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#openttd IRC Logs for 2016-06-02

---Logopened Thu Jun 02 00:00:42 2016
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06:22<Samu>ST2: hi, sorry about yesterday
06:22<ST2>np :)
06:23<Samu>don't know what was the last message you received from me, my parents just warned me they were turning off modem :(
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06:34<@peter1138>Turning... off... modem...
06:34<Samu>and phone and tv and computer
06:37<Samu>ST2: can you try joining the game? it's been 10 hours
06:37<Samu>what will happen
06:37<Alkel_U3>To conserve power? To reduce fire hazzard when everyone's sleeping? To not fry everyone's heads with the massive ammount of radiation being emited by such devices?
06:37<ST2>@ work - let me grab the RC1 ^^
06:39<Samu>connection lost
06:43<Alkel_U3>I noticed cheap VPS services being mentioned at night - forpsi has a good one for very slightly over a dollar
06:44<Samu>strange, hibernation worked now
06:45<Samu>when i awoke the system from hibernation, ST2 client actually dropped
06:46<Samu>but on yesterday's test, it did not, until you had rejoined
06:47<@peter1138>Alkel_U3, although IIRC, Samu's running 8 core AMD CPU... that's gonna suck power (cos they're shit)
06:47<Samu>it's water cooled and not overclocked, so maybe not that much
06:47<@peter1138>Which model is it?
06:48<Samu>watercooled by asetek, with a pretty FX logo
06:48<@peter1138>125W ;(
06:50<@peter1138>Not quite as bad as the 9590's 220W tdp though.
06:50<Alkel_U3>oh, yeh. That might be sufficient as room heating in a well insulated house during most of winter
06:51<Samu>i got a video card that is about the tripple tdp of cpu, but ppl only seem to care about cpu tdp
06:51<Samu>r9 390
06:52<Samu>I hope it doesn't die as early as the hd 6850
06:53<Samu>costed me an arm
06:53<@peter1138>Jesus you have a shit power hungry GPU too :(
06:53<Alkel_U3>Samu: watercooled means it will probably overheat less and therefore throttle less, thus consuming more power (or at least not consuming less). Keeping it cool doesn't increase efficiency afaik
06:55<Samu>well, hd 6850 died, i really needed a replacement as I had none
06:55<Eddi|zuHause>the opposite actually, warm processors use less power for the same operation than cool ones
06:55<Eddi|zuHause>plus the power needed for cooling
06:56<Samu>I went with the decision to have something that would last at least 5 years
06:56<@peter1138>Yeah but... AMD :(
06:58<Samu>it was either r9 390 or... nothing else
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06:58<Samu>there was gtx 970, but that vram seemed quite a limiting factor for the years to come
06:58<Alkel_U3>I had such emergency situation, too - I opted for that overclockable Haswell Pentium instead. Not a powerhouse but still pretty power and cost efficient, I think
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06:59<Samu>and gtx 970 was actually more expensive than r9 390 here
07:02<Samu>gigabyte model has locked OC capability of R9 390, I kind of welcomed that
07:02<Samu>no OC testings as I've done on the HD 6850
07:02<Samu>even if I wanted
07:02<Samu>it's locked
07:03<Samu>also gigabyte was the only vendor with the smallest pcb out of every other vendor, it was the only one that could fit on my tower
07:05<Samu>but truth be told, this card is horribly noisy when fully taxed
07:06<Samu>that page is so misleading, the card can't overclock
07:10<@peter1138>Stylish Metal Back Plate
07:10<@peter1138>Oh yes, awesome feature.
07:11<Samu>could care less about looks
07:11<@peter1138>You could?
07:11<Samu>i care more about noise, and damn this card is an horrible choice regarding noise
07:12<Samu>but hey... too late, i've made my decision, I have to live with it
07:13<@peter1138>*a horrible
07:14<Samu>it's not like I had many more choices at that time
07:20<@peter1138>"Android is upgrading..."
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07:52<Samu>darn, I forgot the special case of stopping AIs which were started as random
07:53<Samu>this shall fix it if (AIConfig::GetConfig((CompanyID)this->selected_slot)->IsRandom()) GetConfig(this->selected_slot)->Change(NULL);
07:53<Samu>it "corrects" the name of the script back to "(random)"
07:53<Samu>I want to avoid confusion as most as possible
08:04<Samu>this whole ordeal of random ais is still going to be confusing
08:05<Samu>if the Company dies by natural causes (like bankrupting), the name of the config slot is not updated back to (random)
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08:15<Samu>what's the easy way to have an AI do stupid things to have its company bankrupt as early as possible?
