--- | Log | opened Sun Jun 12 00:00:57 2016 |
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03:31 | <andythenorth> | acceptable? http://dev.openttdcoop.org/attachments/download/7841/dump-trucks.png |
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03:45 | <_johannes> | hello |
03:45 | <_johannes> | do we have any experts for the OpenTTD Makefiles here? |
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03:54 | <andythenorth> | Alberth: o/ |
03:55 | <@Alberth> | moin andy |
03:56 | <_johannes> | where can I see who usually commits Makefiles? |
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04:02 | * | andythenorth debugging graphics pipelines :P |
04:04 | <@Alberth> | _johannes: the commit log of said make files? :) |
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04:24 | <andythenorth> | ha ha ha |
04:24 | <andythenorth> | ‘debugging’ = discovering the code already does what is needed |
04:24 | <andythenorth> | :P |
04:24 | <andythenorth> | just had to find the magic parameter |
04:27 | <@Alberth> | ha, code outsmarts author, that's a good sign :) |
04:27 | <andythenorth> | :| |
04:28 | <@Alberth> | it means the code is getting mature, and handling things you didn't expect |
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04:32 | <@Alberth> | no freight in BRtrains, it seems |
04:37 | <andythenorth> | early days |
04:37 | <andythenorth> | o_O http://dev.openttdcoop.org/attachments/download/7841/dump-trucks.png |
04:47 | <andythenorth> | hmm |
04:47 | <andythenorth> | for some reason the tech ladder in my grfs is 10 years ahead of reality |
04:48 | <andythenorth> | I thought it was just a few vehicles with stats dibbled up, but it’s nearly everything :) |
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04:51 | <@Alberth> | real tycoons want the big stuff as early as possible, money is no object :p |
04:54 | <Alkel_U3> | I like it that way. It's just natural that a universe where _I_ direct all the transporting is technologicaly, socialy and economicaly advanced :P |
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05:00 | <Samu> | hi |
05:07 | <_johannes> | Alberth: I know, but IIRC git is just synced? I.e. these are the "syn authors"? |
05:08 | <_johannes> | it's probably SVN that I need to check? |
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05:18 | <@Rubidium> | _johannes: why would you need to know the expert? And why is the person doing the most commits the expert? |
05:18 | <_johannes> | Rubidium: ok, you're right :) |
05:18 | <@Rubidium> | and what do you actually want to know? |
05:19 | <_johannes> | anyways, I have developped a new video driver for the OpenTTD code which needs to be compiled with C++11 support |
05:19 | <_johannes> | now I'd like to let the Makefile compile this part exactly if the user's compiler has the -std=c++11 flag |
05:20 | <_johannes> | so something like "if compiler_has_c++11_flags { compile video_driver/my_video_driver with std=c++11 } else { don't compile it }" |
05:21 | <@Rubidium> | can't you detect that from some compile time define? |
05:21 | <_johannes> | Rubidium: good idea... |
05:22 | <@Rubidium> | I guess #if __cplusplus >= 201103L around the files of your driver would suffice |
05:23 | <_johannes> | Rubidium: however, if the user then just runs the whole Makefile with as usual, and the compiler has std=c++03 by default, the compile will compile my driver with c++03 and print errors |
05:25 | <@Rubidium> | if that happens, then the standards version is not passed properly into the define and the compiler is flawed |
05:28 | <_johannes> | Rubidium: ah, I see, you're right |
05:28 | <_johannes> | good point, many thanks! |
05:42 | <Samu> | setting gui.autosave, range goes from 0 to 4 |
05:42 | <Samu> | which one is monthly? |
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05:44 | <Samu> | nevermind, got it, it's 1 |
05:44 | <Samu> | shouldn't it be reversed? |
05:44 | <Samu> | 0 = less saves, 4 = more saves |
05:45 | <Samu> | 0 = no saves, 1 = monthly, 2 = every 3 months, 3 = every 6 months, 4 = every year |
05:46 | <Samu> | hi Wormnest |
05:46 | <Samu> | how's your nocab |
05:47 | <Samu> | what will it be named when u upload to banana server? |
05:47 | <Samu> | WormCAB :) |
05:48 | <Wormnest> | Well actually my dev version is called WormCAB lol |
05:48 | <Samu> | oh, :) |
05:48 | <Samu> | wormcan |
05:48 | <Wormnest> | First of all I haven´t decided yet if I should put it on bananas |
05:49 | <Wormnest> | If I do I lean to naming it something like ¨NoCAB Fixed¨ or something |
