--- | Log | opened Sun Mar 13 00:00:40 2016 |
00:00 | <sim-al2> | Also TRTA and other went for it, but there were also a number of aluminum cars |
00:04 | <sim-al2> | Budd style trucks too: https://upload.wikimedia.org/wikipedia/commons/b/b1/T%C5%8Dky%C5%AB_7000_series_EMU_011.JPG |
00:04 | <Flygon> | Oh, that's why my 48 tile long trains are unprofitable |
00:04 | <Flygon> | They're taking over a year to reach their destination @ 66km/h |
00:05 | <sim-al2> | Damn |
00:05 | * | Flygon nod |
00:05 | <sim-al2> | What year? |
00:05 | <Flygon> | 1927 |
00:05 | <Flygon> | They're Quadruple headed, to boot |
00:05 | <Flygon> | The wagons only support 71km/h |
00:06 | <sim-al2> | Ouch |
00:07 | <Flygon> | If they were triple headed, they'd stall going up some of the hills =/ |
00:07 | <Flygon> | I needthe AT&SF locos already... |
00:08 | <Flygon> | And I thought my 12 tile long Coal trains hauled by a single Consolidation Loco were insane |
00:08 | <Flygon> | But they only go downhill when full |
00:09 | <Flygon> | They max at 71km/h due to downhill assist... but lose speed when they lose it |
00:09 | <Flygon> | But by the time they hit their 'true' max speed, they're already braking at the station |
00:09 | <Flygon> | Relaced them with SNCF 140C's |
00:10 | <Flygon> | They don't fare much better, but it'll stop the game telling me my Consolidations are almost 60 years old |
00:13 | <Flygon> | Very tempted to rename these 48 tile trains "Landships" |
00:14 | <Flygon> | I'd use GWR 4900's if the Wagons had better speed limits |
00:24 | <sim-al2> | Hmm, how much do the 48 tile trains make on delivery? |
00:24 | <Flygon> | 320k |
00:24 | <Flygon> | They'd make more if they weren't so slow |
00:24 | <Flygon> | But they ARE profitable |
00:25 | <Flygon> | Whel |
00:25 | <Flygon> | p |
00:25 | <Flygon> | Just shut down my first line |
00:25 | <sim-al2> | Not too bad, how far do they travel? |
00:25 | <Flygon> | Was run only by railbuses |
00:25 | <Flygon> | Now replacing it with Buses and Trucks (Railbuses were 60km/h, RVs now can do 40km/h) |
00:25 | <Flygon> | uuuh |
00:25 | <sim-al2> | Heh, I almost never shut-down lines, although I sometimes do complete makeovers |
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00:26 | <Flygon> | Approximately 800 tiles, sim-al2 |
00:26 | <Flygon> | Want the .sav? |
00:27 | <sim-al2> | sure |
00:27 | <sim-al2> | Also, dammmmnnnnn |
00:27 | <Flygon> | I need to shut the line down to make way for a new line xP |
00:28 | <Flygon> | Where the eff does OTTD save it's stuff again... |
00:28 | <Flygon> | I remember when times were simple |
00:28 | <Flygon> | When games saved everything into /Program Data/ |
00:29 | <sim-al2> | Documents\OpenTTD |
00:29 | <Flygon> | Yeah, just found it |
00:29 | <Flygon> | I never ever ever use My Documents xP |
00:29 | <Flygon> | https://dl.dropboxusercontent.com/u/2651992/Art/Other/Flurrail42.sav |
00:30 | <Flygon> | It's, frankly |
00:30 | <Flygon> | Not as realisitc as I'd like it |
00:30 | <Flygon> | But operational costraints |
00:30 | <sim-al2> | What map? I like |
00:30 | <Flygon> | Iceland |
00:31 | <Flygon> | It's on BaNaNas |
00:31 | <Flygon> | Also, you can see where I removed the line xP |
00:32 | <sim-al2> | Yeah, I though you meant something longer, I can see why you removed that |
00:32 | <Flygon> | There's still one at Reykholt |
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00:33 | <sim-al2> | Oh wow, that's cool |
00:34 | <Flygon> | But... yeah |
00:34 | <Flygon> | A lot of people hate me for going for asesthetics over realism xP |
00:34 | <sim-al2> | Hmm, looks like you should get the WCG-1 soon |
00:34 | <Flygon> | WCG-1? |
00:34 | <sim-al2> | Oh right, electric |
00:35 | <Flygon> | I need to electricy the Garour lie |
00:35 | <sim-al2> | I would add a siding to the railbus thing, moving the coal transfer train over to the side of the mine |
00:35 | <Flygon> | line* |
00:35 | <Flygon> | And, frankly, redesign it |
00:35 | <Flygon> | It didn't become as useful as I thought it would be |
00:40 | <Flygon> | Still wish Level Crossings supported more than Single Track x.x |
00:41 | <sim-al2> | That belt of cities around Reykjavik looks really nice |
00:42 | <Flygon> | Mm |
00:42 | <Flygon> | I do want to let it sprawn further |
00:42 | <Flygon> | sprawl* |
00:42 | <Flygon> | But I'd want to 'add' additional towns in first |
00:42 | <Flygon> | That exist IRL |
00:42 | <Flygon> | But that's for North |
00:42 | <Flygon> | For South, only thing stopping me is procrastination |
00:46 | <Flygon> | Also, listening to the DMG Smurfs music while playing OTTD is ridiculously calming |
00:49 | <Flygon> | I'd release a 'remastered' version of the Iceland map with the towns missing added |
00:49 | <Flygon> | But I don't think the author'd like that |
00:49 | <Flygon> | I'd like to make a Victoria map |
00:49 | <Flygon> | Of Australia state |
00:49 | <Flygon> | But... |
00:50 | <Flygon> | There's no way to simultainiously support Desert, Arid Grass, Lush Grass, Arctic Grass, and Snow simultainiously |
00:50 | <Flygon> | Victoria's both a Desert climate, and Sub-Arctic Climate >_> |
00:50 | <Flygon> | ...the Stork theme |
00:51 | <Flygon> | The guy was clearly paid too much, he did a bang-up job |
00:51 | <sim-al2> | Yeah, you can play around in the scenario editor to get some decent sub-tropical going, but I don't know about snow and different grass |
00:51 | <Flygon> | Yeah |
00:51 | <Flygon> | You can see the issue =/ |
00:52 | <Flygon> | And there's no way to LOCALIZE snow |
00:52 | <Flygon> | If, say |
00:52 | <Flygon> | A 8192*8192 map was possible |
00:52 | <Flygon> | And I was feeling exeptionally unlazy |
00:52 | <Flygon> | It'd be impossible to capture the VIC/NSW/TAS Alpine Ranges without making it snow on Uluru, and Grassy in the Simpson |
00:53 | <Flygon> | But going by Desert climate, suddenly it's Dried up in Tasmania |
00:53 | <Flygon> | When I'd more compare the Tasmanian climate to... a slightly less oppressive Norway |
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01:15 | <Flygon> | Heheh... |
01:15 | <Flygon> | One of Iceland's Highways is route 420 |
01:15 | <Flygon> | Heheheheheheheh |
01:15 | <Flygon> | Still waiting for Route 621 |
01:16 | <sim-al2> | I think Colorado stop replacing the Milepost 420 after it got stolen a few times |
01:17 | <sim-al2> | Looks like with 3rd gen tankers, your train will be "only" 33 tiles to have the same capacity |
01:18 | <Flygon> | Didn't they replace it with 419.99? |
01:18 | <Flygon> | sim-al2: I'll keep the same length |
01:18 | <Flygon> | But use less trains |
01:18 | <sim-al2> | Yeah, some fraction |
01:19 | <sim-al2> | I actually think you need more trains, because some oil is decaying because the station rating is low |
