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#openttd IRC Logs for 2016-02-26

---Logopened Fri Feb 26 00:00:17 2016
00:02<MonkeyDrone>good morning folks
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00:50<MonkeyDrone>well found a big with simple city builder script >.<
00:51<MonkeyDrone>the ON/OFF settings don't work for resources. Even if a resource needed is kept to OFF but it has a value higher than 0 set in its settings, it will show up
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02:35<andythenorth>o/
02:35<MonkeyDrone>o/
02:35<MonkeyDrone> /*\
02:35<MonkeyDrone>sup
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06:12<Monkey_>good afternoon folks
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10:13<Wolf01>ho o/
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11:56<supermop_>hi
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12:04<DanMacK>@seen andythenorth
12:04<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 9 hours, 29 minutes, and 27 seconds ago: <andythenorth> o/
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12:44<@Alberth>o/
12:46<supermop_>hi Alberth
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12:47<andythenorth>o/
12:47<V453000>hy
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12:58<@Alberth>o/
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13:05<andythenorth>cat is
13:07<V453000>selling baby on steam since yesterday
13:07<V453000>anybody want?
13:08<andythenorth>which baby?
13:08<Wolf01>starts with F
13:09<Wolf01>already redeemed my code ;)
13:10<andythenorth>what is a good map size
13:10<andythenorth>for OpenTTD?
13:10<V453000>256*256-512*512
13:10<V453000>I love 256x256
13:11<andythenorth>I usually play 256x256 or 256x512
13:11*andythenorth tries 512x512, and ‘low towns’
13:11<andythenorth>long distance trains?
13:11<andythenorth>reduce use of RVs :P
13:11<monsted>4k x 4k seems ideal :)
13:11<V453000>for one player who doesn't want to build huge network, 256*256 is optimal to my taste
13:11<V453000>you can still have shitload of trains on a super dense network there
13:11<andythenorth>I just use RVs everywhere at that size
13:12<V453000>duh :D
13:12<andythenorth>andythenorth is as andythenorth does :P
13:14<andythenorth>Alberth: is there room to add ‘industry chains’ button to minimap industry view?
13:14<@Alberth>assuming you have the minimap open, I guess you're in a better position to judge that :p
13:16<@Alberth>I usually open one from an industry I want to connect to
13:17<@Alberth>not sure it would really work nicely
13:17<@Alberth>you may expect that the cargo selection is hooked to the industry chain window
13:18<andythenorth>hmm
13:18<andythenorth>agreed
13:18<@Alberth>or that cargo selection enables/disables industry types at the map
13:18<andythenorth>I wanted to find ‘goods’ on the minimap
13:18<andythenorth>so I went to minimap
13:19<@Alberth>hmm, there isn't a cargo selection at the minimap, is there?
13:19<andythenorth>no
13:23<argoneus>hey V453000 congrats
13:24<V453000>tanks
13:25<argoneus>LOL
13:25<argoneus>the strategy guide is free now
13:25<argoneus>gg
13:28<V453000>yeah but we are going to rewrite it almost completely
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13:35<argoneus>V453000: it will probably be more useful too
13:35<V453000>it is just wall of text
13:43<andythenorth>ctrl-pushpin eh?
13:43*andythenorth learns a new thing
13:45-!-HerzogDeXtEr1 [~farci@i59F6DE4.versanet.de] has joined #openttd
13:45<@DorpsGek>Commit by translators :: r27513 trunk/src/lang/spanish.txt (2016-02-26 19:45:36 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish: 5 changes by SilverSurferZzZ
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13:51<supermop_>andythenorth is actually playing a game?
13:51<andythenorth>happens
13:52<andythenorth>quite often actually, time allowing
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13:54<argoneus>V453000: you mean stuff copied from the wiki
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14:28*andythenorth needs a lot more trains
14:30<Wolf01>andy, http://1drv.ms/2108bsI still working on it
14:36<andythenorth>:)
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14:44<andythenorth>quak
14:44<andythenorth>etc
14:44<frosch123>hoi
14:45<@Alberth>o/
14:45<supermop_>looks cute
14:56*andythenorth needs more trains
14:56<supermop_>frm africa?
14:57<andythenorth>yes
14:57<andythenorth>where the lions live
14:57<supermop_>https://en.wikipedia.org/wiki/Addis_Ababa_Light_Rail
15:01<supermop_>maybe some chinese style electrics in the post-2010 era?