05:49 | <Wormnest> | To make it clear that the intention is to fix bugs in the original not to enhance it |
05:50 | <Wormnest> | But I´m open to other suggestions :) |
05:51 | <Samu> | uhm, you can't upload on behalf of nocab author? |
05:51 | <Samu> | i mean, he uploads it? |
05:53 | <Samu> | you give him the fixed version, he updates the current banana version, to avoid a new, similar nocab, i guess |
05:53 | <Samu> | but i don't know how that works |
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05:54 | <Samu> | there's always copyrights and licenses and stuff like that which only makes things harder to do |
05:54 | <andythenorth> | also cat |
05:55 | <Wormnest> | Well I´ve posted in the NoCAB development version thread and he hasn´t posted a reply so I´m not sure if he´s interested |
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05:55 | <Wormnest> | License shouldn´t be a problem since it´s GPL2 so me posting my own version is allowed |
05:55 | <Wolf01> | o/ |
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05:57 | <Samu> | i expect today that NoCAB will be reaching 2051 |
05:58 | <Samu> | i couldn't save or let anyone join for the entirety of his run, but it looks like NoCAB is stable when it doesn't have to save |
05:58 | <Samu> | 100 years stable |
05:58 | <Samu> | that's the 2.1.3 version though |
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05:58 | <Samu> | stable for road vehicles at least |
05:59 | <Samu> | I will attempt to do the final save on 1st jan 2051. I know it will crash him, but at least we can take a look at his stuff |
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06:01 | <Samu> | should be really nasty, he spams roads |
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06:01 | <@Alberth> | moin, W |
06:03 | <Wormnest> | I found another crash yesterday where it didn´t refit when replacing a vehicle but that´s not likely to happen for rvs |
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06:07 | <Samu> | cluelessplus server just reached 2051, nice :) |
06:11 | <Samu> | takes 2nd place in company value |
06:13 | <Samu> | dictatorai server is next |
06:13 | <Samu> | dictatorai won't impress |
06:14 | <Samu> | i was honestly expecting better |
06:14 | <Samu> | maybe the parameters I used weren't the best |
06:16 | <Samu> | i think the removal of roads might be working against him |
06:17 | <Samu> | he's very clean |
06:17 | <Samu> | maybe too clean |
06:17 | <Samu> | that I think it's disadvantageous |
06:19 | <Wormnest> | Maybe he´s being careful in case infrastructure maintenance is turned on |
06:21 | <Samu> | it's interesting to see dictatorai doing it, though |
06:21 | <Samu> | it clearly shows that 5000 rvs is, from an AI + map size perspective, a very limited cap |
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06:22 | <Samu> | he got about 1100 rvs |
06:22 | <Samu> | but when i look at the map and multiply the number of roads by 5, i see that 1024x1024 is HUGE for 5000 |
06:23 | <Samu> | in other words |
06:23 | <Samu> | 5000 road vehicles is very limiting |
06:24 | <Samu> | i wish this cap could be raised |
06:27 | <Samu> | about 12,800 road pieces to accomodate 1100 vehicles |
06:27 | <Samu> | that's about 60k road pieces |
06:27 | <Samu> | 63k |
06:27 | <Samu> | let me look at some other AI with ~63k pieces |
06:28 | <@Alberth> | if you need 5K RVs, you're doing something wrong, imho |
06:28 | <@Alberth> | you better start using trains then |
06:29 | <@Alberth> | probably in some feeder system |
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06:30 | <Wormnest> | And letting one AI play alone isn´t your average scenario. Give it 9 competitors and you have 50000 vehicles |
06:31 | <Samu> | oh, you're probably right |
06:32 | <Samu> | i found mogul with 62k road pieces, there's clearly a lot of empty places in the map |
06:32 | <Samu> | but i see your point |
06:47 | <andythenorth> | very dubious |
06:47 | <andythenorth> | these sprites |
06:49 | <Samu> | CPU is finally starting to kick off |
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06:50 | <Samu> | he either sleeps too much, or pathfinds too much, seems to be pathfinding for 4 years |
06:51 | <Samu> | dbg: [script] [0] [I] Pathfinding... |
06:51 | <Samu> | okay |
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06:51 | <Samu> | he pathfinds for too long |
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07:09 | <Samu> | dictatorai finished |
07:09 | <Samu> | next is likely to be NoCAB, but only later at night |
