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#openttd IRC Logs for 2016-03-02

---Logopened Wed Mar 02 00:00:24 2016
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08:45<qunow>I can't seems to find where changelogs are posted, like what's new in 1.6.0RC1 compare to 1.5.3. Can someone point me the url? Can't find it on either hg or finger
08:46<frosch123>it's linked from the news post
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08:48<qunow>news post?
08:49<qunow>oh
08:51<@planetmaker>it's also linked in the download section
08:56<qunow>btw are these suggestions I made gere realistic in openttd? https://bugs.openttd.org/task/6426?project=1
08:59<frosch123>some of them you can already get via newgrf
08:59<frosch123>some you can get with the map features patch
08:59<frosch123>the rest is unliekl
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09:13*planetmaker donates a 'y' and some permutation operators ;)
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09:53<Randy>Hello, when I try to play a "sub-arctic" style new map, I always get this warning and the landscape never looks sub-arctic. What can I do, which "map generation parameters" are the problem? 1.5.3. http://i.imgur.com/Im065eg.jpg
09:55<Randy>Also, bug: http://www.openttd.org/en/ "Latest User Screenshot of 1.5.3" but when I click it I get taken to http://www.openttd.org/en/screenshots which has no 1.5.3 screenshots.
09:56<Eddi|zuHause>Randy: your map is too flat, you need more mountains
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09:57<Eddi|zuHause>also, that screenshot thing is not a "bug", just a big fat lie.
09:57<Randy>Eddi what's a lie?
09:58<Eddi|zuHause>the message "latest user screenshot of <version>" is automatically updated to the latest release version, but the screenshot page is manually created, and was not updated in a while
09:59<Eddi|zuHause>and the thumbnail next to the message is one of the oldest screenshots on there
09:59<Randy>oho
10:00<Randy>Anyone have any 1.6 screenshots? I'm curious to see whats new
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10:02<Randy>I confirm that more hills makes it work right
10:15<Randy>Is there a way to change the font size without having to use the "double-size scale interface" option?
10:17<Randy>At 1920x1080 everything looks great except that the font size e.g http://i.imgur.com/MJOijcB.jpg http://i.imgur.com/duwd580.png
10:26<Eddi|zuHause>yes, but it's fiddly with the .cfg, there is no GUI for it
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10:40<Randy>Eddi|zuHause: could you point me to the file? i'm a developer in other projects, i'll manage
10:46<@planetmaker>openttd.cfg
10:47<@Alberth>https://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read_.2F_My_font_is_unreadable_or_faulty
10:47<@Alberth>o/
10:47<@planetmaker>^^ you were faster with the URL :)
10:48<@Alberth>had FAQ bookmarked :p
10:48<@planetmaker>:)
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11:08<qunow>I think the font size is cobfigurable within the GUI?
11:08<qunow>At least so in Android version openttd
11:10<@Alberth>android version has the advantage it supports only one operating system
11:10<@Alberth>making the implementation of operating-system dependent features a LOT easier
11:14<@planetmaker>obviously the android version is actually a patched version of OpenTTD
11:14<@planetmaker>but then, editing the cfg by hand on an android device... not sure many people would manage that. Doing so on a PC is considerably easier
11:21<qunow>so the font size adjustment is android-only feature?
11:23<Randy>thanks!
11:23<Randy>i must go, hope to play later :)
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11:23<Eddi|zuHause>the android version has quite a number of custom gui additions
11:23<Eddi|zuHause>the font configuration is one of them
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11:24<qunow>also, just read that openttd can't be on ios app store due to apple restrictions, how about third party jailbreak stores?
11:24<qunow>And is there any effort beibg nade to merge android improvements to mainline?
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11:30<Eddi|zuHause>additionally to app store being no possibility, nobody has attempted an iOS port in a long time
11:31<Eddi|zuHause>and most of the android changes are touchscreen-specific, which do no good in mainline
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11:36<qunow>Which I wanted to play on an windows tablet recently but can't even pan the giew..
11:36<qunow>*view...
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11:40<frosch123>there is an option for that in maniline
11:45<qunow>iis there any guide?
11:46<qunow>to enable such option
11:46<frosch123>search for "scroll" in the options
11:47<frosch123>there is something to enable it for the left button
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12:03<roidal>i saw there is an android-version of openttd
12:04<roidal>is this a official one
12:04<roidal>or some sort of clone?
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12:11<@Alberth>how do you define "official"?
12:12-!-Salamander [~Salamande@ssh.linux.ucla.edu] has joined #openttd
12:12<Salamander>Hey
12:13<Salamander>Question about a station's coverage area: should the coverage area cover all tiles of an oil field for example, or is it enough that it covers one of them?
12:14<Salamander>i.e. will there be a difference in available product at the station if it covers all of an oil plant's tiles vs just one of them?
12:15<frosch123>industry->station requires one tile, station->industry requires some specific tiles
12:15<frosch123>the build station gui will tell you
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13:06<@planetmaker>roidal, there - afaik - only one android version. That is maintained by on person alone.
