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#openttd IRC Logs for 2016-05-27

---Logopened Fri May 27 00:00:33 2016
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03:54<Ethereal_Whisper> fairly happy with my network for now :)
03:55<Ethereal_Whisper>I've got some shit turns I had to put up with on a couple lines only going to a single station or two but meh
03:56<Ethereal_Whisper> unless you can think of what else to do here
03:57<Ethereal_Whisper>I figure that there's plenty of track to get up to speed before joining the trunk despite that turn, so I just left it
04:06<Eddi|zuHause>it would be trivial to extend that bridge by 1 to remove the extra bend
04:06<Ethereal_Whisper>You reminded me that I habitually gave a tile at the end of the bridge for signaling purposes and then never put a signal on it
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04:30<@peter1138>Presignals, how quaint.
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05:12<Wolf01>hi o/
05:12<@peter1138>Using presignals for stuff that path signals work better on
05:13<V453000>there still exist people in this world who want to play properly
05:13<Ethereal_Whisper>I don't understand
05:13<Ethereal_Whisper>What I did wrong
05:13<V453000>nothing, in this channel using presignals is not allowed
05:13<V453000>PBS is the only way
05:14<Ethereal_Whisper>I use them to signal station entries and priority signaling for side lines joining main lines, that's about it these days
05:14<V453000>yes hence you are a criminal and should be dealt with
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05:16<Ethereal_Whisper>I forgot to signal a bypass line and jammed half my map lol
05:16<Ethereal_Whisper> I am a criminal
05:17<Wolf01>nah, that should work, just don't put more trains that the station can handle, maybe one more. There is not enough waiting space
05:17<V453000>thing is that specifically in stations, PBS signals do have better sheer throughput, but if you just use presignals and learn to solve the situation without making "just a big crossing from everywhere to everywhere", you learn how to make the truly proper solution
05:17<V453000>PBS just lets you do the easy solution
05:18<V453000>but the problem is that with bigger issues like line merging and junctions, you need those proper solutions, and if you don't learn them, no big networks for you :)
05:18<Ethereal_Whisper>Yeah it's a low-capacity station. It's a pickup-only station for 2 different cargo types not far from the drop, so I Think I have 3 trains serving each side completely
05:19<V453000>yeah don't worry about it
05:20<Wolf01>the problem is when 2 platforms are full and the 3rd train is waiting on the bridge, no way for other trains to enter the second station
05:20<V453000>yes but a lot of the time the loading times are actually so long that you don't even need that much throughput there
05:21<Ethereal_Whisper>I know that the waiting bay is long enough for a 3rd train, but I haven't saturated the station with trains so the waiting bay doesn't have to be long, and in practice, doesn't actually get used
05:21<Wolf01>in such case I would use as many trains as the station platforms and just build a plain T junction with PBS
05:21<Ethereal_Whisper>The train length, distance to drop, etc. is as such means there's always a train loading at the station, and no train is ever blocked from exiting
05:22<V453000>that's pretty exactly the worst approach Wolf01 :P
05:23<V453000>if you solve junctions by signals, something is horribly wrong
05:23<Wolf01>I don't play for extreme efficency
05:23<V453000>in fact, a good junction doesn't need any other signal than simple block
05:23<V453000>idk, having one full rail doesn't sound like extreme to me
05:24<V453000>(at which point PBS T will break badly)
05:24<Wolf01>I want 2 trains to be able to cross a junction at the same time if they don't need to switch, and I usually have a signal every 11+ tiles
05:24<V453000>yes which is why you build bridges :)
05:24<V453000>and that signal density gives me cancer
05:24<V453000>why wouldn't you use spacing of 2 for signals?
05:25<Wolf01>I don't build bridges
05:25<V453000>ok XD I am done
05:25<@peter1138>cos 2 is ugly
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05:25<Wolf01>at least, I build them if I really need them, like when I'm crossing a river, or if I'm climbing a mountain and I need to build a loop
05:26<V453000>ugly is subjective perception without a reason
05:26<Ethereal_Whisper> am I doing it right
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05:27<@peter1138>That boy...
05:27<Wolf01>no need to ragequit because the playstyle doesn't match
05:28<Wolf01>V, we know you are reading the logs, you can come back ;)
05:29<Wolf01>(maybe he quit for our safety)
05:30<Ethereal_Whisper>I hope he knows "kappa" means sarcasm
05:30<Ethereal_Whisper>I wasn't being serious when I built that junction with a turn length of 1 in all directions
05:30<Ethereal_Whisper>I don't have any actual 4-way junctions in my current game
05:31<Ethereal_Whisper>And the 3-way one I have is... meh
05:31<Ethereal_Whisper>I don't like it, but the traffic density on the direction I don't like (west-to-south left turns) isn't very high so I haven't fixed it yet
05:31<Ethereal_Whisper> that's what I mean, the turn using the unbalanced tunnels
05:32<Eddi|zuHause>i never truely understood the origin or meaning of the term "kappa" (when not referring to the greek letter)
05:33<Ethereal_Whisper>Some guy used it on Twitch once
05:33<Ethereal_Whisper>To be fair I never truly understood the attraction to watching someone else play a game, speaking of Twitch, but I did get "kappa = sarcasm" out of it
05:37<Wolf01> I usually play like so, and yes, I spam PBS all around because I'm lazy
05:39<Ethereal_Whisper>Left handed track makes my head hurt
05:40<Ethereal_Whisper>I have to build it occasionally sometimes, usually with primary industries that produce two types of goods
05:41<Ethereal_Whisper>So peter1138 if you were to signal this farm supplies pickup station how would you do it differently than I do for a basic two-platform terminus?
