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#openttd IRC Logs for 2016-03-27

---Logopened Sun Mar 27 00:00:00 2016
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02:20<andythenorth>o/
02:22<@Rubidium>aloha andy
02:37<andythenorth>poop
02:38<andythenorth>something is setting m1 7 for bridges, and I can’t figure out what :(
02:38<andythenorth>docs say it’s unused
02:48*andythenorth makes friends with printf
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03:00<andythenorth>hmm
03:01<andythenorth>bridges are working
03:01<andythenorth>but double click on a bridge head with autoroad tool causes an assert :P
03:01<andythenorth>'working'
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04:13<Eddi|zuHause>"unused" doesn't mean "not accessed"
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04:51-!-mode/#openttd [+o Alberth] by ChanServ
05:02<andythenorth>bah
05:02<andythenorth>6 year old was playing the game
05:02<andythenorth>“why is there only one type of road"
05:02<andythenorth>“there should be another one that costs more and is faster"
05:02<andythenorth>silly boy
05:03<andythenorth>and he likes Toyland best
05:03<andythenorth>I’m going to ban him
05:07<frosch123>only downhill roads make cars faster :)
05:08<andythenorth>I should add trams to his game
05:08<andythenorth>probably solve it
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05:20<@Alberth>hi hi
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05:57*andythenorth wants a gold star
05:57*andythenorth read the crash log and figured out why the alert was triggered
05:59<@Alberth>\o/
06:00*andythenorth forsees a UI problem with removing catenary
06:06<andythenorth>which could be circumvented if this patch only provides with/without catenary for trams, and not roads
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06:24<andythenorth>hmm
06:24<andythenorth>removing a road stop leaves the road in place
06:24*andythenorth trying to figure out correct way to remove catenary
06:25<andythenorth>is it even necessary?
06:35<@Alberth>you can ctrl+remove stop afaik
06:36<@Alberth>assuming it's a drive-through stop, it makes sense to keep the road, some vehicle may use it :)
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06:39<Flygon>andythenorth: Even Kids know Roadtypes are OTTD's 3rd most important feature :3
06:40<Flygon>1st most important is free-moving viaducts and tunnels. 2nd most diagonal stations
06:40*Flygon dashes away from andythenorth's bricks
06:41<Flygon>Also, if your kid knows what Flygons are, tell him one said Hi, and wants a watermelon. If he doesn't, disregard this statement. :B
06:41<@Alberth>/me thinks people have non-unified ideas about the meaning of the word Roadtype
06:44<Flygon>Ehh...
06:44<Flygon>I sort of kind of viewed it like NuTracks
06:44<Flygon>But
06:45<Flygon>BUT
06:45<Flygon>That has the same 'problems' as NuTracks
06:45<Flygon>The lack of 'tonnage' handling
06:45<Flygon>And there's a trillion other 'problems'
06:45<Flygon>Some more superficial than others
06:46<frosch123>Alberth: i guess in particular, noone has an idea how shared road/tram catenary could possibly work
06:46<frosch123>with town owned road and various tram and/or catenary owners
06:47<@Alberth>Flygon: I don't know NuTracks at all
06:47<Flygon>tl;dr: Different speed limits with different tracks
06:47<Flygon>The higher grade the track
06:47<frosch123>Alberth: it adds about 16 railtypes, that's about all you need to know
06:47<@Alberth>also, it should aim for minimal set of functionality first
06:47<Flygon>The more maintainence costs, and initial $$$ paid
06:49<@Alberth>Flygon: too many bells and whistles
06:50<Flygon>Ehh
06:50<Flygon>To e
06:50<Flygon>me*
06:50<Flygon>Part of the problem with NuTracks is
06:51<Flygon>Is that each type of track, whether there's 3rd rail, or overhead, or both, or none, are all different railtypes
06:51<Flygon>Which makes it a pain to manage
06:51<Flygon>And causes other gameplay complications
06:51<Flygon>If it was able to be... what
06:52<Flygon>5 different grades of rail (VL Speed, Low Speed, Normal, M
06:52<Flygon>Uhm, ignore everything after (
06:52<Flygon>And have 3rd rail and overhead be applied as separate things across the tracks
06:52<Flygon>It'd be way WAY easier to use
06:52<Flygon>But this is not possible atm
06:52<andythenorth>ha ha
06:52<@Alberth>right, what do you expect if you try make a realistic train sim in a tycoon game?