08:15<Samu>i need to test
08:15<Samu>and it has to start randomly, but that's another matter
08:16<Samu>ah... infrastructure costs and airports
08:16<Samu>just remembered
08:18<Wormnest>Yeah set wormai to airplanes only and it will go bankrupt pretty fast in that case
08:22<Samu>well, syntrans is the victim
08:28<Samu>arf, bad timing for a crash
08:28<Samu>fast forward has a tendency to crash
08:28<Samu>> openttd.exe!Blitter_32bppAnim::PaletteAnimate(const Palette & palette) Line 489 C++
08:28<Samu>I don't even touch that code
08:39<Samu>i got WormAI as the non-random, and AdmiralAI as the random, let's see what happens to the config names when they bankrupt
08:39<Samu>and lets hope it doesn't crash
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08:46<@peter1138>NoShlomo, what's wrong with Shlomo?
08:47<NoShlomo>sorry bro, noshlomo
08:54<@peter1138>But why...........
08:54<Samu>aha, I got company_cmd.cpp doing the invalidatewindow thing
08:54<Samu>line 914
08:56<Samu>i see it may need to invalidate a few more things, license window, changelog window, view readme window
08:56<Samu>will test that later
08:57<NoShlomo>peter1138, no homo, nohomo, noshlomo :^)
09:16<Eddi|zuHause>you mean like ?
09:18<Samu>t.t it's not working for some weird reason
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09:27<NoShlomo>Eddi|zuHause, aye
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09:56<Samu>i just saw a bus overtaking another that had just overtaken it, weird bug
09:56<Samu>no bankrupts
09:56<Samu>oops breakdowns*
10:00<Samu>ah i see why, one was decelerating, the other was accelerating
10:00<Samu>there's a miscalculation somewhen
10:03<Samu>seems to happen between MPS regal bus and Hereford Leopard bus
10:03<Samu>they got different power or traction or whatever, right?
10:04<Samu>mps is stronger at accelerating
10:05<Samu>hmm, not really, maybe the weigth?
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10:59<Samu>uhmm... is it intended that when a company bankrupts, another one starts immediately after in its place?
10:59<Samu>AI companies, that is
10:59<Samu>seems like the start_date is being ignored
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11:10<Samu>i need to test 1.6.1-rc1
11:10<Samu>see if the same thing happens
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11:17<Samu>well, the exact same thing happens
11:18<Samu>I don't suppose this is intended behaviour, but at least it's not caused by me
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11:54<Samu>i think i have inadvertedly fixed something I wanted to fix a month ago
11:55<Samu>awww no, I did not
11:56<Samu>this ugly fix in openttd.cpp is still needed if (!AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->HasScript()) AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL, -1, false, true);
11:58<@Alberth>it gets better if you save the value of the common first part, imho
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12:00<Samu>looks like I can relocate it out of opettd.cpp
12:01<Samu>yeah, apparently I can
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12:04<Samu>that code in english words: if it does not have a script, then set it to random ai, and while at it, add in the start_date parameter, Change part does that
12:05<Samu>I'm moving it from openttd.cpp to ai_gui.cpp now, at the OnInvalidateData thing
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12:12<Samu>must check this in scenario editor, brb
12:14<Samu>it works
12:15<Samu>gotta lock out settings of AIs in scenario editor
12:15<Samu>lock access to parameters
12:15<Samu>if there's active instances
12:16<Samu>scenario editor needs so much special care :(
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12:16<Samu>can't treat it like main menu, nor in_game
12:19<Samu>do you really want the AI Debug window to popup while in scenario editor or main menu?
12:19<Samu>I'm going to make it not to, unless there's a reason to
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13:01<Samu>reset landscape - remove all company owned property - nice feature
13:01<Samu>but... what about gs?
13:01<Samu>it isn't removed
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13:06<@Alberth>it's not a company
13:08<Samu>ah, ok
13:08<Samu>still, reset landscape needs to send some invalidatedata signal thing to ai_gui.cpp
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13:14<Wolf01>ha, nice touch V453000, an 1 fix release with the 0.13 hype XD
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13:20<andythenorth>photoshop license expired :P
13:21<andythenorth>can’t pixel
13:21<Wolf01>andy o/ I just finished building the 42039 lawnmover moc :D
13:22<andythenorth>any good?