01:20 | <Flygon> | btw, with the scenario, note I can't type accents on my keyboard (US Settings) |
01:20 | <Flygon> | And a lot of 'area' names are just best guesses |
01:22 | <Flygon> | I'd love more trains |
01:22 | <Flygon> | But I lack the $$$ |
01:22 | <Flygon> | It's around $1.5m per train |
01:26 | <Flygon> | I do say |
01:26 | <Flygon> | If I started in 1977 instead of 1877 |
01:26 | <Flygon> | There'd be WAAAAAY more Road Vehicles |
01:26 | <Flygon> | Due to Iceland's... Icelandicness |
01:32 | <Flygon> | sim-al2: There's also other more pragmatic reasons |
01:33 | <Flygon> | Such as only wanting to manually rebuild a few small trains when I get access to the AT&SF |
01:33 | <Flygon> | Then the Big Boy |
01:33 | <Flygon> | The Big Boy likely sticking around until the 80s |
01:33 | <sim-al2> | Good point |
01:33 | <Flygon> | Which's an issue, because they expire before then |
01:33 | <Flygon> | But no other loco quite bes good enough |
01:35 | <sim-al2> | DDA40X? |
01:36 | <Flygon> | Forgot the 2CC set has that |
01:36 | <Flygon> | Still, it does require rejiggig the entire consist again |
01:36 | <Flygon> | The key issue being the lack of TE |
01:37 | <sim-al2> | It's still pretty high, around 500-600 kN |
01:37 | * | Flygon nod |
01:37 | <Flygon> | Running off memory here, I'll note |
01:41 | <Flygon> | I think Airships are bugged O_o |
01:41 | <Flygon> | They fly reeaaaallly low |
01:43 | <Flygon> | I just wish I had better Seaships |
01:43 | <Flygon> | And the ability to turn Mail off x.x |
01:45 | <Flygon> | Annd Vittuuuuu |
01:45 | <Flygon> | I gotta rebuild Kisubla Junction |
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03:51 | <Flygon> | Njarovik is a pain to rearrange... @_@ |
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03:54 | <sim-al2> | Even in the save you gave me it's pretty tight |
03:55 | <Flygon> | It's been made even tighter |
03:55 | <Flygon> | Prepping for another two Pax. platforms |
03:56 | <Flygon> | Which means Njarovik town itself is... uhm |
03:57 | <Flygon> | Gonna be stuffed |
03:57 | <Flygon> | UNLESS |
03:57 | <Flygon> | I completely redo the freight bypass... |
03:58 | <Flygon> | No... there's not enough room |
03:58 | <Flygon> | It's one of those things where flexi-viaducts would be very very helpful |
04:02 | <Flygon> | But rearranging everything AGAIN will be a nightmare |
04:02 | <Flygon> | To separate 'express' passenger and freight |
04:02 | <Flygon> | I'm only prepping for the 'stopper' passenger line. For 15 years time. |
04:02 | <Flygon> | for in* |
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04:05 | <Flygon> | Oooooh, shit yeah. Got access to the AT&SF now |
04:07 | <Flygon> | Replacing 4x SSB C 5/6's (1,643hp, 215kN) w/1x AT&SF 5000 (5,779hp, 481kN) will save soooooooooooooooooooo much money |
04:08 | <Flygon> | Oh my god |
04:08 | <Flygon> | These 3rd Gen tankers |
04:09 | <Flygon> | This's 1.5m/ltrs to 4.3m/ltrs per train |
04:10 | <Flygon> | Still gonna replace with Big Boys, mind |
04:10 | <Flygon> | But for now |
04:10 | <Flygon> | It's the best |
04:10 | <Flygon> | Esp. with me struggling to print $$$ |
04:10 | <Flygon> | The trains are cheaper, to boot |
04:11 | <Flygon> | It's no wonder these locos got invented IRL |
04:12 | <Flygon> | The real issue is |
04:12 | <Flygon> | The trains are so long |
04:12 | <Flygon> | They're a nightmare to get in and out of depots |
04:15 | <Flygon> | Alright |
04:15 | <Flygon> | First fully loaded about to take off |
04:15 | <Flygon> | Taking of with Gravity assist |
04:16 | <Flygon> | Aw yis |
04:16 | <Flygon> | 80km/h |
04:16 | <Flygon> | But with downhill assist |
04:17 | <Flygon> | Oh der... |
04:17 | <Flygon> | It loses speed climing Hills |
04:17 | <Flygon> | But still faster than the C 5/6's |
04:17 | <@Alberth> | live comment on game progress :) |
04:18 | <andythenorth> | lo Alberth |
04:18 | <Flygon> | Bottomed out at 66km/h, thank christ @_@ |
04:18 | <@Alberth> | lo andy |
04:18 | <Flygon> | Oh |
04:18 | <Flygon> | Read the wrong window |
04:18 | <Flygon> | It bottomed at 69km/h >_> |
04:19 | <Flygon> | 62km/h... |
04:20 | <@Alberth> | nah, < 20 km/h is slow :) |
04:20 | <Flygon> | Oh, certainly. I'm just even more impatient for Big Boys now :D |
04:22 | <Flygon> | What's gonna really suck, is replacing the double headed trains with single headed trains >_> |
04:22 | <Flygon> | Kinda wishing OTTD had a replace consist with new consist feature... buuut... that's already been requested :D |
04:24 | <andythenorth> | many times |
04:24 | <andythenorth> | it’s one of the few worthwhile missing features imho |
04:25 | <Flygon> | I aint gonna jab too hard about it |
04:25 | <Flygon> | I've upset the coders too many times |
04:25 | <Flygon> | I'm grateful for what we got |
04:27 | <andythenorth> | Alberth: you’re slightly familiar with newgrf parameter window? |
04:27 | <@Alberth> | "slightly"? :) perhaps :) |
04:27 | <sim-al2> | There's a Template Replace patch, you can find it in JGR's patchpack |
04:28 | <@Alberth> | depends on the precise topic |
04:28 | <andythenorth> | wondering about parameter groups |
04:28 | <@Alberth> | :O |
04:28 | <andythenorth> | progressive disclosure on a ‘+’ ‘-‘ type thing, like settings |
04:29 | <andythenorth> | I think it’s lipstick on a pig really |
04:29 | <andythenorth> | newgrf _shouldn’t_ have so many parameters |
04:29 | <@Alberth> | do these exist eg in action 14? |
04:29 | <V453000> | pigpigpig |
04:29 | <@Alberth> | hi hi V |
04:30 | <@Alberth> | do you know your nuts have a gap in early multi-engine setup? |
04:30 | <V453000> | hy |
04:30 | <V453000> | ? |
04:31 | <@Alberth> | I'll take that as a "no", let me make a picture |
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04:33 | <andythenorth> | I think it would be quite easy to add group in action 14 |
04:33 | <andythenorth> | just add a group keyword, anything declaring that string goes in the group |
04:34 | <andythenorth> | order within the group is derived from order of items when declared, as currently |
04:34 | <@Alberth> | V453000: http://devs.openttd.org/~alberth/sideview.png http://devs.openttd.org/~alberth/downhill.png |
04:34 | <andythenorth> | “group = advanced_settings” or so on |
04:35 | <andythenorth> | and also a declaration for a name string for the group |
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04:35 | <V453000> | Alberth: consistency and 8/8 vehicles with small sprites :P |
04:35 | <@Alberth> | I don't remember having consistent gaps :D |
04:36 | <@Alberth> | but fair enough :) |
04:36 | <V453000> | was there since version 0.0.1 |
04:37 | <andythenorth> | hmm |
04:39 | * | andythenorth scratching head |
