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#openttd IRC Logs for 2016-04-21

---Logopened Thu Apr 21 00:00:37 2016
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03:22<Wolf01>o/
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05:38<Samu>hi
05:53<Samu>in your experience, what is an appropriate map size for 15 companies? 512x512? more?
05:53<Samu>if all companies are active
05:54<Samu>i should check reddit server often :(
05:59<Samu>ok gonna try insane sizes first
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06:02<Samu>ewm... maybe not
06:02<Samu>512x512 first
06:13<V453000>1024*512 is good if the companies get bigger
06:13<V453000>512x512 for noobs is enough
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06:21<Samu>256x256 good for 1 company, 512x512 for 4, 1024x1024 for 16, hmm ok gonna try 1024
06:22<Samu>map_x = 10 and map_y = 10
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06:25<V453000>256x256 good for 1 company has to be quite a big company
06:25<Samu>they will be AIs
06:27<V453000>still
06:40<Samu>i dont know if i should report the same issues to the author if others have reported the same issue already
06:40<Samu>last report was in 2014
06:41<Samu>FastPTPAI about train depots facing wrong direction
06:44<Wolf01>success \o/ I found that the app does not load the resources
06:44<Wolf01>now I must find WHY it does not load them
06:47<Wolf01>the documentation is self-referential like "how to use string resources" -> "loading string resources" -> "how to use string resources"
06:55<Samu>sometimes i wonder what's the point of some AIs
06:56<Samu>CityConnecter builds roads, but that's just it... what's the point
06:56<Samu>no road vehicles
06:57<@planetmaker>you described its point very well...
06:57<@planetmaker>... as does its name, doesn't it?
06:57<V453000>XD
06:57<V453000>GG
06:57<V453000>hi planetmaker :)
06:59<Samu>uh? I'm removing it
07:00<Samu>it's not competitive
07:01<Samu>it only makes it harder for me to find a list of actively competitive AIs
07:09<@planetmaker>jo, V :)
07:18<V453000>how iz ye?
07:29<@planetmaker>busy busy, I fear
07:29<@planetmaker>but fine :)
07:32<V453000>same same :)
07:33<V453000>factorio is eating my time and soul, but I love it
07:34<Wolf01>factorio is eating my time and soul too, and I love it too... but our approach to the game is really different
07:34<V453000>:D
07:34<V453000>you wouldn't believe how I am loking forward to playing it, but that is a no-go until 0.13 is out :)
07:35<V453000>in other news, I am kind of fully moved to Prague now, so that helps a ton with schedule
07:36<Wolf01>btw, I found a software house at about 80km away from my house, in the middle of nowhere, but I don't think I'll ask to apply :|
07:36<Eddi|zuHause>80km is a bit much for a daily commute
07:36<Wolf01>if only we had a better transport service, I'm not going to drive and get a job to pay the fuel
07:37<Wolf01>also I'm not going to get a 1000€ job to pay only a rent (which is 500-700€/month)
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08:30<Wolf01>o/
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08:33<andythenorth>o/
08:45<@Rubidium>good evening mr andy
08:45<andythenorth>depends on your timezone :)
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09:34<supermop>yo
09:35<andythenorth>lo Supercheese
09:35<andythenorth>or supermop also
09:35<andythenorth>tab fail
09:37<supermop>hows the trains and legos and such
09:40<V453000>mainly holy cat search?
09:42<supermop>ok time to resume beer hotel research
09:43<@Rubidium>you need a hotel for your beers?
09:44<supermop>andythenorth: bad feature for FIRS: Breweries and grain elevators get gentrified into hotels
09:44<andythenorth>BAD FEATURE
09:44<supermop>Rubidium: working on a project to turn an old grain elevator at a brewery in Guangzhou into a boutique hotel
09:45<supermop>kind of missed the market timing by 3 years but that's the developer's problem not mine
09:46<supermop>andythenorth: in the 90s all of your industries close, and then in the 2000s they all turn into start-up incubators and condos
10:03<Samu>who's a gui expert?
