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#openttd IRC Logs for 2016-03-30

---Logopened Wed Mar 30 00:00:05 2016
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02:28<andythenorth>GetTileTrackStatus_Road eh?
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03:47<V453000>XD
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04:12<Wolf01>o/
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06:37<Samu>@logs
06:37<@DorpsGek>Samu: http://irclogs.qmsk.net/channels/openttd
06:42<Samu>I am investigating the terraform command and this is the most complex function I've ever attempted to learn what it does in order
06:45<Samu>it can potentially interact with all tile types! pff
06:46<Samu>how can I keep it simple with the Run to Cursor option from visual studio?
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07:01<Wolf01>I think is better to set breakpoints instead of run to cursor
07:02<Wolf01>I use run to cursor when I'm already debugging
07:03<Wolf01>it's useful when you need to skip some lines
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07:14<Eddi|zuHause>andythenorth: that function is for road tiles, which have a rail track. (i.e. crossings)
07:15<andythenorth>so it is, thanks
07:16<andythenorth>I am looking for a pathfinder function where I can insert more checks on the road tile
07:16<andythenorth>so vehicle can only enter if compatible
07:16<Eddi|zuHause>that's probably called something like "vehicle enter tile"
07:17<Eddi|zuHause>but i gtg
07:17<andythenorth>VehicleEnter_Road
07:17<andythenorth>ta
07:17<Eddi|zuHause>that's what controls barred crossings and stuff
07:17<andythenorth>that one looks like depots
07:17<andythenorth>but it can wait anyway :)
07:17*andythenorth busy rotating SSH keys :P
07:18<Eddi|zuHause>there should be a function in the pathfinder where all the penalties are applied, so the tiles won't be considered valid paths in the first plcae
07:18<andythenorth>that makes sense
07:19<Eddi|zuHause>there's also an equivalent to TrainController for road vehicles
07:19<Eddi|zuHause>which handles the actual movement
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08:15<Samu>I need self-guidance help: how do I disallow the clearing of river tiles when the issued command is to terraform a tile which contains a river, so that the end result is a river tile with a new slope configuration?
08:16<andythenorth>look at how something like roadstops works to preserve the roadtypes on the tile?
08:17<andythenorth>possibly you’ll just be copying the river bits, and then reapplying them
08:18<Samu>when the clear command is issued, it will turn the water tile type into clear tile type :( i want it to get back to water tile type
08:18<andythenorth>grab the relevant tile bits before clearing and pass them along the function chain
08:18<Samu>but, only for when the original issued command is to raise or lower, not when it's actually clearing
08:19<Samu>ok, give me an hour to understand what you just said, yes, I am that slow
08:20<Samu>checking roadstops
08:25<andythenorth>he
08:26<andythenorth>I only learnt this in the last week or so, I might be wrong :)
08:28<Samu>I think I have to deal with the MakeWaterKeepingClass function
08:31<Samu>in order, issue command to raise a river tile -> it clears the river -> raises the land -> then rebuilds the river on the raised land
08:31<Samu>seems to be this, what the game is doing
08:31<Samu>the rebuild the river on the raised land is missing
08:31<Samu>that's the MakeWaterKeepingClass function, right?
08:32<Samu>but first, it must turn the tile type into water anyway
08:32<Samu>I'm missing something :(
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09:16<supermop>hi
09:19<argoneus>good morning train friends
09:27<Samu>hi supermop
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10:32<Samu>wow damn, this was so simple after all, gosh I'm such a terrible noob
10:32<Samu>if (IsWaterTile(tile) && IsRiver(tile)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
10:32<Samu>1 simple line
10:33<Samu>this line does the trick
10:37<Samu>right, the price is incorrect
10:37<@Alberth>complexity of the solution is not related to complexity of finding that solution :)
10:39<Samu>the action per se, is behaving like I want, the pricing is not
10:40<Samu>i can demolish a river tile, becomes a bare land, and i can also raise/lower the river tile and maintain the river (but the pricing needs fixing)
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10:48<Samu>if (IsWaterTile(tile) && IsRiver(tile)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WATER]);
10:48<Samu>BETTER
10:51<Samu>i think i am getting a glimpse of what a foundation actually is
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11:09<Sil>hello
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11:18<@Alberth>o/
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11:25<Sil>where can i find some scenarios compatible with FIRS ?
