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#openttd IRC Logs for 2016-05-18

---Logopened Wed May 18 00:00:19 2016
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03:11<andythenorth>supermop o/
03:21*andythenorth made some 5/8 wagons
03:21<andythenorth>bbl
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03:23<V453000>gg
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04:13<Samu>hi
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05:00<Wolf01>o/
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05:07<@peter1138>\o
05:08<@peter1138>apocolypse in 9/8 wagons
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05:14<Samu>http://i.imgur.com/uvCCbLw.png - trAIns rail upgrade complete, took 4 years
05:16<Samu>I spot a few issues here and there, but overall, 99% of is was successful
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05:38<Wolf01>http://img-9gag-fun.9cache.com/photo/anNPEMo_460s_v2.jpg how they suppose to make it work?
05:39<Wolf01>heh, maybe the prototype works, but irl first of all you need to get rid of the people on the roof
05:42<@peter1138>I can't imagine that helping much.
05:47<Alkel_U3>"Sharma further said that as per the plan, the train would be pulled by conventional diesel-run engines while the solar panels will provide all the internal electricity needs for lights and fans on both AC and non-AC coaches."
05:47<Alkel_U3>I thought so
05:47<@peter1138>Yeah
05:48<@peter1138>"first solar train"
05:50<Alkel_U3>having roof-passangers crank dynamos might be cheaper :-)
05:50<Wolf01>first solar ac on train
05:50<Wolf01>yeah :)
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06:26<Samu>hmm, why is that the AIs manually replace engines when a new model is released?
06:29<Samu>don't they have access to autoreplace?
06:34<@peter1138>basically they don't need it :p
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07:30<argoneus>good morning train friends
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09:17<Mazur>Damp! Torrential rain and strong winds. Glad to remain home.
09:20<supermop>andy
09:20<supermop>damnit. welll i wasn't at work at 3 am, but i also made a 5/8
09:21<V453000>666/8
09:22<sim-al2>An 83.25 tile engine would be interesting :p
09:22<supermop>V453000: some glitching in curves
09:22<V453000>nay
09:22<V453000>eazy
09:23<supermop>sim-al2: it would be 41.625 tiles
09:23<supermop>8/8 is a half tile
09:23<sim-al2>Whoops
09:25<V453000>nub!
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09:42<supermop>yo andythenorth
09:42<supermop>i also drew a 5/8 wagon
09:42<andythenorth>great :)
09:43<andythenorth>supermop: is it on the ticket? o_O
09:43<supermop>not yet
09:52<supermop>repainting roof to be lighter
09:52<supermop>bc i imagine its white painted wood rather than galvanized metal
09:54<andythenorth>ok
09:54<andythenorth>a bit of roof variety can be nice
09:54<andythenorth>I was all set to make all roofs the same everywhere, but it’s restrictive
09:57<supermop>ah
09:57<supermop>ok
09:57<supermop>oops
09:58<andythenorth>there are vehicles in the pony roster with clashing roofs, but I got accustomed to it :D
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10:32<supermop>ook andythenorth , updated
10:33<andythenorth>supermop: love it
10:33<andythenorth>might be 1px too long in \ / views
10:33<andythenorth>those views are not science, depends if it looks right in consists
10:33<andythenorth>;)
10:34<andythenorth>I’ll do the buy menu sprite for you ;)
10:34<supermop>based on first box in this rake:
10:34<supermop>http://4.bp.blogspot.com/_Z9E1NXY9yzI/TGlt_5WZNKI/AAAAAAAAEL8/Rn5pGD-k67o/s1600/Grahamstown+locomotive+with+train+at+Port+Alfred+and+other+tank+loco+in+background+(1024).JPG
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10:34<supermop>if it looks too packed in game can shave a px off
10:35<supermop>i made it conspicuously 2-axle to look more old timey
10:36<supermop>box in the photo looks 3 axle, but at that point in game it just looks like generic undercarriage junk, indistinguishable from a modern wagon
10:37<supermop>if it looks ok, easy enough to paint into 5/8 stock, boxcar, etc
10:38<andythenorth>http://dev.openttdcoop.org/attachments/download/7819/antelope_gen_1_fruit_car.png
10:39<supermop>updated file with buy menu sprite
10:40<supermop>hows it look in / or corners?
10:40<supermop>you did the tank already?
10:42<supermop>ok getting coffee
10:42<V453000>those are quite nice :)
10:44<supermop>thanks v
10:44<V453000>I cannot recall seeing better drawn boxcars in openttd tbh
10:45<V453000>the roof feels a bit too shiny but nice
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10:52<@Alberth>moin
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11:09<supermop>yo alberth
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11:15<Mazur>Anyone got a link to info for improving a slow openttd, even on a water-cooled i7?