10:04<Samu>i'd like a window somewhere to display a summary of all running companies, something like companies console command, but in a gui window
10:05<Samu>show me number of vehicles
10:05<Samu>profit
10:05<Samu>etc
10:05<Samu>I was thinking of expanding this information on the Company League Table
10:05<Samu>put it in there perhaps
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10:26-!-mode/#openttd [+o Alberth] by ChanServ
10:31<supermop>hi Alberth
10:31<@Alberth>hi hi
10:46<Wolf01>o/
10:47<@Alberth>o/
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11:02<supermop>after all these years i still manage to crash two fully loaded trains of metal in such a way as to block all trains going to or from my steel mill in a town where i am not allowed to build another station
11:02<andythenorth>patience grasshopper
11:02<andythenorth>I crash trains quite often
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11:03<Eddi|zuHause>use the undo knob
11:03<supermop>also manages to block all passenger traffic in the town
11:06<supermop>http://www.tt-forums.net/viewtopic.php?f=67&t=44177&p=1167547#p1167547
11:07<Wolf01>crashing trains in factorio is quite fun instead
11:08<Wolf01>and now I can survive even if a train hits me full speed
11:08<Wolf01>*now*... on the died pc :(
11:15<supermop>andythenorth: dirt platforms at the steel mill look a bit odd
11:15<supermop>but the steel mill seems to have a dirt floor?
11:16<@Rubidium>with some extra track those trains should get moving again
11:16<supermop>yeah thats ehat i did, but the extra track is ugly
11:17<@Rubidium>not as ugly as a crashed train
11:17<supermop>crashed train adds a little interest to the train
11:18<supermop>maybe the charred, burnt out flatbeds of steel are a little unrealistic though
11:18<@Rubidium>actually in the NLs a train once destroyed a number of switches while derailed, so for a (short) while they just put in some straight bits of rail as they couldn't get switches quickly enough to fix it in a reasonable time (the location where thousands of meters of railway tracks, sleepers and ballast are stored was a few km from the accident site)
11:19<@Rubidium>and a few months later they readded the switches
11:20<supermop>the subway here often stores the x part of x junctions just laying between the rails a few meter from the X
11:20<supermop>so they dont need to carry one in from queens or the Bronx to do a midday fix
11:21<supermop>but i never see parts of the actual switches laying about
11:21<supermop>i imagine they are too expensive and delicate?
11:21<@Rubidium>having to replace them so regularly that you place spare parts near them sounds like a case of bad maintenance
11:22<supermop>Rubidium: the subway couldn't afford to do almost any maintenance from 1960s to around 2010
11:22<@Rubidium>what sounds more logical is that those ones laying around are old broken/worn ones
11:23<supermop>also they will often schedule upgrade or replacement work in the few hours between morning or evening rush hour
11:23<supermop>so they bring the parts near by some night a few weeks in advance so they can do the work quickly
11:23<supermop>more major work they do at night or weekends
11:23<@Rubidium>in any case, in case of a derailment you likely also need to replace sleepers and catenary, so having spare parts around leads to easily stealable objects
11:24<@Rubidium>but here they do preparations as well by placing some parts nearby, but usually in the night before not in the weeks before
11:24<supermop>never tried carrying a big from out of a subway station but i imagine it is very heavy!