13:22<Wolf01> (a picture from the original creator)
13:22<Wolf01>it is really cool
13:23<Wolf01>mine has stickers all around, but is good too, it looks like a supercharged lawnmover :D
13:24<Wolf01>now I need to print a cool card to show what the original set it was and give credits to the author
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13:25<Wolf01>at least it is something different and not yet another supercar
13:26<Wolf01>my first idea was to build this one
13:26<Wolf01>but heh... another supercar
13:28<frosch123>how many parts of that model only exist for that model?
13:28<Samu>MarkWholeScreenDirty(); doesn't seem to care about Ai Config window
13:28<Samu>widgets don't get updated
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13:29<Wolf01>none, frosch
13:29<frosch123>the tires look over-specific to me
13:29<Wolf01>look at this:
13:29<frosch123>that is no "official" lego model, is it? :o
13:30<Wolf01>no, but it uses the exact same pieces of the other one
13:30<Wolf01>also, the original lego model is this one
13:30<frosch123>"exact same" as in "same amount, nothing left over, nothing required more"?
13:31<Wolf01>some left over, no required more parts (thought I had to use some of the spare pieces
13:31<Wolf01>of the original set)
13:32<frosch123>"But there's this weird one that is green..." <- i feel offended
13:33<Wolf01>I like green, but this green is different than the usual green which is darker
13:33<Wolf01> <-
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13:39<Wolf01>I have to build like 7 c-models before july, a-models are boring, b-models aren't always so good (most of the times they make your eyes bleed, with all the respect for lego designers), c-models instead are really good, so we decided to show them at the next exposition, giving all the credits to the original authors
13:53<andythenorth>porsche seems to be a bit of a car crash
13:53<andythenorth>what with the official explanation and such
13:54<Wolf01>people is never satisfied...
13:55<andythenorth>I was never going to buy a €300 lego set
13:55<andythenorth>but technic is supposed to be somewhat authentic :P
13:56<andythenorth>also Adobe have billed me for Photoshop, but won’t reinstate the subscription :P
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14:07<Samu>i'm triggering a nasty crash :(
14:07<Samu>related with my code, :(
14:08<Samu>in the scenario editor
14:09<Samu>yeah, I see, OnInvalidateData can't do what I want it to do, i guess
14:15<andythenorth>V453000: what photoshop version do you have?
14:15<supermop_>yo andythenorth
14:15<andythenorth>lo supermop_
14:17<supermop_>so no to gardening then?
14:17<supermop_>back to pixeling?
14:17<Eddi|zuHause><andythenorth> photoshop license expired :P <-- what kind of ripoff license expires?!?
14:18<andythenorth>supermop_: not currently :P
14:18<andythenorth>subscription software, eh?
14:18<supermop_>Eddi|zuHause: andythenorth my cs2 still runs fine on my 11 year old computer, as does by cs5 on my 6 year old one
14:19<andythenorth>I deleted all the old versions :P
14:19<supermop_>had ps 7. something on my circa 2003 desktop but that whole computer is long gone
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14:20<andythenorth>they did send me 5 ‘payment failed’ warnings :P
14:20<andythenorth>but I don’t read email
14:20<V453000>andythenorth: I pay the subscription for CC
14:20<andythenorth>I have CS6, and I don’t like change in the Photoshop UI :P
14:21<andythenorth>is CC ok? Or is it laden with shit?
14:21<V453000>I hate the subscription politics but the software is perfect for me
14:21<supermop_>i have yet to use cc
14:21<supermop_>i use autocad on subscription now though and that's fine
14:22<supermop_>could do some pixel gardening - tropic could use some better desert plants
14:23<frosch123>@topic 1 1.6.1-RC1, 1.6.0
14:23<@DorpsGek>frosch123: topic [<channel>]
14:23<frosch123>@topic set 1 1.6.1-RC1, 1.6.0
14:23-!-DorpsGek changed the topic of #openttd to: 1.6.1-RC1, 1.6.0 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | if this channel is really spammy
14:23<andythenorth>I like subscription software, but I didn’t update my expired card :P
14:23<andythenorth>and that’s now a hassle, because Adobe have shit billing systems
14:24<Samu>what's the difference between MarkWholeScreenDirty and InvalidateWindowData?
14:26<Samu>MarkWholeScreenDirty didn't update widgets button state
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14:26<@Alberth>it just paints the entire screen again
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14:27<Samu>hmm, does that mean I got to use both?
