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#openttd IRC Logs for 2016-06-09

---Logopened Thu Jun 09 00:00:52 2016
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06:13<Samu>what the heck
06:13<Samu>roadrunner has access to vehicle models way before they're introduced
06:13<Samu>perry mail truck in 1990?
06:14<Samu>i'm not using any newgrf
06:14<Samu>foster mkii bus
06:14<Samu>how could this happen?
06:15<Samu>i just created a company to see if i had those models available, I don't
06:15<Samu>is this a bug?
06:17<Samu>omg, no wonder he was getting quite the profits
06:20<Samu>is this some hidden NoAI feature of some sorts?
06:20<Samu>or a bug?
06:21<Samu>to whom do I report?
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06:29<Samu>about 25% of all his vehicles are models which weren't supposed to be available
06:29<Samu>that's a huge chunk, considering 25% of 5000 vehicles
06:34<Samu>grain, mail, pass
06:34<Alkel_U3>that's at least 12
06:36<Samu>i must check when did he start cheating, it's been 14 years at least
06:36<Samu>the oldest model i can find of a vehicle
06:37<Samu>roadrunner is disclassified, I can't take these tests
06:47<Samu>there are more models affected
06:47<Samu>those from mid 75-80
06:47<Samu>checking his savegames
06:48<Samu>chcking year 1973 and he already is using vehicle models that are only designed in 1980
06:52<Samu>Revision text changed to 1.6.1-RC1, savegame version 195, not modified, _openttd_newgrf_version = 0x16106bcd
06:52<Samu>from a random loaded save
06:56<Samu>looks like keeping all savegames monthly was the best thing I've ever done
06:56<Samu>he's cheating in 1970, i ony found out in 1991
06:57<Samu>still cheating in 1965
07:00<Samu>not cheating in 1955, I'm getting close to the year he started cheating
07:07<Samu>i found it
07:07<Samu>RoadRunner, 1st Jan 1957.sav
07:07<Samu>first time he cheats
07:08<Samu>where do I report this? forum or flyspray?
07:15<_dp_>hm, wonder how it does that, at least in 1.6.0 availability checks seem to be fine
07:15<_dp_>are you sure, you're using freshly generated map, without any modifications?
07:16<_dp_>like using dates cheat could break vehicle availability
07:16<Samu>no cheating, but I'm creating a post on the forum about this
07:17<Samu>will upload the config
07:17<Samu>it was a randomly generated map
07:18<Samu>well, not so random, i used a fixed seed
07:18<Samu>but all the other AIs are not cheating like him
07:19<_dp_>also, are you using unmodified openttd? or with some patches like yours max_ai
07:20<Samu>i'm using 1.6.1-RC1
07:20<Samu>i used convert.exe util from glx, he says it changes openttd.exe into gui mode
07:22<Samu>not using anything else
07:22<Samu>roadrunner v9
07:25<_dp_>sounds legit)
07:26<Samu>downloaded from banana
07:43<Samu>from my side, I'm going to clean up those server folders
07:44<Samu>I don't know if different versions of OpenTTD can affect something like this
07:45<Samu>that folder was originally 1.6.0-RC1 if I recall, then i only replaced the .exe file
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09:05<greeter>greetings supermop_
09:10<@planetmaker><Samu> that folder was originally 1.6.0-RC1 if I recall, then i only replaced the .exe file <-- do not replace the exe file. OpenTTD comes as a bundle with all files included for a reason
09:20<Samu>oh :(
09:21<Samu>ok, then i will redo the test
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09:39<Samu>server can't start, says its missing baseset grrr
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09:40<greeter>i had that issue too, i just installed openttd-opengfx from the repos and it started no problem
09:40<greeter>oh, but you're on windows, hmm
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09:43<Samu>alright, it started
09:45<greeter>awesome :-D
09:49<Samu>erm, duh im dumb, not using the ais yet
09:50<Samu>oops, i closed the wrong server... great,
09:50<Samu>I seriously am blind
09:51<greeter>welcome to my world :-S
09:52<Samu>so i closed AIAI server by mistake
09:52<Samu>got to repeat it
09:52<Samu>oh well
09:55<greeter>i got a question maybe somebody here can answer. is the openttd logo released under a creative commons or similar license? i'm writing an article about openttd and i'd like to use an image of the logo
09:58<Samu>while I'm at it, i'm gonna clean up the other 3 servers
09:58<Samu>fresh bundle
10:08<Samu>cleaned up servers 2, 3, 5, 6
10:08<Samu>the others are still running
10:08<Samu>server 2 restarted, it's roadrunner
10:09<Samu>server 6 restarted, it's AIAI, fresh. closed it by mistake, got to repeat... :o
10:10<greeter>lol fun stuff
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10:13<Samu>plarbourne transport is not the name of roadrunner, wtf am i doing wrong
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10:17<Samu>why did it start rocketAI?