11:16<Mazur>Public currently slows out here.
11:16<Xaroth|Work>define 'slow openttd'
11:16<Mazur>It quits.
11:16<Mazur>After a minute or two.
11:17<Xaroth|Work>quits as in crashes
11:17<Xaroth|Work>or quits as in... closes?
11:17<Mazur>General timeout comes calling.
11:18<Mazur>It closes and goes back to start-up screen.
11:21<Mazur>Mouse is dead slow.
11:21<@Alberth>MP game?
11:21<Mazur>Public Server, yes.
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11:22<Mazur>Running 32bit, dunno how much that slows things down.
11:22<Mazur>6bit system, btw,.
11:22<Mazur>64bit
11:23<Samu_>https://bugs.openttd.org/task/6438 - I'm trying to fix this
11:23<@Alberth>using zbase, or an 8bpp baseset?
11:23<@Alberth>sprite cache could be a problem
11:23<@Alberth>how new if your config file?
11:23<@Alberth>*is
11:23<Mazur>zBase, sprite-chache=512
11:24<Mazur>Ancient, most like.
11:24<Mazur>64 bit binary, I meant the graphics I run are 32bit.
11:25<@Alberth>hmm, my cache is smaller :p
11:25<Samu_>zbase is bad
11:25<Mazur>Ok, so the suggestion is to move config and have a new one made and then incorporat personaol prefs in the new one?
11:25<Samu_>why do ppl keep using it
11:26<Mazur>Is there a better 32bit?
11:26<Mazur>It was the first one to catch my eye when lloking into 32bit graphics.
11:26<@Alberth>it's also the only one, except for abase
11:27<@Alberth>you could try moving the config, and generate a new one to see what sprite cache is nowadays
11:28<Samu_>when my mouse gets slow it's usually because I'm running AIs or GS on gigantic maps
11:29<@Alberth>Samu_: run zbase to get new ways to make a system slow
11:30<@Alberth>Mazur: not very much at home in speeding up, but dropping the details, perhaps disable water animation?
11:31<@Alberth>running an 8bpp baseset will likely also work :p
11:31<Samu_>by slow i mean, the time it takes to update the cursor position
11:31<Samu_>it's sluggish
11:31<Samu_>delayed
11:32<Mazur>anyone use a specific blitter?
11:33<@Alberth>no experience there
11:33<Samu_>I use OpenGFX
11:33<@Alberth>but my maps are probably less dense :)
11:34<Samu_>it's only sluggish or delayed for the server, that's why I prefer to run server as dedicated, then join it as a client to spectate AIs
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11:35<Samu_>oh, speaking of gui server
11:35<Samu_>https://bugs.openttd.org/task/6438 - halp
11:36<Samu_>there seems to be a delayed updating of the widget
11:37<Samu_>not synced
11:37<Samu_>it doesn't happen on single player
11:40<Samu_>the widgets are WID_AIC_DECREASE and WID_AIC_INCREASE
11:40<Samu_>the '<' and '>'
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11:44<Samu_>IConsoleSetSetting("difficulty.max_no_competitors", new_value); gonna check what this do
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12:05<Samu_>i followed deep into a function which comments are "If we are in network, and the command is not from the network"
12:06<Samu_>"send it to the command-queue and abort execution"
12:06<Samu_>it's sending the command into a queue
12:07<supermop>andythenorth: 8/8 fruit car updated
12:08-!-kais58_ is now known as kais58|AFK
12:08<andythenorth>supermop: great, you around later? I am at work, won’t put these in for a few hours :)
12:09<Samu_>it sent the command into a queue of some sort and then runs InvalidateData right away... InvalidateData is still dealing with the old value
12:10<Samu_>seems like the network still did not receive the new value
12:10<Samu_>what can I do now?
12:10<supermop>i am at work as well
12:11<supermop>ill be around past midnight gmt at least
12:12<supermop>what 5s did you do already?
12:15<Samu_>yeh, max_no_competitors was 13, onclick increased it to 14, sends the new value as a command and puts iit into a network queue, and invalidatedata is called, but find out the value is 13, and the WID_AIC_INCREASE doesn't get disabled, because it's still 13.
12:16<Samu_>how do I sycnronize this?
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12:17<Samu_>it is only disabled if the value is 15
12:17<Samu_>on my patch, that is
12:17<Samu_>14 on 1.6.0
12:18<Samu_>speaking for 1.6.0 14 should set the widget disabled
12:18-!-kais58|A1K is now known as kais58_
12:19<andythenorth>supermop: box car (but could be changed), livestock car
12:19<andythenorth>open car just needs the 6/8 one shortening
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12:20<supermop>the stock and box look fine to me, i'm happy to mess with them if you want though. I can make a reefer based off of fruit or box
12:20<supermop>the tank looks all set?