04:40 | <V453000> | Alberth: today I would probably solve it by articulating a short wagon for 8/8 |
04:41 | <V453000> | might still do it one day |
04:41 | <@Alberth> | sounds like magic :) |
04:41 | <@Alberth> | was just letting you know I found it, nothing else |
04:42 | <V453000> | wat magic? :D that it is visually shorter than logically? |
04:44 | <@Alberth> | no, "articulating a short wagon for 8/8" sounds like magic :) |
04:44 | <@Alberth> | no doubt it's trivial if you know it |
04:46 | <V453000> | eh it would be 4/8 engine + 4/8 wagon = 8/8 total |
04:46 | <V453000> | all NUTS vehicles are 16/8 in total so it would just be 4/8 engine + 3x 4/8 wagons |
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04:54 | <andythenorth> | newgrf parameters should have a console option :P |
04:55 | <andythenorth> | console is the antidote to all over-loaded GUIs |
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05:04 | <Wolf01> | o/ |
05:06 | * | Wolf01 returned to everyday life :( |
05:09 | <@Alberth> | the plane wouldn't leave without you? |
05:09 | <@Alberth> | fwiw, we're glad to have you back |
05:11 | <@Alberth> | andy: yep, people are too fond of 1000 words images where 1 word would suffice :) |
05:15 | <Wolf01> | oh, the return plane was awful and I would have been really happy if it left without me |
05:15 | <Wolf01> | I still have some back pain |
05:18 | * | Wolf01 is logging into the bank account to check if the Kobe beef payment has been processed successfully |
05:18 | <@Alberth> | :( |
05:18 | <Wolf01> | 500€ one dinner for 4 people :P |
05:19 | * | Wolf01 would do it again |
05:20 | <V453000> | gg |
05:20 | <Wolf01> | mmh, I think the web will be off limits for the entire day... steam, battle.net and windows 10 all updating |
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05:22 | <Wolf01> | quak |
05:23 | <frosch123> | Hoi |
05:23 | <V453000> | too many factorio saves on steam cloud? :P |
05:23 | <frosch123> | Already? |
05:26 | <andythenorth> | lo frosch123 |
05:27 | <Wolf01> | oh, I got kidnapped by the security at Schiphol, when the police station prepared my passport, they made a mistake with the plastification and it feels strange at touch... |
05:27 | <frosch123> | andythenorth: we decidsd against Setting Trees för Ai/gs/newgrf before |
05:28 | <Wolf01> | the funny part is "we made a mistake, but you shouldn't have any problem" |
05:28 | <andythenorth> | no newgrf should ever need a settings tree.... |
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05:36 | <V453000> | xd |
05:36 | <V453000> | how many parameters andythenorth |
05:37 | <frosch123> | andythenorth: originally i also wanted to display the current production level as bonus |
05:37 | <frosch123> | But it looked weird, soi changed it to an absolute percentage |
05:38 | <andythenorth> | V453000: http://dev.openttdcoop.org/attachments/download/7689/FIRS_2_params.png |
05:38 | <V453000> | 's fine |
05:38 | <andythenorth> | station rating should be deleted |
05:38 | <andythenorth> | prevent industry opening, I don’t even know why I have that there |
05:38 | <V453000> | yeah the station rating improving is just a cheat for no reason |
05:39 | <V453000> | except andy likes to play with RVs :P |
05:39 | <@Alberth> | disabling breakdowns is also a cheat :p |
05:39 | <andythenorth> | it was to enable using one long train per industry |
05:39 | <andythenorth> | ‘realistic' |
05:39 | <andythenorth> | now I just always have a train waiting, 5 tiles :P |
05:39 | * | andythenorth has smoked coop crack |
05:40 | <andythenorth> | station ratings should be a separate grf tbh |
05:41 | <andythenorth> | so +1 to deleting that? |
05:49 | <frosch123> | Separate grf sounds fine |
05:51 | * | andythenorth might not _make_ the separate grf :P |
05:51 | <andythenorth> | more of a theoretical solution |
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06:02 | <andythenorth> | “Prevent industries opening during gameplay" |
06:02 | <andythenorth> | that is not trivial for another newgrf to do |
06:02 | <andythenorth> | do I have to keep that? |
06:06 | <frosch123> | I guess so |
06:07 | <frosch123> | Don't remove stuff for removal's sake? |
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06:11 | <andythenorth> | overwhelming number of parameters currently :) |
06:13 | <andythenorth> | hah |
06:13 | <andythenorth> | custom station ratings _can’t_ be a separate grf |
06:13 | <@Alberth> | ever looked at a basecost mod grf? :p |
06:13 | <andythenorth> | it’s cargo-specific, and FIRS provides the cargos |
06:13 | <andythenorth> | yes, basecost grf is terrifying |
06:15 | <V453000> | it isn't that overwhelming when compared to the shitload of content firs has |
06:15 | <V453000> | don't worry about too many parameters |
06:15 | <V453000> | being able to see the behavior of industries is very good to have |
06:15 | <frosch123> | What is cargo specific about it? |
06:15 | <andythenorth> | it’s a callback from the cargo |
06:15 | <andythenorth> | there is nothing specific to the cargos though |
06:15 | <frosch123> | Isn't it the same for all cargos? |
06:15 | <andythenorth> | yup |
06:16 | <andythenorth> | another grf could override that for every cargo? |
06:16 | <andythenorth> | brute force? |
06:16 | <frosch123> | So, not firs specific |
06:16 | <frosch123> | Ithinkso |
06:16 | <andythenorth> | yay |
06:16 | <andythenorth> | win |
06:17 | <andythenorth> | V453000: so what values are you going to set? o_O http://dev.openttdcoop.org/attachments/download/7689/FIRS_2_params.png |
06:17 | <andythenorth> | and why? |
06:17 | <V453000> | would probably give more gung ho bonus |
06:17 | <V453000> | but really, I would have to play and see |
06:18 | <V453000> | if the defaults are working, then many parameters don't hurt at all |
06:19 | * | andythenorth gives up starting quite often because it takes so long to set all the parameters, game settings, map options |
06:19 | <andythenorth> | gamescript, town names, drive side, lang |
06:19 | <andythenorth> | currency |
06:21 | <V453000> | yes |
06:21 | <V453000> | because the newgrfs you are using have not great defaults? |
06:22 | <andythenorth> | nah |
06:22 | <@Alberth> | too many settings |
06:23 | <andythenorth> | mostly I made them, mostly they don’t have params |
06:23 | <andythenorth> | or few |
06:23 | <andythenorth> | if I want different behaviour, I recompile them |
06:23 | <andythenorth> | frosch123: if mines and farms had same supply requirement, we could express it in actual cargo value? |
06:24 | <andythenorth> | ports can just be 2x that as a special case, or whatever, player doesn’t really need to worry about ports |
06:25 | <andythenorth> | parameter description could mention that ports need more |