10:17<Samu>... i have it configured to start RoadRunner
10:17<Samu>... grrr
10:18<Samu>ah i see, it changed the config to none
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10:19<greeter>greetings Alberth
10:19<greeter>what's up?
10:19<Samu>nothing, just me being really dumb today
10:20<@Alberth>about roadrunner?
10:21<@Alberth>I would find it weird if an AI could get models before them being designed
10:21<@Alberth>what does that mean?
10:21<greeter>well i know the feeling Samu except with me it isn't exclusive to certain days
10:21<Samu>i am repeating the test Alberth
10:22<@Alberth>ok, but when is a model "designed" for you?
10:22<Samu>roadrunner in 1957 had Perry Mail Truck already available for purchase
10:22<greeter>what the? my newgrf got downloaded 132 times?!
10:23<Samu>it's a 2020 or 2030 model
10:23<@Alberth>that's a lot of years :)
10:24<Samu>let me load that save again, i can see in the list of purchasable vehicles
10:24<@Alberth>the "exclusive preview" also holds for AIs, so that could be a reason for an AI having things before you
10:24<@Alberth>but that shouldn't be 50 years or so
10:25<@Alberth>greeter: either bots, or "download everything" users :)
10:25<greeter>ok that makes sense
10:25<greeter>only two other people have joined the server i use the newgrf on so i couldn't figure out how more than 100 others would be downloading it lol
10:25<@Alberth>automagic updating of newgrf collection could be another reason
10:28<Samu>oh, perry mail truck, 2019 design
10:28<Samu>game is 1990 yet
10:28<Samu>roadrunner company does have it available
10:28<Samu>when i create a new company, i don't see it available
10:28<Samu>i moved myself into roadrunner company
10:29<Samu>i can see what's available for him
10:29<Samu>unfair advantage
10:30<Samu>not all of these models appeared at once, it started with perry mail truck in 1957, then i think a few years later, another model
10:31<Samu>seems like a bug or exploit
10:31<@Alberth>it does indeed
10:32<Samu>the1980 livestock truck was also available when i was investigating a save from 1973
10:33<Samu>there was also the grain truck from the 2010
10:34<Samu>can't be certain about their design dates, but i know it was the 3rd refresh model
10:34<@Alberth>I wonder how it gets that
10:37<_dp_>did anyone try cheating into that company and see available trucks?
10:38<_dp_>mb availability masks got corrupted somehow
10:39<Samu>let me check log
10:40<Samu>other than me spectating, there were 4 other clients
10:40<Samu>nothing strange from what i see
10:41<Samu>frame 665789
10:41<Samu>what year or date is this?
10:41<_dp_>Samu, that's not what I meant, move yourself into that company and check available trucks
10:42<Samu>ah, see if someone cheated?