12:21<supermop>will there be a gen 1 edible tank?
12:21<supermop>can't imagine it would bright stainless steel or white thogh
12:22<supermop>big wooden cask?
12:22<supermop>https://upload.wikimedia.org/wikipedia/commons/e/ed/SR_4409_6_Wheeled_Milk_Wagon_Didcot_Railway_Centre.jpg
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12:23<supermop>white stripe on black or grey tank?
12:23<@Alberth>hola
12:25<supermop>http://img06.deviantart.net/1a75/i/2015/267/b/4/united_dairies_glass_lined_milk_tank_44057_by_rlkitterman-d9asdjb.jpg
12:27<@Alberth>haha "milk for london" :)
12:27<supermop>does exactly what it says on the tin (tank)
12:28<@Alberth>not in my games :p
12:28<supermop>maybe in the 19th c railfans couldn't possibly comprehend why milk was on a train
12:28<andythenorth>there are probably 2 edibles tanks, matching the reefer intro dates
12:28<andythenorth>the gen 1 tank car is a bit janky, the perspective is off on the dome and tank :)
12:28<@Alberth>I like the white one
12:28<@Alberth>nicely generic
12:29<andythenorth>that’s the one in IH pony roster ;)
12:29<andythenorth>supermop edibles tank needs to be CC on white tank, realism be damned
12:29<andythenorth>also
12:29<supermop>andythenorth: so does that mean gen 1.5 and gen 2.5? or 1 and 2, or 2 and 3?
12:30<andythenorth>usually gen 2 and 3, and a comment saying ‘gen 1 is skipped'
12:30<andythenorth>or so
12:30<supermop>ok
12:30<frosch123>moin mammals :)
12:30<supermop>saves painting the tank then
12:32<Samu_>hmm
12:33<supermop>just started a 1870 pony game to verify - no milk tanks
12:34<andythenorth>1900 or 1910 or so
12:34<andythenorth>supermop: also ;) http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/code_reference.html
12:34<andythenorth>hmm, doesn’t say the roster, does it :P
12:34<andythenorth>oops
12:42<Samu_>i dont understand network code
12:42<Samu_>it does too many jumps
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12:43<Samu_>no instance of function template "max" matches the argument list openttd d:\OpenTTD\trunk\src\ai\ai_gui.cpp 1009
12:44<Samu_>new_value = max(COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1);
12:44<Samu_>i changed 0 to COMPANY_FIRST, and he does not like it
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12:45<Samu_>but this works new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1);
12:45<Samu_>why doesn't it work for max?
12:48<Samu_>new_value = max((int)COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1); - this fixes it
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12:50<Samu_>think I had an idea
12:50<Samu_>brb
13:00<Samu_>nop, bad idea t.t
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13:48<supermop>andythenorth: can pallet magic color tarps to be olive or khaki before certain date?
13:48<supermop>otherwise i will draw gen 1 and 2 tarps to be olive or khaki
13:48<andythenorth>if they were drawn purple, it could be sorted out
13:49<andythenorth>I would just CC tbh :)
13:49<supermop>should be oiled or waxed canvas before the war
13:49<supermop>in pony they are blue plastic
13:49<supermop>i think
13:49<andythenorth>I don’t think we thought about it that much :)
13:50<supermop>ok
13:50<supermop>going to draw gen 1 passenger car next
13:50*andythenorth happy
13:54<supermop>you want darker or lighter roof?
13:54<supermop>http://1.bp.blogspot.com/_Z9E1NXY9yzI/Sy_NqFr_x8I/AAAAAAAADH0/domRNKlH2GE/s1600-h/sar-zasm2.jpg
13:54<supermop>im doing those little bumps instead of clerestory
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13:59<Eddi|zuHause>old wagons tend to have a very silver/white roof, but i always found the roofs in CETS too bright for the game
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14:05<andythenorth>supermop: match to? http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/passenger_car_ng_pony_gen_1_0.png
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14:37<supermop>andythenorth: match height to gen 1 fruit car or to gen 2 passenger car? (1 or 2 px of space under car floor)
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15:04<Samu_>there's right to left on clicking arrows?
15:04<Samu_>wow...
15:08<Samu_>"This version of OpenTTD does not support right-to-left languages. Recompile with icu enabled." - this is happening on 1.6.0
15:08<Samu_>but not on trunk
15:09<frosch123>fixed in 1.6.1
15:10<Samu_>1.6.1 is out? eh i missed it
15:10<Samu_>nevermind
15:11<Samu_>clicking left arrow on a right to left language increases the value
15:11<Samu_>is this really what they expect?