05:41<Ethereal_Whisper>Assuming right-handed track
05:41<Wolf01>sometimes I build fully bidirectional 4 lanes tracks with just pbs on the safe waiting areas and no signals in the tracks
05:42<Wolf01>trains decide which lane to use, even all 4 in the same direction
05:43<Ethereal_Whisper>Because this is how I signal it:
05:49<Wolf01>mmh, do you know what is missing for cargodist? a dedicated set of orders like "cargo for next stop is <,>,= x"
05:51<@peter1138>Ethereal_Whisper, just one path signal, where you have the entrance presignal.
05:51<@peter1138>Wouldn't've needed to move the station for that.
05:52<Ethereal_Whisper> like this?
05:52<@peter1138>With path signals you don't need signals for each platform as it's a terminus, and you don't need a signal for the exit
05:52<@peter1138>Like that but without the exit signal
05:52<Ethereal_Whisper>Move what station? It's a separate pickup station. This one supplies farming supplies, Gongfingway-on-sea South supplies chemicals from the same industry
05:53<@peter1138>That signal will cause the station to block unnecessarily.
05:53<Ethereal_Whisper>What exit signal, there's a one-way at the entrance
05:53<@peter1138>I mean the signal at the junction exit (not presignal exit)
05:54<Ethereal_Whisper>Can you elaborate?
05:54<Ethereal_Whisper>I've zoomed in to where there are two signals
05:54<@peter1138>In your first picture the platforms were one block nearer the junction, heh
05:54<Ethereal_Whisper>Oh, yeah, I fucked up in the original screenshot lol
05:54<@peter1138>Exactly, you only need the one signal.
05:54<@peter1138>Ethereal_Whisper, with path signals, that wasn't a fuckup.
05:54<@peter1138>At least, not for signal space :)
05:56<Ethereal_Whisper>So I can save one tile of space by using the PBS construction it seems, for the "basic terminus" station type
05:56<@peter1138>yeah, only terminus though
05:56<Ethereal_Whisper>Since you seem to hate pre-signals, how about RoRo station entrances like this?
05:57<@peter1138>I don't hate :p
05:58<Ethereal_Whisper>So let me build an example
05:58<Ethereal_Whisper>one sec
05:58<@peter1138>For that station, I'd make the first entrance presignal a path signal
05:58<@peter1138>And then remove the rest of the presignals.
05:58<@peter1138>See, it saves money ;)
05:59<Wolf01>do stations count as safe waiting areas? I don't remember
05:59<Ethereal_Whisper>Both stations will function the same and "Transfer" has a smaller footprint so I save space with it, is that correct?
06:01<Alkel_U3>afaik stations don't function as a safe waiting area - the train needs to reserve a path up to one beyond the station
06:01<Ethereal_Whisper>I think you're wrong about the RoRo station entrance though; once the exit signal is cleared by the train (and the entrance should be TL to give it ample deceleration space) then the pre-signals upstream will turn green
06:01<Ethereal_Whisper>If I remove all signals from entry track then the PBS at the entrance track will stay red until the train is entirely on the platform
06:02<Wolf01>eh, that's what I thought, when the train reverses and 2 trains need to exit the station at the same time they might crash
06:02<Ethereal_Whisper>That's why you give load-balanced TL+1 exit paths with block signals for the merge
06:03<Ethereal_Whisper> Gonfingway-on-sea North is a perfectly balanced, 3-platform RoRo station
06:03<Alkel_U3>Ethereal_Whisper: no, the point of path signals is, more trains can enter one block if they can reserve their way through without colision
06:03<Wolf01>I don't use block signals or load balancers on stations, I don't need to
06:04<@peter1138>Wolf01, no, they'll wait to reserve a path
06:04<Ethereal_Whisper>Wolf01, don't take this the wrong way, but that's one of the stupidest things I've ever heard
06:04<Alkel_U3>the reservation is destroyed right behind the train as it goes
06:05<Wolf01>Ethereal_Whisper, I use waypoints and PBS, and a low number of trains, I'm not an OTTDCoop guy
06:06<Ethereal_Whisper>If all your lines are very low capacity then yeah, load balancing, signaling, and priority merges are all pointless, because the odds are so low that two trains will try to use the same track otherwise at any given point is irrelevant and happens once in a blue moon
06:06<Ethereal_Whisper>Like there are some "proper" building techniques to balance everything that can be ignored on low-capacity side lines, or that can fuck off entirely on shunt lines
06:07<Ethereal_Whisper> for example these non-doubled bridges, which are headed to a single pickup station and the chances that multiple trains will ever try to pass over in either direction is literally 0
06:07<Ethereal_Whisper>So I didn't bother to double those bridges
06:08<Eddi|zuHause>your argument about path signal "staying read" when a block signal would be green is still nonsense...
06:09<Eddi|zuHause>if anything, the path signal could turn green one tile earlier
06:10<Eddi|zuHause>because the tile the block signal is on doesn't need to be cleared
06:11*peter1138 looks at reddit/openttd for amusement.