07:09 | <Samu> | and once again, Otvi won't finish |
07:10 | <Samu> | this day |
07:11 | <Samu> | dictatorai takes last place, of those that have finished without crashing |
07:11 | <Samu> | 7th in company value |
07:13 | <Samu> | 1st in tidyness |
07:14 | <Samu> | think i'm gonna evaluate road pieces |
07:14 | <Samu> | the least, the better |
07:14 | <Samu> | considering profits of course |
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07:15 | <Samu> | efficiency, that is |
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07:28 | <Wormnest> | You should turn infrastructure maintenance on then |
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07:32 | <@Alberth> | that'd be total slaughter :p |
07:32 | <Wormnest> | Yep and fun to watch |
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07:33 | <Wormnest> | Although that 15 WormAI savegame that Samu posted a while back when I turned maintenance on they kept making a profit |
07:33 | <Wormnest> | But at that time the routes they had were already making huge profits |
07:40 | <@Alberth> | just being lucky :p |
07:40 | <@Alberth> | I doubt any of the AIs understands to stop expanding if infra structure goes up :p |
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07:46 | <Wormnest> | I think there may be a few that try to be a little aware of it but what´s the fun in not expanding :p |
07:47 | <Wormnest> | And I know for sure that turning infra on at the start of a game is a sure way for WormAI to fail soon |
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08:19 | <@Alberth> | you could tune to do more blind&fast expansion first, and optimize later |
08:21 | <@Alberth> | but progressively improve on optimizing is very complicated |
08:21 | <@Alberth> | even we can't do that beyond some limit |
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08:50 | <Samu> | nocab is at year 2041 |
08:50 | <Samu> | i better start paying attention |
08:50 | <Samu> | can't miss that save |
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08:50 | <andythenorth> | herp |
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08:52 | <andythenorth> | the – views of trucks all have subtle length bugs |
08:52 | <andythenorth> | because it makes them look better |
08:52 | <andythenorth> | this makes it harder to automate cargo sprites :P |
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08:59 | <andythenorth> | hmm |
08:59 | <andythenorth> | procedural bulk cargo pixels? o_O |
09:03 | <monsted_> | andythenorth: that sounds like factorio where train cars are different lengths depending on orientation :) |
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09:09 | <Samu> | oops, i didn't keep track of TeshiNet parameters that I used, @logs |
09:09 | <Samu> | @logs |
09:09 | <@DorpsGek> | Samu: http://irclogs.qmsk.net/channels/openttd |
09:09 | <Samu> | why u no work? http://irclogs.qmsk.net/channels/openttd/search?count=100&q=teshinet |
09:12 | <Samu> | bah, i can't remember the parameters that I used |
09:14 | <Samu> | nevermind, just found them https://www.tt-forums.net/download/file.php?id=192181 |
09:14 | <Samu> | kek |
09:14 | <Samu> | not what i wanted to paste |
09:14 | <Samu> | TeshiNet = start_date=1,use_planes=0 |
09:14 | <andythenorth> | ha ha |
09:14 | <andythenorth> | frosch123 newgrf effects remain an awesome feature ;) |
09:18 | <frosch123> | still no rainbow smoke though :p |
09:19 | <andythenorth> | v2 |
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09:41 | <@Alberth> | only for unicorns :) |
09:44 | <Samu> | setting gui.autosave 1 |
09:44 | <Samu> | already on clipboard for pasting into nocab server |
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09:57 | <supermop__> | good morning |
09:57 | <supermop__> | Antheus: procedural everything |
09:58 | <supermop__> | ooops: andythenorth |
09:59 | <Alkel_U3> | dwarf fortress style |
10:00 | <Antheus> | .-. |
10:07 | <frosch123> | it's funny how the rocket reveals that factorio is a 2d game :p |
10:08 | <Samu> | perception is reality |
10:09 | <Wolf01> | perception is a lie |
10:10 | <andythenorth> | trucks, or not-road-types? |
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10:11 | <frosch123> | what capacities do you have in 1970? |
10:11 | <andythenorth> | 40t for trucks |
10:12 | <andythenorth> | ~90t for trams |
10:12 | <andythenorth> | seems right |
10:12 | <frosch123> | hmm, somehow i was not aware that hog has trams |
10:12 | <supermop__> | what about for wheelbarrows? |
