--- | Log | opened Tue May 03 00:00:55 2016 |
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01:01 | <Flygon> | Dangit |
01:01 | <Flygon> | :D I wish I could increase the loan cap |
01:01 | <Flygon> | I AM profitable |
01:01 | <Flygon> | IRL, I would be able to convice a bank to give more money for expasion :D |
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01:38 | -!- | Clockworker__ is now known as Clockworker |
01:59 | <Alkel_U3> | Makes me miss the good old RRT 2 economy |
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02:31 | <Flygon> | Hmm? |
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02:38 | <Alkel_U3> | in railroad tycoon your company has a financial rating and you can issue bonds as long as the rating is at least B (but which hurts the rating), or issue more stock (which makes your stock a little more worthless). |
02:38 | <Flygon> | Ooh |
02:39 | <Flygon> | Yeah, that'd be a nice feature :D |
02:39 | <Alkel_U3> | the series also separates player's money from the company's |
02:40 | * | Flygon nod |
02:40 | <Flygon> | (btw, this 4k*4k Hokkaido scenario is really good) |
02:54 | <@peter1138> | 4k*4k is never good |
02:55 | <V453000> | this battle is unwinnable peter1138 |
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03:57 | <Eddi|zuHause> | honestly, i found the "economy" always the worst part of RRT |
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04:27 | -!- | mode/#openttd [+v tokai] by ChanServ |
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05:06 | <Leanden> | andythenorth: planetmaker: are either of you on? |
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05:31 | <Leanden> | anyone can help me with make? |
05:31 | <Leanden> | make[1]: Nothing to be done for `BRTrains.grf'. make[1]: Nothing to be done for `docs/readme.txt'. make[1]: Nothing to be done for `docs/license.txt'. make[1]: Nothing to be done for `docs/changelog.txt'. |
05:32 | <Leanden> | when i try to compile my GRF |
05:32 | <Wolf01> | o/ |
05:34 | <Leanden> | o/ |
05:34 | <V453000> | there is nothing to be done about that Leanden |
05:34 | <V453000> | :> |
05:34 | <V453000> | hi |
05:35 | <Leanden> | so how do i get my GRF to compile then :D |
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05:37 | <Leanden> | Help me obi V453000 kenobi, you're my only hope |
05:38 | <V453000> | your only hope has no clue |
05:38 | <V453000> | [u r fuked] |
05:38 | <V453000> | idk, I got many errors but not this |
05:38 | <V453000> | oh make |
05:38 | <V453000> | it's not just nmlc |
05:38 | <V453000> | hmmmmmmm |
05:39 | <V453000> | I'm sure andy or pm will help you there, just be patient :) andy will come proceed the search for cat sooner or later |
05:39 | <V453000> | did you try to check how makefiles on the devzone work? |
05:42 | <Leanden> | :) |
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05:42 | <Leanden> | im using makefiles from the devzone |
05:42 | <Leanden> | thats the annoying thing |
05:42 | <Leanden> | I took one from SBB set and change the IDs to my set |
05:43 | <Leanden> | put all my code etc. in the same file layout as that set and it still doesnt work :P |
05:51 | <V453000> | yeah there is likely some wtf magic |
05:51 | <V453000> | I personally never used makefile, someone did it for me, and locally I compile only with nmlc single-NML-file grfs |
05:51 | <V453000> | NUTS has 60k lines of code in1 file, but eh :D |
05:52 | <Leanden> | well if i could remember the gcc command to compile an nml file from pnml then i would do that :P |
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05:56 | <Samu> | hi |
05:57 | <Samu> | i dont understand my router |
05:57 | <Leanden> | ahh found it |
05:57 | <Leanden> | gcc -C -E -nostdinc -x c-header -o BTtrains.nml BTtrains.pnml |
05:58 | <Samu> | im trying to configure port forwarding since yesterday night without success |
06:00 | <Samu> | localhost: I put 192.168.1.12 |
06:00 | <Samu> | protocol: I am uncertain here, it asks many stuff |
06:02 | <Samu> | protocol: I picked TCP, then asks unique or interval |
06:02 | <Samu> | origin, and destination |
06:02 | <Samu> | how do i set up here? |
06:02 | <Leanden> | what is the port forwarding for? |