06:53<andythenorth>afaict the catenary problem is absolutely unsolvable
06:53*andythenorth likes non-solvable problems
06:53<andythenorth>more interesting
06:54<Flygon>Alberth: Some of us like to play with our toys :P
06:54<V453000>one of the greatest things about factorio is how it does not attract realism shit, everything has a good gameplay reason
06:55<frosch123>i have read a few "because realism" forum thread in factorio forums :p
06:57<frosch123>but yes, even the complex mods with "water -> salt" + "water + salt -> saltwater" do not focus on realism :p
06:57<andythenorth>that chain sounds awesom
06:57<andythenorth>+e
06:57<@Alberth>V: try adding temperate climate :p
06:57<frosch123>well, the next step in the chain is an electrolisys of the saltwater
06:58<Flygon>(tho, a feature I'd personally love, that's not so much gameplay, as much as general aesthetics, and overall making the game more appealing, is all three climates in one)
06:58<Flygon>(I'd love a giant map of Australia, that goes from the snowy sub-arctic of Tasmania, to the barren Simpson desert, all in one map)
06:59<@Alberth>make newobjects?
06:59<Flygon>(but this requires a lot of features that aren't really possible yet)
06:59<frosch123>funnily it only needs to combine arctic + tropic :)
06:59<Flygon>You want me to apply a newobject to every tile of the map?
06:59<frosch123>temperate is superficious
06:59<Flygon>Ehhh...
06:59<frosch123>superfluous?
06:59<Flygon>Temperate has it's fits
06:59<Flygon>superfluous would be correct
06:59<Flygon>But I think superficious is valid too
07:00*Flygon shrug
07:00<Flygon>It's English
07:00<Flygon>You just make shit up on the spot and then shit works because of could shit works
07:00<Flygon>Shit yah
07:00<@Alberth>it's a nice beginner level :)
07:00<Flygon>I mean, places like New South Wales are very 'Temperatey'
07:01<Flygon>Victoria would sorta go from Temperate, to Subartic, depending on the season...
07:01<frosch123>nsw is rather mediterran
07:01<Flygon>Summer is Temperate, Winter is Subarctic...
07:01<@Alberth>Flygon: who cares about real-world places?
07:01<Flygon>It's cool stuff
07:01<Flygon>frosch123: The mountains always felt more Green than Tropical, around Sydney
07:02<Flygon>Alberth: Self-obsessed people, like me :P
07:02<Flygon>Also, on a more serious note
07:02<Flygon>It makes a fun "What if" scenario
07:02<@Alberth>play a true train sim instead?
07:03<Flygon>You're saying there's only one valid way to enjoy a game?
07:04<Flygon>"You're having fun the wrong way"
07:06<Flygon>https://www.youtube.com/watch?v=tGhlCpxlSdo Just because the composer never intended for the music to be watched, doesn't mean it doesn't have appeal, afterall :3
07:09<@Alberth>my main problem is making feature requests based on their form of fun, without taking the original goal of the program into consideration
07:11<andythenorth>incorporate toyland into every climate? o_O
07:13<@Alberth>just delete all other climates :)
07:14<Flygon>The original goal, by and large
07:14<Flygon>Is achieved
07:14<Flygon>The project is reaching the point where scope expansion is acceptable, in increments.
07:14<Flygon>Reaching
07:15<andythenorth>so I missed this yesterday eh
07:15<andythenorth>I am going to have to track owner of the catenary
07:15<andythenorth>how many bits for that?
07:16<@Alberth>didn't frosch warn you for that already? :)
07:16<andythenorth>I missed it among the jokes
07:16<@Alberth>why not make it equal to the owner of the road?
07:17<andythenorth>road / tram?
07:17<@Alberth>works for me
07:17<@Alberth>or even without owner?
07:17<andythenorth>what if I remove my tram track + catenary and your trolleybuses are using it?