15:01<supermop_>new SG line in ethiopia seems to use these:
15:01<supermop_>https://en.wikipedia.org/wiki/China_Railways_HXD1
15:03<supermop_>most new rail projects in africa seem to use at least some chinese equipment, rather than GM/GE
15:03<andythenorth>I have a list :)
15:03<andythenorth>but I have not drawn it
15:03<supermop_>where is the list?
15:04<andythenorth>1 min
15:05<andythenorth>https://paste.openttdcoop.org/pp1ijouj7/exslts/raw
15:06<supermop_>so nothing after 1975?
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15:07<supermop_>misses the biggest period of industrial growth
15:07<andythenorth>there’s an electric in 1990
15:08<andythenorth>I could add 1 of each other type around 2000 or so
15:08<andythenorth>which matches to RL also
15:08<andythenorth>I often don’t play past 2000 or so
15:08<supermop_>fair enough
15:08<andythenorth>and speed is maxed out by 1975
15:08<supermop_>if you want an early post-colonial game
15:09<andythenorth>I figure on 1900-2000
15:09*andythenorth wonders if TE is broken somewhere, these trains are insanely powerful
15:09<supermop_>i think the 2000 onward era of rapid population growth, and global industrial interest could also be interesting, less colonial
15:10<andythenorth>agreed
15:10<andythenorth>just limited progression opportunities
15:10<supermop_>i assume IH is not meant to be a lesson on global racial-political progress though
15:10<andythenorth>nah
15:13<supermop_>so you want help drawing something?
15:13<supermop_>or finding something to match list?
15:16<andythenorth>just need to draw :)
15:16<andythenorth>the standard-gauge roster is done
15:16<andythenorth>need to do Cape gauge next
15:16<andythenorth>I started a game to see how fun it is with just standard gauge
15:16<andythenorth>not enough :P
15:17<supermop_>yeah, looks like meager selection
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15:19<andythenorth>just seems wrong, building heavy rail to a fruit plantation :)
15:19*andythenorth infected by realism
15:30<supermop_>toyota pickups
15:35<andythenorth>tatra trucks
15:35<andythenorth>or tata
15:35<andythenorth>can’t remember which :P
15:36<andythenorth>http://www.sa-transport.co.za/trucks/tata/tata_novus_ra06.JPG
15:37<andythenorth>https://agmetalminer.com/mmwp/wp-content/uploads/2010/07/Tata-ace.jpg
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15:45<supermop_>impressive
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15:56<Eddi|zuHause>tatra is trams...
15:56<Eddi|zuHause>(or a mountain range)
15:56<andythenorth>or those trucks
15:56<andythenorth>with funny axles
15:58<andythenorth>http://www.tatratrucks.com/why-tatra/tatra-vehicle-design/tatra-vehicle-design-1/
15:59<Wolf01>lol... I found the cow level in D3.... it is in a nephilim rift
16:05<andythenorth>totally forgot I drew this :P http://www.tt-forums.net/download/file.php?id=189519
16:06<andythenorth>what else have I forgotten?
16:06<@Alberth>everything you don't remember?
16:06<andythenorth>good answer
16:06<andythenorth>I will try to remember it
16:06<@Alberth>:)
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16:21<andythenorth>eh
16:21<andythenorth>“Rotary Gondola Car"
16:22<andythenorth>is that too obscure
16:22<andythenorth>should I just call it “Hopper Car”?
16:23<andythenorth>http://dev.openttdcoop.org/attachments/download/7664/antelope_5.png
16:23<@Alberth>hopper car is sort of common, isn't it?
16:23<andythenorth>I think so
16:24<andythenorth>too much realism ™
16:24<@Alberth>I'd prefer more exotic names :)
16:24<andythenorth>ha
16:24<andythenorth>so keep it?
16:24<andythenorth>or change?
16:25<@Alberth>rotary gondola would be fine
16:25<andythenorth>ok
16:25<@Alberth>caboose is also "Car" ?
16:26<@Alberth>I usually see them without "car" at the end
16:26<@Alberth>at least I think I do :p
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16:27<andythenorth>I think I just got carried away with the ‘Car’ suffix :)
16:28<andythenorth>it’s all wrong for en-gb anyway :P
16:28<andythenorth>is there en-an? :P
16:29<andythenorth>I could remove “Car” in some cases
16:29<andythenorth>is “Reefer Car” problematic somehow?
16:33<@Alberth>not to me
16:36*andythenorth leaves it alone
16:37<andythenorth>the drug reference stems from the vehicle, not the other way round :P
16:37<@Alberth>/me wasn't aware of drug references
16:39<@Alberth>good night
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16:42<andythenorth>also
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17:56<Eddi|zuHause>isn't the entire point of drug references that people who are uninitiated think they're just normal words?