06:25 | <@Alberth> | andy: do you want more "this industry can practically throw its production to the receiving industry" reports? |
06:25 | <andythenorth> | yes |
06:25 | <frosch123> | Yes, ports are the only weird thing |
06:25 | <andythenorth> | the lower threshhold for farms could be historical |
06:26 | <andythenorth> | now the clustering is wider, and the base production is higher |
06:26 | <frosch123> | I guess displaying the farm amount is good |
06:26 | <andythenorth> | I’ll unify farm and mine requirements |
06:26 | <frosch123> | Don't talk about ports :p |
06:27 | <andythenorth> | just a thing you have to learn? |
06:33 | <frosch123> | I never bothered how much i delivered to a port |
06:33 | <andythenorth> | so base requirements are 14 for farms and 21 for ports |
06:33 | <andythenorth> | oops |
06:33 | <andythenorth> | 21 for mines |
06:33 | <frosch123> | Primary Industries are the important ones |
06:33 | <andythenorth> | and gung ho is just 4x the base |
06:34 | <andythenorth> | I am wondering about making them multiples of 8 or so |
06:34 | <frosch123> | Weren't ports like 10x requirements? |
06:34 | <andythenorth> | yes |
06:34 | <andythenorth> | or so |
06:34 | <andythenorth> | 160 base |
06:35 | <andythenorth> | 24 / 48 / 96 / 192 / 384 / 768 and so on |
06:35 | <andythenorth> | does that work? |
06:35 | <frosch123> | I don't get your gungho comment then |
06:35 | <andythenorth> | yeah, sorry |
06:35 | <andythenorth> | I will paste |
06:35 | <frosch123> | Just make it a integer setting |
06:35 | <frosch123> | Easier for everyone |
06:36 | <frosch123> | A combobox is quite complex to code |
06:36 | <frosch123> | Minimum 1, maximum 10k |
06:36 | <andythenorth> | so absolute values? |
06:37 | <frosch123> | Yes |
06:37 | <andythenorth> | rather than a multiplier (1x, 2x, 4x, 8x) etc? |
06:37 | <andythenorth> | I find the arrows weird to use on the integer inputs |
06:37 | <frosch123> | Wasn't that the point? |
06:37 | <andythenorth> | click, click, click, click, incrementing one at a time |
06:38 | <frosch123> | Extend the description with a hint that you can doubleclick the row? |
06:39 | <frosch123> | Anyway, those who want to change stuff in the first place also want to control all details? |
06:39 | <frosch123> | Who would use presets? |
06:42 | * | andythenorth :P |
06:42 | * | andythenorth often thinks that those who most want to control stuff should also learn to code :P |
06:43 | <andythenorth> | so this is the first change I’ll make https://paste.openttdcoop.org/pdgfk4i4j |
06:45 | <@Alberth> | a lot simpler to wrap your head around |
06:45 | <frosch123> | In my game i lowered enhanced, and increased gungho reqs |
06:46 | <frosch123> | I would also recomment that for defaults |
06:47 | <andythenorth> | what did you lower enhanced to? |
06:48 | <@Alberth> | "1" :p |
06:48 | <frosch123> | Like 5 or so |
06:49 | <frosch123> | Basically 'any' |
06:49 | <@Alberth> | hmm, micro-managing distributors go wild :) |
06:49 | <andythenorth> | you had vehicles that small? o_O |
06:49 | <frosch123> | While gungho required a lot of focus |
06:49 | <andythenorth> | sounds like the older ‘deliver any’ behaviour that seemed to be hated :D |
06:50 | <frosch123> | It was some heqs railmotor with cap 4 or so |
06:50 | <@Alberth> | andy: those who hated it can adjust it now :) |
06:50 | <andythenorth> | ah heqs :) |
06:50 | * | andythenorth hasn’t used heqs for…some time |
06:51 | <andythenorth> | weird grf |
06:51 | <@Alberth> | :) |
06:51 | <@Alberth> | bbl |
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06:51 | * | andythenorth wonders if 16 and 128 are good thresholds |
06:52 | <frosch123> | Also sounds fine |
06:53 | <andythenorth> | 8x the required cargo for 2x the production :) |
06:53 | <andythenorth> | but I might change the default production also |
06:53 | <andythenorth> | 150% for enhanced |
06:53 | <andythenorth> | dunno what for gung ho |
06:58 | * | andythenorth wonders what the upper limits are for requirements express in crates |
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07:08 | <frosch123> | Night |
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07:10 | * | andythenorth wonders what timezone frosch is on |
07:47 | <Wolf01> | night? |
07:49 | <Wolf01> | mmh, I would like multi storey stations |
08:10 | <Eddi|zuHause> | well, given his usual nighttime of 23:00 (+0100), it would mean he's now either +14 or -10 :p |
08:11 | <Eddi|zuHause> | plus a bit of variation in night time, could be california or hawaii |
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08:13 | <Eddi|zuHause> | hm, it's probably not california, too late there |
08:14 | <Eddi|zuHause> | could also be new zealand |
08:18 | <Wolf01> | or japan, maybe I even met him |
08:19 | <Eddi|zuHause> | japan is probably too early |
08:19 | <andythenorth> | does FIRS _need_ to show how much extra production you get for develiering delivering supplies? |
08:19 | <andythenorth> | delivering * |
08:20 | <andythenorth> | “…to increase production 360%…” is ugly |
08:20 | <Wolf01> | its 21:20 |
08:20 | <Eddi|zuHause> | yes, but he probably doesn't go to bed at 20:00 :p |
08:20 | <Wolf01> | I did :P |
08:21 | <+michi_cc> | Eddi|zuHause: Australia IIRC |
08:22 | <andythenorth> | it’s 22:22 in brisvegas |
08:22 | <andythenorth> | maybe he’s gone to see Pikka |
08:23 | <Eddi|zuHause> | that could be also, but my brain cannot handle daylight shifts in the southern hemisphere :p |
08:23 | <andythenorth> | I have a phone app for it :P |
08:23 | * | andythenorth calls australia about 4 times a week |
08:24 | <andythenorth> | hmm |
08:24 | <andythenorth> | does FIRS industry window need to show *any* information at all about production level / supplies requirement? |
08:24 | <andythenorth> | can I just delete that? |
08:26 | <Eddi|zuHause> | yes/no |
08:27 | <Eddi|zuHause> | games which have no indication as to their mechanics are terrible |
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08:45 | <andythenorth> | is it also terrible to have ‘increase by 360%' |
08:45 | <andythenorth> | ? |
08:45 | <andythenorth> | 360% of what? |
08:45 | <andythenorth> | base production? |
08:45 | <andythenorth> | current production? |
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09:15 | <Eddi|zuHause> | but that's just a matter of HOW to display it |
09:15 | <Eddi|zuHause> | not about not displaying it at all |
09:17 | <Eddi|zuHause> | "production level: medium; next production level: 12/50 supplies per month" |
09:19 | <Eddi|zuHause> | also, gtg |
09:19 | <andythenorth> | bye |
09:20 | <Eddi|zuHause> | it's election day. the current government might be voted out. and no new government in sight. |
09:20 | <andythenorth> | larks |