07:18<@Alberth>what if I remove my road and your trucks are using it?
07:18<andythenorth>OMG GRIEFING EXPLOIT!
07:18<andythenorth>revert all roads
07:18<@Alberth>implement infra sharing
07:18<frosch123>i think you cannot make the catenary shared by default
07:19<frosch123>if you add catenary tram to roads, it cannot enable trolley busses by default
07:19<frosch123>you need to build trolley catenary in addition
07:19<andythenorth>ok, I wondered about this
07:19<frosch123>only that way you can define when the catenary is removed
07:19<andythenorth>currently because visually it needs to be same, I am treating it as one type of catenary
07:19<frosch123>because you have definite owners for raod and for tram
07:20<frosch123>and controlled upgrades of them
07:20<andythenorth>now I think split the catenary road / tram
07:20<frosch123>if you upgrade the roadtype by building tram, you run into problems imho
07:20<andythenorth>not even opinion, I’ve found them :P
07:20<andythenorth>there are problems because of shared nature of roads
07:20<frosch123>next problem is visualisation of road/tram/road+tram catenary :p
07:21<andythenorth>same for both
07:21<andythenorth>let someone else patch that :P
07:21<frosch123>maybe via transparency options
07:21<frosch123>show road-accesible tiles
07:21<frosch123>show tram-accessible tiles
07:22<andythenorth>that’s quite nice
07:22<andythenorth>I am keen not to break all existing tram track newgrfs :P
07:23<andythenorth>also it looks wise to limit scope of this patch to just trams
07:24<frosch123>i like to distinguish between concepts, and what get implented :)
07:25<frosch123>you need a reasonably complete concept, but not a complete implementation
07:25<andythenorth>so my propsal conceptually: both trams and roads gain a catenary bit
07:25<andythenorth>I implement the use of the tram bit
07:26<andythenorth>construction of the two tram types is via the road menu on global toolbar
07:26<andythenorth>roads would be same if implemented
07:26<andythenorth>changing from type 1 to type 2 of road or tram would be via a convert tool, or overbuilding (dunno which)
07:27<andythenorth>this proposal now uses 3 bits for roadtype + catenary. Doesn’t that pack into 2 somehow?
07:28<@Alberth>3 bits is 8 values, or did you mean 3 values? In the latter case, yes
07:32<andythenorth>there are 4 types
07:33<@Alberth>2 bits, 00 01 10 11
07:34<andythenorth>also roadtype is 2 bits currently, which makes my maths wrong :P
07:34*andythenorth stops trying to do bit trickery
07:34<@Alberth>:)
07:38<andythenorth>although instead of 1 bit for ‘has tram’ and 1 bit for ‘has catenary'
07:38<andythenorth>could combine the bits, and have 3 sub-types
07:38<andythenorth>for trams, I don’t know why that would be wanted
07:38<andythenorth>for roads, that would be one way to then add trails
07:39<andythenorth>and it might be a cleaner way than what I’m doing now, which is dumping catenary bits onto multiple tile types
07:46<@Alberth>tropic food processing plant with light green roof looks very nice, andy :)
07:46<@Alberth>good combination of green and blue :)
07:49<@Alberth>euhm, 225,000 l oil / month :O
08:04<argoneus>good morning train friends
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08:22<@planetmaker>moin and happy Easter
08:22<@Alberth>moin pm, and happy easter too :)
08:28<Samu>hi
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08:51<Samu>8 servers running, one on each core, all with 15 AIs, 10k microps - http://imgur.com/nzssnZi
08:53<Samu>what is a kernel time vs cpu time?
08:54<Samu>core 5 is getting delayed for some reason
08:55<@Alberth>cpu time is the amount of time a program is actually running computations
08:55<@Alberth>kernel time is the amount of time that the kernel is running on behalf of the program
08:55<andythenorth>Alberth: is that a lot of oil, or not enough? o_O
08:55<@Alberth>1920, long route, lots! :)
08:55<Samu>all started at the same time, the server most ahead already goes with 16 years game time, core 5 server is on 14 years game time
08:56<Samu>must investigate
08:56<@Alberth>andythenorth: the point is however probably that firs production doesn't increase
08:57<@Alberth>so while it's a lot at first, it won't get worse :p
08:57<@Alberth>(until sending supplies :p )
08:57<andythenorth>depends on your (all new) supply settings :)
08:57<@Alberth>Samu: pause on connect?