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11:24<supermop>frog not from
11:25<@Rubidium>well, normal rail is, I'd guess, between 45 and 60 kg per meter
11:25<supermop>the sleepers here are part of a concrete slab floor,
11:26<supermop>so that usually gets replaced more rarely, as the section of track must be closed for a few days
11:27<supermop>but last few months, when they have been replacing rails and the clamps that hold them to the sleepers, i've noticed they are adding a blue pad of some kind instead of just the plain steel plate
11:27<supermop>i guess to minimize vibration
11:28<supermop>my apartment is a couple hundred meters from the manhattan bridge, and the N and Q subway that runs under Canal street over the bridge
11:29<supermop>at night when it is quiet I can still feel/hear N trains from my living room
11:29<@Rubidium>can't find weights
11:29<supermop>i dont know if from the tunnel or the bridge
11:30<supermop>standing under that bridge when a train goes over is a whole body experience
11:31<@Rubidium>my apartment is maybe 20 meters from a 5 track bit of railway, but it's not like I have any problems with it. Okay, I can hear the trains when it's quiet in my room, but mostly because of them going through some frogs
11:31<@Rubidium>I don't feel them, and in summer when the windows/doors are open they are more noticable
11:32<supermop>i usually feel but dont hear
11:32<@Rubidium>guess I should propose replacing the 1:9 switches with 1:34.7 switches (movable frog point)
11:32<supermop>i think because the vibration goes right through the granite rock underneath
11:33<supermop>Rubidium: hopefully they dont ask you to chip in to pay for those
11:34<@Rubidium>one way or another I already would be ;)
11:38<supermop>back when there was a 1.3B$ lottery here i was thinking that if i were to buy a ticket and win, i should just pay that money to the city to finally get the 2nd avenue subway built down to Canal street
11:39<@Rubidium>I would definitely not pay it to the city
11:40<@Rubidium>I would fund a company to get everything off the ground and running, and then sell it for 1 unit of currency to the city
11:40<@Rubidium>where I would obviously be the CEO/president
11:44<supermop>i wonder if the city would still allow a private subway
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11:45<supermop>other us cities have had them in the later 20th c, but they are no longer common here like they were before 1940 or still are in asia
11:47<Eddi|zuHause>wasn't the "problem" that private companies frequently got in financial trouble and asked for being bailed out?
11:48<Eddi|zuHause>also, you tend to win more in a lottery when the jackpot is low, because fewer people are playing
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11:52<supermop>Eddi|zuHause: in new york's case I believe they bought the IRT and BMT primary because they wanted to merge them into their new publicly owned system, rather than have 3 separate networks
11:53<@Rubidium>Eddi|zuHause: the point is to use the money for construction, so up to a budget of I'd say 400 million you can start building and depending on how much remains you can extend the line. Since we are not talking about a loan for construction and the actual operations would be for the local government (i.e. buying of trains, running and maintaining), the network would essentially get a free extension
11:53<supermop>in other cities passenger rail operators were certainly bought by government because they were not profitable
11:54<supermop>and the alternative was complete cessation of service
11:54<Eddi|zuHause>well, in berlin they're currently breaking up the S-Bahn network into 3 more or less isolated groups, which they then can send out contracts for 3 potentially different operators (for X years)
11:54<@Rubidium>in the NLs the transport companies were actually privatized a while ago to reduce cost
11:55<supermop>a european style privatization may happen eventually here
11:55<Eddi|zuHause>so you have the ring network, the north-south network and the east-west network
11:55<@Rubidium>which is basically weird... failing transport companies become public, but in other cases they are made private again to reduce cost... so what's that?
11:55<Eddi|zuHause>Rubidium: the grass is always greener on the other side
11:56<supermop>this was in the 40s-70s, before the european style franchise system was really established
11:56<@Rubidium>although... for busses this is easier since there is barely any infrastructure
11:56<supermop>at that time most successful transit providers in Europe and Asia were nationally owned, so that was the model used her
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11:57<@Rubidium>for trains the infrastructure is part of a separate company that is effectively owned by the government, which arranges track maintenance (using tenders) and traffic control
11:57<Eddi|zuHause>each has some advantages and disadvantages
11:57<supermop>the idea of a publicly subsidized private operator was neither precedented or politically attractive at the time
11:58<Eddi|zuHause>the disadvantage of a huge public operation is that in such a monolithic environment it's difficult to assess what each individual part is worth
11:58<Eddi|zuHause>like, judge which lines are profitable, or which lines could be improved