10:42<Samu>hmm, i see an autoclean
10:42<Samu> when someone joined and created a company, frame 665881
10:43<Samu>then he left
10:43<Samu>and company was autoclean
10:44<Samu>do you know approximately which year, month is frame 665881? server started in 1950
10:46<Samu>there was another autoclean, but that was already me, when i found out roadrunner was cheating
10:46<Samu>so, only 2 companies
10:46<Samu>other than the AI, were created
10:47<Samu>dbg: [net] [server] Client connected from on frame 665881 ‎*** Mark Tracey has joined the game (Client #4) ‎*** Mark Tracey has started a new company (#2) ‎*** Mark Tracey has left the game (leaving) dbg: [net] Closed client connection 4 Auto-cleaned company #2 with no vehicles
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10:49<Samu>1 day = 74 frames?
10:49<Samu>x days = 665881 frames
10:50<Samu>665881/74 = 8998 days
10:50<_dp_>did roadrunner start with same company id (#2) as that autocleaned one?
10:50<Samu>8998 / 365 = about 24 years into the game
10:51<Samu>roadrunner was cheating in the 7th year
10:51<Samu>no, roadrunner started first before everyone else
10:51<Samu>on company #1
10:52<Samu>or 0 in code language
10:52<_dp_>then I hardly doubt any other companies matter
10:56<Samu>client 1 is server, client 2 is me with a spectator instance
10:56<Samu>client 3 has the same IP address as client 4, Mark Tracey
10:57<Samu>frame 665789
11:00<_dp_>convenience savegame bump they said...
11:00*_dp_ waiting for 1.6.1 to compile...
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11:05<Samu>i found the saves with mark tracey transport
11:06<Samu>september, october, november 1974
11:06<Samu>then no more
11:06<_dp_>if (e == NULL || e->preview_company != _current_company) return CMD_ERROR;
11:07<_dp_>does that mean company with 0 id can always accept a preview?
11:07<_dp_>ah, probably not, should be initialized to INVALID_COMPANY
11:13<Samu>Mark Tracey available vehicles are fine
11:13<Samu>nothing strange
11:15<Samu>there's no more MPS Regal bus
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11:18<Samu>oh nevermind, it's fine, mps regal bus is retired model
11:18<Samu>on both companies
11:18<Samu>retirement seems to be working
11:19<_dp_>I think I found the root of the problem, or, rather both roots ^^, verifying now
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11:30<_dp_>ok, it's too hard to verify completely but preview_company is being initialized with 0 instead of INVALID_COMPANY
11:30<_dp_>meaning company 0 can accept preview without being asked for it
11:30<_dp_>and roadrunner spams preview acceptance because of missing break in switch ^^
11:31<Samu>nice find
11:33<Samu>but how could it accept models that are years away
11:35<_dp_>year doesn't matter here, game thinks in already asked this company for preview, so year was checked
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13:14<Samu>i just caught roadrunner cheating again
13:14<Samu>fresh bundle
13:14<Samu>so, that's it, it's a bug in openttd
13:14<Samu>stopping his server again
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13:15<Samu>this time it's with wood trucks
13:18<Samu>foster wood truck in 1962
13:21<Samu> it's only available in 1974
13:23<Samu>thx _dp_ when will it get fixed?
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13:24<_dp_>Samu, ask devs, not me ;)
13:24<+glx>availability is not a fixed date IIRC
13:24<+glx>maybe it got the preview
13:26<_dp_>glx, I already explained most likely cause, check logs
13:35<Samu>hmm, since I'm in the mood for it, gonna do a 3rd test, RoadRunner will be on Company #2 instead
13:37<@Alberth>glx: it's 50-80 years preview then :p
13:38<+glx>I didn't check the source
13:38<@Alberth>partly caused by samu's patch, as he allowed it to be company 0 as being an AI
13:39<Samu>I didn't use my patch
13:39<@Alberth>how did company 0 then become an AI ?
13:39<Samu>it was on a dedicated server, first company that started was AI, it took company #1
13:41<Samu>version was 1.6.1-RC1
13:47<frosch123> <- do you want something like that?