06:02 | <Leanden> | what is the purpose of it? |
06:03 | <Samu> | I think its 3979 |
06:03 | <Samu> | host a openttd sserver, from 3979 to 3987 |
06:03 | <Samu> | 1 server on each port |
06:04 | <Samu> | then i do the same for UDP |
06:04 | <Samu> | and after that, there's one more thing to configure |
06:05 | <Samu> | forward to port |
06:05 | <Samu> | same as origin port |
06:05 | <Samu> | or user defined |
06:06 | <@peter1138> | rtfm |
06:07 | <Samu> | this is just for the router |
06:07 | <@peter1138> | yes |
06:07 | <Samu> | then there's windows firewall which is another headache |
06:07 | <@peter1138> | windows firewall is easy |
06:08 | <Samu> | i don't think so, it's quite dumb sometimes |
06:13 | <Samu> | DMZ Host |
06:13 | <Samu> | still says "we are not receiving acknowledge from master server" |
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06:20 | <Samu_> | nope, still fails |
06:20 | <Samu_> | i bet it's windows firewall now |
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06:24 | <Samu_> | https://www.openttd.org/en/server/100258 |
06:24 | <Samu_> | there it is |
06:24 | <Samu_> | it was windows firewall being stuborn |
06:24 | <Samu_> | but now i got this on DMZ host, i dont want DMZ host, brb |
06:27 | <Samu_> | crap, i hate this |
06:27 | <Samu_> | no longer working without dmz host |
06:29 | <Samu_> | i hate these new routers with their super extra secure features that require a networking degree just to port forward |
06:29 | <Samu_> | old routers were so much easier |
06:32 | <Samu_> | this is not an internet cafe, omg windows firewall really sucks |
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06:48 | <Samu> | i cannot advertise to master server |
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06:49 | <Samu> | Source Ports: Destination Ports: |
06:50 | <Samu> | what are source ports? |
06:50 | <Samu> | isn't it just 3979, why ask source or dest |
07:06 | <Xaroth|Work> | It means you can open up one port, but point it to another internally |
07:06 | <Xaroth|Work> | and really, it has been available on routers since the olden days |
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07:23 | <Samu> | 1) Local Host: 192.168.1.12, 2) Protocol: TCP: source ports: any range, destination ports: any range, 3) Forward to Port: Same as incoming port. |
07:24 | <Samu> | if i change any range to 3979, it won't work |
07:24 | <Samu> | why? |
07:27 | <Samu> | TCP and UDP both set with any range |
07:28 | <@planetmaker> | @ports |
07:28 | <@DorpsGek> | planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) |
07:28 | <Samu> | oh, 3978 |
07:29 | <Samu> | brb |
07:43 | <Eddi|zuHause> | i somehow don't think any of these answered the question |
07:44 | <Eddi|zuHause> | not that i think the answer would have helped anyway :p |
07:45 | <V453000> | I don't know why nobody banned Samu yet |
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07:48 | <Eddi|zuHause> | i like to distinguish people between "unknowing" (they don't know something, and if you tell them, they know) and stupid (they don't know something, and if you tell them, they still don't know) |
07:49 | <Eddi|zuHause> | i've only met very few stupid people, but the ones that stick around are really really annoying |
07:50 | <Eddi|zuHause> | because they drain community ressources without the chance of a long term benefit |
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07:56 | <Wolf01> | I feel offended :( |
07:57 | <V453000> | I actually managed to ban a couple of these people on our server Eddi|zuHause |
07:57 | <V453000> | just for the sake of staying sane |
08:01 | <Ketsuban> | I recall having a similar conversation with someone about how there are newbies (those who do not yet know the norms of a community, and will learn) and noobs (those who have no interest in ever learning community norms and will just irritate people forever). |
08:02 | <Wolf01> | those are trolls, not noobs |
08:03 | <Eddi|zuHause> | yeah, those words are not right |
08:05 | <V453000> | sense is similar |
08:07 | <Eddi|zuHause> | "noob" is too often used as a derogatory term by arrogant people for the above definition to apply |