17:59<Quatroking>🍌
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19:27<drac_boy>hi
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19:32<Wolf01>'night
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19:35<drac_boy>what would you had called these fictional trains that often are squashed shorter than they normally would had in reality? I'm thinking 'toon' but just had to ask tho
19:35<drac_boy>this is an example of what I meant http://ctt.trains.com/~/media/images/operating/product-reviews/2011/pr0711-thru-pr1211/ctt-pr1111_pennsy-outfit.jpg
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19:38<sim-al2>wow 4 wheels
19:42<drac_boy>heh well theres also these from the same company too http://ep.yimg.com/ay/readymadetoys/beep-diesel-complete-powered-loco-arrive-2014-77.gif
19:42<drac_boy>lkinda fun way to have a long-looking train in short space :) .. just wonder if classify it as 'toon' or rather some other word :)
19:43<sim-al2>They'd be nice for small radius track (although 4 wheels might mess than up)
19:43<drac_boy>well radius wouldn't really matter, its the joiners you have to be mindful about
19:44<drac_boy>but two piece of flex track in oval shape...well....that is an easy way to really tight with the joiners only being on the short straightway sections :)
19:45<drac_boy>mind you even N scale has a similar thing which is very popular in japan but can be found in a few outsider suppliers too ... one moment I'll get it for you
19:47<drac_boy>name is Bandai (not sure of japanese spelling) and heres one collection with a standard-sized train sneaking in the back to give you an idea http://image.blog.livedoor.jp/yurikamome77/imgs/9/d/9d89b9f0.jpg
19:47<drac_boy>and yep theres even some toonish container wagons too :)
19:47<drac_boy>http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty/Fig5.jpg this gives you an idea why its popular in japan, tight curves look less tight with a Bandai train ;)
19:48<drac_boy>homemade modifications is quite easy as its basically only two chassis for 100+ different products (powered and unpowered) .. just a few special ones such as the steam locomotive have non-standard chassis tho
19:48<sim-al2>Yeah, tight radius curves make landscaping with regular cars rather interesting
19:49<drac_boy>why do I know this - because I've actually looked into buying a bunch of these trains from an english-friendly japan webstore someday, just not yet tho :)
19:50<drac_boy>btw heres one of these layouts that would be almost a total failure with normal american sized wagons heh http://www.japanrailmodelers.org/pages/modelingjapan/btrainshorty/Fig11.jpg
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19:51<sim-al2>Hmm, locomotives look about normal scale, those wagons are defintely short though :D
19:53<drac_boy>ah yeah..still look at that express trainset being able to fit into the shed track almost :P
19:54<drac_boy>one small footnote if you would: if you want a portable N scale layout in small space, don't bother with kato unitrak...go with tomix instead
19:54<drac_boy>kato basically only have broad radius for most things but tomix has tracks and even some turnouts with very short radius to suit the smaller trains
19:54<drac_boy>kato is american-ish which isn't a surprise
19:55<drac_boy>heres a random example if you want http://www.imon.co.jp/webshop/imageview/images/WEB/TOMIX314/12311232.JPG
19:56<sim-al2>Wow, that little piece is 30* arc
19:58<sim-al2>Usually pretty, well, unrealistic... but not always: https://www.youtube.com/watch?v=-7-f4N_4w-w
19:59<drac_boy>well scale trains always have something unrealistic :P
19:59<drac_boy>not to mention the "hand of god" or other jokes around that kind of thing
20:04<sim-al2>I suggest you look at about 5:00 in that video too
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20:19<drac_boy>so what're you doing atm anyhow?
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20:26<sim-al2>drac_boy: https://i.imgur.com/rt7anb2.png
20:34<ST2>at 3:20 (must be am
20:34<ST2>PM, I mean ^^
20:35<ST2>sim-al2 drives a chinese/japonese/korean train and where those things are wrong
20:36<drac_boy>is that bve?
20:36<sim-al2>Yeah, BVE5
20:36<drac_boy>tried some bve or something a long time ago, funny that it still seem a bit familiar
20:37<drac_boy>I knew it looked too chunky to be msts anyway :)
20:37<sim-al2>TBH, most of the routes look better than anything in MSTS before like 2007
20:38<sim-al2>And that's for the converted routes, nevermind the newer ones
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---Logclosed Sat Feb 27 00:00:18 2016