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#openttd IRC Logs for 2016-06-04

---Logopened Sat Jun 04 00:00:45 2016
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04:55<Wolf01>what? even Muhammad Ali? This year look as written by G.R.R. Martin
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05:30<Wolf01> wetrails!
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05:48<Wolf01>quak too
05:48<Alkel_U3>Duck game?
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06:07<Wolf01>pffff, I had to register an account on kinguin and use the live chat to get a refund...
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06:32*andythenorth doesn’t hate pixels today
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07:07<@Alberth>:O electrified boats, that's nice :)
07:18<andythenorth>o_O ?
07:19<andythenorth>needs watertypes :P
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07:39<@Alberth>maglev wetrails :p
07:44<andythenorth>vehicles that fit exactly their bounding box :o
07:44<andythenorth>what larks
07:44*andythenorth watches RVs go round in a loop
07:57<andythenorth>fixing the length of / \ views really helps
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08:00<andythenorth>V453000: ever used Smart Objects in photoshop?
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08:12-!-Jaenster is now known as jaenster
08:14<jaenster>why we dont introduce underwater airports?
08:21<Wolf01>they are called sub pens ;)
08:23<Wolf01>a chtulhu disaster would be cool, raises from the water near a coastal city and then obliterates the city
08:23<Wolf01>openttd 2.0 should have it imho
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08:32<Xaroth|Work>Release the kraken?
08:34<andythenorth>wasn’t godzilla in TTD original?
08:34<andythenorth>nah that was Sim City
08:34<Xaroth|Work>sim city 1, yes
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09:21<Wolf01>and now I must go, slave labour incoming
09:22<Wolf01>maybe I'll be back this evening, tomorrow not for sure :/
09:22<Wolf01>'night :D
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09:37<Islacrusez>andythenorth, nice!
09:38<andythenorth>feels more brutish and strong
09:39<andythenorth>also sits on the grid and has correct lengths :P
09:40<@Alberth>sorry, but shouldn't the cabin be a bit more dark too?
09:41<andythenorth>the cabin needs some work
09:42<@Alberth>on the positive side, I do agree it looks more sturdy
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09:46<andythenorth>tractor unit lengths are very limited
09:47<andythenorth>pretty much have to be 4/8 due to wheel positions in the \ / views
09:55<@Alberth>moving to eye-candy-ish objects? :)
09:59<@peter1138>just do it like that animation i saw earlier
10:00<Islacrusez>is there a way to fix the front grille from looking derpy? never found a solution myself back when I tried my hand at sprites
10:04<andythenorth>not easy
10:04<andythenorth>hide it in shadow mostly :P
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10:13<V453000>andythenorth: I use the linked files instead, but yeah a couple of times I used them ... I don't really know how they work though as I don't need them generally
10:13*andythenorth considering them for cargo sprites
10:13<andythenorth>also for making ships :P
10:18<V453000>that is probably not a terrible idea
10:18<V453000>whenever I need proper file linking, I usually just use after effects
10:18<V453000>and when I want to paint in photoshop, and see the other relevant files under it, I just link them
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10:33<andythenorth>after effects file linking is awesome :P
10:33*andythenorth wonders about using after effects to output composite spritesheets
10:34<andythenorth>frame = vehicle
10:43<V453000>how do you think all of my sets and factorio is made
10:43<V453000>all of it has after effects postproductions
10:44<V453000>I can only recommend
10:56<andythenorth>V453000: so stuff like cargo sprites, are linked? Not copy-paste everywhere?
11:06<V453000>well cargo sprites when rendered from 3D are super easy to make variations of
11:06<V453000>but yeah you can do that
11:06<V453000>the biggest utilization I did so far for openttd was in brix
11:07<V453000>you get grass sprite, you put it under all rail/road/whatever needs grass sprite
11:07<V453000>same for anything else
11:07<V453000>plus you still do have the tools and preview of a graphics program
11:07<V453000>except proper brushes :(
11:08<andythenorth>don’t need brushes for compositing :D
11:22*andythenorth has made this
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11:40<V453000>andythenorth: hand made postproduction is best postproduction
11:40<V453000>compositing is one thing but in after effects you can also apply the final touches
11:41<V453000>what I do lately is that I render a sequence from 3D, process it into some 1 file (often from multiple layers), I link those processed files into photoshop as layers, I duplicate that layer and set it to for example screen/multiply. Then I import those screen/multiply/normal layers back into after effects, and create sequence from them again/put them anywhere/...
11:42<V453000>since after effects allows you to use some javascript, you can do most of those things super quickly if you write yourself a good script once. You still need to put those scripts / expressions as AE calls it / to the right values etc, but still, it is very powerful workflow.
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11:45<Wolf01>we finished quckly today
11:46<Wolf01>I expected at least 2,5 hours
11:47<Wolf01>tomorrow instead 8.00am-1.30am :(
11:48<@Alberth>hmm, that's a bad deal
11:48<Wolf01>for 120€
12:01<Wolf01>it would be cool if one dai it will be possible to pay people with a phisical space: "here your new cube meter of space to put your stuff"
12:01<Wolf01>accessible from everywhere maybe
12:01<Wolf01>like the diablo stash
12:02<@Alberth>you can, there exist companies that sell storage space per month :)
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12:06<Samu>uhm... hi all
12:06<Samu>Wormnest: do you use windows
12:24<Samu>who's on windows?