11:32<@planetmaker>scenarios... scenarios must contain the NewGRFs you're going to use. But I'm sure there are some in the online content, Sil
11:32<andythenorth>unlikely they’ll be FIRS 2
11:32*andythenorth assumes
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11:32<@planetmaker>And possibly some in our forums as well. But yes... probably not FIRS2 :)
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12:15<Samu>supermop: here's a slightly better patch https://paste.openttdcoop.org/pm51wvliq
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12:16<Samu>that one lets you create river tiles on sloped tiles in the scenario editor, and also fixes the innability to demolish river tiles
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12:41<Samu>darn, the flooding behaviour of river tiles at sea level is... crap
12:43<Samu>what's a better solution for this problem? let river tiles become sea tiles if they're at sea level height?
12:44<Samu>forbid lowering river tiles to sea level?
12:44<Samu>some other suggestion?
12:47<Wolf01>remember that you can use rivers to make dams at sea level
12:53<Samu>what's a dam?
12:53<Samu>barrages
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13:45<@DorpsGek>Commit by translators :: r27528 /trunk/src/lang (brazilian_portuguese.txt catalan.txt) (2016-03-30 19:45:37 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>catalan: 233 changes by juanjo
13:45<@DorpsGek>portuguese (brazilian): 1 change by Tucalipe
13:50-!-PersonalityOS [~oftc-webi@37-219-212-215.nat.bb.dnainternet.fi] has joined #openttd
13:50<PersonalityOS>Yep it is him Alberth again...
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13:51<@Alberth>what did I do?
13:51<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:51<PersonalityOS>Alberth
13:51<PersonalityOS>Nothing
13:51<PersonalityOS>Im the doge who asked help how to update remember
13:52<@Alberth>ah, ok
13:52<PersonalityOS>I made own Operating System
13:52<PersonalityOS>But only 2 downloads ;-;'
13:52<PersonalityOS>(._.')
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<PersonalityOS>Buy the new Operating System: Personality 2017 Edition the new Linux Distro it is FREE!!!!!!!!
13:53<frosch123>@kick PersonalityOS
13:53-!-PersonalityOS was kicked from #openttd by DorpsGek [frosch123]
13:53<+glx>you were faster :)
13:53<frosch123>:)
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13:53<PersonalityOS_>Sorry i apologise
13:55<frosch123>it's not yet 2017 btw
13:56<frosch123>daylight savings only shifts by a hour, not by a year
13:58<PersonalityOS_>ikr
13:58<PersonalityOS_>but i designed 2018 and 2016 names from Windows 95 And Windows 98
13:58<PersonalityOS_>gtg
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14:04<Wolf01>bye
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14:04<Wolf01>andythenorth -> http://www.eurobricks.com/forum/index.php?s=59b11a1dc0af751cad4172758b50e05b&showtopic=126624
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14:04<Wolf01>bye again
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14:10<samu>is this a bug? when i use land area information on a coastal tile without a river, I get the name "Coast or riverbank", but when I use it on a coastal tile with a river, I get the name "River"
14:11<andythenorth>nah, sounds correct
14:13<samu>you sure?
14:13<andythenorth>river is correct for a tile with river on
14:13<andythenorth>you think it should also have ‘coast’ ?
14:13<samu>should say "coast" for one and "riverbank" for the other imo
14:15<samu>english is not my native language, so I am wondering
14:18<andythenorth>riverbank would be a tile next to water :)
14:18<andythenorth>not a tile with water :)
14:19<samu>oki
14:26<samu>how do i retrieve a tile that is a river and a coast at the same time, what function?
14:26<samu>seems like it's not possible
14:27<samu>IsCoast vs IsCoastTile
14:33<samu>andythenorth: what would you call it? River Mouth'
14:33<samu>?
14:33<andythenorth>river mouth is a good name
14:33<samu>ok, there is no such function :(
14:34<samu>or is there? tried to look around in water_cmd.cpp
14:34<samu>IsRiverMouth(tile)
14:37<andythenorth>there’s no reason I know of why that would be possible
14:37<andythenorth>there might be a convenience function for it, but I can’t think of any gameplay or graphical feature that needs it
14:38*andythenorth hasn’t looked though :)
14:39<samu>i am trying to forbid terraforming river tiles to sea level
14:39<samu>and yet i don't know if this is the best solution for my problem
14:41<samu>limitations tend to be bad ideas
14:44<samu>IsTileAtSeaLevel(tile)
14:44<samu>checks min tile height
14:44<samu>then i combine it with IsRiver(tile)
14:45<samu>how do I retrieve the min Z coordinates of a tile?
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14:52<samu>nevermind, i figured it out by accident, lol
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14:54<aard>can i somehow run a dedicated openttd minimal ubuntu server without installing all the gui packages?
14:54<samu>so now that rivers are terraformable, ships are now... screwd!
