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#openttd IRC Logs for 2016-04-23

---Logopened Sat Apr 23 00:00:40 2016
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05:59<Wolf01>o/
05:59<Wolf01>I'm sick... I started dreaming about factorio mixed with real life :|
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06:18<@Alberth>factorio gets attacked by aliens, isn't it?
06:18<@Alberth>not sure I'd like that :)
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06:22<Samu>Alberth: halp! @logs
06:22<Samu>@logs
06:22<@DorpsGek>Samu: http://irclogs.qmsk.net/channels/openttd
06:22<Wolf01>I need to to something different, maybe moving that red circuits line somewhere... damn, again
06:22<Samu>http://irclogs.qmsk.net/channels/openttd/link/1461361069#1461361069.
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06:26<Samu>https://paste.openttdcoop.org/pmbdhv4ft
06:28<Samu>when i build, it complains about empty strings
06:30<Wolf01>at least it complains... mine are completely ignored
06:31<Samu>D:\OpenTTD\trunk\src\lang\lithuanian.txt(4277): warning : STR_AI_CONFIG_CONFIGURE: Param idx #0 '<empty>' doesn't match with template command 'STRING' (warning)
06:31<Samu>all languages complaining
06:31<Samu>D:\OpenTTD\trunk\src\lang\lithuanian.txt(4278): warning : STR_AI_CONFIG_CONFIGURE_TOOLTIP: Param idx #0 '<empty>' doesn't match with template command 'STRING' (warning)
06:31<Wolf01>did you ever try to run strgen?
06:32<Samu>I don't know what's that
06:32<Samu>i think so
06:32<Samu>i build solution
06:32<Samu>it's goes building many stuff
06:33<Samu>it's only complaining about these 2 strings
06:33<Samu>they are empty on purpose, but maybe they can't be empty
06:34<_dp_>last time I checked SetStringParameters didn't even work for tooltips
06:35<_dp_>and you're doing something very weird setting 2 parameters when you strings only take one
06:36<Samu>oh, so i'm doing it wrong
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06:37<Samu>tooltips can't be changed?
06:38<Samu>a button can only have 1 tooltip?
06:42<frosch123>Alberth: not quite, in factorio you are the alien invading the plants of cute animals
06:42<frosch123>*planets
06:45<Wolf01>quak
06:48<@Alberth>right, not sure how that combines with real life then :)
06:48<Wolf01>oh, it seem that I finally understood the implicit rule to make the translations work on UWP
06:50<Samu>SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP)
06:50<Wolf01>Alberth, when you are doing something like repairing an electric device and the components are coming on your kitchen table with a conveyor belt, I think you developed an addiction
06:50<Samu>any advice?
06:50<@Alberth>Samu: you can change tooltips by changing the tooltip string of the widget directly, it's probably not recommended though, people don't expect functionality of a button to change
06:51<@Alberth>Wolf01: that, or you have too many conveyor belts in your home :)
06:51<Samu>functionality doesn't really change much
06:53<@Alberth>don't try to use a parameter in a tooltip, I think
06:53<frosch123>Wolf01: next time dream about logistic robots and fly swatters
06:53<Wolf01>\o/ I understood everything about UWP localization now, from nothing to everyting in 10 minutes!
06:54<@Alberth>does that involve more conveyor belts?
06:54<Wolf01>yes, I'll run factorio now
06:54<@Alberth>\o/
06:55<@Alberth>may be less good for wolfs, they seem to develop an addiction
06:56<Wolf01>it's been a week I'm trying this and I had that intuition while breakfast so I had to make this stuff work before starting to playing again, now I can play in peace
07:00<@Alberth>hmm, so it's a week+10 minutes :p
07:00<@Alberth>but job well, done, you've earned your weekend :D
07:01<frosch123>@calc 10/(60*24*7)
07:01<@DorpsGek>frosch123: 0.000992063492063
07:01<frosch123>0.1% error
07:02<Wolf01>ah, when you get power armor in factorio it's a brand new game
07:03<Wolf01>more action, less time reloading the last autosave
07:04<_dp_>Samu, check how build/relocate HQ is done
07:05<_dp_>*button
07:05<@Alberth>frosch123: the "week" was the error, not the 10 minutes :)
07:05<_dp_>looks to me that's exactly your case
07:05<@Alberth>sounds like it, at least
07:06<frosch123>Alberth: ow :)
07:08<Samu>ty
07:08<_dp_>does anyone know what's up with this chinese openttd invasion, are they going to do it every weekend?)
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07:14<Wolf01>:o i just found that is possible to build doors over rails
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09:42<Eddi|zuHause>what does a "chinese invasion" look like?