06:11<Eddi|zuHause>can't imagine that being ammusing
06:12<Ethereal_Whisper>I mean if you have a signal density of 8 and a general train length of 3 then yeah, capacity of the line is generally reduced and stations can be unoptimal because the amount of incoming trains is going to be low thanks to the signal gap of 8
06:13<Ethereal_Whisper>There's no reason to spread trains out that much on lines though, since you can make it 2 and still have the ability to junction properly
06:15<Wolf01>that wouldn't even match my playstyle, it's like building on maps which looks like motherboards, clearing mountains and filling seas
06:16<Ethereal_Whisper>Well, terraforming is generally the one thing to avoid, since terraforming a large area is extremely expensive even in the late game where money otherwise generally "ceases to become an issue"
06:16<Wolf01>just make a flat scenario with all industries on the edges and lay down straight tracks from one side to another
06:17<Ethereal_Whisper> building Tonnpool Lakeside and optimizing its trackage cost me millions, because the land just wasn't there
06:17<Eddi|zuHause>i've seen people play like that
06:17<Wolf01>I don't have any problem to flat down a mountain 10 years after starting a game in 1925
06:18<Ethereal_Whisper>My bankroll is $249 million in the year 1981 currently, so building new track/stations/trains is basically "I don't care how much this costs, make it optimal" but that level of terraforming that station wasn't an insignificant chunk of change
06:18<Ethereal_Whisper>It's also a left handed station for some reason, I don't remember why
06:19<Ethereal_Whisper>I mean it's because of where it merges with the trunk eventually, but still
06:19<Ethereal_Whisper>YAY LEFT HANDED TRACK
06:19<Ethereal_Whisper>I mean I'm a southpaw IRL so you'd think I wouldn't mind it
06:19<Wolf01>so, you have just $250 in 1981 trying to optimise the tracks and such?
06:19<Ethereal_Whisper>But I do come from a country that drives on the right, so wrapping my head around vehicles overtaking each other on the left just fucks with my head so if I can avoid it in a game for fun then I will, lol
06:20<Wolf01>I have the same amount in 1950 building like Picasso
06:21<Ethereal_Whisper>Wolf01, I'm trying to build an optimal rail network, where I deliver all types of cargo possible in the game (I have an industry replacer NewGRF) and having an optimal network so trains take the shortest path possible from their pickup station to their drop station
06:21<Wolf01>and clearly not even optimised
06:22<Ethereal_Whisper>I mean try to deliver cargo across the entire map because for non-perishable cargo, the longer it spends in transit, the more you get paid for its eventual delivery. The curves do diminish depending on cargo type
06:23<Ethereal_Whisper> that's the graph with FIRS, there aren't too many super sharp drops so in general the further you take it the more you get paid to deliver it
06:26<Wolf01>I know that, I play with firs too
06:27<Ethereal_Whisper>That's aprinciple of the base game also, not FIRS-related
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06:28<Wolf01>yeah, I'm playing this game since it was published, I think I know how it works
06:30<Ethereal_Whisper>So do you have an argument for playing with a signal gap of 11 for that broad of a following distance and not using prios/balanced stations other than "I don't feel like it"
06:30<Wolf01>btw, these are my graphs not outstanding but I'm fine with the current game, I'm not looking for 1000 points or € 10000000000 profit
06:31<Wolf01>I tried various play styles in these ages, and now I'm playing a style which I feel more funny, relaxed and pleasing to see
06:32<Ethereal_Whisper>That's fair
06:33<Wolf01>I had my huge 8-way super-optimised junctions time too, but it doesn't worth the effort
06:34<Alkel_U3>also building and extending an organic mess is just as fun >P
06:34<Wolf01>I had a mammoth trains period, I had a "only road vehicles" period, in some games I start with ships...
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06:34<Alkel_U3>how did my keyboard layout change again...
06:34<Wolf01>did you try to not press alt+shift?
06:36<Alkel_U3>no, that's not it - it changed from cs-qwertz to cz-querty - that isn even achiavable throug that
06:36<Wolf01>what I learned in these years is that the top is not important, the important thing is to not lose early
06:37<Alkel_U3>I'm having the mammoth trains period - for cargo it seems neat, not havig so many trains :-)
06:38<Wolf01>the problem with mammoth trains is the loading time, you need to have good factories, or clusters of primary industries
06:39<Wolf01>I was always funding new farms/mines around the stations to keep up
06:40<Alkel_U3>I learned that with firs, mainly. Big enough secondary chains
06:42<Wolf01>and FIRS is even easy, you just need to delivery machinery to mines and you'll get a production boost
06:42<Alkel_U3>also I try to use autorefit to my advantage as much as possible. Trains hauling steel are usually compatible with the resulting goods
06:42<Alkel_U3>so I can have, like a third less trains
06:42<Wolf01>yeah, that's a good thing which was added in the later times, I played without grfs in the old times
06:43<Alkel_U3>also I try to set it up so that the ore haulers bring some engineering supplies on their way back
06:43<Wolf01>I usually do that too
06:44<Wolf01>(not in this game)
06:48<Alkel_U3>it's been a few months since I played. I've been thinking about starting a new game lately but I usually get bored and quit halfway through the configuration, choice of vehicle sets and stuff :P
06:48<Wolf01>yes, that's what keep me from starting a new game
06:49<Alkel_U3>also I'm not sure if I should play it single or gather a few people for multiplayer. Both have had their good and bad sides so far
06:50<Wolf01>I play single because otherwise we'll end up with argues like the previous one
06:52<Alkel_U3>yeah, the playing styles of people tend to be a bit incompatible sometimes. I usually play different in multiplayer not because I really want to, but because people drive me to with their playing too competetively
06:52<Alkel_U3>not that I blame them
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06:55<Ethereal_Whisper>Wolf01, I'm sorry for criticizing you for how you like to play
07:00<Wolf01>no need to sorry, I'm not angry, I only don't like when people get angry with no reason because they don't like how do you play, or when somebody tries to force me to play in a way I don't like
07:00<Wolf01>critics are always well accepted
07:02*Wolf01 slaps V (feel free to return it when I'll behave as a dick)
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07:23<Ethereal_Whisper>Myself, the most "fun" I have is probably just to saturate lines with trains. I'm not skilled at building anything wider than double track trunks (sometimes I have the illusion of quadruple track in my games but it's really just two independent double track lines running next to each other)
07:23<Ethereal_Whisper>I.e. it's LRLR not LLRR
07:23<Ethereal_Whisper>More trains = more fun so I tend to keep things short (I tend to go with a train length of 3 just because)
07:24<Ethereal_Whisper>I'd rather use two 3.0 trains than a single 6.0 train, for example
07:25<Ethereal_Whisper>Especially since, if I went with a train length of 6, I'd feel compelled to build my turns and junctions to accommodate that train length as such
07:26<Ethereal_Whisper>I do very occasionally go with a shorter train length than what I build my trunks to, for a variety of occasional reasons. For example in this game, every train has a length of 3, except my alcohol trains which have a length of 2
07:26<Ethereal_Whisper>But I only go shorter than the default, never longer
07:28<Alkel_U3>I think I rarely go over 12
07:30<Alkel_U3>seeing a 4-tile pax express overtake a much larger and slower freight train is nice :-)
07:30<Alkel_U3>seeing the freight train cut it of at the next junction because of poor routing choices is less nice but that's just part of the game :D
07:31<Ethereal_Whisper>I've discovered that the max is 7 and haven't found a NewGRF that actually successfully gives me a longer train
07:32<Alkel_U3>what does the successfullness mean? Like, poor performance?
