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#openttd IRC Logs for 2016-05-04

---Logopened Wed May 04 00:00:56 2016
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06:17<argoneus>good morning train friends~
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06:59<Samu>can you take a look at those warnings?
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07:25<Samu>i'm having trouble removing the remnants of a vertical scrollbar
07:26<Samu>the compiler complains about game_window.hpp.sq
07:27<Samu>there is awarning in there saying this file is auto-generated
07:27<Samu>but I removed a line there regarding to the vertical scrollbar, and now it compiles
07:27<Samu>did I do something wrong?
07:43<Samu>Severity Code Description Project File Line Suppression State Error C2039 'WID_AIC_SCROLLBAR': is not a member of 'ScriptWindow' (compiling source file ..\src\game\game_instance.cpp) openttd d:\openttd\trunk\src\script\api\game\game_window.hpp.sq 179
07:45<Samu>here's the patch I've done to remove the scrollbar
07:45<Samu>it complains
07:53<Samu>it doesn't complain if I do it like this ->
07:53<Samu>there's something amiss
07:54<Samu>what generates that file? I can't seem to track where it comes from
07:54<Samu>it's under external dependencies
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08:07<Samu>If I can't alter that file manually, how do I solve this problem?
08:07<Samu>I'm confused
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09:13<Wolf01>purchased "mini metro" looks interesting
09:17<Alkel_U3>Humble Bundle?
09:19<Alkel_U3>one can't download a car for a few bucks yet :-)
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09:21<Wolf01>btw, a neighbour had that car, I always asked myself what brand it was, then I figured out as soon as I started to understans british humour
09:23<Wolf01>it's unusual to find british cars around here
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09:45<Wolf01>ha! I lost, also there isn't the Tokyo metro :(
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09:50<supermop>man im hungry
09:50<Samu>nobody answered my question yet, t.t
09:52<supermop>i doubt it is something i could answer
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09:58<supermop>i certainly don't know how to help with that
09:59<Samu>oh well t.t
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10:03<supermop>things I know about as relates to openttd:
10:03<supermop>How to use the pencil tool in Photoshop,
10:03<supermop>How to make make architectural renderings not suited to use as game sprites
10:04<supermop>How to get away with 1) and 2) above in my down time at at work so I do not have to melt my 6 year old laptop
10:05<Wolf01>samu: don't make the UI too big, people with small screens may not be able to see the entire window
10:05<supermop>How to be overly enthusiastic about adding Monorails as a somehow meaningful yet realistic thing in game
10:05<supermop>but Not How to code said monorails
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10:07<Samu>the window fits in 640x480
10:07<supermop>How to get too excepted about urban rapid transit and desire to turn my games into some kind of pet metabolist city
10:07<Samu>what's the smallest?
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10:10<Samu> in 800x600
10:11<Samu> in 640x480
10:12<Samu>what would be a minimum?
10:14<Samu>NewGRF window is still larger
10:14<Samu>I think I'm fine
10:15<@Alberth>640x480 is pretty close to minimum
10:16<@Alberth>although mobiles sometimes have a smaller screen, I think
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10:22<Samu>uhm, what about my other question?
10:23<Wolf01> mmh, almost the same size
10:28<@Alberth>I don't even know what the other question is, I don't read logs
10:29<@Alberth>computer components have become a lot less lighter, I think
10:29<Samu>i'm removing code specific to vertical scrollbar
10:30<Samu>sorry :o
10:31<Samu>i manually edited a file that is telling me not to manually edit
10:31<Samu>if I don't edit it, what can I do?
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10:33<@Alberth>there is a generator program you run instead
10:34<Eddi|zuHause>Wolf01: i guess the second picture's computer is like a million times more powerful
10:35<Samu>game_window.hpp.sq line 179
10:35<Samu>complains there
10:35<Samu>how do i generate this file?
10:36<@Alberth>I would guess the generator is in the scripts directory somewhere
10:36<@Alberth>not exactly sure where, I also always have to look for it
10:36<@Alberth>something that is executable :)
10:37<@Alberth>except windows hides that concept to the users
10:38<_dp_>faced the same question yesterday, lol
10:38<_dp_>took me 2 mins to google it though :p
10:46<Samu> an executable?