08:57<Samu>yes, but i barely get anyone joining
08:57<@Alberth>andythenorth: default :)
08:58<Samu>maps are small, 256x256 all of them
08:58<@Alberth>Samu: now that's a surprise, given there are more servers than players already
08:59<Samu>ethernet is reporting 0 kbps, so it means no one are on them
09:00<@Alberth>why would anyone pick your server?
09:00<Samu>only to spectate, all company slots are used by ais
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09:01<Samu>I will spectate core 5, must see what's wrong
09:01<@Alberth>and you really think there are people that want to watch a game played by AIs for any more than say 1 minute?
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09:02*andythenorth has the map grid doc open
09:02<andythenorth>unclear what’s free in m4
09:02<andythenorth>due to crossings
09:02<andythenorth>I think it’s used by ground type on a level crossing
09:02<andythenorth>and by road stop, on roads
09:02<Samu>sluggish mouse movement, slow moving vehicles, hmmm
09:02<Samu>well, i am experimenting something
09:03<Samu>will see which AIs are too slow for multiplayer
09:03<Samu>then i'll host 1 AI per server when i get done with this
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09:05<V453000>sluggish is good
09:07<Samu>interesting find, when i join a server, cpu usage of that server goes up considerably
09:15<Samu>from these tests, AdmiralAI appears to be gentle
09:16<Samu>with the cpu
09:17<_dp_>aren't there a limit to how much cpu ai can use?
09:18<Samu>it limits the operations, not really cpu usage
09:18<Samu>BorkAI is stressing CPU quite often
09:18<Samu>both have 10k ops, but AdmiralAI game is behaving smothier
09:19<Samu>smooth*
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09:44<drac_boy>hi
09:44<V453000>lol Samu is unbanned?
09:45<drac_boy>sorry to ask this kind of question toward real trains but I'm wondering if anyone here know if rack sections generally have a slow crawl start or that depends on the cog type among other things? (because bluntly I'm not sure if a train should be able to engage at 40kph but...hmm just wondering tho)
09:55<@Alberth>V: as far as I know, he ran off being mad about not anyone helping?
10:03<Flygon>drac_boy: NSW has rack trains going 90km/h
10:03<Flygon>Ski railway
10:03<Flygon>Fastest rack railway in the world
10:03<Flygon>Yes, that is 100% racked
10:04<Flygon>Anyway
10:04<Flygon>Nini!
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10:08<Wolf01>o/
10:08<andythenorth>is there a convenience method to read a pair of bits?
10:09<Wolf01>GetBit()?
10:09<argoneus>get bit by a dog
10:09<andythenorth>I am using that for single bits
10:09<andythenorth>I wanted to read a pair and get a value 0-3
10:10<argoneus>getbit twice?
10:10<argoneus>there's no such thing as "pairs"
10:10<Wolf01>boolean operations then
10:10<argoneus>yeah
10:10<argoneus>use >> and &
10:11<argoneus>bit-wise operations even
10:11<argoneus>bit shift to the right until your pair is all the way on the right
10:11<frosch123>andythenorth: GB()
10:11<argoneus>and then bitwise and with 3
10:11*drac_boy pokes flygon with a firm pillow anyhow
10:11<drac_boy>btw hows wolf01
10:12<Wolf01>bad day
10:12<V453000>Alberth: I see, then I am doing everything right "D
10:13<@Alberth>:)
10:13<andythenorth>eh?
10:13<andythenorth>I have a pair of shoes
10:13<andythenorth>of course there are pairs
10:18<argoneus>andythenorth: I meant in the context of bits
10:18<drac_boy>whats gone wrong wolf01? :-/
10:18<argoneus>there's no reason to have a function to get pairs of bits
10:18<Wolf01>Easter
10:19<Samu>debuglevel net= what is the range? 0 to 9?