07:32<Ethereal_Whisper>Actually lets me build a train with a length longer than 7.0
07:33<Alkel_U3>huh. Are you sure you don't have it restricted in openttd config? I havent met a set that would place such a limitation especially on cargo trains
07:34<Ethereal_Whisper>Not sure, and I'm also drunk right now so lol
07:35<Alkel_U3>counting down to end of the shift, then I'll join your drunkedness
07:36<Alkel_U3>nothing like getting soaked with beer on friday
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07:37<Ethereal_Whisper>It's Friday at 4:36 a.m. here
07:37<Alkel_U3>friday 1337 here
07:38<Alkel_U3>the magical time of the day. Other being 4:20
07:38<Ethereal_Whisper>Where do you live?
07:39<Alkel_U3>Czech republic, Prague
07:39<Ethereal_Whisper>Cool :)
07:39<Ethereal_Whisper>One of my favorite hockey players is Czech if you may know him
07:39<Ethereal_Whisper>His name is Martin Hanzal
07:40<Alkel_U3>or, Czechia, how the stupid officials decided we will represent ourselves :P
07:41<Alkel_U3>unfortunately, I'm not interested at hockey at all - I even almost didn't notice the recent championship :-)
07:42<Alkel_U3>I used to 18 years ago, but than Transport Tycoon dragged me from such cool stuff to work on train lines full time :D
07:42<Ethereal_Whisper>I'm obsessed with hockey
07:42<Alkel_U3>co, are you Canadian? :-)
07:42<Ethereal_Whisper>I'm also a professional in the sport so I'm kind of also paid to be obsessed with it :P
07:43<Alkel_U3>ah :-)
07:47<Ethereal_Whisper> this game lets me build stuff like this though so that's fun
07:50<Alkel_U3>Luckily I can't showcase my spagheti mesh abomination right now :P
07:51<Alkel_U3>Now excuse me while I go exchange my services for my employer's currency
07:51<Ethereal_Whisper>Have fun :)
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09:06<Samu>microsoft is being mean with that windows 10 update
09:08<Samu>they are now schedulling an automated migration from win7 to win10. If my parents weren't looking, windows would start migrating itself without notice... that is really stupid
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09:12<Samu>I don't understand what microsoft is trying to accomplish here, are they trying to piss off customers who don't want to migrate?
09:13<Wolf01>it's simple, they don't want windows 7/8/8.1 around anymore
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09:15<Samu>an automated migration without user consent is just wrong
09:15<Alkel_U3>yeah, but it makes some people not want windows around anymore in return. Well, their call.
09:16<Wolf01>btw, I can't understand why people don't want windows 10
09:17<Alkel_U3>I set up win7 for my mom, she can and needs to work with that. I don't want her calling me what the hell happened to her computer when she wasn't looking :-)
09:18<Alkel_U3>the transition probably wouldn't be as painful
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09:19<Wolf01>I set up ubuntu 12.04 for mom and now she has 16.04, I didn't touch it and she only complained about touch pad drivers being disabled every odd update and re-enabled on even ones
09:20<Wolf01>the only downside was that she wasn't able to scroll with 2 fingers
09:20<Alkel_U3>the other concern is, albeit a bit paranoid, maybe, that they're steering it into a direction where I kinda worry when for example the updates will be for paing subscribers only, that it will be more a service like photoshop. But that's quite hypothetical so far
09:22<Wolf01>the system updates will be free, they don't want to bother again with problems caused by vulnerable systems because people don't want to update, if you don't want to update, then internet isn't your place, please purchase an ipad (which updates itself every now and then)
09:22<Alkel_U3>the software my mom needed to run because of work I couldn't get up on linux, despite it being a java thing. But it broke now so I need to teach her how to get to work over remote desktop and I can do that from linux just as well
09:23<Alkel_U3>I never said I don't like updates :-)
09:23<Wolf01>you = generic
09:24<Alkel_U3>ah, ok. I thought there was a misunderstanding
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09:25<Alkel_U3>well, win7 should be getting support for another half-a-fourth year so I have time to think about upgrading / replacing
09:26<Wolf01>the problem is that the upgrade is really free until 31 july
09:26<Alkel_U3>personaly, I'll be happier to have mom running linux
09:27<Samu>I doubt about that free thing
09:27<Wolf01>I'm, because I don't have to bother with viruses twice a week
09:27<Samu>I bet they will find a way to force the upgrade anyway
09:27<Samu>free or not
09:27<Wolf01>after july they won't force anything
09:28<Wolf01>you want it, you pay, you had 1 year to do it freely
09:28<Samu>we'll see
09:29<Wolf01>btw, I know there are paranoid people, scared by cortana and data gathering, but do you really think it wasn't hidden in old OSes?