11:58<supermop>and the US at that time was moving towards more big government run agencies, a trend reversed in the 80s and 90s
11:59<Eddi|zuHause>which then leads to lawn-mower type cuts, which in turn reduce the efficiency and make it overall less profitable
11:59<Eddi|zuHause>which is what happened in the 60s
12:00<supermop>Eddi|zuHause: yes most services became worse in a downward spiral of service and profitability after the government took over
12:00<supermop>as the passenger service was also no longer subsidized by freight revenue
12:00<Eddi|zuHause>then there was a huge "private is the holy grail" movement in the 90s, which for all intents and purposes failed. and now we have this system where the infrastructure stays in one central place, but the operations is broken up into smaller chunks
12:01<@Rubidium>the fringe lines, in effectively the back country, have gone from the original state government train company to being tendered by local-ish (province) government that also included a load of bus lines. Now the bus lines and train connect better, result: busier trains resulting in increased number of trains resulting in even more passengers. So a great improvement in quality for lines that were previousl
12:01<@Rubidium>y not profitable
12:01<@Rubidium>so having the trains connected well to the other forms of transport really helps
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12:02<Eddi|zuHause>yes
12:02<Eddi|zuHause>because it's now a much smaller operation, and better to see the optimization potentials
12:02<supermop>also i think more people in this country are coming to see that strict profitability of the lines is not the primary goal of a transit network
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12:02<supermop>a city doesnt have a subway just to make money from the fares
12:04<supermop>a city sees other advantages, such as more development, more people living and working in areas more efficient to serve with other city services, etc
12:04<@Rubidium>that said, removing as much obstacles to transfer between types of transport is really useful as well
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12:05<supermop>so if you spend 10B on a subway, but now you make 12B more in taxes, or you save a few B on sewer, or healthcare costs
12:06<supermop>the loss making public train can still be considered economically viable
12:07<supermop>obviously easier to see these benifits in a compact city of 10M people than in a sprawling city of 200,000
12:08<@Rubidium>also, because a connection doesn't exist and therefor a small amount of people would use it, making the connection might create a need for the connection
12:09<@Rubidium>e.g. people going to other schools, others starting to take public transport to work, ...
12:09<@Rubidium>this all will reduce the load of some of the neighbouring routes and thus improve those as well
12:10<@Alberth>playing the nice network effects game :p
12:10<supermop>if you have a small town that never had good transit before though, you may need 10 years or so to start to see change...
12:10<supermop>as people change their habits, maybe build new house closer to transit routes, etc
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12:25<Wolf01>here they build a transit route, then build houses around it, then sue the company of the transit route because eg. the train is noisy, then the company shuts down the service
12:32<supermop>Wolf01: rubber tyred monorails and low speed maglevs everywhere
12:33<@Rubidium>or just proper construction
12:35<@Rubidium>i.e. welded tracks instead of jointed track, using "silent" wagons, etc.
12:35<Wolf01>nobody wants to spend money here
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12:35<supermop>nor here
12:35<@Rubidium>the advantage of using proper construction is that your track remains better and that your vehicles do not deteriorate as quickly
12:36<supermop>luckily all the money for our subways was legally locked up 8+ years ago
12:36<@Rubidium>in India trains from the 2000s look worse than Dutch trains from the 80s
12:36<supermop>new subways that is, still no money for ongoing repairs
12:36<Wolf01>government already takes all the money (in the last 4 years we paid 26.9B€ of taxes more than the previous 4 years... where are the money?)
12:44<supermop>in EU, is a wall between two apartments a standard 100 or 150mm, or do the use a thicker 200 like with a concrete block?
12:47<Sacro>Depends
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12:48<@Alberth>hoi
12:48<ConductCat>:3
12:49<frosch123>moin
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12:54<Wolf01>bye
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12:54-!-mode/#openttd [+v glx] by ChanServ
12:58<andythenorth>supermop: the steel mill ground tile needs work :)
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12:58<supermop>coffee shipment arrived from maui!
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13:03<supermop>nooooo [rince
13:03<supermop>prince
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13:19<supermop>im going to use 150
13:22<_dp_>why is this page asking me a password for router?) http://www.tt-forums.net/viewtopic.php?f=65&t=57886
13:26<@peter1138>Someone's dyndns url is setup wrong.