09:20 | <Eddi|zuHause> | and the fun part is, the "current government" is already both the labour and the conservative party together |
09:21 | <Eddi|zuHause> | if they both combined get <50%, you know something is not right :p |
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09:45 | <Wolf01> | "Running biters over with a car or tank will make them aggressive in peaceful mode" meh... :D |
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10:11 | <V453000> | :) |
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10:56 | <andythenorth> | lo Alberth |
10:57 | <@Alberth> | hi hi |
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11:11 | <andythenorth> | ugh, the text stack |
11:16 | <@Alberth> | nml doesn't do magic there? |
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11:25 | <andythenorth> | seems it does |
11:26 | <andythenorth> | if I didn’t have example from frosch, I’d never have figured it out though :) |
11:26 | <andythenorth> | needs OR and shift |
11:32 | <@Alberth> | sounds tricky for some text |
11:32 | <@Alberth> | :O 896 ton of metal from a steel mill :) |
11:34 | <@Alberth> | some idiot built it on a mountain, which is clear a bad place for such a thing :p |
11:35 | <andythenorth> | ha ha |
11:45 | <andythenorth> | 1000% production for gung ho is ridiculous :P |
11:46 | <andythenorth> | 35000 items of livestock per month |
11:46 | <andythenorth> | or it’s a bug eh? |
11:46 | <@Alberth> | hmm, must do supplies to the mill :p |
11:47 | <@Alberth> | but yeah, sounds a bit much-ish :p |
11:47 | <andythenorth> | it’s a bug :P |
11:47 | <andythenorth> | the supplies code is brain-numbing |
11:48 | <@Alberth> | 3500 does sound like a lot already as input |
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11:51 | * | andythenorth fixes that |
11:52 | <andythenorth> | I don’t think the % boost is needed in industry window |
11:53 | <andythenorth> | http://dev.openttdcoop.org/attachments/download/7691/industry_window_new_production_params.png |
11:53 | <andythenorth> | ^ I don’t think more than that is needed |
11:54 | <andythenorth> | if player wants to know what boost, just watch the window for a month |
11:54 | <andythenorth> | or check the parameter value they set :P |
11:54 | <andythenorth> | or trust the defaults :P |
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11:58 | <@Alberth> | people like numbers :p |
11:58 | <@Alberth> | ever seen those city builder scripts? they just dump a silly amount of numbers in the window :p |
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11:59 | <andythenorth> | don’t they just |
11:59 | <andythenorth> | then the players ask what it all means |
11:59 | <andythenorth> | I should put a note in the window: “It’s not about industry numbers, go and build some more trains" |
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12:05 | <@Alberth> | :) |
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12:33 | <andythenorth> | dunno, I do prefer it with fewer numbers |
12:34 | <andythenorth> | enough numbers in that window already |
12:34 | <andythenorth> | not sure frosch will agree :| |
12:36 | <@Alberth> | yep, less numbers is better |
12:37 | <V453000> | :( |
12:37 | <V453000> | numbers are ok |
12:37 | <_dp_> | moar numbers! |
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12:44 | * | andythenorth invents evil FIRS |
12:44 | <andythenorth> | ‘Enhanced’ production: 50% |
12:44 | <andythenorth> | ‘Gung ho’ production: 25% |
12:44 | <andythenorth> | :P |
12:44 | <_dp_> | bad firs, won't get any supplies :p |
12:45 | <andythenorth> | what’s the minimum sensible value for enhanced, as % of production? |
12:46 | <andythenorth> | 100? 101? |
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12:52 | * | andythenorth leaving a code mess :P |
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12:55 | <_dp_> | 0? ^^ |
12:55 | <_dp_> | would make for a nice way of screwing up competitors xD |
12:56 | <andythenorth> | yup |
13:03 | <peter1138> | hi |
13:07 | <andythenorth> | lo planetmaker |
13:07 | <andythenorth> | err |
13:07 | * | andythenorth will now leave in embarassment, auto-complete fail |
13:07 | <andythenorth> | hi peter1138 |
13:09 | <andythenorth> | in what kind of lexical sort ir ‘pl’ before ‘pe’ ? :P |
13:13 | <andythenorth> | Alberth: ? o_O http://dev.openttdcoop.org/attachments/download/7692/FIRS_2_prod_parameters_2.png |
13:15 | <@Alberth> | sneakily hiding a few parameters :p |
13:15 | <@Alberth> | looks easy to understand to me |
13:15 | <@Alberth> | you mention the "three months" period in the supply crate counts? |
13:16 | <andythenorth> | yeah |
13:16 | <andythenorth> | I’m not even sure that quite works |
13:17 | <@Alberth> | maybe we should have a "numbers" cargo :) |
13:17 | <andythenorth> | ha |
13:17 | <andythenorth> | required: 50 numbers |
13:17 | <andythenorth> | I think this bit is done, but I’m not sure what to do about the ports |
13:18 | <@Alberth> | would make great cargo graphics :p |
13:18 | <andythenorth> | https://www.youtube.com/watch?v=SkXfvAjZjFk |
13:22 | <@Alberth> | +1 |
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13:23 | <V453000> | nice |
13:23 | <andythenorth> | currently the ‘amount required’ parameter doesn’t affect ports |
13:24 | <andythenorth> | but the ‘amount produced’ parameter doe |
13:24 | <andythenorth> | does * |
13:24 | <andythenorth> | :P |
13:24 | * | andythenorth might ship it that way and see what happens |
13:25 | * | andythenorth wonders if this could have been two parameters instead |
13:25 | <andythenorth> | 1) ‘Supply requirements: low | medium | high | very high | insane' |
13:25 | <andythenorth> | 2) ‘Effect of supplies: low | medium | high | very high | insane' |
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13:31 | <@Alberth> | none :p |
13:32 | <@Alberth> | trouble is a bit what the base of gung ho is |
13:32 | <@Alberth> | is "low" relative to enhanced or to standard production? |
13:32 | <@Alberth> | but I like names :) |
13:37 | * | andythenorth can see no good solution :D |
13:41 | <andythenorth> | maybe I split ports production template, for starters :P |
13:41 | <andythenorth> | and take ports out of this |
13:44 | <@Alberth> | haven't played with ports yet, still working on the steel mill tracks :p |
13:44 | <@Alberth> | what is the problem with them? |
13:45 | <andythenorth> | they use the same code for boosting production as mines, farms etc |
13:45 | <@Alberth> | it's a pity you cannot have some values be represented by a name :) |
13:46 | <andythenorth> | ? o_O |
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13:47 | <@Alberth> | then you could have numbers, but have some nice name for some of them, indicating a sort of recommended value :) |