09:29<Samu>there is no Cortana in Portugal
09:30<Samu>I'm not worried about data gathering stuff
09:30<Samu>When i first installed Windows 10 on my system, configuration was hell
09:31<Samu>they assume everyone got a microsoft account, well no
09:31<Wolf01>which configuration? I only had to disable the ads
09:31<Samu>they assume a set of defaults which I never cared for
09:31<Samu>like OneDrive
09:31<Samu>an email
09:32<Samu>a password on login screen, I don't set that
09:32<Samu>I don't want to "sync" my system with whatever they think it's useful over onedrive
09:32<Samu>and damn it they basically treated my PC like it was a phone
09:33<Samu>coming from windows 7 to windows 10, this is a huge difference, my parents would be mad
09:33<Wolf01>it is the same, it changes a little if you don't really use the settings
09:34<Samu>they are pre-defined
09:34<Samu>I had to re-configure them to the way I wanted
09:34<Wolf01>try changing from gnome to unity desktop to the stuff they have now on ubuntu, that's madness
09:34<Wolf01>but my parents didn't complain
09:35<Wolf01>and they don't use the computer, they use the browser and the printer
09:35<Samu>also my parents use IE, have always used IE, now there's only Edge
09:35<Wolf01>like the 90% of the other people
09:36<Samu>I won't even know if Office 2007 is compatible with Windows 10 without complaining about "trying out Office 365 free for 1 month"
09:36<Wolf01>maybe it's because my parents are open minded and they get used if something changes
09:36<Samu>this is the aversion I and my parents got about windows 10
09:38<Wolf01>I had office 2013, but I purchased office 365 because it's well integrated with onedrive and I use it on my smartphone too
09:48<Samu>after going throgh the hell that is re-configuring windows 10 to what I wanted, the OS isn't all that bad, but that's because I can accomodate easily to the differences. But knowing my parents, Windows 10 for them will be horrible
09:48<Samu>That's why they decided to stay on Windows 7.
09:57<Wolf01>it's like when they added the ribbon bar to office... disgusted people everywhere, and I found it really interesting and useful
09:58<Wolf01>maybe most of the disgusted people found it useful too, but they were disgusted by principle, things must not change
10:05<@peter1138>Like path signals...
10:06<Wolf01>PBS, PBS everywhere!
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10:49<supermop>Wolf01: everyone hated when they added the ribbon to autocad and revit, but i quite like it
10:50<supermop>though i still do >90% of commands by text or hot key, i find its easier to use the more seldom-used tools now
10:50<Eddi|zuHause>what's a ribbon? i always stayed away from office, it never did what i wanted it to do
10:51<Eddi|zuHause>i guess my brain was always too far in the wordperfect mindset to get along with word...
10:51<supermop>i also hated how the ribbon would change contextually but now i love that i dont need to have tons of separate toolbars and pallets out when i dont need them
10:52<supermop>Eddi|zuHause: a big toolbar thats about 4cm tall
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10:54<@Alberth>having a hard time?
10:55<Wolf01>V got angry :P
10:55<Eddi|zuHause>does he ever not? :p
10:57<Wolf01>this time he was more pissed off, like that time I discussed about train reverse with Alberth ;)
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10:58<Eddi|zuHause>some people will never understand the aesthetics aspect of the game
10:59<supermop>i recall v getting angry abt bridges or something ~3 years ago and i couldn't understand his position myself
11:01<Eddi|zuHause>well, i usually understand his position, but i almost never agree with it
11:01<Wolf01>mmmh, I have an elbow bigger than the other... or maybe it's the shirt
11:03<supermop>i mean there are at least 20 distinct "main" ways to play this game, and every user has a unique subtype of playstyle combining various parts of those
11:03<supermop>my brother only plays realistic games, but also only plays without newgrfs
11:04<Wolf01>how does he play realistic without buffer stops?
11:04<Samu>how do I start servers with the same seed?
11:06<Samu>want to have the same map generated
11:07<Wolf01>generate it with one server, save and load it on every server?
11:07<@peter1138>openttd -h
11:08<Samu>but they have different AI configs
11:08<Samu>can't do the save and load method
11:09<Samu> -G seed = Set random seed
11:09<Samu>i tried -G 1 -D
11:10<Samu>didn't work
11:10<Samu>got different maps
11:10<Wolf01>did you try a different number?
11:10<_dp_>set seed in config file?
11:11<Samu>gonna try config file then
11:12<@Alberth>all settings in worldgen etc must be the same too
11:13<supermop>Wolf01: same way that every power plant gets a beautiful glass roofed station for dropping off coal i guess
11:13<Samu>getseed Generation Seed: 54832461
11:13<Samu>nop, didn't work with openttd.cfg either
11:13<Samu>i set it to 1
11:14<Wolf01>listen to Alberth
11:14<Samu>it didn't care for the seed :(
11:14<Samu>I believe they're all equal
11:14<Eddi|zuHause>supermop: wanna explain that to ST2? he thinks there is one REAL game style to play.