08:07 | <Ketsuban> | The distinction between "noob" and "troll" was one of intention. |
08:07 | <Ketsuban> | Trolls set out to annoy people; noobs just do because they're oblivious. |
08:08 | <Eddi|zuHause> | a person who uses the word "noob" is likely to be one himself |
08:09 | <Eddi|zuHause> | (well, technically that applies to "stupid" as well) |
08:11 | <V453000> | I think that statement applies purely based on how do you define that word Eddi, if you imagine it is said by a person who is arrogant and calling others lesser, OR if you see it as objective definition of a hopeless troll-ish person who will never learn because they don't want to |
08:12 | <Wolf01> | it's the same as what happened to "hacker", the word doesn't have a bad meaning but people started to use it to define the guys who do bad actions with IT stuff |
08:13 | <Wolf01> | mainly because journalists didn't know (and still don't) the right terms |
08:13 | <Eddi|zuHause> | they performed a study on people who use "bad language" in LoL games, and compared their performance within the team, and usually the weakest person in the team used the "bad language" |
08:14 | <V453000> | well yeah that's a fair point |
08:14 | <V453000> | I'm not saying arrogant people calling stuff aren't that |
08:14 | <V453000> | but if we are trying to objectively define what the word means, it shouldn't make us them :P |
08:16 | <Eddi|zuHause> | yes. but i still question whether the term "noob" ever objectively meant the above thing |
08:16 | <Eddi|zuHause> | (before it slipped in the other usage) |
08:17 | <Eddi|zuHause> | it's a bit like people nowadays justifying racial slurs by citing "but it originally meant <objective definition>" |
08:17 | <Wolf01> | noob, as n00b, started when the l33t-speakers were too lazy to write newbie |
08:18 | <Eddi|zuHause> | even if that definition once was true, it isn't anymore, and thus the usage is invalidated |
08:19 | <Eddi|zuHause> | Wolf01: that was probably around the same time that 1337 degraded into a kiddie-language |
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08:20 | <Eddi|zuHause> | (which again reinforces the point that "noob" is only used by people who are themselves "noob" [by above "original" definition]) |
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08:20 | <V453000> | OMG CAT |
08:20 | <V453000> | and andy missed it |
08:21 | <V453000> | no it rejoined |
08:21 | <V453000> | good |
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08:22 | <Eddi|zuHause> | we've had a conductorcat for quite a while now |
08:23 | <ConductorCat> | :3 |
08:24 | <V453000> | guess andy just didn't find out yet |
08:25 | <Wolf01> | meh... I can't understand how to handle exceptions in async code :| |
08:26 | <Wolf01> | specially with parallel threads |
08:26 | <Eddi|zuHause> | you generally need to handle them in the thread that raised them |
08:27 | <Wolf01> | I know, but or the entire thread exits, or the thread become synchronous |
08:28 | <Wolf01> | I need to skip the threads which threw exception |
08:28 | <Wolf01> | keeping the whole thing asynchronous |
08:28 | <Wolf01> | or the UI will hang |
08:29 | <Eddi|zuHause> | i don't know enough about your architecture to help you here |
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08:33 | <Wolf01> | https://msdn.microsoft.com/en-us/library/hh194766%28v=vs.110%29.aspx I'm doing something like this, but instead of having a synchronous "Main()", I have an asynchronous event attached to the UI, and the "wait" breaks the asynchronous workflow |
08:38 | <argoneus> | good morning train friends |
08:42 | <Samu> | finally I managed to configure it! -> http://imgur.com/NYoifCn |
08:42 | <Eddi|zuHause> | well, "wait()" will obviously pause the thread that called it |
08:49 | <Samu> | sorry for bothering you all, this router is much more complex than what I had before |
08:49 | <Wolf01> | yes, I should "await continuation;" |
08:50 | <Wolf01> | and since my "continuation" provides a result, I have "var result = await continuation;" |
08:51 | <Eddi|zuHause> | not sure about the semantics of that |
08:51 | <Wolf01> | but now, it seem to be broken |
08:51 | <Wolf01> | do you know the promises? |