13:48 | <@Alberth> | how is using the same code a problem? |
13:48 | <@Alberth> | that's an internal issue right? |
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13:49 | <@Alberth> | ie I don't care if you have completely separate code for each industry or not :p |
13:49 | <andythenorth> | it’s more that the behaviour is connected |
13:49 | <andythenorth> | but not in a way that is easy to represent to player |
13:49 | <andythenorth> | so farm needs 16 units for ‘Enhanced’, port needs 160 |
13:50 | <andythenorth> | farm needs 128 units for ‘Gung ho’, port needs 480 |
13:50 | <andythenorth> | they seem quite different to me |
13:50 | <@Alberth> | why the difference? |
13:50 | <@Alberth> | oh, you have only one enhanced setting |
13:50 | <andythenorth> | ports have 3 input cargos, all of them tend to be quite widely available |
13:51 | <andythenorth> | ports are ridiculously easy with lower requirements |
13:51 | <@Alberth> | make enhanced + gungho settings for ports? |
13:51 | <andythenorth> | moar parameters |
13:51 | <andythenorth> | maybe that’s the only answer :) |
13:52 | <@Alberth> | you have less than 10 or so, doesn't look like a problem to me |
13:52 | <@Alberth> | as long as they have a clear meaning |
13:53 | <@Alberth> | you ever looked at the number of parameters of BB? :p |
13:53 | <andythenorth> | yes |
13:53 | <@Alberth> | it's ridiculous for such a script :) |
13:53 | <andythenorth> | I often find I have set them wrong :) |
13:54 | <andythenorth> | the town cargoes goal params I always leave at default :) |
13:54 | <@Alberth> | defaults are fixable :p |
13:55 | <@Alberth> | the duration is too long perhaps, we didn't change it after modifying how it reacts to deliveries |
13:56 | <andythenorth> | for BB? |
13:57 | <@Alberth> | but imho, ports parameters are clear in meaning. It also makes more clear that ports are different from normal industries |
13:57 | * | andythenorth wonders if ‘Gung ho’ can always just be 2x ‘Enhanced' |
13:57 | <andythenorth> | does anyone really need to change that? |
13:58 | <@Alberth> | yes for BB, first the duration was for total delivery, now it's time to the next delivery, always |
13:58 | <@Alberth> | likely they will need |
13:58 | <andythenorth> | hmm |
13:58 | <andythenorth> | probably |
13:59 | <@Alberth> | you could reduce to one, as a multiplier from enhanced |
13:59 | <@Alberth> | but that saves you only one settings |
13:59 | <andythenorth> | yeah |
13:59 | <@Alberth> | not worth the additional limits that you add, imho |
14:00 | * | andythenorth wonders if this can be one parameter total |
14:01 | <andythenorth> | “Grim and mean” | “Harsh but fair” | “Reasonable” | “Generous” | “Gushing over" |
14:01 | <@Alberth> | make a list with every combination :p |
14:01 | <andythenorth> | I was too embarassed to post that suggestion |
14:01 | <andythenorth> | but I seriously considered it |
14:01 | <andythenorth> | one parameter, compound options :P |
14:02 | <@Alberth> | would be nice to have it, for people that don't like tweaking numbers |
14:02 | <andythenorth> | people who can tweak the numbers could also recompile :P |
14:03 | <@Alberth> | you could do suggestions for numbers in the description |
14:04 | <@Alberth> | nah, tweaking a number in a newgrf parameter window is not quite the same as compiling a newgrf, in particular for MP :) |
14:04 | <@Alberth> | release a firs for every setting combination :p |
14:05 | <andythenorth> | ha ha |
14:05 | <andythenorth> | I think I have to leave it alone for a bit |
14:05 | <andythenorth> | the I have no (good) idea what to do with it, and the code is becoming spiders |
14:05 | <andythenorth> | I should put in this steel mill instead http://dev.openttdcoop.org/attachments/download/7693/SteelMillAssembled.png |
14:05 | <@Alberth> | :O much better than default |
14:06 | <andythenorth> | it’s from Oz (not OzTrans), years old |
14:06 | <@Alberth> | mostly because I have seen that one for a lot of years already :) |
14:06 | <andythenorth> | never made it into game though |
14:06 | <andythenorth> | Dan repainted it some |
14:06 | <@Alberth> | lots of details in the chimneys |
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14:09 | <andythenorth> | ho |
14:09 | <andythenorth> | maybe supplies behaviour shouldn’t be configurable at all? o_O |
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14:10 | <@Alberth> | why? |
14:10 | <andythenorth> | simpler ;) |
14:10 | <andythenorth> | simple wins? |
14:11 | <@Alberth> | then just skip opening the parameter window :p |
14:11 | <andythenorth> | but even then... |
14:11 | <V453000> | that is quite a nice steel mill indeed |
14:11 | <andythenorth> | when I play NoCarGoal I want aggressive production from supply deliveries |
14:11 | <andythenorth> | when I play Busy Bee, I want smaller amounts, Gung ho ruins my nice random networks |
14:11 | <@Alberth> | I think it's great you open up that mechanism, it makes people be able to tune the industry set |
14:12 | * | andythenorth wonders how many people open the parameters |
14:12 | <andythenorth> | and whether they ever discover economies |
14:13 | <@Alberth> | V can do a yeti advertisement for settung up firs parameters :p |
14:13 | <@Alberth> | you changed the default to "basic" in the climate they play, I hope? |
14:14 | <@Alberth> | but yeah, so many people are stuck in temperate, even in standard openttd :) |
14:16 | <@Alberth> | I wouldn't be surprised if some people don't know there are more climates :) |
14:16 | <V453000> | yeti advertisement? :d |
14:17 | <andythenorth> | I changed the default to Temperate Basic :D |
14:18 | * | andythenorth awaits bug reports “I like the new sprites, but why did you delete all the industries" |
14:18 | <@Alberth> | close enough :p |
14:18 | <@Alberth> | haha :) |
14:18 | <andythenorth> | ‘parameters’ is not a _great_ word for that button in newgrf gui |
14:18 | <@Alberth> | point to website: see? not deleted |
14:19 | <@Alberth> | customize? |
14:19 | <@Alberth> | difficult word :p |
14:19 | <@Alberth> | enhance? |
14:19 | <andythenorth> | ‘Settings' |
14:19 | <@Alberth> | tweak? tune? |
14:20 | <@Alberth> | settings in newgrf settings??? :o |
14:20 | <andythenorth> | even settings need settings :P |
14:20 | <andythenorth> | yeah not good |
14:20 | <andythenorth> | brb |
14:20 | <@Alberth> | byue |
14:20 | <@Alberth> | -u |
14:21 | <V453000> | instead of Parameters I would use Fuck Your Game Up |
14:22 | <@Alberth> | *beep* your game up :p |
14:24 | <_johannes> | Hello |
14:24 | <_johannes> | does someone know how to build headquarters? |
14:31 | <andythenorth> | company window |
14:34 | <_johannes> | ah thanks! |