11:14<Wolf01> lol, how to make something more ugly
11:15<Samu>worldgen settings
11:15<Samu>gonna re-check to make sure
11:15<supermop>ha, no i don't want to explain
11:15<ST2>Eddi|zuHause: peace, I'm dumb sometimes ;)
11:15<supermop>because i cannot for the life of me understand arguing about an open source game
11:16<Samu>only thing that differs is generation seed
11:16<Eddi|zuHause>ST2: not sure how that is an argument in your favor...
11:17<supermop>unless someone starts prohibiting styles of play by patching out certain features from trunk, i have no issue with people leaving each other be to play however they wish
11:17<ST2>neither I'm saying so ^^
11:17<Eddi|zuHause>supermop: don't put andy in charge then :p
11:17<Wolf01>supermop: +1
11:17<supermop>i do wish there were more servers out there to play with Cdist on, because i enjoy playing with it
11:18<Samu>hmm, it doesn't work :(
11:18<Samu>tried "C:\Program Files\OpenTTD\openttd.exe" -D -G 1
11:18<supermop>so i personally have less fun when i do play on a server, but i do not have the time to run servers with my preferred setting anyway
11:19<Samu>getseed gives me completely random values
11:19<supermop>so i take what i can get
11:19<Samu>tried setting generation_seed in config
11:19<Samu>then started with "C:\Program Files\OpenTTD\openttd.exe" -D
11:19<Samu>it doesn't use the value in the config, getseed gives a random value
11:23<Samu>is it -G seed=1?
11:24<Samu>nop, also not
11:24<@Alberth>openttd -h should tell you, but I don't think "seed=" is correct
11:24<@Alberth>maybe a different value from 1 ?
11:24<@Alberth>it may be special in some way
11:26<@Alberth>also, try the same server first, that should at least work before trying a different one
11:26<_dp_>remember there being an opposite problem, server always picking same seed... did it get fixed backwards?xD
11:27<@Alberth>no idea; I did have some trouble there too, but I don't remember the solution :(
11:27<@Alberth>hmm, is there a console command to set the seed?
11:27<ST2>_dp_, I guess that happened when reload_cfg = true (if my memory dnt fails me ^^)
11:27<Samu>getseed - console command
11:27<@Alberth>SET the seed
11:27<_dp_>I know your solution, hardcoded it to random somewhere xD
11:27<Samu>ah, i don't think so
11:27<Samu>there's newgame 'seed'
11:28<Samu>and there's setting blablaseed = 123412312
11:28<@Alberth>setting the seed of openttd.cfg?
11:28<@Alberth>ah indeed
11:29<@Alberth>tried that?
11:29<_dp_>*our.. why a I always typing it wrong...
11:29<@Alberth>typing is hard :)
11:31<_dp_>especially touch typing... sometimes fingers just type smth on their own %)
11:31<Samu>hmm, how do I test that?
11:32<Samu>so hmm, i generate the map twice?
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11:34<@peter1138>urgh, wsdl file that i can't open :S
11:35<Samu>i think i found a way, not optimal, but... might work
11:35<Samu>will try
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11:39<Samu>nop, lol, i'm so dumb sometimes
11:39<_dp_>ha, I probably know why... tried learning another keyboard layout recently, almost broke my brain xD
11:39<Samu>it was continuously starting a new game indefinitely
11:41<_dp_>very weird feeling when you consciously type in one layout but subconsciously in other %)
11:44<@Alberth>build an AI detecting the keyboard mode of your brain :p
11:45<Samu>yes, I did it
11:46<Samu>I typed setting game_creation.generation_seed 1 into pre_server.scr
11:46<_dp_>doing some mind-machine interface for typing would probably be easier xD
11:46<Samu>launching openttd.exe -D now creates the same map
11:47<@Alberth>+1 for the MMI :p
11:47<@Alberth>you could also consider making DWIM (do what I mean)
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11:58<Samu>just started my testing
11:58<Samu>thx for the help
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12:26<Samu>hmm i think the map might be too small
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12:40<Samu>yea, there isn't a sufficient distance to accomodate some of WormAIs parameters
12:40<Samu>map needs to be larger
12:41<Samu>brb, gonna setup larger map
12:48<Samu>cpu usage 100%, not a good sign :(
12:51<Samu>autosaves :o
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13:12<Samu>Yesterday night, I worked on a fix for that savegame issue
13:14<Samu>tried to make openttd behave as close as these instructions
13:15<Samu>and I came up with this
13:15<Samu>it repeats part of the code, because uh I don't know how to make it better
13:17<Samu>the entire function now looks like this
13:18<Samu>very repetitive :(
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13:23<Samu>"load the exact same version of the same script," - this was the part I focused most
13:29<Samu>if it was saved with wormai.4 in the name, it will load wormai version 4, even if both version 4 and version 5 are installed the system
13:30<Samu>if it was saved with wormai in the name, it will load wormai version 5
13:30<@Alberth>euhm, how do you ever fix a bug in an AI then?
13:32<Samu>for as long as the AI is started without version appended to its name, it will load the latest compatible version
13:34<@Alberth>coding a version into the name to force some behavior sounds silly to me
13:34<@Alberth>imho there should not be magic words in a name
13:34<@Alberth>or magic digits, in your case
13:35<Samu>i tried a game where i started wormai in 3 different ways
13:35<Samu>start wormai.4, start wormai.5, start wormai
13:36<@Alberth>most people just select an ai, or let a random ai select
13:36<Samu>i got wormai 4 loaded, then wormai 5 loaded, then wormai 5 loaded
13:38<Samu>well, I don't really know, i tried to follow the behaviour from the documentation
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13:38<Samu>documentation isn't exactly clear as to what is intended or not
13:38<Samu>but wormnest interpretation makes sense
13:39<@Alberth>normally, code wins over documentation
13:39<+glx>usually doc is not updated with code
13:39<@Alberth>the change history should tell you when both were created, and if there were reasons for changing either
13:41<Samu>how do i check change history?