09:54<_dp_>Eddi|zuHause, https://citymania.org/player-activity
09:54<Eddi|zuHause>that's an empty page.
09:55<_dp_>Eddi|zuHause, strange, do you have javascript enabled?
09:55<Eddi|zuHause>of course not.
09:56<_dp_>ehm, well, don't know how else to show then ;) and it's already over
09:58<Eddi|zuHause>a few years ago i played a game where lots of bulgarians played, and it turned out that they were mostly some friends who use the same internet cafe
09:59<_dp_>Eddi|zuHause, well, this is some kind of tournament in some chinese university or smth like that
10:00<_dp_>there was post on redding but I can't find it anymore
10:00<_dp_>few passworded sevrers with 150-200 players total, running for about 3 hours every weekend
10:16<Samu>i don't know how to do this window plane thing
10:17<frosch123>don't open windows in planes
10:17<Samu>i only want to change a button, not the whole window
10:25<Samu>https://paste.openttdcoop.org/pgd6a1c5y
10:25<Samu>i'm missing something
10:25<Samu>i can't do that bool logic there, but i don't know where either
10:26<Samu>i don't know how to compute the button
10:27<frosch123>is there a way to mirror blueprints instead of rotating?
10:27<Wolf01>I would like it too
10:29<Alkel_U3>there's a mod for that https://forums.factorio.com/viewtopic.php?f=92&t=23106
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10:30<frosch123>thanks, only found the 0.11 one
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10:39<Wolf01>so, where I left the other exit of the underground belt?
10:40<Sylf>I so need the x (hide trees) in factorio :/
10:41<frosch123>set manual mining speed to 100
10:41<frosch123>and cut them all
10:41<Wolf01>I already select them for cutting and send my minions, mwahahah
10:41<Sylf>XD
10:42<Sylf>I just don't make a habit of logging everything that comes in my sight
10:43<Wolf01>enclosing underground pipes with walls make them more visible when running around with the car
10:47<frosch123>Sylf: safe them from dying by polution
10:50<@Alberth>:)
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10:53<Wolf01>half of my map is bright red
10:53<Wolf01>but trees aren't dying
10:53<@Alberth>they are on the other half of the map? :)
10:55<Wolf01>nah, just aside of the power plants
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10:55<Wolf01>o/
10:55<@Alberth>o/
11:01<andythenorth>o/
11:01<andythenorth>probably 40% of channel logs are o/
11:02<Wolf01>:D
11:07<Wolf01>I started to build proper railways in this game
11:07<Wolf01>mainly because there is no S strack
11:07<Wolf01>-s
11:10<frosch123>what defines a proper railway?
11:11<Wolf01>something which doesn't forces you to do strange loops to connect 2 adjacent pieces of track
11:18<Samu>i need help, can't figure this out
11:27<andythenorth>game over
11:30<@peter1138>hi
11:31<Samu>the code is way different in company_gui.cpp
11:32<@Alberth>every file is unique :)
11:33<Samu>https://paste.openttdcoop.org/pgd6a1c5y#line-16 lines 10-13 are correct? now how do i compute what to show?
11:35<Samu>show either WID_AIC_CONFIGURE or WID_AIC_SETTINGS
11:35<Samu>all this because of a darn tooltip :(
11:43<Samu>if the game is running, the ai is not dead, then show the settings button
11:43<Samu>and also the settings tooltip
11:44<Samu>if the ai is dead, or you're in main menu, then show the configure button, and also the configure tooltip
11:44<Samu>can't manage to do this simple thing :(
11:45<Samu>AI or GS, have to do for both
11:45<Samu>just mentioned ai for this case
11:57<@Alberth>why don't you change the tooltip string?
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11:58<Samu>the text itself?
12:00<@Alberth>no, the stringId number
12:01<@Alberth>like src/order_gui.cpp: line 934: nwi->SetDataTip(STR_ORDERS_DELETE_BUTTON, STR_ORDERS_DELETE_ALL_TOOLTIP);
12:02<@Alberth>first parameter is the button text, second is the tooltip
12:02<@Alberth>to modify the tooltip, assign the same value for the button text
12:03<@Alberth>SetDataTip just copies both values into two fields, you can also just assign those fields
12:06<Samu>gonna try
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12:35<DanMacK>@seen andythenorth
12:35<@DorpsGek>DanMacK: andythenorth was last seen in #openttd 1 hour, 7 minutes, and 40 seconds ago: <andythenorth> game over
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12:40<Wolf01>bah, scrolling web browser page with WASD
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12:44<@Alberth>if you need the scroll the web page is too large :)
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12:52<@Alberth>o/
12:52<Wolf01>o/
12:53<Wolf01>and I leave you with this: 3 way splitters
12:53<Wolf01>bbl
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12:59<Eddi|zuHause>sounds easier than 4 way splitters, at least
13:01<frosch123>no, power-of-2 splitters are trivial
13:01<frosch123>3 requires some thinking
13:02<Eddi|zuHause>hm, ok...