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14:45 | <@DorpsGek> | Commit by translators :: r27523 trunk/src/lang/latvian.txt (2016-03-13 19:45:37 +0100 ) |
14:45 | <@DorpsGek> | -Update from Eints: |
14:45 | <@DorpsGek> | latvian: 1 change by Jancs |
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15:52 | <drac_boy> | hi |
16:12 | <andythenorth> | Alberth, V453000 o_O http://dev.openttdcoop.org/attachments/download/7694/steel_mill.png |
16:12 | <@Alberth> | looks great |
16:13 | * | andythenorth has a few tweaks to make |
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16:13 | <V453000> | yeah something about the black furnaces doesn't fit FIRS |
16:13 | <V453000> | but in general it is a great direction |
16:13 | <V453000> | I think random bright pixels are the thing |
16:14 | <V453000> | there are too many same-shade areas |
16:14 | <andythenorth> | compare to http://www.tt-forums.net/download/file.php?id=190009 |
16:15 | <andythenorth> | it’s obviously not same style I guess |
16:15 | <andythenorth> | the brick building is a very old, crap sprite of mine |
16:15 | <andythenorth> | and the chimneys need work |
16:15 | <drac_boy> | actually I like the chimneys on that one :) |
16:15 | <V453000> | both are great |
16:15 | <drac_boy> | heh ^ |
16:16 | <V453000> | the black one just needs some improvements |
16:16 | * | andythenorth will cook, eat and improve |
16:16 | <andythenorth> | I have ~1hr before sleeping is needed |
16:17 | <drac_boy> | :) |
16:19 | * | andythenorth drinks Czech wheat-free beer |
16:19 | <andythenorth> | and thinks of V453000 |
16:19 | <V453000> | aren't you mixing up wheat and alcohol? |
16:20 | <V453000> | would explain some problems in FIRS chains :P |
16:20 | * | andythenorth couldn’t drink beer for 2 years, it was sad |
16:20 | <andythenorth> | then I found wheat free beer, which is mostly crap |
16:20 | <andythenorth> | but this Czech one is good |
16:20 | <andythenorth> | RL story :P |
16:22 | <V453000> | ah |
16:22 | <V453000> | gluten thing? |
16:22 | <V453000> | btw what is the beer called? |
16:22 | <andythenorth> | CELIA |
16:23 | <andythenorth> | not exactly gluten, but I eat the same stuff as people with gluten thing |
16:23 | <andythenorth> | from Zatec |
16:23 | <V453000> | right :d |
16:24 | <V453000> | dont know that |
16:24 | <andythenorth> | probably quite niche :P |
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16:54 | <frosch123> | andythenorth: the 'recompile' argument is not valid for multiplayer:) |
16:54 | <andythenorth> | ho ho |
16:54 | <andythenorth> | frosch123: where are you anyway? :) |
16:54 | <andythenorth> | weird timezone |
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16:55 | <frosch123> | It's 7:55 |
16:55 | <frosch123> | Sydney |
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16:58 | <drac_boy> | 16:59 here if that even matters ;) |
17:01 | <andythenorth> | frosch123: so I’m currently ‘stuck’ on the production params, although it is shippable as it stands :) |
17:01 | <andythenorth> | dunno if it’s good yet though |
17:01 | <andythenorth> | but you probably need breakfast, not FIRS |
17:02 | <@Alberth> | it needs a breakfast industry too :p |
17:02 | * | drac_boy throws some pixelated pancakes around? |
17:02 | <drac_boy> | :P |
17:09 | <Supercheese> | Syrup farms |
17:09 | <Supercheese> | sounds perfect for Toyland |
17:09 | <Supercheese> | Transport giant hotcakes on flatcars |
17:09 | <Supercheese> | Syrup in tankers |
17:10 | <Supercheese> | each refrigerated car has a single enormous stick of butter |
17:12 | <andythenorth> | all too realistic |
17:12 | <andythenorth> | these things exist |
17:14 | <Supercheese> | giant hotcakes on flatcars? |
17:19 | <frosch123> | andythenorth: without the numbers in the industry gui: does some random guy joining a aerver know what's going on? |
17:20 | <andythenorth> | not sure :) |
17:20 | <andythenorth> | another parameter? o_O |
17:20 | <andythenorth> | More Numbers | Fewer Numbers? |
17:20 | <frosch123> | Taking a look at the newgrf settings for that seems weird, though it is probably also the case for other settings |
17:20 | <@Alberth> | the "easy for random guy at random server" setting :p |
17:22 | * | andythenorth wonders about that :P |
17:22 | <andythenorth> | seriously |
17:23 | <frosch123> | Nah, then firs also needs to disable town rating :p |
17:23 | <frosch123> | I think numbers are fine |
17:23 | <frosch123> | Kids should stay in school |
17:24 | <andythenorth> | I am overwhelmed by the numbers tbh |
17:25 | <andythenorth> | I just want to close the window :) |
17:25 | <andythenorth> | maybe there’s some way to solve that though |
17:25 | <andythenorth> | remove ‘Gung Ho’ and ‘Enhanced' |
17:29 | <frosch123> | They need names for talking |
17:30 | <frosch123> | But ok, skip the numbers |
17:30 | <frosch123> | People also need to look up other settings |
17:33 | <andythenorth> | something is unsatisfactory about all of it :) |
17:33 | <andythenorth> | and I don’t just mean your patch :) |
17:33 | <andythenorth> | maybe I should swap supplies for Yetis |
17:39 | <andythenorth> | maybe it’s the ports :P |
17:40 | <andythenorth> | should ports be just processing industries? |
17:40 | <andythenorth> | output amount = delivered amount |
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17:55 | <andythenorth> | primary industries just produce in direct proportion to supplies delivered? |
17:55 | <frosch123> | Nah, ports are an easy early way to supplies |
17:55 | <andythenorth> | and player can set multiplier? |
17:55 | <andythenorth> | supplies in = primary cargos out? |
17:55 | <frosch123> | Thats bad :p |
17:56 | <andythenorth> | I think I have to add the parameters for ports also maybe |
17:56 | * | andythenorth trying to avoid that |
17:56 | <frosch123> | The levels make it interesting to supply multiple industries |
17:57 | * | drac_boy pokes flygon with a hot bone |
17:57 | <frosch123> | Anything continuous would either send everything to one, or it would be way too hard to balance |
17:58 | <frosch123> | Ports are imho not worth the params |
17:58 | <frosch123> | Just give them 10x requirements |
17:59 | <andythenorth> | 10x works for enhanced |
17:59 | <andythenorth> | gung ho, not so much :) |
17:59 | <frosch123> | Hmm |
18:00 | <andythenorth> | ports were always a hack :) |
18:01 | <Eddi|zuHause> | hm, if you think it's going to be bad, it's actually even worse |
18:01 | <andythenorth> | think I’ve found the limits of this particular hack, resp. code _and_ gameplay both |
18:02 | <drac_boy> | :) |
18:03 | <Eddi|zuHause> | <andythenorth> ugh, the text stack <-- the problem with the text stack is that it's not actually a stack. it has no "push" function |
18:04 | <andythenorth> | is that why it never makes any sense to me :) |