14:54<samu>keks patch
14:56<samu>i'm opening a precedent for a new ship blocking abuse
14:57<@Alberth>aard: probably by compiling a dedicated server version yourself
14:58<@Alberth>although you will need the baseset graphics even then, as it contains more than just graphics
14:58<@Alberth>but not the entire x11 stuff :)
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15:00<aard>Alberth: okay, just wondered if there was some easy option already there
15:00<aard>thx for answer
15:01<@Alberth>there is no dedicated version for download, not used often enough
15:02<@Alberth>theoretically, ubuntu could make one, but the same holds for them as well, I guess
15:14<andythenorth>Samu: ship blocking abuse by players, meh
15:14<andythenorth>ship blocking by towns terraforming is very annoying
15:15<andythenorth>that already happens with town bridges and towns terraforming coast
15:17<@Alberth>coppr and wool are both grey, and both input in a port
15:19<andythenorth>grey on cargo flow?
15:19<andythenorth>or grey icons?
15:19*andythenorth has paid not much attention to cargo colours
15:20<@Alberth>cargo flow (industry chain)
15:20<@Alberth>did you fix the distances?
15:20<@Alberth>doesn't look like it, 1 tile distance :p
15:21<andythenorth>nah, didn’t fix them yet
15:21<andythenorth>2.1 or so
15:21<@Alberth>ok
15:21*andythenorth hit maximum newgrf authoring :)
15:21<andythenorth>no more for a bit
15:21<@Alberth>fair enough :)
15:21<@Alberth>python code was quite nice imho
15:22<@Alberth>looked a lot like nml code :p
15:22<andythenorth>got the link again?
15:22<@Alberth>perhaps not entirely accidental :)
15:22<@Alberth>for ?
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15:23<andythenorth>the patch to detect conflicting industry types
15:23<@Alberth>right, let me find that
15:24<@Alberth>https://devs.openttd.org/~alberth/chk_ind_compatibility.py
15:24<andythenorth>thanks :)
15:25<@Alberth>yw, "hg status" was enough to find the name :p
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15:28<samu>lol
15:28<samu>"Can't lower land here - Passengers in the way"
15:28<samu>game is throwing random errors
15:29<samu>money in the way
15:29<samu>lol
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17:53<Zuu>Made some trains in Software Inc :-p https://devs.openttd.org/~zuu/software-inc/20160330234909_1.jpg
17:57<Zuu>The 3 car train is the first version which is operational with teams working in the train cars. The other two are experiments to add more detail.
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18:17<samu>https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!1252&authkey=!AMt2Uqlc_h2B880&ithint=video%2cm4v
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18:18<samu>what do you think?
18:20<FLHerne>samu: Video seems to work pretty well
18:20<FLHerne>I always get pretty unbearable performance when trying to screencap things :-(
18:21<samu>i used bandicam to capture, then handbrake to compress it to a reduced size
18:22<samu>but eh, what about the idea of terraforming rivers?
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18:28<Samu>the hardest part now is adding the missing sprites, isn't it?
18:29<FLHerne>Ah, that's what I'm meant to be looking at :P
18:31<FLHerne>The bit where you create a hump at 0:12 and particularly 0:14 looks rather odd
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18:31<Samu>there are no available graphics
18:32<Samu>surprises the game doesn't complain about missing graphics
18:32<Samu>sprites
18:32<FLHerne>What would the missing sprites be?
18:32*FLHerne isn't really seeing it
18:34<Samu>sec, let me find my picture
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18:34<Samu>http://i.imgur.com/cmtgwgg.png
18:35<Samu>tiles 0, 3, 6, 9, 12 have sprites
18:35<Samu>the other slope formations don't have
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18:38<Samu>the others are: 1, 2, 4, 8, then 7, 11, 13, 14, then 5, 10, then 23, 27, 29, 30
18:39<Samu>and I have no idea where to begin
18:40<FLHerne>Where would those be used? You seem to have made it work very nicely with the ones that exist :-)
18:42<Samu>let me investigate water_cmd.cpp
18:43<Samu>static void DrawRiverWater(const TileInfo *ti)
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18:44<Samu>i have a suspicion it this thing that draws the sprites
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20:29<Compu>how do i change the soundfont openttd uses for midis in ubuntu? im using timidity afaik and i have a really nice soundfont i wanna use
20:32<Compu>https://www.dropbox.com/s/4b9f7my244u4gtu/Van%20Halen%20-%20Jump.mid?dl=0 soundgasms
20:32<Compu>oops
20:32<Compu>wrong chat, sorry
21:03<Sylf>It's probably not openttd issue.
21:04<Sylf>See if you can configure timidity to use particular sound font, like in /etc/timidity/timidity.cfg
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23:09<Sylf>yup, timidity soundfont works great after editing that cfg
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