10:19<@Alberth>andythenorth: GB(value, base_bit_number, num_bits)
10:20<@Alberth>Samu: yep
10:21<Samu>oki, what is the level i need to hide all those queried from xxx.xxx.xxx.xxx
10:21<drac_boy>wolf01 hmm whats wrong with eggs? :-s
10:21<Samu>https://wiki.openttd.org/Debugging wiki doesn't even mention net=
10:21<@Alberth>Samu: lower than you have now
10:21<Wolf01>aren't the eggs the problem (also I don't purchase eggs since I was a kid)
10:22<frosch123>you purchased them yourself?
10:22<Wolf01>some yes
10:22<frosch123>but, yeah, i assume you are more interested in the bunny
10:23<drac_boy>wolf01 let me guess, you end up with eggs given by others and you dunno what to do?
10:23<drac_boy>sorry if thats not the case...just wondering here is all
10:23<@Alberth>frosch123: isn't that after the chocolate eggs? :)
10:23<Wolf01>nah, I end up with others, and I don't know what to do, or better, I know I want to be away from them
10:25<andythenorth>ok so I was using GB already
10:25<andythenorth>the question was wrong
10:25<drac_boy>ah I see where you're at now..hmm yeah I can't really suggest much on how to deal with that sorry :-/
10:25<andythenorth>given two bits, how do I extract value 0-3 out of them without writing ‘if…else’?
10:25<andythenorth>must be trivial
10:26<frosch123>see GetRoadTileType for an example
10:26<frosch123>it does just that
10:26<andythenorth>great
10:26<Wolf01>valueyouwnat =bits >> positionofbits && 3 IIRC
10:26<Wolf01>*want
10:27<andythenorth>eh, I should probably just extend GetRoadTileType
10:27<andythenorth>and read 2 pairs with it
10:27<andythenorth>thanks
10:28<@Alberth>valueyouwnat =bits >> positionofbits && 3 IIRC <-- GB(bits, positionofbits, 2) is equivalent
10:33<Samu>net=1 to remove the queries...
10:33<Samu>net=2 showsthem
10:33<Samu>and it starts at a default of net=6
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10:55<Eddi|zuHause>anyone with mac knowledge? i have here someone's laptop with a usb modem, and since he installed 10.11.3 he can
10:55<Eddi|zuHause>'t install the driver anymore
10:56<drac_boy>eddi well thats a common problem.. anything past 10.5-10.7 dropped support for a lot of "classic" things as apple indirectly seem to like to call it
10:56<drac_boy>might be whats affecting him
10:56<andythenorth>usb modem? :o
10:56<andythenorth>like dial-up?
10:57<andythenorth>or 4G dongle?
10:57<Eddi|zuHause>EDGE/3g/Hsomething
10:59<andythenorth>the vendor doesn’t have a driver?
10:59<andythenorth>I used those things for a while, some don’t need a driver
10:59<Eddi|zuHause>apparently only an old one
11:00<andythenorth>in some cases, all the ‘driver’ does is install a supposed convenience app
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11:48<andythenorth>Eddi|zuHause: it might be a dead driver
11:48<andythenorth>or it might be SIP https://discussions.apple.com/thread/7254856?tstart=0
11:48<andythenorth>I wouldn’t disabled SIP personally, but eh
11:51<Eddi|zuHause>he said the tried that already, but it didn't work (tm)
11:52<frosch123>i am so disappointed in the twitter users in my town
11:52<Eddi|zuHause>i'm letting it rest for a few hours, maybe i get some inspiration
11:52<frosch123>i saw 10 police transporters an hour ago, and there is still a helicopter over the city, and i still do not know what it's about :)
11:52<Eddi|zuHause>he also wanted to do a workaround with a virtual windows, but setting up the network for that seemed to be beyond his capabilities
11:53<Eddi|zuHause>frosch123: must be terrorism.
11:53<@Alberth>euhm, there exist twitter users that do not disappoint you?
