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#openttd IRC Logs for 2016-03-17

---Logopened Thu Mar 17 00:00:45 2016
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05:58<Flygon><Flygon> I think I finally broke the UP Big Boy
05:58<Flygon><Flygon> It's almost stalling hauling 19,910t
05:58<Flygon><Flygon> But only going uphill
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06:22<Wolf01>andythenorth, best way to do with lego? linear actuators or pneumatic ones?
06:22<andythenorth>Wolf01: you want positional control, or fast movement?
06:23<Wolf01>positional would be better, with pneumatic I don't even know how to remote control them
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06:29<Wolf01>also... I was planning to build a claptrap from borderlands, but I need a NXT first :P
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06:49<andythenorth>positional you need LAs
06:49<andythenorth>or racks
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07:31*andythenorth had better fix FIRS stupid parameter situation :D
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07:52<andythenorth>lo frosch123 :)
07:52<andythenorth>which timezone now?
07:58*andythenorth awards self cookie
07:58<frosch123>I can choose between chinese, indian and malayan food
08:00<frosch123>Did you stay there?
08:01<andythenorth>nah, never been
08:03<andythenorth>good trip?
08:14<frosch123>Hawker centers are insane :)
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08:18*andythenorth does make FIRS
08:19<frosch123>Firs 3?
08:19<andythenorth>still finishing 2 :) :X
08:19<andythenorth>ports will now just demand 10x the supplies of primary industries
08:20<andythenorth>and I adjusted defaults a bit
08:26*andythenorth finds a bug in parameters window
08:28<andythenorth>if string codes are used in parameter text, the highlight-on-select is borked
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08:29<frosch123>There is aprevious-color stringcode or so
08:30<andythenorth>maybe nml docs lack that
08:31*andythenorth wonders if ‘ character could be fixed
08:32<andythenorth>maybe it is in ogfx
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08:33<andythenorth>maybe * instead works
08:35<andythenorth>not much better :P
08:38<frosch123>Looks like it is an ottd-only stringcode
08:38<frosch123>Which is not exposed to newgrf
08:39<frosch123>Only used to make negative numbers red :p
08:40<andythenorth>shame it doesn’t work
08:41<andythenorth>{WHITE}Enhanced {LTBLUE}primary production level (%)
08:41<andythenorth>looks quite nice
08:41<frosch123>It's not even known by strgen
08:41<andythenorth>whereas ‘Enhanced’ with two backwards ‘ chars
08:41<andythenorth>not so good
08:42*andythenorth has compromised with “-Enhanced- primary production level (%)”
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08:54<frosch123>Only the default nonstop setting text uses '
08:54<frosch123>Cdist uses no emphasis for armored
08:55<frosch123>Well, actually, it makes it all caps
08:55<andythenorth>you think I should just drop the quote marks?
08:56<frosch123>I think the middle dot is part of the sprite fonts
08:57<frosch123>Not sure
08:57<andythenorth>simplest solution
08:57<frosch123>It's used in catalan or similar
08:58<andythenorth>colour looked nice, but breaks the UI, so eh
08:59<andythenorth>CAPS ARE UGLY :)
08:59*andythenorth has a thing against caps
08:59<andythenorth>irrational prejudice maybe
09:00*andythenorth explores weird chars
09:06<frosch123>Good luck :)
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09:06<andythenorth>bye frosch123
09:07<andythenorth>^ fine
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10:00<supermop_>also, goodmorning
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10:30<andythenorth>extreme = FIRS
10:30<andythenorth>‘FIRS’ economy was a stupid name
10:31<supermop_>i guess it was what people who played firs before there were economies thought of when they thought of firs?
10:32<andythenorth>stuff changes :)
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10:43<supermop_>firs is like 6 years old?
10:45<andythenorth>at least
10:45<andythenorth>Nov. 2008 was first plans
10:50<supermop_>predates heqs?
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12:09<andythenorth>lo Alberth
12:09<@Alberth>hi hi
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12:22<andythenorth>FIRS 2 is maybe done
12:22<andythenorth>depends if I fix the Iron Ore Mine or not
12:23<andythenorth>has to be done some time :)
12:23<andythenorth>@seen DanMacK
12:23<@DorpsGek>andythenorth: DanMacK was last seen in #openttd 2 days, 20 hours, 8 minutes, and 58 seconds ago: * DanMacK slaps andythenorth around a bit with a large fishbot
12:24<andythenorth>well he was here yesterday DorpsGek :P
12:24<@Alberth>yep :)
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13:22<andythenorth>Alberth: this
13:22<andythenorth>do you mean in the ground tile? o_O
13:23<@Alberth>yep, the light spekkles :)
13:23<@Alberth>they're not part of the coal?
13:23<andythenorth>in the ground tile
13:23<andythenorth>base set
13:24<andythenorth>that looks like TTD base set mud tile
13:24<andythenorth>but you have ogfx? o_O
13:24*andythenorth is confused :)
13:24<@Alberth>oh, don't know, let me check
13:25<andythenorth>I have the identical purple pixels here
13:25<@Alberth>it says "original windows"
13:27<@Alberth>confirned, they aren't there with ogfx
13:27<andythenorth>I’m going to close that one then :)
13:28<@Alberth>ok :)
13:40<@Alberth>the mud tile is just broken?
13:40<@Alberth>how weird
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13:40<andythenorth>nah, the TTD base set uses purple in ground tiles
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---Logclosed Fri Mar 18 00:00:47 2016