13:49<_dp_>frosch123, no, that's wrong
13:50<frosch123>well, i can't be bothered to read the logs
13:50<frosch123>the signal to noise ratio is too low
13:50<_dp_>frosch123, isn't ENGINE_EXCLUSIVE_PREVIEW flag set for almost any engine ?
13:50<frosch123>i think it is set when the preview is offered first, and cleared when it expires
13:51<_dp_>frosch123, problem is e->preview_company is initialized with 0 instead of INVALID_COMPANY
13:51<_dp_>frosch123, hm, mv it will work then...
13:52<_dp_>got myself a nice maglev on mp server with this cheat btw ^^
13:55<frosch123> <- is that better?
13:56<_dp_>frosch123, I'd say yes
13:56<_dp_>frosch123, even though I checked for ENGINE_EXCLUSIVE_PREVIEW usage and looks like your first patch would work fine too
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14:00<frosch123>the _PREVIEW is for existing savegames
14:00<frosch123>the constructor thing to make stuff more sane for the future
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14:13<greeter>hmm, wonder how well transporting valuables by cargo ship is going to work...
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14:32<Samu>brb dinner
14:50<_dp_>btw, it's also funny how roadrunner got this bug. in event switch it has no break after industry closing event handling so it it also interprets it as preview event which it ofc accepts xD
14:51<_dp_>somehow that doesn't crash and sometime it gets new useful vehicle with it
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14:56<_dp_>so, using Convert on wrong event type should probably fail in GS
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15:05<@DorpsGek>Commit by frosch :: r27598 trunk/src/engine.cpp (2016-06-09 21:04:53 +0200 )
15:05<@DorpsGek>-Fix: Company 0 could accept engine previews before they were offered.
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15:11<@Rubidium>nice find
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15:17<Wolf01>V453000, hype?
15:18<V453000>as fuck
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15:20<Wolf01>andythenorth, cat?
15:23<Wolf01>meh, I'm stuck with the trailer, not enough space and everything is wobbly
15:24<Wolf01> lol... what happened here? :'D
15:27<Wolf01> this is fantastic
15:36<Alkel_U3>whoa, nice :-)
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15:37<Alkel_U3>especially the finished follow-up
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15:43<greeter> this is why i can't play with normal people :-P
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15:44<supermop_>because of the X crossovers?
15:45<andythenorth>also the sprites :P
15:46<greeter>well i'm thinking there's gotta be a better way to construct that link
15:47<greeter>but it's working so i can't complain :-)
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15:49<supermop_>are all three platforms at new maryland woods bi-directional? and do trains from keenan siding need to go to all platforms?
15:49<Alkel_U3>remember how the wood trucks were on topic?
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15:50<Eddi|zuHause>tetris extreme :p
15:51<greeter>supermop_: yes to both
15:51<supermop_>i really cant tell what the intended service patterns are at and between the stations, so no idea if the connection is practical or not
15:51<greeter>lol Eddi|zuHause
15:51<greeter>oh wait, actually, what it is, the forest sends wood up to a sawmill, and that connection is to allow for a goods truck to take the goods from the sawmill to new maryland woods
15:51<Alkel_U3>yeah, they played tetris from hell and won
15:52<supermop_>where is the sawmill?
15:53<greeter>it's way off the screen, about 120 tiles away, although i had to go around a large lake to get there
15:54<Alkel_U3>I forgot how damn frustrating this thing is
15:54<greeter>hmm. i wonder if that's anything like bastet for linux (no flash, i can't check out that site)
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15:56<Alkel_U3>no, much worse
15:56<greeter>oh that lol, i've seen youtube clips of similar games. i figured it was either like bastet or it was like that
15:57<greeter>back when i was on my tetris kick, i would play bastet to try to improve my skills at the game. didn't help, still lousy at tetris lol
15:58<Alkel_U3>I remember playing bastet for a while - I even came up with a strategy how to fool the game into thinking I expect different pieces than I want but already forgot all that
15:59<Eddi|zuHause>what exactly does bastet do?