18:04 | <Eddi|zuHause> | possibly |
18:04 | <Eddi|zuHause> | but it mostly makes it annoying for me |
18:05 | <andythenorth> | it’s a long time since I used it, but iirc it’s built as dwords, and (usually) read as words, so it has to be packed two values per register also |
18:05 | * | andythenorth can’t remember, but saw some code for that today |
18:06 | <Eddi|zuHause> | yes, but you also have to manually count the registers |
18:06 | <drac_boy> | anyway going make some supper for now |
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18:08 | <frosch123> | Bye |
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18:09 | <Eddi|zuHause> | election results kinda scare me. i should stop looking |
18:10 | <andythenorth> | never read news before bedtime :P |
18:10 | <andythenorth> | or first thing in the morning either |
18:10 | <Eddi|zuHause> | that's like 4 hours away |
18:10 | <andythenorth> | exactly |
18:10 | <andythenorth> | 'before' |
18:18 | * | andythenorth bed now |
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18:50 | <Wolf01> | 'night |
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19:46 | <drac_boy> | hi |
19:48 | <drac_boy> | just wondering as I'm not sure how common they are but..any of you ever seen these turntables that basically look like a cd placed flat to ground .. rather than the other type where theres a pit in the ground and a bridge-like trestle sitting in center instead? |
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19:53 | * | drac_boy also wonder if flygon is still asleep too :) |
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20:19 | <Flygon> | Derp |
20:23 | <drac_boy> | flygon :p I got something for you re gauge gone wonky ;) |
20:24 | <Flygon> | Hum? |
20:25 | <drac_boy> | http://www.douglas-self.com/MUSEUM/LOCOLOCO/russ/russrefr.htm read about the first locomotive especially the part that says "wrecked every" too :) |
20:25 | <Flygon> | Ahh, the 2-14-2? |
20:25 | <Flygon> | Oh, 2-14-4 |
20:25 | <Flygon> | Was going by memory |
20:26 | <drac_boy> | you were close :) |
20:26 | <drac_boy> | it actually came out as a 4-14-4 revision as the photo shows..and even a man standing next to it for size idea too |
20:26 | <Flygon> | In some ways, having this in 2CC set would be nice |
20:26 | <drac_boy> | crazy big thing tho :) |
20:27 | <Flygon> | But in others, we haven't implemeneted preventing turns for shorter than 2 tiles :B |
20:28 | <drac_boy> | btw on the other hand there is one steam locomotive that looks big for its gauge but it actually runs pretty well (still around today too) one moment I'll find it for you :) |
20:29 | <Flygon> | Just a note, that I do gotta do the dishes in a few minutes x.x |
20:31 | <drac_boy> | https://i.ytimg.com/vi/kBmwGTBBWgY/maxresdefault.jpg thats a Harz 99.23 ... 2-10-2T tank that overshadows the usual wagons for this 1000mm railway :) |
20:31 | <drac_boy> | as I recall that chunky big thing was designed as a mallet replacement (the 0-4-4-0T's yeah) |
20:32 | <drac_boy> | either way have fun with your kitchen dishes |
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21:09 | * | drac_boy throws a drying towel at flygon in case that would be of any help |
21:09 | <Flygon> | Actually, I JUST finished |
21:09 | <drac_boy> | ;) |
21:10 | <Flygon> | Still kind of odd to see such large loading gauges on Meter or Cape Gauges |
21:10 | <Flygon> | Queensland, the 1067mm capital here |
21:10 | <drac_boy> | mm |
21:10 | <Flygon> | Not only has the world's largest 1067mm network, but one of the world's smallest loading gauges >_> |
21:10 | <Flygon> | For a network at or above 1000mm >_> |
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21:13 | <drac_boy> | well flygon whats up with these africa diesel locomotives that look like a pug with a squashed up nose? :) |
21:13 | <drac_boy> | (yep 1067mm too) |
21:14 | <Flygon> | Better loading gauge |
21:14 | <Flygon> | (and yet, most bafflingly, Queensland holds the NG speed record (STILL!!), and, officially, the Australian speed record. 210km/h) |
21:14 | <Flygon> | (unofficially, and contestedly, VLocity DMUs have hit 230km/h during stress testing) |
21:14 | <drac_boy> | https://upload.wikimedia.org/wikipedia/commons/b/bb/SAR_Class_34-400_34-401.JPG this is not the most squashed one I have seen but you get the idea |
21:15 | <Flygon> | Looks like a T to me :3 |
21:21 | <drac_boy> | btw 210kph...I sure hope the ballast crew were on their best that day too ;) |
21:31 | <drac_boy> | either way going now so have fun flygon |
21:32 | <Flygon> | 'ave fun mang |
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22:03 | <Flygon> | sim-al2: These flyovers are getting more and more nightmarish |
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22:57 | <Eddi|zuHause> | <Flygon> Still kind of odd to see such large loading gauges on Meter or Cape Gauges <-- the loading gauge is actually much larger on most of that network, as they often carried standard gauge wagons on carriers |
22:58 | <Flygon> | Eddi: Ding :D |
22:58 | <Eddi|zuHause> | and later they regauged standard diesel engines to run on that track |
22:58 | <Flygon> | Bloody hell :D |
22:58 | <Flygon> | You guys have your shit sorted |
22:59 | <Eddi|zuHause> | that is more of a local knowledge |
23:00 | * | Flygon nod |
23:00 | <Flygon> | I gotta brb, either way |
23:00 | <Flygon> | Picking family member up from train station |
23:00 | <Eddi|zuHause> | https://de.wikipedia.org/wiki/DR-Baureihe_V_100#Baureihe_199.8_.28heute_HSB_199.8.29 |
23:00 | <Flygon> | We're halfway between Europe and USA >_> |
23:00 | <Flygon> | PT consious enough to use the Train |
23:00 | <Eddi|zuHause> | on the regauged engines |
23:00 | <Flygon> | But automobile dependant enough to be a 35 minute walk from the station |
23:00 | <Flygon> | And she has a borked foot |
23:01 | <Eddi|zuHause> | you see how it's much larger than the wagon |
23:02 | <Eddi|zuHause> | 35 minutes is like 4km |
23:02 | <Eddi|zuHause> | if you're actually travelling at "we need to get somewhere" speed |
23:03 | <Eddi|zuHause> | tbh, sometimes inner-city car trips take almost as long, with detours and finding a parking spot :p |
23:04 | <Eddi|zuHause> | comparison gets even worse if you consider bikes |
23:37 | <Flygon> | Eddi: This took 20 minutes longer than it should have, sorry |
23:37 | <Flygon> | Said passenger got stuck into a conversation with her friend >_> |
23:38 | <Flygon> | I WISH I had a bike |
23:38 | <Flygon> | A Recumbant would be nice, but parking them is difficult |
23:38 | <Flygon> | If you park it in a motorcycle spot, it'd get stolen too easily |
23:38 | <Flygon> | But they don't fit bike racks |
--- | Log | closed Mon Mar 14 00:00:41 2016 |