13:03<frosch123>you build a 3-way splitter by coming a 2-1 merger with a 1-4 splitter
13:04<frosch123>and then feeding one of the outputs to one of the inputs
13:04<frosch123>*combining
13:15<@Alberth>interesting strategy :)
13:16<frosch123>well, it's pure theory. quite pointsless in a real game
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13:32<+glx>and with bad luck one is always in the loop ?
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13:36<@Alberth>the laws of stochastics make that impossible :p
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13:37<Eddi|zuHause>no, the laws of stochastics make it just very unlikely
13:38<V453000>F?
13:38<@Alberth>you didn't wait long enough :p
13:39<@Alberth>hi hi V
13:40<V453000>hihi
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13:41-!-[1]Tuhin is now known as Tuhin
13:41<frosch123>V453000: do you regret picking V has nick instead of F ? :p
13:41<V453000>nay
13:45<@DorpsGek>Commit by translators :: r27549 trunk/src/lang/traditional_chinese.txt (2016-04-23 19:45:37 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>chinese (traditional): 1 change by ww9980
13:46<Samu>can't do this
13:47<Samu>Severity Code Description Project File Line Suppression State Error (active) the object has type qualifiers that are not compatible with the member function "NWidgetCore::SetDataTip" openttd d:\OpenTTD\trunk\src\ai\ai_gui.cpp 758
13:48<Samu>Severity Code Description Project File Line Suppression State Error (active) cannot determine which instance of overloaded function "AIConfigWindow::GetWidget" is intended openttd d:\OpenTTD\trunk\src\ai\ai_gui.cpp 758
13:48<Samu>:o
13:51<Samu>pff, i'm back to nothing :( https://paste.openttdcoop.org/phjlypvuw
13:51<Samu>im out of ideas
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14:08<@Alberth>yo
14:09<Samu>hi
14:15-!-Marek [~oftc-webi@aawa141.neoplus.adsl.tpnet.pl] has joined #openttd
14:16<Marek>Hello, is it possible to install OpenTTD on Mac OS X "El Capitan"?
14:16<monsted>it is
14:18<Marek>just downloaded installation files from opened.org [openttd-1.6.0-macosx]
14:18<Marek>what next? (it is my first day as a Mac user)
14:18<Marek>I will appreciate your help
14:18<Marek>when I open the folder there is OpenTTD file
14:19<Marek>when I open the error message occurs -> this program comes from unauthorized author and cannot be open
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14:29<Sylf>google is your friend
14:30<Marek>yes, I am doing this right now
14:30<Marek>the problem is that I have never used Mac OS X
14:30<Marek>well... I guess I have to do it alone
14:32<Marek>ok. I have run the OpenTTD "exe" file
14:32<Marek>has to turn off the 'unauthorized author' prevention
14:33<Marek>now I will try to download graphics files
14:33<Marek>wish me luck ;)
14:33<@Alberth>/me wishes luck
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14:36<Marek>cannot find "baseset" folder
14:36<Marek>got only: docs, media, man and scripts
14:36<@Alberth>mkdir baseset
14:37<andythenorth>Marek: do not turn off GateKeeper
14:37<andythenorth>just allow an exception for OpenTTD
14:37<Marek>need to know how to add exception just for OpenTTD... give me a hint please
14:38<andythenorth>https://support.apple.com/en-gb/HT202491
14:38<Eddi|zuHause>those were plenty of hints for a google search
14:38<andythenorth>specifically you should set it up like this https://support.apple.com/library/content/dam/edam/applecare/images/en_US/osx/security_preferences_options.png
14:38<andythenorth>and then it will refuse to run OpenTTD
14:38<Marek>cool! reading this right now
14:39-!-AdmiralKewl [~pcc31@49.147.164.122] has joined #openttd
14:39<andythenorth>the you go to System Preferences -> Security & Privacy
14:39<andythenorth>then *
14:39<andythenorth>and there will be a message that OpenTTD tried to run, with ‘run anyway'
14:39<andythenorth>or whatever equivalent in your language
14:41<andythenorth>for the ‘baseset’ folder, just add a folder the OpenTTD dir using Finder
14:41<Marek>yes. I found it
14:41<Marek>I restore the GateKeeper
14:41<andythenorth>the ‘exe’ is better known as ‘application bundle’ or ‘binary’ or just ‘app'