10:12 | <Samu> | oh wow, I thought Factorio was free to play |
10:12 | <andythenorth> | nah, they actually employ people and such |
10:14 | <supermop__> | put the beer on V453000 's table |
10:15 | * | Wolf01 too |
10:15 | <supermop__> | not wine for Wolf01 ? |
10:16 | <Samu> | hm |
10:16 | <Wolf01> | I can't drink :) |
10:16 | <Samu> | i didn't get how to play it |
10:16 | <Samu> | i don't think i like it |
10:17 | <Samu> | i started as a single guy |
10:17 | <Samu> | had to chop down a tree |
10:17 | <supermop__> | Alkel_U3: server off? |
10:17 | <Samu> | and i stopped there... this is not my kind of game |
10:18 | <Wolf01> | didn't you researched automation? |
10:18 | <Samu> | feels like playing those stupid custom games on starcraft 2 |
10:18 | <Samu> | the "builder" unit |
10:19 | <Samu> | trying to maintain whatever |
10:19 | <Wolf01> | pffff, don't dare to compare arcade games with Factorio |
10:20 | * | andythenorth goes back to trucks |
10:21 | <Alkel_U3> | supermop__: that's weird, it seems to still be running in the screen and it was online when I checked on it half an hour ago |
10:21 | <andythenorth> | I don’t think not-road-types is that big, probably smaller than this newgrf :P |
10:22 | <andythenorth> | in complexity + yak-shaving |
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10:23 | <Alkel_U3> | supermop__: also I'm compiling the jgrpp on the server now. Checked it on local pc and seems to work well with the infra sharing and other features at similar settings |
10:24 | <Alkel_U3> | supermop__: it was paused somehow - prodded the console and it resumed |
10:25 | <V453000> | I never had high hopes for Samu :) |
10:26 | <supermop__> | Alkel_U3: patched server running now>? |
10:28 | <Samu> | uh? :( |
10:28 | <Samu> | i also tried minecraft once, it gave me exact same feeling |
10:29 | <Alkel_U3> | supermop__: only the vanilla |
10:29 | <Alkel_U3> | I still have to alter the server's config |
10:29 | <Samu> | uninstalled it instantly |
10:30 | <V453000> | minecraft is dumb |
10:33 | <Wolf01> | minecraft is only enjoyable in multiplayer, it gets really boring after the first hour of play |
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10:34 | <V453000> | I don't see the point even in multiplayer, but doesn't matter |
10:34 | <V453000> | what I am interested to know is why didn't Samu expect this kind of game, didn't you watch the trailer |
10:34 | <V453000> | because the trailer quite clearly shows what game it is |
10:35 | <_dp_> | I got bored in factorio way faster than in minecraft |
10:35 | <Wolf01> | I watched the trailer, downloaded the demo, purchased the game, downloaded the full game |
10:35 | <Samu> | my first impression was... this looks like simfarm |
10:35 | <Alkel_U3> | I did the same |
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10:52 | <Alkel_U3> | oh my god, I forgot to apply the patches before compiling -_- |
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10:54 | <V453000> | 10 hours lost? :P |
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10:55 | <Alkel_U3> | 5 minutes and some trust in my ability to focus :-) |
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11:02 | <Samu> | st2, do u have more ppl joining newgrf servers or the others? |
11:03 | <ST2> | more people join the newgrf free servers |
11:03 | <Samu> | oh snap :( |
11:04 | <Alkel_U3> | supermop__: it is done :-) |
11:04 | <Samu> | all 1.6.1 servers have newgrf stuff, ecxcept mine :( |
11:05 | <V453000> | no newgrf servers always have the most people, also the most retards |
11:07 | <Samu> | i'm always afraid of setting up NewGRFs |
11:08 | <Samu> | afraid the already short amount of ppl who join would join even less |
11:08 | <V453000> | XD |
11:08 | <V453000> | then your server is boring |
11:09 | <Samu> | for some reason, i just had 5 players on the otvi server, that server is horribly suttering... |
11:09 | <Samu> | but ... meh... whatever, my fault |
11:09 | <Samu> | cpu server is running smooth |
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11:11 | <Samu> | 2 more years and nocab server finishes :) |
11:11 | <Samu> | why am i getting excited |
11:12 | <Wolf01> | nobody knows |
11:12 | <ST2> | yeah, no one gets excited for bots playing - when I play, yes, I get excited xD |
11:13 | <Wolf01> | it's like watching F1 these years, I don't even get excited when Ferrari wins... maybe because I cheer Hamilton |
11:16 | <Samu> | i think i am excited to see what a mess of road network he created |
11:18 | <Samu> | well, whatever the result |