15:59<Alkel_U3>it always tries to give you the worst possible piece
15:59<@peter1138>gives you exactly the wrong piece
16:00<greeter>it only does this 6/7 of the time though, so that you can't always predict the next piece
16:00<greeter>for those people like me that played it on hard mode :-P
16:00<Eddi|zuHause>well "wrong" is usually one of the dual-corner things
16:01<Alkel_U3>also, no Flash? Flash Projector :-)
16:01<Alkel_U3>not always
16:01<Eddi|zuHause>more often than not :p
16:01<Alkel_U3>well, that's true :-)
16:03<andythenorth>“Flash is bad, mhok”
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16:04<greeter>andythenorth: sounds like my attitude lol, especially since adobe has basically told linux users to get lost as far as flash is concerned
16:05<Alkel_U3>flash outside the browser, as standalone application is tolerable, imho (I don't like letting all the old good flash games go to waste)
16:06<andythenorth>I used to make them
16:06<andythenorth>I made maybe 30 or 40 or so
16:06<andythenorth>now I can’t see my old work :)
16:06<andythenorth>flash has been a provable malware vector, I’m done with it
16:06<andythenorth>very high level of CVEs
16:07<greeter>well plus there's the fact that html5 is a good replacement for a lot of stuff that flash used to do, like videos
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16:07<greeter>the fact that both facebook and youtube ditched flash last year is an indicator to me that flash is on the way out. in the next year or two they'll do a final release and it'll be EOL
16:08<Alkel_U3>plus it gave some people ideas they should make their web completely in flash :-)
16:08<+glx>silly people ;)
16:08<greeter>lol yeah, i remember the days when there were a number of sites like that
16:09<greeter>i was lucky to live in town back the and be on dsl, but anyone outside the town limits was on dialup, they were out of luck for using such websites
16:10<Alkel_U3>and stuff has to move around and make sound and... basicaly clients from hell stories :D
16:10<andythenorth>eh, I used to make flash sites in about 30KB
16:11<+glx>I hate video autoplay
16:11<andythenorth>a .swf was no larger than the equivalent html for the same page structure
16:11<greeter>indeed. kind of glad linux ditched flash. before then you either had to have it or miss half of what anyone wanted to show you, and that would mean websites would auto play obnoxious advertising with background music and everything when you were trying to listen to your own audio files
16:11<andythenorth>and often looked a hell of a lot better
16:11<andythenorth>nothing wrong with accessible, keyboard navigable flash
16:11<greeter>interesting. not a lot of people did that for the flash only sites i went to though. they'd be like 500kb to 1mb pages, again, because of all the flashiness (no pun intended) or background audio
16:11<andythenorth>except the entire formta
16:12<andythenorth>that wasn’t the flash, it was the assets
16:12<andythenorth>can do the same with html
16:12<andythenorth>also they were numpties
16:13<greeter>ah, good point. but still, it gave flash a bad name, at least around here
16:14<andythenorth>it’s a dead tech
16:14<greeter>and i'll be crashing the funeral for the sandwiches :-P
16:14<Samu>flash was a problem for me on windows 7 and this motherboard
16:14<Samu>sound was going mute
16:14<andythenorth>such weird problems windows users have
16:14<greeter>kind of ironic, we basically had the opposite problems with flash
16:14<Samu>thx to flash video playback with drm issues
16:14<andythenorth>mac users have simple problems, like non-working wifi
16:15<andythenorth>there’s never a weird mac problem, they’re always basic
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16:15<Samu>i remember complaining about openttd music sound going mute.