13:42<Samu>yeah, seems to be this, last change was by rubidium
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14:15<_dp_>what's the best way to pad number with spaces in gs strings? (aka align to the right)
14:16<@Alberth>print right-aligned string, I think
14:18<_dp_>can't use arbitrary strings in gs, only ones defined in lang file
14:19<_dp_>which is bad in many ways btw
14:20<_dp_>best solution I can think of is to do like 10 strings with spaces and select right one each time
14:21<_dp_>and ofc that takes 2 parameters per number :(
14:23<@Alberth>make numbers human readable, like 2k 5m ?
14:26<_dp_>how do I make smth like 42 more "readable"?)
14:27<@Alberth>as 42 ? :)
14:27<_dp_>I don't need big numbers, just want ones in 1-10000 range to take same space
14:28<@Alberth>or "answer to the question of life, universe and everything"
14:29<_dp_>oh crap, forget numbers, I just realized smth more important...
14:29<_dp_>how do I show company name that isn't in game anymore?
14:29<Samu>truebrain was the author of ai_scanner.cpp, i think
14:29<Samu>first time that file appeared has truebrain as author
14:30<@Alberth>not possible _dp_, afaik
14:30<Samu>there hasn't been that many changes regarding this function, but i'm still exploring
14:31<Samu>it seems the function was to be used with tar files in mind
14:31<Samu>not really savegames
14:32<@Alberth>an AI in one .nut file isn't really feasible
14:32<Samu>savegame support was added afterwards
14:32<Samu>interesting, exploring the history of openttd :p
14:33<@Alberth>yep, contains a lot of information
14:34<_dp_>Alberth, that's rly bad, I want to have a server that does'n restart immediately after someone reaches goal, but still have a scoreboard
14:35<_dp_>can probably do that with smth like 10k lang strings (for every pair of letters), but that's horrible solution
14:35<@Alberth>you might be able to do something with the admin port
14:36<_dp_>hm, can I change goals with admin port?
14:36<@Alberth>not sure
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14:37<@Alberth>it would be part of being able to talk from admin port to gs and vice versa
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14:38<@Alberth>communication experiments were at least planned, but with what exactly, I don't know
14:38<_dp_>nah, if gs can't do it no communication would help
14:39<@Alberth>admin port gets names of companies afaik
14:39<_dp_>my only hope is that admin port can somehow use strings from openttd lang files, not only gs ones
14:39<_dp_>problem is not to get name, it's to show it
14:39<@Alberth>oh right :(
14:40<@Alberth>admin port doesn't show anything in-game, except perhaps chat if you connect that
14:40<@Alberth>or stuff at a website :p
14:42<_dp_>I'm actually patching server directly so don't need admin port for this
14:42<_dp_>but still can't find way to bypass string formatting stuff
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14:43<_dp_>got an idea though, mb I can do smth with STR_JUST_RAW_STRING, need to check that
14:46<_dp_>and smth like STR_ORANGE_STRING for coloring
14:46<_dp_>cheesy as hell, but may work %)
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15:10<_dp_>nah, SCC_ENCODED forces all stings to be from gs tab :(
15:11<_dp_>and str_validate filters out all control codes
15:11<_dp_>so can only use arbitrary string if it has to formatting
15:11<Samu>nevermind, savegame support came first, tar support came after
15:11<Samu>i was looking at this in the wrong order
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15:19<_dp_>ok, can use train group name, and put string there... that's something
15:19<@peter1138>do i want to play?
15:20<@peter1138>did V ever come back? heh
15:21<@peter1138>although... this mouse cursor issue is bugging me :p
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15:36<NoShlomo>Hello, is there any way to see how many times a vehicle completes its orders in a month?
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15:37<@Alberth>except watch it for a month :)
15:37<NoShlomo>that's a lot of watching hehe
15:38<@Alberth>why do you want to know?
15:38<@Alberth>if you know what it's making in one cycle, you can more or less guestimate number of cycles in a month
15:39<NoShlomo>To know how many vehicles I need transporting raw materials to roughly transport it all a month
15:39<@Alberth>but I usually don't care about the number of cycles, I just buy enough trains to transport stuff :)
15:40<NoShlomo>can factories have too many raw materials being delivered?
15:40<NoShlomo>Time to forcefeed stuff
15:41<@Alberth>max is around number of accepting tiles * 255 * 8 or so
15:41<@Alberth>if you use newgrf industries like ECS, limit is much sooner
15:41<@Alberth>but that's because it has a programmed upper stockpile limit
15:42<NoShlomo>I'm using firs but that's a lot
15:43<frosch123>NoShlomo: in the orders window, there is a timetable button in the top right
15:43<@Alberth>nah, firs is quite doable :)
15:43<frosch123>that will tell you how many days a trip took last time
15:44<NoShlomo>ooooh frosch123 this is very handy
15:44<NoShlomo>thank you
15:47<NoShlomo>Another question (I think this is the last one :P), an industry is producing x tonnes and it says next to it I'm delivering 67% despite the fact that there's always a vehicle sitting there waiting for more goods to be loaded. Is the remaining goods not transported what on the wiki says the industry keeps to itself and won't give me?