14:41<Marek>okok
14:41<Marek>will remamber that
14:42<+glx>the exe is hidden in the bundle
14:42<+glx>just execute the bundle
14:42<Marek>Alberth said: "mkdir baseset"
14:42<andythenorth>you would need Terminal for that, or just use Finder
14:42<Marek>ok
14:43<andythenorth>File -> New Folder
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14:46<Wolf01>o/
14:50<@Alberth>o/
14:51<Marek>I got it !!! :D
14:51<@Alberth>\o/
14:52<Marek>created the folders 'data' and 'gm' and I have copied there original files
14:52<Marek>everything works perfectly
14:52<Marek>I am so proud of myself
14:52<Marek>;)
14:52<Marek>first game on new Mac? OpenTTD
14:52<Marek>thank you for your support
14:52<@Alberth>:)
14:53<andythenorth>Marek: you’ll probably need to disable ‘full animation’ btw
14:53<andythenorth>otherwise the game is unplayable for me
14:54<Wolf01>oh, they are talking about upgrading the connections on the entire country, or better, for the 60% of the population, from FTTC to FTTH
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14:55<Marek>1280x720 in window mode and it looks ok
14:56<Marek>mouse moves little bit slower then normally
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14:58<Marek>andy, you are playing on Mac also?
14:58<Wolf01>andy, do macs have really so shitty graphics? I can play ottd here with the 32bpp-anim without problems in a Intel HD integrated graphic card... maybe I can't really fast forward, but it works well
14:58<andythenorth>Marek: always
14:58<Marek>which one?
14:58<andythenorth>an old one
14:58<Marek>oh ok
14:59<Marek>I got Intel Iris graphics
14:59<Marek>looks fine for now
14:59<andythenorth>2.8Ghz i7, 16GB, Intel Iris
14:59<andythenorth>mine’s ancient
14:59<Marek>:)
14:59<+glx>Wolf01: mainly weird drivers ;)
15:00<Wolf01>I'm on a i5 1.33Ghz with 4GB ram :P
15:01<Wolf01>also factorio works well, but I preferred to disable the smoke and inserters shadows
15:02<Samu>oh, EpicTrans crashed
15:02<Marek>thanks for help again. I will try to play now and I will let you know if everything works fine
15:02<Marek>;)
15:03<@Alberth>see you in the next decade :p
15:03<Samu>EpicTrans had crashed 40 years ago
15:03<Samu>survived 60 years without crashing
15:04<Samu>i really should start saving all autosaves
15:05<Samu>of the 8 AI scripts that I tested for 100 years, 2 crashed, AIAI and EpicTrans
15:05-!-Marek [~oftc-webi@aawa141.neoplus.adsl.tpnet.pl] has quit [Quit: Page closed]
15:08<Samu>oh, AIAI crashed 87 years ago
15:09<Samu>so, lasted 13 without crashing
15:10<Samu>is it possible to revive a dead ai?
15:10<Samu>without having to save game and loading it back?
15:11<Samu>i just noticed AIAI started from where it died when i loaded the savegame
15:12<Samu>went on to take care of his old vehicles, massively replacing everything
15:12<Samu>interesting
15:13<Wolf01>mmmh, I would like to store some informations on my channel bot, I'm using a modified version of the !quote command which allows a generic search for keywords, but it's too weird... any suggestion?
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16:53<Samu>my mental capacities are degrading :(
16:54<Samu>http://www.tt-forums.net/viewtopic.php?f=65&t=47298&p=1167681#p1167681 - useless post
16:56<Samu>where is EpicTrans topic? can't find it, no link given
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17:02<Samu>i've seen several AIs spamming bus stations
17:03<Samu>spam in the same manner
17:03<Samu>EpicTrans, CPU, BorkAI
17:03<Samu>do they use the same code?
17:04<Samu>maybe the original code it uses is bugged?
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17:05<@Alberth>depends on your definition of bug :P
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17:07<Samu>it seems related to expanding a station which doesn't connect with the station they want to expand
17:07<Samu>and then just spam bus stations everywhere
17:07<Samu>gonna post screnshots
17:08<Samu>look at CPU topic
17:08<Samu>http://www.tt-forums.net/viewtopic.php?f=65&t=70220
17:08<Samu>Is there a topic for EpicTrans'
17:09<Samu>unofficial or so? i wanted to post for EpicTrans
17:11<Samu>do you know who uploaded EpicTrans to banana?