08:51 | <Eddi|zuHause> | you rather need a "if (continuation.finished) { do stuff with result } else { do nothing and try again later }" |
08:53 | <Wolf01> | that's why they used synchronous code, "await" already does that without the need of doing the check |
08:54 | <Wolf01> | it puts everything which follows the "await..." into a callback (at compiler time) and only runs it when the task has finished |
08:57 | <Eddi|zuHause> | but "await" will still pause the thread it appears in |
08:57 | <Wolf01> | no, it exits and continues the execution |
08:57 | <Wolf01> | then when the task finishes, it executes the rest of the code |
08:58 | <Eddi|zuHause> | ah, it exits to the calling function |
08:58 | <Eddi|zuHause> | but that doesn't sound like you can return a result |
08:59 | <Wolf01> | it returns a task |
08:59 | <Wolf01> | which has your result if it's completed |
08:59 | <Wolf01> | in this case, since I "await" it, it's completed |
08:59 | <Wolf01> | and I can use the result in the promise |
09:00 | <Wolf01> | if you try to do that in a synchronous code, you will hang up everything :P |
09:00 | <Wolf01> | maybe forever, not just for the execution of the task (which might not complete succesfully) |
09:02 | <Eddi|zuHause> | then i still don't know enough about what you're doing |
09:02 | <Wolf01> | me too, I'm just studying it :P |
09:02 | <Wolf01> | but I've done some asynchronous programming in javascript |
09:11 | <Samu> | the complexitude of this router: 1 cable, 2 ethernets, 2 wireless access points, 2 bridges (WAN and LAN), 1 ethernet switch |
09:13 | <supermop> | yo |
09:13 | <Samu> | hi |
09:14 | <Samu> | my isp forces 2 ethernets with this router and with just 1 cable, |
09:14 | <Samu> | amazing |
09:15 | <Samu> | so it behaves as a free wifi spot |
09:15 | <Samu> | okay i got it |
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09:25 | <Wolf01> | looks like I made it, the exception handling inside the task factory delegate |
09:35 | <@peter1138> | on error resume next |
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09:37 | <Wolf01> | that was vb6 :D |
09:37 | <Wolf01> | spaghetti code exception handling |
09:40 | <Eddi|zuHause> | "goto" :p |
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09:43 | <Wolf01> | the very basic one it was like "on error goto label" ... code... "end function... label: msgbox("error, you stupid"): resume next" |
09:46 | <Wolf01> | Ok, I learned something new, now it's factorio time |
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10:15 | -!- | mode/#openttd [+o Alberth] by ChanServ |
10:15 | <@Alberth> | moin |
10:16 | <Wolf01> | o/ |
10:34 | -!- | frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd |
10:34 | <@Alberth> | hoi |
10:35 | <frosch123> | moi |
10:40 | <Wolf01> | mmmh, I built a train, set all the orders and stuff... built it on the wrong rail, I had to build a wye to turn it :| |
10:43 | <frosch123> | that's unrealistic, post a "crane truck" suggestion on the forums |
10:43 | <@peter1138> | shunting! |
10:57 | <Samu> | #opcodes before scripts are suspended= 250.000 |
11:02 | -!- | sla_ro|master [slamaster@89.136.141.100] has joined #openttd |
11:04 | <Wolf01> | V453000, the train pathfinding doesn't like loops |
11:07 | <V453000> | doesn't it? |
11:07 | <V453000> | why? |
11:08 | <Wolf01> | I don't know |
11:08 | <Wolf01> | if I drive the train manually the track is right, even the signals |
11:10 | <Samu> | dbg: [misc] String too long for destination buffer - what is this? |
11:10 | <Wolf01> | the nice thing is that it says "no path" even just outside the station |
11:10 | <Wolf01> | other trains don't have any problem |
11:11 | <@peter1138> | it means the string was too long for the destination buffer |
11:11 | <Wolf01> | but this is the only one single-headed |
11:12 | <Wolf01> | meh... found the culprit, an old signal hidden by a tree in the next tile of the other signal... I can't wait for the 0.13 |
11:13 | <Wolf01> | instead of having 2-way I had 2-one way :| |
11:14 | <Samu> | https://paste.openttdcoop.org/pw76e1mhk - i'm being bombared with that message |
11:14 | <Samu> | not sure what it is |
11:17 | <@Alberth> | debug messages |