15:48<frosch123>yes, you need new and fast vehicles, and a statue to get more
15:48<frosch123>"fast" may mean 200 km/h, which may not even exist
15:49<NoShlomo>a statue?
15:49<frosch123>yes, a statue in the next town
15:49<frosch123>gives you 10% iirc
15:49<NoShlomo>oooh right
15:49<@Alberth>something like that indeed
15:49<NoShlomo>and getting deliveries done faster makes them give you more stuff as well?
15:50<frosch123>the delivery does not need to be fast, just the engine needs to look fast :p
15:50<@Alberth>for all the spoilers, read the Game Mechanics wiki page :)
15:52<NoShlomo>I see, thanks a lot frosch123 and Alberth
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15:56<Samu>i found something odd
15:56<Samu>one of the revisions broke something, then only after 500 or so
15:56<Samu>it gets fixed, and the fix is exactly what it was before it was broken
15:59<Samu>i wonder who broke it, let me get author
16:04<Samu>yexo broke it
16:05<Samu>and who fixed it was...
16:06<Samu>heh... he broke, then he fix
16:07<Samu>the first time it was implemented it was by...
16:10<TrueBrain>Samu Samu Samu
16:10<TrueBrain>lets all do some useless highlighting
16:10<TrueBrain>join the fun!
16:10<Samu>oh, :o
16:10<Samu>i thought you weren't in irc
16:11<Samu>sorry about that
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16:42<Eddi|zuHause>man, i always remember that i wanted to show frosch when he leaves...
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16:48<Samu>(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
16:49<Samu>how do i access FS#3232 thing?
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17:48<Samu>just finished counting how many times "AIInfo *AIScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)" has been changed
17:48<Samu>not many, 14 times only
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18:24<Samu>I see yexo broke many stuff that was working in the first place
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18:25<Samu>or maybe I don't understand the purpose
18:28<Samu>i think this functions needs to be re-written from zero, the call hierarchy is quite big
18:28<Samu>it doesn't seem to accomodate to all case scenarios
18:30<Samu>i dunno, just me saying... what do i know after all
18:31<NoShlomo>With asymmetrical cargo distribution, does it still work fine if I force unload all the passengers on a station that doesn't take any passengers?
18:32<NoShlomo>but then, if I take them to a station that doesn't take passengers either, I can only force unload all of them
18:43<Samu>nevermind, it was truebrain who broke it this time :(
18:43<NoShlomo>err, am I supposed to do 'station walking'? Just found out about this, is there no other way?
18:44<Samu>sorry, it's been a long time I played with cargodist
18:44<Samu>can't remember details
18:46<Samu>the passengers should say where they want to go next
18:48<NoShlomo>the problem is I have 2 cities, but I built train stations far away and they don't accept anything, so passengers only want specific destinations within their towns, and the rest of them don't care at all
18:49<Eddi|zuHause>cargodist handles "unload all" orders just fine
18:49<Eddi|zuHause>sometimes with such connections, the passengers take a while to recognize the new link
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18:50<Samu>wouldn't "transfer" work in that case?
18:50<NoShlomo>What happens if I add a 3rd city but unload all of them to the 2nd city?
18:51<Eddi|zuHause>if there's a valid connection, they will figure it out after a while
18:52<NoShlomo>that's pretty odd but I'll try it, cheers
18:52<Samu>their final destination is probably in the same city, but just another station within the same city
18:55<Samu>pay attention to where they wanna go, not where you want them to go, it's easier this way
18:58<Samu>TrueBrain: maybe you could help, it seems you were the first to implement this code
18:59<Samu>"-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding " - you made it dumber :(
18:59<Samu>hehe, sorry
19:00<Samu>this was on r15095
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19:04<Samu>oops, that wasn't the version
19:05<Samu>my bad, i should always double check before talking :(
19:06<NoShlomo>okay yeah seems to work, I have all passenger vehicles on transfer+takeanycargo on all passenger stations and feeders
19:06<NoShlomo>thanks a lot
19:06<Eddi|zuHause>you should not use "transfer
19:07<NoShlomo>really? why?
19:07<Eddi|zuHause>"transfer" means "never deliver any cargo", so if all your orders have "transfer", nobody ever arrives anywhere
19:08<Eddi|zuHause>they just eternally go in circles
19:10<NoShlomo>so transfer should be on the feeder trains that go around the stations that dont actually take passengers
19:10<Samu>are you in a multiplayer game? I'd like to take a look
19:10<NoShlomo>and the ones that take passengers just normal unload?
19:10<NoShlomo>I'm in singleplayer hehe
19:11<Eddi|zuHause>well, you can just leave out transfer altogether, cargodist does that automatically
19:11<NoShlomo>Gotten back into ottd after not playing for a year and a half
19:11<Eddi|zuHause>transfer is for when you use "manual" distribution
19:13<Samu>the fix log for r15095 and r15096 confuse me
19:13<Samu>isn't it the other way around
19:14<NoShlomo>hmmm I don't understand that, is it to for example move coal along 3 stations that take coal, with train 1 A->B and train 2 picking up the coal on B and going to C?
19:14<NoShlomo>so station B doesn't take the coal for itself
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19:19<NoShlomo>I see, thanks
19:33<Samu>nevermind, not confused anymore, it's just me being dumb, as always
19:33<Samu>there's 2 lists info_list and info_single_list
19:34<Samu>info_list - includes all versions of the same script, info_list - includes only the latest version of the same script
19:35<Samu>info_list - includes all versions of the same script, info_single_list - includes only the latest version of the same script
19:35<Samu>:( that typo
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---Logclosed Sat May 28 00:00:34 2016