11:53<frosch123>Alberth: interesting point
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11:54<Samu>This logging is great, i can catch all crashes. 1 crash for DitactorAI, 4 crashes for TeshiNet, 4 crashes for TracAI, 1 crash for TransAI, total 16 crashes from yesterday
11:55<Samu>6 from MedievalAI
11:56<frosch123>i always use medievalai, if i need an ai crash for testing something
11:57<Samu>uninstalling the crashing AIs
11:58<Samu>brb
12:24<andythenorth>frosch123: does your police helicopter not have a twitter feed? :o
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12:25<Snail>Happy Easter to all!
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13:04<frosch123>Eddi|zuHause: http://www.main-echo.de/regional/art487471,4039730 <- almost
13:04<frosch123>just 200m from here
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13:38<Snail>hey guys is it just me, or has the OTTD sprite aligner multiplied the offsets by 4?
13:39<frosch123>yes, the offsets refer to the highest zoom level
13:45<@DorpsGek>Commit by translators :: r27527 trunk/src/lang/tamil.txt (2016-03-27 19:45:35 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>tamil: 13 changes by aswn
13:49<Snail>frosch123: ok, got it… how about putting another set of buttons in the sprite aligner, that add/subtract 4 units (instead of 1) to the current offsets?
13:49<frosch123>there is ctrl+click which does 8 or so
13:49<Snail>that would help when playing with the offsets… now I have to press the buttons in a multiple of 4 times, and that might generate errors
13:49<Snail>ohh ok
13:49<frosch123>no idea who came up with the idea of 8 though :)
13:50<Snail>hehe, yes 4 would have been more intuitive
13:50<frosch123>the comment even says 10 :p
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14:02<Samu>multiple desktops on windows 10 is great
14:04<frosch123>i got multiple screens to get rid of having to switch desktops
14:05<Samu>i dont remember this feature on windows 7
14:05<Samu>being on*
14:05<frosch123>linux/unix has had it for 30 years or longer
14:05<frosch123>i have not been using windows for 8 years
14:06<frosch123>xp was my last windows
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15:11<Samu>I am impressed by the performance and efficiency of AdmiralAI
15:14<Samu>it's one of the most messy worlds to look at, but cpu usage looks great
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15:19<Samu>AdmiralAI server is delayed for only 16 days in comparison with the fastest server, which is chopper
15:19<Samu>but chopper didn't even build for 9 years, i should have started the games in 1960
15:20<Samu>it's been 12 years
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15:22<Samu>AroAI is currently the most CPU intensive. It overtakook BorkAI
15:22<Samu>must look what is happening
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15:45<@Alberth>chopper needs airports for its helis :)
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15:55<Eddi|zuHause>where is PgUp on a mac laptop?
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16:22<Eddi|zuHause>news are weird... "cat was stuck in a box for 8 days after accidentally being mailed to cornwall"... and the comments are like "wtf? mail takes 8 days in GB?"
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16:36<+glx>comments look usual
16:38<^Spike^>Eddi|zuHause almost sounds like you have high expectations of internet comments
16:39<Clockworker_>hahahaha
16:40<Wolf01>pff, items ordered via internet from Netherlands or Germany usually arrive in 2-3 days here in Italy, if we order something from a near city it takes 5-7 days
16:41<Eddi|zuHause>yeah, exactly. it's almost unheard of to wait for a packet for more than 3 work days
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16:42<Eddi|zuHause>i had ordered something at 3AM, and it came that same evening
16:44<Wolf01>that happens with amazon, and if it doesn't arrive in 5 working days and you complain, they'll send it again... then the first one arrives 2 months after :D
16:45<Eddi|zuHause>it wasn't even something like that, it was a small shop that listed their stuff on ebay
16:45<+glx>highly depends on who delivers here
16:45<Eddi|zuHause>was probably with DHL, not sure
16:47<Wolf01>we have lots of services, BRT, UPS, DHL... the problems come when they use SDA (which is a company related to the italian mail)
16:47<Wolf01>UPS and DHL are very reliable
16:47<+glx>hehe looks like chronopost
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16:49<Wolf01>BRT usually damages the boxes, deliver the wrong box, or don't like to ring your bell if you live on a flat
16:51<Wolf01>they had a good service too, but they are employing mainly african people now which usually don't even know italian, it seem the only requirement they need is a driving license :(
16:51<Eddi|zuHause>so, turns out i know nothing even about the most trivial conventions of OSX
16:52<Eddi|zuHause>i type "su -" followed by the root password, and it just says "Sorry."