13:27<Samu>i notice a trend quite common with several ais
13:27<Samu>they don't compete with themselves that well
13:28<Samu>they pick the same routes
13:28<supermop>dont know how you'd prevent that really
13:28<Samu>they very much repeat themselves
13:29<Samu>some few ais deal with this decently
13:29<Samu>terron, cluelessplus
13:29<Samu>convoy too, i guess
13:32<@planetmaker>Samu, yes, competing with itself is a harder challenge: They all use the *exact* same mechanism to decide what is best. Given the (nearly) same situation, they thus do the (nearly) same thing
13:33<@planetmaker>Samu, the only way to combat this is to add some kind of fuzzing to randomly pick one decision when the results are close enough together
13:34<@planetmaker>Thus the programming effort to do well in a competition with itself is higher than doing well in a competition with something which uses other cirteria to cast decisions
13:34<@planetmaker>good evening everyone also :)
13:35<_dp_>not the only, analyzing other players (or ais) actions would be better probably
13:35<@Alberth>evenink planet maker
13:35<Samu>fastptpai actually does decently competing with itself, but it has some weird issues
13:36<Samu>construction issues
13:36<Samu>not related with competing with self
13:37<Samu>AroAI is one of the worst when self-competing
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13:40<andythenorth>supermop: nice FIRS screenie
13:40<andythenorth>finally, a post that isn’t disappointed people :)
13:40<supermop>ran out of room to expand steel station at edge of map
13:42<andythenorth>that scrap line is shameful
13:42<andythenorth>should be trucks :)
13:44<Samu>choochoo is weird
13:44<Samu>it fake-crashes but doesn't crash
13:44<supermop>noo needs tiny trains
13:44<Samu>in the console
13:45<supermop>takes ensp back to the scrap yard
13:45<@DorpsGek>Commit by translators :: r27548 trunk/src/lang/korean.txt (2016-04-21 19:45:38 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>korean: 1 change by telk5093
13:46<supermop>ensp brought from a port to the SW and transfered at the mill, scrap train and ore trains each take a bit back
13:48<Samu>choochoo is impressive in a big map
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13:49<andythenorth>supermop: oic :)
13:50<supermop>i guess trucks could also haul both scrap and ensp?
13:50<supermop>but less cute
13:52<supermop>adding coal drop station on the SW edge of the mill now, that the town finally lets me
13:56<Samu>have you considered more news messages?
13:57<Samu>"new bridge type available! cantilever rail bridge, tubular, etc..."
13:57<Samu>"new station type available! city airport, or helidepot"
13:58<@peter1138>god no
13:58<Samu>:8
13:58<Samu>ok
14:00<supermop>just need to hook up the stockyard and the map will be done
14:05<andythenorth>'done'
14:05<andythenorth>:)
14:05<V453000>I would find that quite nice tbh, bridges should be announced
14:06*andythenorth needs more diverse goals
14:06<andythenorth>“Diverse Bee"
14:07<frosch123>maybe you should not require to build new bridges... instead bridges could gain experience and level up
14:08<andythenorth>can a GS unlock bridges? o_O
14:08*andythenorth wonders about Tech Rewards Bee
14:08<Samu>no, i'm not speaking about game scripts
14:08<Samu>about those end game bridges
14:08<Samu>they are not advertised
14:09<frosch123>i think tunnels fit better into an endgame scenario
14:11<V453000>fair point frosch123 :>
14:11<V453000>and yes tunnels ^ all
14:11<V453000>> :)
14:11<Samu>choochoo pathfinder isn't too impressive actually
14:12<andythenorth>tunnels with different speeds? o_O
14:13*peter1138 ponders firing up openttd
14:14<andythenorth>I wouldn’t
14:14<@peter1138>ew, i don't have the proper graphics installed
14:14<andythenorth>although I have 2 running right now
14:14<andythenorth>peter1138: proper graphics are ‘available’
14:15<@peter1138>yeah they're on a cd somewhere :)
14:16<V453000>haha proper reaction
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14:24<Samu>http://www.tt-forums.net/download/file.php?id=191080
14:25<Samu>poor train
14:25<@peter1138>1.6.0's intro game is the best
14:25<supermop>yes
14:25<frosch123>i thought of yuo when adding it
14:25<@peter1138>especially with the proper graphics and sound
14:26<supermop>actually the 1.5.0 game would cause my laptop to slow noticeably on loading
14:26-!-Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd
14:26<@peter1138>was it one of these newfangled "giant maps"?
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14:30<supermop>had a shitload of stuff on it
14:30<@Alberth>title game map? ot likely
14:31<@Alberth>*not
14:31<@Alberth>o/ Wolf01
14:31<supermop>should i double head the gridiron on this 6 tile coal train?