11:18 | <@Alberth> | don't compile with debug flags if you don't want them |
11:19 | <Samu> | it's 1.6.0, i didn't compile it, i downloaded from openttd.org |
11:22 | <Samu> | debuglevel misc=0, still says it |
11:31 | <_dp_> | oh, mb I know what it is, in multiplayer lobby server_name + "(ipv6)" gives it sometimes |
11:34 | <Samu> | the string is: fffffffffffff:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff |
11:35 | <Samu> | ehm... is this an ipv6 address? |
11:36 | <Wolf01> | looks like a gust of wind |
11:38 | <Samu> | trying to follow back where it originates |
11:39 | <Samu> | it's from OWNER_DEITY |
11:39 | <Samu> | trying to do a command |
11:40 | <Samu> | NetworkSendCommand |
11:40 | <Samu> | strecpy(c.text, (text != NULL) ? text : "", lastof(c.text)); |
11:41 | <Samu> | this is what triggers that message |
11:41 | <Samu> | c.text = 1:83:84:15:1:0:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff:ffffffffffffffff:fffffffffffffff |
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11:42 | <Samu> | so, well, no idea what this means, but that's where it originates |
11:43 | <Samu> | it's dealing wit tile 0 |
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11:50 | <Samu> | cmd = 88 which is CMD_UPDATE_STORY_PAGE_ELEMENT |
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12:11 | <Wolf01> | bbl |
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12:41 | <Samu> | why do ppl create servers that are impossible to join in 30 seconds... |
12:45 | <Samu> | rats |
12:45 | <Samu> | i joined my server and it made the server crash |
12:47 | <Samu> | no crash log |
12:47 | -!- | Progman [~progman@p57A18891.dip0.t-ipconnect.de] has joined #openttd |
12:56 | <Samu> | event viewer says faulty module ntdll.dll |
12:56 | <Samu> | process openttd.exe |
12:57 | <Samu> | c0000005 |
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12:58 | -!- | mode/#openttd [+v glx] by ChanServ |
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13:12 | <andythenorth> | o/ |
13:14 | <Samu> | i managed to reproduce the crash with visual studio open |
13:14 | <Samu> | Unhandled exception at 0x00007FFA8D2E0B06 (ntdll.dll) in openttd.exe: 0xC0000005: Access violation writing location 0x00000080CAC1FFF8. |
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13:15 | <Samu> | it says ntdll.exe is external code, can't view stack frame things |
13:15 | <Samu> | oops ntdll.dll |
13:18 | <@Alberth> | o/ |
13:19 | <Samu> | ntdll.pdb - Source Not Available |
13:19 | <Samu> | what now? :( |
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13:23 | <@Alberth> | it looks like the nt file system thingie, which of course has no source code |
13:24 | <andythenorth> | the xkcd for ‘yak shaving’ isn’t quite what I’m looking for :P |
13:24 | <andythenorth> | I wanted a cartoon for “starting a new game of ottd" |
13:24 | <andythenorth> | https://xkcd.com/349/ |
13:31 | <Samu> | > ntdll.dll!RtlpLowFragHeapFree() Unknown |
13:31 | <Samu> | this is where it crashes |
13:31 | <frosch123> | when a truck crashes into your house, your house is not the problem |
13:32 | <frosch123> | rather look where the truck came from |
13:33 | <+glx> | ntdll is a windows library |
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13:35 | <Samu> | if (!HeapFree(select_heap(block), 0, block)) |
13:35 | <Samu> | this is whhere it would return |
13:35 | <+glx> | you can't do anything about it |
13:35 | <Samu> | didn't return, just crashed on the ntdll.dll |
13:36 | <Samu> | free_base.cpp, line 100 |
13:37 | <andythenorth> | is this rhymme known? http://www.twinkl.co.uk/image/resource_preview_xlarge/T-T-19583-There-Was-an-Old-Lady-Who-Swallowed-a-Fly-Sequencing-Cards.jpg |
13:43 | <Alkel_U3> | I recall seeing something similar in czech |
13:44 | * | andythenorth swallows a horse |
13:45 | <andythenorth> | to start my openttd game, I need to (1) patch FIRS (done), (2) patch CHIPS, (3) patch OpenTTD :P |
13:45 | <frosch123> | there is an incredible boring but somehow popular book about a snake swallowing an elephant |
13:46 | <frosch123> | andythenorth: that is all fine as long as you do not have to patch patch |
13:46 | <andythenorth> | sometimes it also involves rebuilding all the deps in my OS :P |