16:52<^Spike^>you don't know how to handle or live with the almighty powers of root
16:52<^Spike^>how dare you even think of it
16:52<^Spike^>(how OSX goes :))
16:53<Wolf01>you need to enable the root account first
16:53<Eddi|zuHause>yeah. but it says that AFTER i type in the password
16:54<Wolf01>because usually you shouldn't need to fiddle with things which require root privileges
16:55<Eddi|zuHause>i was looking for something like lspci
16:56<+glx>how silly to want to look at the hardware details
16:57<+glx>it's a mac not a standard computer ;)
16:57<Wolf01>don't need to look outside the walled garden
16:58<^Spike^>you don't need to know it has underpowered hw in it you shouldn't even think of it, it's all top of the bottom shelf :)
16:58<Wolf01>"underpowered"... the only underpowered hw in a mac is the video card
16:59<^Spike^>they just know how to code the OS to perform perfectly on the hw it has
16:59<^Spike^>because they only have to make sure it works for 1 set of it and not al the 5000^2 combo's other sw vendors need to deal with
16:59<Wolf01>yes, with windows you can run win10 twice and a game with the same hardware and a good video card
17:00<Wolf01>where I used to work they are running osx on some 300€ hackintosh now
17:00<^Spike^>hehe
17:02<Wolf01>so it's like "put loads of ram and a good CPU to let the users run many apps and tasks, video? no, we don't need games, rendering a Pixar movie can be done by the cpu in 7 days"
17:05<Eddi|zuHause>so, how do i launch something from a .pkg file from the console? it says something like "no plist file"
17:06<+glx>it's not a .dmg ?
17:06<Eddi|zuHause>no
17:06<Eddi|zuHause>but it contains a plist file
17:07<Wolf01>I think you have to extract it
17:07<Eddi|zuHause>i can cd into it, so it's probably a directory
17:08<Wolf01>it's like .zip, you can browse it and open the files, but I think only the UI extract the entire content in a temp folder and then runs your file
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17:54<Samu>all i know about macs is that they were good for games in the 80's or so
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18:27<Wolf01>'night
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19:17<drac_boy>hi
19:24<Samu>hi
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19:26<Samu>OpenTTD\scripts - what are these scripts located in this folder called? server scripts? game scripts?
19:30<Samu>I need help to create a script that can execute the 'startai' console command when an AI company goes bankrupt, to always have 15 AIs running and overcome the limitation of 14.
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20:24*drac_boy is wondering whats with this rather small locomotive heh https://c4.staticflickr.com/8/7566/15959364255_2921ea4aac_z.jpg
20:25<drac_boy>and is that stack tall just cause of the wagons? ;)
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20:34<drac_boy>also if anyone could, when they see sim-a12 again give him this https://farm5.staticflickr.com/4004/4209942820_0b80287c7b_z.jpg and tell him its re that subject on homeconverted electrics in the old days heh
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21:29<Samu>Is there a build that lets me increase max_no_competitors = 14 to 15?
21:29<Samu>at least, for dedicated servers
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22:35<sim-al2>That vehicle looks very safe and well-built...
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23:34<Flygon>* drac_boy is wondering whats with this rather small locomotive heh https://c4.staticflickr.com/8/7566/15959364255_2921ea4aac_z.jpg
23:34<Flygon>Looks 1840s-1850s era
23:35<Samu>heu
23:35<Flygon>Samu: Not sure, sorry :(
23:35<Samu>http://git.openttd.org/?p=branches/1.6.git;a=blame_incremental;hb=17487321c4644d58c8fcced19a5f9cebc479870b;f=src%2Ftable%2Fsettings.ini#l106
23:37<Samu>wish i could compile now... with a change to that line to this - "max = MAX_COMPANIES"
23:40<Samu>that would let me set 15 AIs, I believe
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---Logclosed Mon Mar 28 00:00:01 2016