10:46<Samu>hmm doesn't exist
10:47<_dp_>it is, but don't ask me how to run it in windows
10:50<Samu>google says to use bash or cygwin, whatever they are
10:50<Samu>bah :(
10:52<@Alberth>.sh is usually a shell script
10:53<@Alberth>removing a line is probably fine, just go with that
10:54<@Alberth>the point of the warning that you don't start adding new code in it, as it will automagically disappear
10:54<supermop>seems of the few servers that run firs online, all of them use 1.4.3 or 1.4.4
10:55<Samu>hmm, i added a caption
10:55<@Alberth>I tried firs 2 a few times, but the industry distances aren't working properly yet
10:55<Samu>and removed a scrollbar
10:56<@Alberth>it's very annoying to have 2 industries that you need to connect with literally 1 tile distance
10:56<Samu>sec, alberth
10:56<Samu>let me copy paste
10:57<@Alberth>you have no interest in adding stuff to trunk, so don't bother too much about it
10:58<Samu>i manually edited it like that
10:59<Samu>caption added, scrollbar removed :p
11:00<@Alberth>your copy of the source is not using the generator, as you are the only person using it
11:01<@Alberth>entire lines with the same layout will work fine
11:01<@Alberth>at worst, the lines will move when you generate the file
11:01<@Alberth>or line, even, as you added only one new entry
11:08<Samu>if someone wants to apply my patch, will they have trouble?
11:08<Wolf01>Eddi|zuHause, I think that second picture computer is already at least 10k times more powerful than my first one
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11:10<Wolf01>meh, I hate when you need a bookface account to enable some section of the games :|
11:13<Samu>eh, so no one will use my patches, huhu :(
11:13<@Alberth>Samu: if they use the exact same revision, no
11:14<@Alberth>otherwise, things may change, and merging can be troublesome
11:15<Samu>i see now why it matters to add the revision to the patch name
11:16<@Alberth>you can also write it in the post, but in the name has a smaller chance of getting lost
11:21<@Alberth>for extra fun, use the git hash, so people have absolutely no idea how old the patch is
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11:46<Eddi|zuHause>@calc 2**(58/2)
11:46<@DorpsGek>Eddi|zuHause: 536870912
11:46<Eddi|zuHause>@calc 2**(58/1.5)
11:46<@DorpsGek>Eddi|zuHause: 4.36341478646e+11
11:46<Eddi|zuHause>so "a million" doesn't even quite cut it
11:47<Eddi|zuHause>well, if you consider the size reduction, maybe
11:47<@Alberth>just the size reduction is sufficient :p
11:48<@Alberth>since that works in 3 dimensons
11:48<Eddi|zuHause>not really, computers are essentially 2-dimensional
11:49<Eddi|zuHause>you have some layering and stuff, but that doesn't really matter
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11:50<Eddi|zuHause>so the original is like 3x5m and the new one is like 3x5cm [simplified], so that's about a factor of 100x100
11:50<@Alberth>maybe it was an analogue computer :)
11:51<@Alberth>right, not enough thus
11:51<Eddi|zuHause>@calc 2**(58/1.5)/100**2
11:51<@DorpsGek>Eddi|zuHause: 43634147.8646
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11:51<Eddi|zuHause>that doesn't look right
11:51<Eddi|zuHause>@calc (2**(58/1.5))/(100**2)
11:51<@DorpsGek>Eddi|zuHause: 43634147.8646
11:52<Eddi|zuHause>@calc (2**(58/2))/(100**2)
11:52<@DorpsGek>Eddi|zuHause: 53687.0912
11:52<Eddi|zuHause>so somewhere between 50.000 and 40.000.000 ;)
11:52<Eddi|zuHause>that basically works out to 1.000.000 :p
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11:54<Eddi|zuHause>wolfram says the geometric mean is sqrt(2)*1.000.000
11:54<Eddi|zuHause>close enough :p
11:54<@Alberth>yep :)
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12:45<Samu>hey Alberth i noticed that there's some divergences between NewGRF settings window and AI config window
12:45<Samu>usually how windows are closed, and such, the behaviours are different
12:45<@Alberth>I am not surprised, two different authors
12:46<@Alberth>I must say, I don't like the AI config window at all
12:46<@Alberth>buttons at unexpected places
12:47<Samu>if i have a License window open and I close the NewGRF window settings, it also closes the License window, this doesn't happen in the case of AI config
12:47<Samu>it lets the License window open
12:49<@Alberth>windows are very not-the-same in general :p
12:49<@Alberth>I think we have 2 or 3 different styles of widgets
12:50<@Alberth>and I'd be surprised if colours of windows are consistent
12:51<Samu>the License window is the same for both NewGRF and AIConfig, it seems
12:51<Samu>but both handle it differently
12:52<+glx>compare the close handlers
12:53<V453000>glad you approve supermop
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12:53<Samu>oh gosh, i crashed NewGRF, didn't even touch any of its code
12:53<Nijske>hi guys i have a question
12:53<Nijske>who can help me
12:54<+glx>just ask
12:54<Nijske>or ask you dutch ?
12:54<Nijske>speak srr
12:54<+glx>and if someone can help it will
12:54<Nijske>i wont new
12:54<Nijske>euhm how i can say iet in the english
12:55<Nijske>i wont new company in the game whitch grf i must download ?
12:55<Samu>crash also present in 1.6.0, eum, im sorry, i notice i'm too quick at crashing openttd :(
12:56<@Alberth>you should download an AI instead
12:56<@Alberth>it's a computer competitor
12:56<@Alberth>it starts its own company against you
12:56<Nijske>yes but you can download new company ?
