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#openttd IRC Logs for 2016-03-14

---Logopened Mon Mar 14 00:00:41 2016
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00:02<Eddi|zuHause>i don't know what that is
00:03<Eddi|zuHause>but i do know the feeling of people getting stuck in conversations :p
00:14<Flygon>Recumbants are amazing
00:14<Flygon>LOTS of storage room
00:14<Flygon>And comfy as all fuck
00:14<Flygon>And easy to drive
00:15<Flygon>This is a more basic model
00:15<Flygon>Really weird seeing the basic stuff
00:15<Flygon>Because, as a kid
00:15<Flygon>I used to participate in races. There was actual organized events.
00:15<Flygon>And it's so weird seeing a 'basic' one with no extra gear
00:15<Flygon>Or aerodynamic shell
00:17<Flygon> It's kinda funny, because, it's impossible to see out the rear of them
00:17<Flygon>So you need internal rear view mirrors, with the shell on
00:17<Flygon>And they roll if you corner too fast
00:17<Flygon>(the shell is a safety feature...)
00:19<Flygon>Looking up videos
00:19<Flygon>They've only gotten more crashy since I raced
00:19<Flygon>How the fuck do these drivers not understand the laws of physics? O_o
00:20<Flygon>I mean, it's simple. If you take a corner at 35km/h, you're going to roll!
00:23<Flygon> Maybe handing children pedal powered vehicles that can actually break the speed limit of the road they're racing on isn't a good idea >_>
00:25<Flygon>(a lot of these are particulary bad for the team, due to the lack of a reverse gear)
00:29<Flygon>I'm just astounded how bad a lot of these drivers are
00:29<Flygon>A tight S bend is not a straight...
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01:34<Flygon>Trying to turn a busy quad-track line
01:34<Flygon>Into octo-track
02:16<Flygon>I need to
02:16<Flygon>Tunnel below sea level D:
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02:43<Flygon>UP BIG BOOOY
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03:04<Flygon>Even pretty much THE most tractive loco in this game has ssues with the load
03:07<Supercheese>Scotty, we need more power!
03:15<Flygon>They're giving all they got, man
03:15<Flygon>This's the highest TE loco in the entire set D:
03:18<Supercheese>MOAR POWAH
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03:23<Flygon>Supercheese: You must be the son of Jeremy Clarkson and Tim Taylor
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03:31<andythenorth>freight weight multiplier is what?
03:31<andythenorth>Flygon: ^
03:31<Flygon>Oh, wtf
03:31<Flygon>It's set to 1
03:32*Flygon sets it to 2...
03:32<Flygon>I thought it was going conspicuously well
03:33<andythenorth>I would recommend 2
03:33<andythenorth>I would recommend 1
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03:58<Flygon>I usually have it on 2 x3
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04:11<Wolf01>moin o/
04:25<Flygon>Menta menta
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05:06<Flygon>Grrr, really annoyed I can't build station under bridge :D
05:44<Wolf01>and over bridges too
05:49<Flygon>Got Big Boys running the same freight on 2x multiplier
05:49<Flygon>Having an interesting time
05:49<Flygon>6.5k HP might not be enough for 14k tonnes
05:50<Flygon>But they are keeping over 50km/h
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05:55<Flygon>It works @ 62.5km/h...
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10:44<sim-al2>Seems legit:,japan,motionblur,railroad,train-192224ae49df11f268ea0a3ad60a173c_h.jpg
11:22<peter1138>it would fit into ottd perfectly
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11:35<degasus>hi, is there a patch/option for the GUI to hide all elements below/above a level? I guess so it's easier to plan bigger railways
11:36<peter1138>there's Ctrl-X for transparency/hiding stuff
11:36<@Alberth>you can zoom out to get a more global view
11:37<degasus>*landscape level
11:37<peter1138>height level? no
11:37<degasus>would be funny to display tunnels if the hill above is hidden ;)
11:37<@Alberth>ah, no there isn't
11:38<@Alberth>but you can use the info tool to query height of arbitrary tiles
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12:34*peter1138 attempts to delete 93000 emails
12:35*Wolf01 sleeps
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12:39<argoneus>good morning train friends
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12:47<peter1138>about that
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14:46<V453000>sprites gone wild
14:46<andythenorth>does .mov work for other people?
14:47*andythenorth is out of date on videos
14:47<V453000>mov should work
14:47<andythenorth>VLC plays everything for me :P
14:47<V453000>VLC plays everything anyway
14:47<andythenorth>I gave up worrying about video formats
14:47<V453000>I love the smelting crane
14:47<V453000>awesome detail
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14:47<V453000>mov is a good format I believe
14:47<andythenorth>Dan did all that :)
14:47<andythenorth>animation rate might be a bit choppy
14:48<andythenorth>I tried faster and slower, not better
14:48<V453000>yeah needs yeti like animation spede :P
14:48<andythenorth>I could add more frames
14:48<andythenorth>too fast or too slow?
14:48<V453000>moar frames
14:50<andythenorth>could spend too long on this :P
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15:04<@Alberth>animated liquid iron looks great
15:05<andythenorth>industry layout lacks something
15:05<andythenorth>dunno what
15:05<@Alberth>ground? it's all filled with buildings :)
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15:12<andythenorth>but empty tiles are _so_ hard to draw :P
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21:05<womble>Hi there. I'm really keen to get playing OpenTTD, but the graphics and text are nigh-unreadable. I've got a 15" 3840x2160 screen, and even when I select that as the screen resolution, the text is too small for me to see without nosing up to the screen. Is there some way to set DPI as well as the resolution? Or even run at a lower "virtual resolution" in the game, and have it scale up?
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21:08<womble>Oops, never mind, figured it out. Pick a lower resolution and then click "fullscreen". Not ideal, but it'll do.
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21:12<Eddi|zuHause>there is an option to double the size of the GUI (zoom)
21:14<Ketsuban>I recommend setting custom fonts in openttd.cfg - the GUI zoom options are "too small", "too big" and "ludicrous".
21:14<Ketsuban>OpenGFX+ BigGUI does the rest.
21:28<Eddi|zuHause>"too big" maybe for 27" on 1920x1080, but the resolution given above?
21:41<Ketsuban>At the resolution given the text wouldn't just be unreadable, it'd be unrecognisable as text.
21:42<Ketsuban>If your screen is that big you need to enable HiDPI and get a 1920x1080 effective resolution.
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22:08<womble>Eddi|zuHause: Is that setting in "Game Options"? My version doesn't seem to have it, I might need to upgrade...
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---Logclosed Tue Mar 15 00:00:43 2016