14:27<@Alberth>but if nothing changed, everything is painted the same way as before
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14:27<V453000>to me adobe is the same bullshit and moneyhog as autodesk
14:27<Samu>something changes, all companies were gone
14:27<V453000>but at least adobe makes their programs to be good for production
14:27<Samu>buttons, howver, weren't repainted
14:28<V453000>if GIMP / krita were any good, I would use them
14:28<V453000>but photoshop is just so much better
14:28<andythenorth>‘if GIMP was good'
14:28<andythenorth>and GIMP has had some money injected over the years
14:28<@Alberth>MarkWholeScreenDirty is a big last resort of "something changed" (and no idea what), or "everything changed" eg language or screen size
14:29<@Alberth>buttons paint themselves as what their own state says
14:29<@Alberth>if you don't change that, they will paint themselves the same
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14:31<Samu>I'm adding a InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); after MarkWholeScreenDirty
14:31<Samu>seems that it's needed
14:31<@Alberth>in general, you shouldn't need MarkWholeScreenDirty
14:31<@Alberth>window is quite good at knowing what it needs to update
14:32<Samu>that was already there, it's the reset landscape function, it removes all company infrastructure from the scenario
14:33<Samu>it even kills human companies
14:33<@Alberth>makes sense, as it may change a lot
14:34<@Alberth>itsfunction is to convert a savegame back to a scenario
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14:34<@Alberth>although that process is not entirely officially supported, afaik
14:34<Samu>the reason i need it to update the ai config window is because of the dreaded random ais
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14:35<Samu>their names.... need to go back to "(random)"
14:38<@Alberth>change the names that will be printed, then mark the widget that prints the names as dirty
14:39<@Alberth>although if you do markwholescreendirty, everything gets repainted anyway
14:39<@Alberth>but the names should be changed before that, then
14:40<Samu>oh and it's not just the names, it's apparently the associated Parameters to that name, it's a bit messed up
14:41<Samu>i'm trying to get this work right
14:42<@Alberth>well, the order is always, first change the data and the state of the buttons or so to the new value, then mark the changed widgets as dirty, so they get repainted
14:42<supermop_>i guess 8bpp agaves will just look blue-green blobs
14:42<@Alberth>the latter is not really needed with markwholescreendirty
14:43<@Alberth>but nice anyway in case the markwholescreen is ever removed
14:44<Samu>select, parameters, readme, changelog, license and the list in the window itself
14:45<Samu>readme, changelog, license have been the cause of many crashes
14:45<Samu>they close way too much now, kinda limited
14:45<Samu>but at least I don't let them crash openttd
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15:01<supermop_>is there a way to have firs rubber trees not look like palms?
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15:11<supermop_>andythenorth: does rubber plantation take a particular tree sprite from base set?
15:12<andythenorth>probably :)
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15:18<supermop_>so best way to get a tree that does not look like a palm in there would be a tree new grf?
15:19<@Alberth>likely :)
15:19<@Alberth>or add to firs itself
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15:21<Samu>I may need some advice on this piece of code
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15:22<Samu>lines 22, 23 and 24, is it a good idea to delete other windowses from the invalidatedata?
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15:23<supermop_>selecting a different tree already in the base set would be fine to me as well
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15:26<andythenorth>supermop_: add it to FIRS directly, if it’s (1) better and (2) in style of original base set ;)
15:26<andythenorth>ha ha ha ha
15:26<andythenorth>turning wifi off and on again might have activated photoshop :P
15:35<Wolf01>nice side effect
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15:46<supermop_>andythenorth: is there an original tree that looks like this:
15:46<Samu>should revise the way windowses are being closed/managed/invalidated t.t
15:47<Samu>I'm getting quite lost
15:48<Samu>oh right, random ai dont have a license or a readme
15:48<Samu>less stuff to deal with
15:51<Samu>AI license of (random) keks... just managed to crash this, apparently i have to deal with it
15:51<Samu>this is so overwhelming
15:53<andythenorth>supermop_: 1873 or so
15:54<andythenorth>you can check in the sprite aligner in-game
15:54<supermop_>i dont have original graphics anymore
15:54<andythenorth>for shame
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16:00<supermop_>but anything sort of deciduous looking would probably be close enough
16:01<andythenorth>meh, ‘cursor up, enter’ in my shell :P
16:01<andythenorth>hg revert was the last command :P
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20:08<Samu>i'm tired...
20:09<Samu>trying to find or imagine all cases where the code could fail is tiresome
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22:39<JetFox>hows it goin
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---Logclosed Fri Jun 03 00:00:43 2016