16:16<Samu>or delayed
16:16<andythenorth>oh musc doesn’t work on the mac version of openttd :)
16:16<Samu>turns out it was adobe flash
16:16<andythenorth>music *
16:16<greeter>i never could get openttd music to work properly. sound effects were fine. i just mute both these days, i like to put on my own music or listen to the radio instead
16:16<Alkel_U3>what's the point playing it, then
16:16<greeter>you saying there's no point to playing openttd without sound?
16:16<Samu>it was rather a culmination of 3 applications
16:17<Alkel_U3>sure, the soundtrack is essential :-)
16:17<Samu>openttd, my webbrowser with flash plugin and another background application that hooks the microphone
16:17<greeter>lol i see. well i enjoy a muted openttd just fine
16:18<Alkel_U3>well, I don't use the ingame music lately, anyway, but only since I found the new completely remastered soundtrack from Transport Tycoon for mobiles :-)
16:19<Samu>ah, i remember, msi afterburner
16:19<Samu>yeah, it was recording sound
16:19<Alkel_U3>hearing the sountrack played by and arranged for "real" instruments was one of my lifelong wishes come true
16:20<Samu>there's still midi support on windows 10, btw
16:20<greeter>hmm that'd be pretty cool actually
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16:21<Samu>forgot the name of that thing microsoft uses to build the sound stream
16:22<Samu>that thing was being clogged up to the point cpu usage was always 12.5%, sound stream mixing couldn't be queued properly
16:23<Alkel_U3>I was trying really hard to replace the system soundfont with something better back on windows 7, with varying levels of success (the working states were way too cpu intensive). One of the things that got easier for me with switching to linux
16:23<Samu>it eventually made the sound service stop
16:23<Samu>and i had no more sound for the rest of that window session
16:24<Samu>the bug, apparently was derived from flash videos being played, with drm parts in the sound
16:25<Samu>and msi attempting to "listen to the sound device" for recording
16:25<Samu>msi afterburner
16:25<greeter>sounds like something used in a military fighter jet
16:26<Samu>msi afterburner is a video card overclocking piece of software, but it also has video recording
16:27<Samu>openttd was just accelerating the mute process
16:27<Samu>due to the way it is always queuing sounds
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16:34<greeter>i see
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16:48<Samu>found the name of that thing
16:48<Samu>Windows Audio Device Graph Isolation
16:51<Samu>Oh right... creative drivers
16:51<Samu>I was lucky not to get BSOD's
16:52<Samu>there's plenty of complains about Creative causing bsods when playing some games
16:52<greeter>that's never fun
16:53<Samu>games that used that sound engine
16:53<Samu>had a tendency to crash on some creative cards
16:53<Samu>erm... bsod, not crash
16:54<greeter>ah i see
16:55<Samu>i don't technically have a Creative Sound Card, but I got a "glorified asus motherboard with supreme sound technology from creative built-in"
16:55<Samu>asus, never again
16:55<greeter>lol i see... that a glorified way of saying that it's a hunk of hardware that could be problematic?
16:56<greeter>hmm guessing you've had other bad experiences with asus?
16:56<Samu>because driver support stopped on windows 7
16:56<greeter>ah i see
16:57<greeter>windows isn't known for updating at the speed of light, you'd think such driver issues could be fixed in a reasonable amount of time
16:57<Samu>it is in reality, a realtek chipset, but with a license to use a now, no longer supported, creative audio enchancing technologies
16:57<+glx>greeter: it's not windows, it's the manufacturers
16:58<greeter>i meant that the manufacturers should be able to fix issues like that
16:58<+glx>I must use my old scanner in a 32bit xp VM because it will never get a 64 bit driver
16:58<Samu>it's a sticker that says Creative, placed on top of the realtek chipset
16:58<greeter>i know all about driver issues and hardware manufacturers
16:58<greeter>if i ever need to buy a dialup modem for some reason, there's no chance it'll have a connexant chipset
16:58<+glx>they won't fix when you can buy a newer one
16:59<greeter>ah, true. they expect everyone to be wealthy enough to replace working hardware every year or so
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17:03<Samu>in this case, it doesn't matter whom I ask for support
17:03<Samu>asus says it's creative's fault
17:03<Samu>creative says end of life support
17:04<Samu>the license to use that creative stuff in the mobo is valid for as long as creative wishes to support it
17:05<Samu>no drivers from creative, nothing asus can do...