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11:18 | <Samu> | he's already first place in company value |
11:19 | <Samu> | he has beaten MogulAI |
11:19 | <Wolf01> | then if you see what the original TT was able to do, what would you do? |
11:19 | <Samu> | original tt was curly with roads lol, |
11:19 | <Samu> | i think nocab is worse |
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11:20 | <Samu> | instead of doing curly routes, he does paralel roads and crazy amount of bridges/tunnels |
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11:24 | <Samu> | the sheer amount is what makes it worse, i don't think i'll be seeing a spot to place an airport |
11:24 | <Samu> | almost there, 2049 |
11:25 | <Wolf01> | I should write an AI myself |
11:26 | <Wolf01> | I would call it "GiveUpAI" because I'm not even sure to be able to finish it |
11:30 | <Samu> | :) |
11:46 | <Samu> | 14-4-2050 |
11:46 | <Samu> | setting gui.autosave 1 |
11:46 | <Samu> | I am ready |
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11:57 | <Samu> | last month |
11:57 | <Samu> | waiting it up |
12:00 | <Samu> | done |
12:01 | <Samu> | autosave0.sav - yeah, i got it |
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12:05 | <Samu> | http://i.imgur.com/pM5DJVU.png |
12:05 | <Samu> | okay so there's space for airports after all |
12:20 | <@Alberth> | looks like a nice modern painting :) |
12:21 | <Wolf01> | what's nice on modern paintings? ;) |
12:22 | <@Alberth> | to me, it looks better than a load of other paintings |
12:22 | <@Alberth> | so that classifies it as nice, imho |
12:24 | <Wolf01> | the fact that the screenshots looks better than most paintings can be shared, but I can't find anything "nice" on a Mondrian's painting... |
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12:56 | * | andythenorth refactored 100 python vehicle files |
12:56 | <andythenorth> | lawks |
12:58 | <@Alberth> | that happens with one file for one vehicle :) |
12:59 | <andythenorth> | it’s slightly less silly, but slightly more odd |
12:59 | <andythenorth> | historical stuff to support |
13:07 | * | andythenorth is automating to save time |
13:07 | <andythenorth> | it takes hours |
13:09 | <@Alberth> | yep, very busy to do less :) |
13:09 | <@Alberth> | I think however in the end it pays off, as I have yet to see a case where the result was needed exactly one time |
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13:14 | <andythenorth> | if I can automate cargo sprites, it will be good |
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13:29 | -!- | mode/#openttd [+v glx] by ChanServ |
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13:45 | <@DorpsGek> | Commit by translators :: r27599 trunk/src/lang/unfinished/persian.txt (2016-06-12 19:45:36 +0200 ) |
13:45 | <@DorpsGek> | -Update from Eints: |
13:45 | <@DorpsGek> | persian: 2 changes by rkarimabadi |
13:54 | <Alkel_U3> | andythenorth: I now noticed SQUID's Harbour Point Utility Vessel is advertised as 19 mph/30 kph but it actually runs at 21 mph / 35 kph. I assume that's a bug? http://i.imgur.com/5fq6LXp.png |
13:55 | <Wolf01> | those are the safe operational limits, maybe there's an emergency... it always an emergency XD |
13:55 | <greeter> | maybe it's a test to see how fast they can burn out the engine |
13:56 | <Alkel_U3> | maybe it's the captain burning high quality rum :-) |
13:56 | <Alkel_U3> | or low, can't tell what would be more efficient :-) |
13:57 | <Wolf01> | does it happen only with "no orders"? |
13:57 | <greeter> | generally takes moonshine for something like that, which will definitely burn out the engine fast unless it's built for ethanol based fuels |
13:57 | <@Alberth> | Alkel_U3: empty of full ship? |
13:58 | <@Alberth> | I am guessing empty :) |
13:58 | <Alkel_U3> | it happens every time, the no orders is just that i wanted to be sure that there's no interference and ran a new instance of stable with no other newgrfs |
13:59 | <Alkel_U3> | Alberth: oooh, that's it! But... isn't that a bad feature? :D |
13:59 | <@Alberth> | yep, it did since FISH 1 - something, empty ships run a bit faster :p |
14:00 | <@Alberth> | I requested that somewhen |
14:00 | <Wolf01> | if running costs scales with speed I think it could be a good feature |
14:01 | <Wolf01> | btw, got to go |
14:01 | <@Alberth> | bye |
14:02 | <Alkel_U3> | that reminds me of a good old ttdpatch's feature - empty wagons would run fater by 20 kph by default |
14:02 | <Alkel_U3> | I think some wagons have different speed restrictions loaded and empty |