14:31<Wolf01>o/
14:31<supermop>doesn't really need it but looks better
14:33<@peter1138>k, i fired it up and looked around a server
14:33<@peter1138>don't think i bring myself to play though
14:33<Wolf01>so, Prince too, this year must be really bad
14:33<supermop>yeah
14:33<supermop>Wolf01: my fiance and been talking about it all day
14:34<supermop>peter1138: what server?
14:34<@peter1138>no idea
14:34<supermop>hmm does the coolness of a supplies car on back of my train outweight the practicality of gondolas which can carry coal the other way?
14:35<supermop>i'd be down to play on a server
14:35<Eddi|zuHause>Wolf01: as you age, every year will be "worse" than the last wrt people that you know dying. because you know more and more people, and they are getting older and older
14:36<Eddi|zuHause>also, you tend to forget how bad the past was
14:36<Wolf01>this app is really strange, it notifies me that one wrote my nick when I'm looking at it, but not if it's on background
14:36<Samu>I suppose i need to set choochoo pathfinder to slow
14:36<Eddi|zuHause>haha :p
14:36<Eddi|zuHause>that sounds very backwards :p
14:37<@peter1138>yeah but this year really is bad. bowie ffs...
14:39<andythenorth>yeah
14:39<andythenorth>it’s also what Eddi|zuHause said though
14:39<Wolf01>eddi, I know, but meh, 57yo... I expect somebody like Keith Richards or at least somebody really old, but I'm starting to think that some of them are so tempered that will bring it on for decades
14:42<Eddi|zuHause>well, also really old people die, like Christopher Lee
14:42<Eddi|zuHause>nobody "expects" a death
14:42<andythenorth>eh, lots of people expect a death
14:42<andythenorth>just not today
14:43<Eddi|zuHause>maybe their own death, but not random people's death that they barely know
14:46<Wolf01>I didn't mean that I wish that, but the probability, knowing the life of those people...
14:47<Eddi|zuHause>i don't want to generalize things, but people who have a high likelyhood of long time drug involvement have a higher probability of dying earlier than expected
14:48<andythenorth>so you do want to generalise things :)
14:48<andythenorth>hmm, this bread is very mouldy
14:51<Eddi|zuHause>andythenorth: people who say "i don't want to <X>" generally follow that statement up with something that exactly does <X> :p
14:51<Wolf01>time to try this new game I got for free
14:52<andythenorth>I don’t want to generalise, but I think you’re right
14:52<andythenorth>that was more specific-ise
14:53<Eddi|zuHause>what i didn't want to imply was that people in showbusiness are all drug addicts :p
14:57<andythenorth>is forums today?
14:57*andythenorth looks
14:57<V453000>most likely no shit happening?
14:57<Eddi|zuHause>isn't forums every day?
14:57<andythenorth>forums is mostly not today
14:58<andythenorth>still a dearth of gamescripts
14:59<frosch123>sometimes i "forget" to look on the forums
15:00<frosch123>those days are usually garanteed to be nice :p
15:00<Wolf01>it's a bit ottd-ish this game, too bad it's really resource heavy to be played well here
15:00<Wolf01>maybe on the smartphone
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15:05<Eddi|zuHause>i piled up a giant list of unread posts in some forums
15:05<frosch123>how many unread posts do you have in the "forum games" section?
15:06<andythenorth>people read all posts? :o
15:06<andythenorth>like it’s usenet or something? :O
15:06<Wolf01>I was thinking the same thing
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15:07<Eddi|zuHause>frosch123: i only read the openttd section anyway, but among those subforae i still amassed stuff
15:08<frosch123>i think you can filter out > 50% from that section by blacklisting two nicks
15:08<Eddi|zuHause>i tried that, but forum blacklisting is terrible
15:08<supermop>now i get the pleasure of watching the little trains run around
15:09<Eddi|zuHause>like, it still marks ignored user's posts as unread
15:09<@peter1138>well you haven't read them...