17:05<greeter>i see
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17:06<Samu>still, that mobo, when new, costs $250 or so
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17:06<Samu>i was lucky to buy it 2nd hand in a combo
17:06<greeter>sounds it
17:06<Samu>realtek does a much longer support
17:07<Samu>thx to realtek, I have sound in windows 10
17:07<Samu>i just dont have those nice audio enchancing features anymore
17:08<Samu>meh, i'm talking too much
17:08<greeter>grr, the oil refinery i was bringing oil to just shut down, good thing i can afford to build a new one
17:09<greeter>and no you aren't :-)
17:12<Samu>just peaked at RoadRunner game
17:12<Samu>he's not cheating now
17:12<Samu>made him start on company 2
17:12<Samu>year is 1964, still legit
17:12<Samu>I'll keep watching
17:21<@peter1138>audio enhancing == fucking up the sound
17:28<Samu>ah, no, i was lucky in that OpenAL regard
17:29<Samu>it's not a real Creative hardware, it's Realtek
17:29<Samu>the problem happens on Creative drivers with real Creative hardware
17:30<greeter>hmm, i need to find out what this flying saucer is going to do lol
17:30<Samu>and Creative refuses to fix that because End of Life support
17:30<greeter>fun stuff
17:31<Samu>how Creative ends mixing up realtek hw and creative hw in the same product.... meh... great management going on there on Creative
17:34<Samu>i still blame asus, they made this arrangement
17:34<Samu>and put it on a top of the line mobo
17:41<Eddi|zuHause>most likely annoy you
17:45<Samu>there are other issues with this same motherboard model, namely the BIOS
17:45<greeter>lol Eddi|zuHause it didn't actually :-)
17:47<Samu>I just don't get how it was praised so much by tech reviewers when it came out. the darn BIOS has a tendency to "forget" settings, sometimes important ones like voltages, turbo clock settings and even fan control.
17:49<greeter>yeah those are pretty big things to not remember
17:52<Samu>there is a bug related to CPU ACPI. If I hibernate, for example, and wake it up, the BIOS will forget 3 power states
17:53<greeter>hmm :-S
17:53<Samu>this cpu has 7
17:53<Samu>it's a fx-8150
17:54<Samu>power states are, making it work at certain frequencies, there's 1.4 GHz, 2.1, 2.7, 3.3, 3.6, 3.9, 4.2
17:54<greeter>i see
17:54<Samu>after hibernating, 2.1, 2.7 and 3.3 are forgotten
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17:55<Samu>it doesn't affect me that much, I rather prefer to have the CPU operate at its max speed
17:55<greeter>hmm that's far from ideal lol
17:55<greeter>understandably so, but if it forgets that, what else does it forget?
17:56<Samu>i can live with that, but it's just some of the things that go under the radar on tech reviewers
17:56<Samu>makes me think asus paied them
17:56<Samu>to give great reviews
17:58<Samu>i'm yet surprised the whole thing is stable
17:58<Samu>i can't complain about that
17:58<Samu>but still...
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18:12<Samu>ah, another problem is when shutting down the system after it woke up from hybernation. It does not turn off the USB devices
18:13<Samu>i see mouse lights still on, the keyboard num lock light also on
18:13<Samu>oh well, enough of that
18:13<Samu>no more asus from me
18:14<greeter>can't blame you after that kind of experience
18:14<Samu>it's ACPI related
18:15<Samu>but k, it works, and i know how to handle it in these situations
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19:15<Samu>terron server will be the first to reach 2051
19:15<Samu>4 more years to go
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---Logclosed Fri Jun 10 00:00:54 2016