13:46 | <andythenorth> | although that is less common |
13:54 | <andythenorth> | this just so I can play a test game on Iron Horse Antelope, which will result in more work |
13:54 | <andythenorth> | :P |
13:55 | <andythenorth> | amused irony probably fails to come across well in irc |
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13:56 | <frosch123> | try on forums instead? :p |
13:57 | <andythenorth> | ha ha |
13:57 | <andythenorth> | unrelated, can we declare OpenTTD 2.0, and break a load of backwards compatibility? |
13:58 | <andythenorth> | there’s no good reason, but it might be fun |
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14:00 | <Wolf01> | o/ |
14:00 | <andythenorth> | lo Wolf01 |
14:00 | <frosch123> | wait 4 years for it |
14:01 | <Wolf01> | "kitten hungry is the free app for today" |
14:01 | <frosch123> | i like the easy method to derive the release date from the version |
14:01 | <andythenorth> | we could give releases subtitles |
14:01 | <andythenorth> | “breaks everything edition” |
14:02 | <andythenorth> | “spurious new features edition" |
14:02 | <andythenorth> | “all climates are now toyland edition” |
14:02 | <Wolf01> | !logs |
14:02 | <Wolf01> | was @? |
14:05 | <Samu> | glx: how do i create a dump when msvc breaks on some error? |
14:05 | <andythenorth> | https://xkcd.com/1428/ |
14:06 | <Wolf01> | :) |
14:06 | <Samu> | or, how do i upload this crash |
14:06 | <Samu> | because openttd doesn't create the crash files |
14:08 | <Wolf01> | http://www.telegraph.co.uk/news/2016/05/02/frenchman-demands-280000-after-being-bored-out-of-his-job/ |
14:08 | <Wolf01> | nice |
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14:19 | * | andythenorth looks for Tropic landscape patch |
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14:37 | <Wolf01> | meh, biters nest in starting area :| |
14:44 | <andythenorth> | is biters a newgrf? o_O |
14:46 | <Alkel_U3> | biters in NUTS as a new engine class? :-) |
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14:47 | <+glx> | Samu: this crash is not in openttd |
14:48 | * | andythenorth transports nuts |
14:48 | <andythenorth> | because Busy Bee said so |
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15:13 | <Samu> | openttd is trying to delete something from memory but then ntdll crashes with access violation and points to RtlpLowFragHeapFree() |
15:13 | <Samu> | being the function that errors |
15:14 | <Samu> | it seems to be some AI that causes the error |
15:15 | <Samu> | some AI is working with massive numbers of arrays |
15:16 | <Samu> | dont know what's that, but it's repeatedly creating, deleting, creating, deleteing |
15:16 | <Samu> | one of them triggered a crash |
15:16 | <Samu> | triggered on delete |
15:17 | <Samu> | i have no idea which AI is doing this, I loaded 15 AIs + GS |
15:18 | <Samu> | they append stuff to network commands? |
15:19 | <Samu> | bah i better give up |
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15:26 | <Samu> | it crashed again, now the error was triggered from somewhere else |
15:30 | <Samu> | i was joining the server with a client |
15:30 | <Samu> | openttd was executing a loop |
15:30 | <Samu> | void WriteLoop(byte *p, size_t len, lzma_action action) |
15:31 | <Samu> | lzma code sent something about freeing memory to ntdll.dll and ntdll.dll crashed |
15:31 | <Samu> | symptoms are a bit similar, access violation |
15:31 | <Samu> | writing memory |
15:35 | <Samu> | > ntdll.dll!RtlpHeapTrkInterceptor() Unknown |
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15:45 | <Samu> | isn't lzma code open? why can't i access it? :\ |
15:48 | <Wolf01> | aren't you serious, you are? |
15:49 | <Samu> | intellisense |
15:49 | <Samu> | didn't let me explore inside lzma |
15:49 | <Wolf01> | there is a little difference between source code and compiled library |
15:53 | <Samu> | openttd writeloop > lzma optimized encode fast > ntdll rtlheaptrkinterceptor -> crashes here |
15:55 | <Samu> | memory management issues, i guess |
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19:41 | <Wolf01> | 'night |
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--- | Log | closed Wed May 04 00:00:56 2016 |