13:06<@planetmaker>who keeps it and the modifications in a separate repository
13:07<roidal>ah
13:07<roidal>ok
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13:17<DanMacK>o/
13:22<Salamander>thanks frosch123
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13:51<BiG_MEECH_>y0faGz
13:51<BiG_MEECH_>shite
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13:52<V453000>XD
13:52<V453000>sup fagz
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13:53<roidal>Alberth: hm, oppenttd.org?
13:54<@Alberth>?
13:54<@Alberth>you typed a "p" too many, or is there something you want to say?
13:55<roidal>yes, a p too many
13:55<roidal>:D
13:55<@Alberth>why do you highlight me?
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13:56<roidal>Alberth | how do you define "official"? <-
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13:56<@Alberth>ah, ok
13:56<@Alberth>then it's not official
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13:57<roidal>ok
13:57<+glx>official meaning supported by our team
13:57<roidal>may it possible that the
13:57<roidal>predicted costs for flattening a terrain
13:57<roidal>are totally broken?
13:59<@Alberth>I never predict costs, I just do it :p
13:59<roidal>basically me too
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13:59<@Alberth>but assuming it gets computed by the "flatten" command, would be somewhat weird
13:59<roidal>but i tried it now
13:59<roidal>and it sadi about 67 million
13:59<roidal>and it was about 18 million
13:59<@Alberth>on the other hand, could be newgrf involved there, so anything is an option
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14:00<roidal>hm, iam using zbase graphics
14:00<@Alberth>baseset should not matter
14:00<roidal>then its broken
14:00<roidal>:D
14:00<@Alberth>it's really only graphics :)
14:01<roidal>don't have anything else activated
14:02<roidal>maybe some problem with difficulty? i calculates costs with higher building-cost settings?
14:02<roidal>it*
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14:04<@Alberth>I have no idea at all, never looked at that code in much detail, let alone I remember such details
14:05<@Alberth>I totally rely on reading source to find answers to such questions
14:05<roidal>ok
14:06<roidal>who is still involved in developement?
14:08<@Alberth>the source code is 300,000+ lines of code, nobody knows all the answers to such detail questions
14:09<@Alberth>it's probably even more, now, that number was from before adding cargo-dist :)
14:13<roidal>my question was not meant that way :D
14:13<roidal>it was only for interesst, how many, and how many of them are in this channel :)
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14:17<@Alberth>find a list at the wiki, put it next to the list of present people here, and you know
14:24<roidal>gotta go now
14:24<roidal>have a nice evening
14:25<@Alberth>bye
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14:37<andythenorth>o/
14:39<@Alberth>hi hi
14:42*andythenorth should do FIRS 2 alpha or something :)
14:42<andythenorth>@seen danmack
14:42<@DorpsGek>andythenorth: danmack was last seen in #openttd 1 hour, 24 minutes, and 58 seconds ago: <DanMacK> o/
14:43<Supercheese>Predictable
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15:43<qunow>...Why the savefile i am playing have disabled breakdown but it still ask me to replace new car? Is there some associated settings I forgot to set elsewhere ?
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15:56<qunow>And when there's tons of planes around an airport awaiting landing is there a easier way to count how many of them are there waiting?
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16:08<@Alberth>pause the game and count?
16:09<@Alberth>I think vehicle news outputs that replacement warning?
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16:12<andythenorth>is it bedtime?
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16:13<andythenorth>yes
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16:39<qunow>the problem is that I can't differentiate planes that are leaving from planes that are waiting..
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16:41<+glx>check the destination
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17:24<DanMacK>@seen andythenorth
17:24<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 1 hour, 10 minutes, and 56 seconds ago: <andythenorth> yes
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17:25<Supercheese>Equally predictable
17:30<Eddi|zuHause>i'm glad it's back to normal :p
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19:08<drac_boy>hi
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19:10<drac_boy>just curious but is 1/8 generally the lowest value you can use for cargo appetance tiles?
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19:10<Supercheese>I believe so
19:10<Supercheese>other than zero, of course ;)
19:12<drac_boy>heh, so could need up to eight tiles/buildings to get an actual station cargo appetance right? (assuming everything was set for 1/8 each)
19:12<drac_boy>uhh sorry not sure I can spell that A word right tonight :p
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19:19<drac_boy>and which of hows the supercheese tonight?
19:19<Supercheese>reading about zeppelins at the moment
19:20<Supercheese>"In April 1917, the German Zeppelin L23 intercepted a Norwegian schooler off the Danish coast, determined she was carrying contraband, put a prize crew aboard and sailed the ship back to Germany."
19:20<Supercheese>Damn.
19:20<drac_boy>mm
19:21<Supercheese>The crew of an airship actually did successfully board and capture another vessel, sounds straight out of a steampunk novel
19:25<drac_boy>well I'm just having a lazy night atm...kinda am looking at sprites tho .. at least I'm thinking it shouldn't be hard to soon be able to test at least one or more trains as a grf this month :)
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---Logclosed Thu Mar 03 00:00:25 2016