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#openttd IRC Logs for 2016-02-10

---Logopened Wed Feb 10 00:00:42 2016
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04:42<Supercheese> What is this post I don't even...
04:43<peter1138>should i get a oneplus two?
04:45<Wolf01>Supercheese, I think he's mad about the lack of 32bpp graphics trams after y2k
04:46<Supercheese>If you say so, I could not decipher it
04:47<Wolf01>and I think I was able to read better the german sentence than the english one, and this bothers me :|
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04:52<Supercheese> ah I love What If?s
04:52<@planetmaker>Wolf01, the German is as well syntactically and grammatically formed as is the English "translation"
04:52<@planetmaker>so the problem is not with *your* language skills
04:52<@planetmaker>good morning also :)
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04:59<Wolf01>the problem is that I knew the meaning of the words without the need of translating them, at least the 90%, it looks like a kid writing
05:01<Wolf01>and it might explain his point of view :)
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06:46<andythenorth>ha ha
06:47<andythenorth>chemical plant has 13 smoke plumes :D
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07:52<Milek7>peter1138: oneplus one
07:55<peter1138>for what?
07:55<Milek7>modern smartphone without nfc?
07:56<peter1138>what would need nfc for?
07:56<Milek7>eg. paying
07:56<peter1138>i use my debit card for that
07:57<peter1138>or just... cash
07:57<Milek7>and strange usb-c port
07:58<Milek7>and ugly samsung-like button on front
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08:02<Milek7>and, no custom roms with fingerprint reader and laser autofocus
08:02<Milek7>and afaik oxygen is terrible
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09:25<_johannes>this is strange... I have this code here...
09:25<_johannes>for (Vehicle *v = _ol->GetFirstSharedVehicle(); v != NULL; v = v->NextShared()) { new_ol.cargo.insert(v->cargo_type); }
09:26<_johannes>it should just add all cargo of order_list into the std::set "new_ol"
09:26<_johannes>* "new_ol.cargo"
09:26<_johannes>however, it only adds types 0 and 3, however, many of my trains have also mail, and some have wood
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09:40<_johannes>(0=passenger, 3=oil)
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10:47<andythenorth>lo Alberth
10:50<@Alberth>nifty new industries you made :)
10:52<andythenorth>got inspired :)
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11:56<_johannes>Alberth: can you somehow see the question I wrote before you joined?
11:58<@Alberth>euhm, link would be more useful here, as "before you joined is a lot of hours :p
11:58<_johannes>hehe hang on
11:58<@Alberth> ?
11:58<Wolf01>meh, I had to convince the customer that a full screen slider in the middle height of the home page was not what he needed
11:59<_johannes>Alberth: yes :)
11:59<@Alberth>yeah, you can click at the time to get the precise point
12:01<@Alberth>you only visit the first vehicle, ie the enginf
12:01<_johannes>ahhh let me get the German translation for vehicle
12:02<_johannes>hmm I think a mail or passenger car can also be a vehicle?
12:02<andythenorth>Wolf01: did the slider control the size of the slider?
12:02<@Alberth>_johannes: yes, every locomotive (engine) and wagon is a vehicle
12:03<@Alberth>a single train is a chain of vehicles (with next/prev or so)
12:03<Wolf01>no, the slider is dynamic, I can put it in a 1/6 column too
12:03<_johannes>Alberth: ok, but I use this for loop over all verhicles, so why does it only add the first vehicle?
12:03<@Alberth>front has orders and shared next/prev links, afaik
12:04<@Alberth>NextShared() jumps to the front of the next train in the shared orders
12:04<@Alberth>so does the front have cargoes 0 and 3 ? (for all trains in the shared list)
12:04<Wolf01>but the customer wanted full size clickable images... I couldn't even see the slider controls because of the images being too high
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12:08<_johannes>Alberth: there are trains that have other cargoes right behind the locomotive (if you meant that)
12:08<@Alberth>you don't visit them
12:08<_johannes>e.g. wood
12:08<_johannes>yes, I can see from the logs that I never visit them
12:08<@Alberth>there is a linked list between wagons in a single train
12:08<_johannes>I get you :D
12:09<@Alberth>there is another linked list for shared orders
12:09<@Alberth>latter only visits the front engine
12:09<_johannes>ok now its getting clear
12:10<@Alberth>too bad it's hard to get a drawing of these things from the code :)
12:11<_johannes>yeah... it always looks very easy at first... you have a function that seems to do it ... but then there are three other function that also seem to do it...