15:12<Samu_>those weird languages are really weirdo
15:15<@Rubidium>Samu_: just read the overview section of http://doc.qt.io/qt-5/qtquick-positioning-righttoleft.html
15:19<andythenorth>supermop: sorry, was afk, match to gen 1 fruit car
15:19<andythenorth>the pax car is a standard gauge sprite
15:23<Samu_>it's like mirroring the entire content
15:24<@Alberth>of course, why would the rtl people want less than we have?
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15:25<frosch123>Samu_: did you consider how you read numbers with more than 6 digits?
15:26<frosch123>how do you detect billions from millions?
15:26<@Rubidium>or lakhs and crores
15:27<Samu_>i never knew
15:32<Eddi|zuHause>one would assume i'd have learned by now that when someone says a line that has absolutely no connection to anything said before, i should think of my ignore list...
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15:33<Eddi|zuHause>instead of scrolling back looking for the reference
15:34<@Alberth>you need a certain minimum number of positives to take action :p
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15:36<Eddi|zuHause>also, whenever anyone says RTL, i think of the TV channel...
15:38<andythenorth>ditto, and I’m not even German
15:38<andythenorth>or Luxembourgian
15:38<andythenorth>or whatever it is
15:38<Eddi|zuHause>i think they also have dutch language channels
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15:39<andythenorth>mostly I think because I had this as a child http://www.historyrepeats.co.uk/media/wysiwyg/IMG_1435.jpg
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15:40<supermop>....corgiTronics?
15:41<frosch123>andythenorth: i didn't even know the meaning of the abbreviation
15:42<andythenorth>“you don’t all have my advantages”
15:42<Eddi|zuHause>i still remember when i heard for the first time somone saying they now have this channel "RTL", and that letter combination sounded so very strange and foreign to me
15:43<Eddi|zuHause>of course, everything was strange and foreign at that time...
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15:43<Eddi|zuHause>because the world as i knew it ended, and in flooded this whole new world
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15:46<Eddi|zuHause>but that was a truly weird feeling. my brain kept telling me "wait, that can't be right", and tried to reorder and substitute the letters into something that made sense, but nothing worked...
15:47<Eddi|zuHause>i was probably around 8 or 9
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15:48<andythenorth>supermop: fruit cars done, cheers
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17:04<supermop>andythenorth: almost done with little passenger and mail cars
17:04<andythenorth>awesome
17:04<andythenorth>:)
17:20<supermop>ok uploaded
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17:29<andythenorth>supermop: gen 1 pax carriage \o/
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17:30<supermop>open end platforms and little chimney things like in that picture
17:30<supermop>as for the mail car, i just made a passenger car that looked less pleasant to ride in...
17:38<andythenorth>supermop: mail car needs a big door probably :)
17:39<supermop>they cant go in and out on the end platform?
17:40<andythenorth>they could, but it might look more distinct with a big door ;)
17:41<andythenorth>game style > reality
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17:50<Samu_>should there be an icon for GS "company"?
17:50<Samu_>OWNER_DEITY
17:51<Samu_>I'm looking to improve AI/Debug window
17:51<Samu_>having "Game Script" takes quite a bit of space
17:52<Samu_>hum... will look around
17:53<supermop>ok
17:54<Samu_>i could perhaps relocate Game Script button to that 16th disabled button
17:55<Samu_>and use this space for script name
17:57<Samu_>hell, i could even change 2x8 to 1x16, seems to fit, as the only thing it is displaying is the company color icon
17:57<Samu_>save 2 lines for more text log
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18:02<andythenorth>supermop: I’ll stick these coaches in tomorrow :)
18:02<supermop>nice
18:03<supermop>hmm my random garden path doesn't look random enough
18:03<supermop>too many of the medium size stepping stones
18:03<supermop>need to weight towards the skinny ones
18:04<andythenorth>I’ve done a photoshop paste of the pax coach onto a screenshot, looks good
18:04<andythenorth>thinking maybe just extend them for the gen 2 coach
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18:07*andythenorth -> bed
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19:42<Samu_>I pressed Alt-0 and it crashed OpenTTD
19:42<Samu_>alt-0 can't be used as hotkey?
19:43<Samu_> case GHK_CRASH: // Crash the game *(volatile byte *)0 = 0;
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20:04<+glx>in debug mode yes
20:05<+glx>and there is an alt combo for money
20:07<Samu_>oh well :(
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---Logclosed Thu May 19 00:00:21 2016