15:09<Eddi|zuHause>and you can't do anything with people who reply to such posts
15:09<Eddi|zuHause>i'd rather want to ignore certain threads
15:10<Eddi|zuHause>like, there's not ever going to be an interesting post in the WAS thread
15:12<frosch123>the development process of was is amazing though
15:13<frosch123>somehow they can't be bothered to install nml locally or something
15:14<frosch123>so they always compile-test via push+compilefarm
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15:15<andythenorth>remote compilation :)
15:15<andythenorth>I seriously considered that
15:16<Wolf01>lol, on the smartphone is 10 times faster
15:18-!-Clockworker__ is now known as Clockworker
15:21<Wolf01>it's really nice, for who has windows 10 look for virtual city 2 paradise resort, the full game is free for today
15:24<andythenorth>is it as nice as Township? o_O
15:24<Wolf01>I don't know township
15:25<Wolf01>I just found this because I was notified of the offer :P
15:26<Wolf01>ok, it seem almost the same game, but this is really focused on transport and a bit of city building
15:26*andythenorth lost in a casual game site now
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15:32<supermop>i want to just go to an actual paradise
15:34-!-sim-al2 [~sim-al2@dns25-175.cbu.edu] has quit [Ping timeout: 480 seconds]
15:38<@planetmaker>supermop, what is 'paradise' for you?
15:38<supermop>Ha Noi
15:38<@planetmaker>I recon if you have N people describe paradise, you get probably N descriptions as to what's important :)
15:38<supermop>or just Honolulu
15:38<supermop>not Florida though
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15:45<andythenorth>can I call a ship set Honolulu?
15:45<andythenorth>I’d never be able to spell it :P
15:46<andythenorth>that Mississipi
15:46<andythenorth>also
15:49<Wolf01>a paradise for me is a warm place with a pool, a sun umbrella and a deck-chair, a pile of books... I won't even touch the water
15:49<Eddi|zuHause>water is fun
15:50<Wolf01>I have breathing problems with water
15:50<Wolf01>specially if cold
15:51<andythenorth>it’s definitely harder to breather under water
15:51<andythenorth>I don’t agree with it
15:52<andythenorth>on top of water is ok :P
15:52<Wolf01>it shouldn't when the water just arrives at your waist
15:52<Wolf01>but meh, I'm strange
15:53<andythenorth>7 goals seems to be optimum in Busy Bee
15:53*andythenorth reverts a patch for 20 goals :P
15:53<Wolf01>:)
15:54<frosch123>Wolf01: no lego?
15:54<Wolf01>no, I can't play with lego for more than 2 hours straight
15:55<Wolf01>back pain kicks in, also the fingers will bleed
15:55<frosch123>get a table and a chair?
15:55<Wolf01>why, the carpet is the best place ;)
15:55<frosch123>bleeding fingers? i never played lego like that :p
15:56<Wolf01>then play with technic and try to separate a hundred of pins from the beams and such
15:58<Wolf01>I use axles when possible but some times I would like to use teeth, but I don't want to ruin the pieces
16:03<supermop>Wolf01: water isnt cold in honolulu
16:04<supermop>need a new suit for honolulu
16:04<supermop>want linen, but gets to wrinkly
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16:06<andythenorth>Wolf01: I stuck my thumb in a diff + 20t yesterday with direct drive from an XL motor
16:07<andythenorth>surprisingly painful
16:07<andythenorth>not intentional :P
16:08<Wolf01>yeah, that's why it is called XL, not just the size :P
16:08<andythenorth>it did jam, but at full torque :P
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16:13<NGC3982>Do we have a problem with master.openttd.org?
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16:16<frosch123>i have none
16:16<NGC3982>Nope, we didn't.
16:16<NGC3982>It was me, as usual. :-)
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17:00<supermop>damn it just crashed 2 more metal trains
17:00<supermop>except now they are 8 tiles long and double headed
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18:27<Samu>I'm bored
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18:48<drac_boy>hi
18:53<Wolf01>'night
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19:15<Samu>arf... where is the multiplayer game lobby in the code?
19:15<Samu>you know, that blue window right before joining which lets you create, spectate, start a new comp...
19:16<Samu>join existant one
19:16<+glx>probably network_gui.cpp or something like that
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19:20<Samu>ah, found what i wanted
19:20<Samu>ty
19:20<Samu> /* Draw info about selected company when it is selected in the left window. */
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19:28<Samu>I see that this SetDParam is key to what I want to do
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---Logclosed Fri Apr 22 00:00:39 2016