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12:37<Mazur>Gates is on windows.
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13:02<Wormnest>Samu: yes
13:09<Samu>oh, nevermind now. I found some bug to fix. Was going to ask if wanted to try my patch
13:10<Samu>I broke the reset button, thinking I was fixing it t.t
13:11<Wormnest>Well I haven´t used my mingw build environment in a long time
13:11<Wormnest>I would have to test if it works first and don´t have the time for that atm
13:13<Samu>alright, just re-fixed the reset button
13:15<Samu>I found some other issue, related to company merging with another, the gui doesn't refresh, pff
13:15<Samu>(random) is back, but the screen is not refreshed until you click on the slot
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13:30*Mazur _always_ clicks on the slut.
13:32<Samu>where in the code is company merging?
13:32<Samu>must find
13:33<Mazur>Let me quote Bender on this: "I don' know."
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13:37<@Alberth>I would guess in economy.cpp
13:44<Samu>nice, thx
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13:44<Samu>MarkWholeScreenDirty(); hah
13:44<Samu>I wonder why this doesn't work
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13:47<Samu>uhm.. there's an AI::Stop in economy
13:48<Samu>i better re-check ai_core.cpp instead
13:53<Samu>ok line 1981 at economy.cpp, where I'm gonna put it
13:53<Samu>or maybe after line 1989
13:53<Samu>after delete c
13:55<Samu>hmm :( must decide
13:57<Samu>gonna try in ai_core first
14:02<Samu>nice, OtviAI likes to buy out companies
14:02<Samu>no matter how badly they are
14:14<Wormnest>OtviAI sometimes performs well especially with early start dates but at other times it gets stuck
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14:22<Samu>strange, AI::Stop was called at least 4 times
14:22<Samu>but i only see 3 merges
14:22<Samu>must investigate
14:27<Samu>i think i'm misunderstanding the point of AI::Stop
14:27<Samu>it stops the instance, not the company
14:27<Samu>hmm :(
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14:28<Samu>can't decipher
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14:43<Samu>it really seems AI::Stop is called twice for each merge
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14:59<Samu>it was once asked once, this is confusing
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17:43<Samu>new version posted :)
17:43<Samu>i need a new screenshot
17:43<Samu>version 30 :p
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19:28<BarbarianKabbage_>How are you doing today?
19:33<supermop>late evening for planetmaker
19:45<Eddi|zuHause>how is that an answer for the question?
19:46<Eddi|zuHause>(not that the question is in a particular need for an answer, anyway)
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19:48<supermop>i did not take the question as directed towards myself, so not my place to answer it, only to make observations
19:52<@planetmaker>jo, quite late :)
20:05<supermop>jo = ja?
20:17<@planetmaker>yes. It's a bit slang / dialect
20:20<supermop>again on this server, all of the other players lines are point to point, one train per track, with double 45 and 90 degree turns
20:20<supermop>and no signals
20:20<supermop>i feel like i only ever play against AIs?
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20:21<sim-al2>Some people's building styles closely resemble the old AI...
20:22<supermop>train acceleration is set to original?!?
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20:23*sim-al2 dramatically takes off his glasses
20:23<supermop>is this server for punishing people or something?
20:24<supermop>first time ive ever seen pony running on a server, so i had to join
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20:29<supermop>its 2248 though so cities are so big hard to play anywhere, so just running hovercrafts on rivers
20:33<supermop>also inflation is on?
20:34<sim-al2>OpenTTD: Hard mode
20:35<supermop>my hover craft broke down
20:36<sim-al2>I don't suppose you can buy company shares too?
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20:36<supermop>can't afford any though
20:36<Samu>are you testing AIs?
20:36<sim-al2>I think you've found the anti-server
20:36<supermop>no but that server sure felt like it
20:37<supermop>server list would be well served with a way to discover if a server is running with such inane settings before joining
20:38<sim-al2>Might be a bit unwieldy though
20:38<sim-al2>And more data to send
20:38<supermop>also still really hard to find anyone running firs 2 instead of 1.4
20:40<sim-al2>Yeah, I see one still running FIRS 1.3
20:41<Samu>i'm testing cargodist on some AIs
20:42<Samu>not all of them are readily for this setting, though they can manage staying afloat
20:42<Samu>doesn't look they will die, but won't progress as fast as they use to
20:43<supermop>ok this server is going to melt my computer
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20:51<supermop>how can anyone play on these 2048^2 maps
20:55<Mazur>With a lot of time to waste?
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21:02<supermop>here is a 2048x64 map
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21:47<Leanden>Hopefully someone can help me
21:47<Leanden>Ive code plenty of trains with livery refits no problem at all
21:47<Leanden>but my Eurostar is causing me grief
21:48<Leanden>for whatever reason 3 out of the 20 coaches will not change livery
21:48<Leanden>2 of them are item_BR373TBK and the other is item_BR373DMb
21:48<Leanden>Full code available here:
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---Logclosed Sun Jun 05 00:00:46 2016