12:12<@Alberth>improvements on the doxymentation are welcome :)
12:12<_johannes>but it's still very good code imo, especially if you got parts of this from assembler...
12:13<@Alberth>biggest problem is that most know how it works, and then documentation is always good
12:13<@Alberth>nah, shared orders don't exist in the original game
12:13<_johannes>ah ok...
12:15<@Alberth> for a brief list :)
12:15<Eddi|zuHause>i don't think a lot of places still use the original disassembled code
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12:32<Ketsuban>I didn't mean that to be a mic-drop. I typoed a keyboard shortcut and accidentally hit Ctrl-Q, which for reasons known only to themselves and their pastor Hexchat has as a bespoke shortcut for quitting the application.
12:32<Ketsuban>Argh. Wrong window.
12:33<@Alberth>you left here as well :)
12:37<Ketsuban>I didn't say anything here, though, so it wasn't a mic-drop.
12:37<argoneus>drop the bass
12:40<V453000>or ass
12:46<andythenorth>lo V453000
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13:06<andythenorth>hi frosch123
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13:54<andythenorth>hg st
13:54<andythenorth>hmm wrong window :D
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14:24*andythenorth must to finish FIRS soon :o
14:24<andythenorth>April 1st approaches
14:28<frosch123>what is missing? :p
14:28<andythenorth>sprites for 3 industries, multiple bug fixes,
14:28<andythenorth>and some gameplay tweaks
14:28<andythenorth>drawing a nice industry takes 2-3 days, depending how interrupted I am
14:28<frosch123>don't get distracted by "32bpp" then :p
14:30<andythenorth>chemical plant is done
14:30<andythenorth>much smoke
14:30<andythenorth>now for pyrite smelter
14:35<V453000>2-3 days? ENVY
14:36<andythenorth>you do a whole base set in that time :P
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14:47<stardude>hey is there a way to make the station tags (like the thing that says the name) smaller?
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15:05<andythenorth>hmm, this industry I do not like
15:05<andythenorth>sprites ugh
15:12<frosch123>reduce the cc
15:13<frosch123>add some vehicles
15:14<frosch123> <- maybe some containers
15:14<andythenorth>both valid suggestions
15:14<andythenorth>fix the roof :P
15:14<frosch123>plastics are kind of "clean" compared to the other cargos
15:14<andythenorth>frosch123: nice find
15:17<Ketsuban>That picture implies a story I'd love to know. Like, why is there a path of sparser-than-normal dirt on that patch of unused land?
15:18<andythenorth>likely a demolished building
15:19<andythenorth>look at the parking spaces in front of the plot
15:19<Ketsuban>I wanna know what the demolished building was, though.
15:21<andythenorth>and that’s how google works :)
15:27<andythenorth>tyre factories are super-non-interesting visually
15:31<frosch123>if you make them not only make new tyres, but also retreated tyres, you can add some other piles
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15:37<andythenorth>the main feature of tyre plants seems to be catching fire
15:37<andythenorth>at least as far as Google is concerned
15:37<V453000>frosch the CC nazi
15:38<V453000>there is always too much CC
15:38<frosch123>if noone would use cc, we could scrap support for them :p
15:38<V453000>ooh, you got meconvinced now :P
15:39*andythenorth likes CC :(
15:39<andythenorth>sad andythenorth
15:39<V453000>CC is nice for 8bpp yes
15:40<V453000>though, if white and orange weren't so shit-ugly, 8bpp would also be nicer
15:41<frosch123>cc is fine, i just got teird of big areas :)
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15:43<andythenorth>that plastics plant is an offense, in that respect
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---Logclosed Thu Feb 11 00:00:05 2016