone notice if the lighting was wrong on ships?
16:34<andythenorth>i.e. I just flipped them for \ - / angles ?
16:34<andythenorth>instead of reshading the fuckers every time :(
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16:38<Snail>andythenorth: car transporters? in which set?
16:38<andythenorth>Iron Horse
16:39<andythenorth>unreleased build
16:39<andythenorth>no cars yet though :P
16:39*andythenorth needs some cars
16:39<Snail>I see… I made 100+ models for my set :p
16:40<Snail>all French cars though (of different eras)
16:40<andythenorth>Snail: you are dedicated :)
16:40<Snail>or crazy :D
16:40<andythenorth>what’s your license? o_O
16:41<Snail>I was thinking about copyrighting it
16:41<Snail>but I could share my sprites if there’s interest
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16:43<andythenorth>I am thinking about cars, but also Iron Horse will grow one or two Euro rosters
16:43<andythenorth>and adapting sprites is faster than drawing sprites :P
16:43<Snail>true, provided the scale is the same
16:44<andythenorth>did you ever release a standard gauge preview?
16:44<andythenorth>I have the NG
16:44<Snail>nah, SG will come after I finish NG
16:45<Snail>my NG graphics is all done, but am still working on the code
16:46<andythenorth>I can’t get the prototype to work to look at scale :)
16:51<Snail>well, what scale did you use in IH?
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16:55<andythenorth>approximately original TTD
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16:59<Snail>I see… so a different one
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17:11*andythenorth -> bed
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17:57<@Terkhen>Good night
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---Logclosed Mon Jan 25 00:00:20 2016