12:58<@Alberth>you download a new player that starts a company
12:58<@Alberth>or do you want to start a new game?
12:59<Nijske>yes whit more factory i mean
12:59<Nijske>normaly you can download new grf for that
12:59<@Alberth>ah, ok
13:00<@Alberth>no problem, text medium is difficult to understand
13:00<Nijske>my english is not verry good but i do my best :)
13:00<@Alberth>so you want different industries?
13:00<@Alberth>a newgrf will work indeed
13:01<@Alberth>there is ECS if you like stockpiling
13:01<@Alberth>FIRS for a lot of diversity
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13:01<+glx>ECS is complex
13:01<@Alberth>and YETI for awesome graphics
13:01<Nijske>ow ok
13:02<Nijske>what do you think is the best ?
13:02<@Alberth>there is also PBI (pikkas basic industries), but never tried that
13:02<+glx>don't forget you'll need new vehicles too, else you won't be able to transport cargos
13:02<V453000>YETI mainly has great production mechanisms, and now real dependence on towns :P
13:02<@Alberth>do you want 32bpp sprites?
13:02<V453000>the graphics are a nice face but under the hood is the real treasure
13:03<@Alberth>FIRS is all 8bpp, like the original game
13:03<Nijske>its not easy i think :p
13:04<@Alberth>but you can also try FIRS and YETI both (*not* at the same time)
13:04<@Alberth>see which one you like best
13:04<@Alberth>problem is you have to play more openttd :)
13:04<Nijske>i do First than
13:05<Samu>Ok, the crash is similar in nature to the others I've already reported. Basically, it didn't close the License window that I opened when I removed a NewGRF from the Active list of NewGRFs. Do I really have to report it?
13:05<Samu>it was trying to display a license for a null
13:05<Samu>something like that
13:05<Nijske>thanks for the help :)
13:05<@Alberth>as glx said, you also need to use a different train and truck set
13:06<@Alberth>default trains and truck do not work
13:09<Samu>show I create a new report, or append it to the same report?
13:10<Samu>very similar in nature to these
13:10<@Alberth>make a note in the existing report, imho
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13:17<Samu> like that?
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13:40<@Alberth>seems fine to me, thanks
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14:04*andythenorth enjoys a game
14:04<supermop>yo andythenorth
14:10<andythenorth>just saw it on the wall
14:10<andythenorth>not mine, the neighbours'
14:10*andythenorth no cat
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14:17<andythenorth>forums iz FIRS today
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14:35<Samu>it's a bit complicated to manage a window which can have 2 "parents"
14:36<Samu>it's entirely my fault here, I wanted to do this
14:37<Samu>I wanted the AI Settings to be accessed from either AI debug or AI config
14:49<Samu>ugly, the slots really have to be identified in the window title
14:50<Samu>i can move slots up and down with select AI window and configure window both open
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14:50<Samu>i'm surprised the parameters don't get confused and are still applied to the correct slot and correct configuration
14:53<Samu>either this, or a complete re-design of AI Config and all related windows it spans
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16:17<Samu>I want to change this into that
16:17<Samu>second image is photoshop
16:18<Samu>ops, not entirely like that
16:19<Samu>but ya, a way to identify an AI that started as random, while in-game
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16:19<Samu>and list Companies 1 - 15
16:20<Samu>this list is unmovable
16:20<Samu>permanent text
16:20<Samu>any tips how to make this?
16:22<Samu>i can't figure how to "build" a string made of 3 strings
16:24<andythenorth>is there a substring system?
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16:38<Samu>I think so, but i can't quite get the whole picture
16:39<Samu>the whole procedure
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16:46<Eddi|zuHause>substring of what?
16:47<andythenorth>similar to newgrf
16:48<andythenorth>text stack or similar
16:54<Eddi|zuHause>the game has a textstack, on which the newgrf-textstack is based
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16:54<Eddi|zuHause>i'm assuming GS can use that as well
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18:51<Samu>question: DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, cid);
18:51<Samu>how do I calculate a distance offset to put on the 2nd DrawString?
18:52<Samu>r.left + 10 + largest distance based on the first string it was drawn
18:53<Samu>furst string will display string cid
18:54<Samu>cid is "Company 1" or "Company 2" or etcc... "Company 15"
18:56<Samu>guiding myself from this:
18:57<Samu>StringID cid = STR_AI_CONFIG_AILIST_COMPANY_ID_1 + i;
19:00<Samu>erm, i guess i'm copy paste my code, better to visualize what I done so far
19:02<Samu>line 5 it draws the first string, the "Company #", line 16-17 draws the rest of it, but I'm using a random offset of 90 in that example
19:03<Samu>I want instead, compute the offset into avariable
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19:41<_dp_>Samu, there is GetStringBoundingBox function, check NetworkClientListWindow for example
19:44<Samu>ok, thx
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---Logclosed Thu May 05 00:00:58 2016