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17:15<Samu>Tovermodus
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17:20<Samu>lag
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17:34<Samu>http://www.tt-forums.net/viewtopic.php?f=65&t=74755
17:34<Samu>epictrans with bus spams
17:34<Samu>bus station spams*
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18:45<drac_boy>hi
18:46<drac_boy>I know camera lenses can make things look different than they really are..but still...this probably still is somewhere you don't want to do more than 60kph at all and I still wonder how much tossing around's happens inside :p http://www.boredninja.net/wp-content/uploads/2016/04/wtf-pics5.jpg
18:47<drac_boy>(talk about outdoing the uk pacers perhaps)
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18:58<Eddi|zuHause>that is not the best track i've ever seen :p
18:59<Eddi|zuHause>but that is definitely depth-compressed
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19:02<drac_boy>:)
19:05<_dp_>what city is that I wonder...
19:07<Eddi|zuHause>i wondered as well, but i didn't bother trying to find out
19:09<drac_boy>I wouldn't be surprised if russia could be one suggestion :)
19:09<Samu>i hate tooltips :(
19:09<Samu>not really
19:09<drac_boy>samu so you want text plastered all over the place permamently :)
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19:10<_dp_>that's almost certainly russia, finding city is more interesting)
19:10<Samu>{BLACK}The AIs that will be loaded in the next game
19:10<Samu>this depends if i am in main menu or in game
19:12<Eddi|zuHause>i was stuck on "probably eastern europe"
19:12<Samu>{BLACK}The AIs that will be loaded next time an AI starts this Company ID
19:13<Samu>better: {BLACK}The AI that will be loaded next time an AI starts this Company ID
19:14<Samu>i can't generalize a tooltip :(
19:15<Samu>I also need to find a way to write down an AI that started as Random
19:16<Samu>gelignAIte (Random AI)
19:16<Samu>gelignAIte
19:17<drac_boy>as long as it doesn't try to do infinite+1 :)
19:18<Samu>and hmm... i also must find a way to write the Company ID beside each of the 15 lines
19:19<Samu>line 1 = company 1, line 2 = company 2, etc... line 15 = company 15
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19:23<Samu>the line would change from" gelignAIte" to "Company 1: gelignAIte (Random AI)"
19:23<Samu>typo "gelignAIte"
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19:25<Samu>in main menu, it would change from "Random AI" to "Company 1: Random AI"
19:28<Samu>drag and drop would be nice here, I guess i gotta check vehicle orders code
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19:46<Wolf01>'night
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20:15<drac_boy>going off for now :)
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23:00<Ethereal_Whisper>I've decided I've had enough of Quassel
23:09<Ethereal_Whisper>Totally random question; what's the advantage of using pre-signals over block signals? I do it anyway of course, I'm just curious as to why.
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23:12<emma__>g
23:12<Ethereal_Whisper>g
23:12<Ethereal_Whisper>:P
23:12<emma__>hello
23:13<emma__>how are you?
23:13<Ethereal_Whisper>Annoyed
23:14<emma__>why?
23:14<Ethereal_Whisper>The Chicago Blackhawks won
23:16<emma__>that bad
23:17<Ethereal_Whisper>Not necessarly; they beat the St. Louis Blues who I'm not necessarily a fan of. I'd just like them to get eliminated ASAP
23:18<emma__>ah
23:20<Eddi|zuHause>it's not like you have a Bayern München who dominate every season
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23:20<Ethereal_Whisper>Yeah. NHL has a hard salary cap, mandatory revenue sharting, and cash transfers are banned, so it helps with parity quite a bit
23:24<Eddi|zuHause>but to answer your question: you should use path signals for every complex situation. we only have pre-signals around for legacy reasons, and they have very limited use cases that cannot really be covered with path signals, like priority lanes
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23:30<Ethereal_Whisper>http://i.imgur.com/i60tVU7.png so would this be better as entry/entry and exit or is it fine to just use block signals there
23:34<Eddi|zuHause>it'll be fine with just block signals, but with pre- and combo-signals you can make it so one line gets priority in a way that trains on the other line will wait for a large enough gap to not disrupt traffic
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23:38<Ethereal_Whisper>Ok thanks :)
23:42<ST2>screenshot is so small that your sings will work as good as any pre/pro/PBS or whatever you place there
23:42<ST2>since not wrong faced
23:44<ST2>unless Eddi|zuHause is on the game and can the the whole picture ^^
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23:45<Ethereal_Whisper>Well, a friend wants to play a different game with me right now so I'll come back to it later
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---Logclosed Sun Apr 24 00:00:42 2016