14:03 | <@Alberth> | run a freight train with a freight multiplier of say 4 to 5 :) |
14:03 | <Alkel_U3> | I used to do that with 6% slope - now I settled for 3x and 3% :-) |
14:04 | <Alkel_U3> | I think I was kinda masochist with that setting |
14:05 | <@Alberth> | nah, just throw enough steam engines at it :) |
14:06 | <@Alberth> | I once ran the default set with the very first engine and heavy oil, had 1 engine for every 2 wagons :) |
14:07 | <@Alberth> | 4 engines for 8 wagons :) |
14:07 | <Alkel_U3> | that's a lot of engines :D |
14:07 | <@Alberth> | can't have too many steam engines, imho :p |
14:08 | <Alkel_U3> | as long as there's room for actual wagons... :-) |
14:08 | <@Alberth> | is useful, I agree :) |
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14:23 | <Samu> | preparing 7 more road vehicle AIs |
14:23 | <Samu> | will start them soon, after CPU finishing |
14:29 | <Samu> | what is the meaning of the different names for Level of easiness on MailAI? |
14:31 | <Samu> | Level of easiness: Chieftain / I'm a Chew Toy / Elves Just Want To Have Fun / Smooth Sailin' / I'm Too Young To Die / Sith Apprentice |
14:31 | <Samu> | which value makes him competitive? |
14:31 | <Samu> | make profits and so? |
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14:37 | <andythenorth> | ships travel faster when empty |
14:37 | <andythenorth> | bad feature |
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14:38 | <Samu> | from previoust testings, Perry Mail Truck is the most profitable road vehicle |
14:39 | <Samu> | if MailAI can pull it off, working only with mail, he got the potential to end first |
14:39 | <Samu> | what are the meaning of those settings? anyone know? |
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14:55 | <greeter> | hmm, wasn't expecting to see oil rigs with over 600 passengers waiting on them |
14:57 | <Alkel_U3> | greeter: btw, I got another server running if you wanna look. Even more wonders there :D |
14:57 | <greeter> | lol i'm testing out my own right now, just trying to get it to the reset date to see how a reset works. i'll take a search for it though at some point |
14:59 | <frosch123> | andythenorth: good idea, make them travel faster when full to reward bidirectional transport and refitting |
15:03 | -!- | ChoHag [~mking@195.200.244.51] has joined #openttd |
15:03 | <ChoHag> | Is there an infinite money hack? |
15:04 | <ChoHag> | My daughter likes to play but she's more interested in making mountains and planting trees than in creating hyper-efficient train networks. |
15:04 | <ST2> | if SP, open cheat window, CTRL+ALT+C |
15:10 | <Samu> | which one is better? Chieftain or Sith Apprentice? |
15:11 | <ChoHag> | Thanks. |
15:15 | <@Alberth> | check out the newobject grfs, lots of eye-candy to put in the game |
15:17 | <@Alberth> | https://www.tt-forums.net/viewtopic.php?f=26&t=74510 if you're australian minded |
15:20 | <@Alberth> | https://www.tt-forums.net/viewforum.php?f=47 a whole forum filled with it :) |
15:22 | <Samu> | I'm gonna try Sith Apprentice, but I don't know what to expect |
15:23 | <@Alberth> | https://wiki.openttd.org/NewGRF_List at the bottom, center column there are newobject grfs |
15:23 | <@Alberth> | ChoHag: ^ |
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16:06 | <Samu> | just started 7 AIs |
16:07 | <Samu> | ChooChoo, Rondje, rocketAI, PAXLink, PathZilla, MailAI, gelignAIte |
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17:12 | <Samu> | civilai bankrupted, hmm |
17:12 | <Samu> | have to recheck params |
17:13 | <Samu> | wait a min |
17:14 | <Samu> | nevermind, it's not civilai, lol |
17:14 | <Samu> | it's rocketai |
17:16 | <Samu> | it crashed, then bankrupted |
17:16 | <Samu> | crashed it is then |
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17:33 | <Samu> | replaced rocketai with civilai and started |
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17:38 | <Samu> | script took too long to save on server 6, that is... |
17:39 | <Samu> | PathZilla :( |
17:39 | <Samu> | restarting without autosave |
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18:24 | <Samu> | http://i.imgur.com/Wc4Eqy0.jpg - here they are |
18:25 | <Samu> | the new round |
18:25 | <Samu> | except that otvi |
18:25 | <Samu> | that guy will only finish tomorrow |
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19:00 | <Wolf01> | 'night |
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19:14 | <supermop__> | Alkel_U3: current jgrpp seems to be xxx.3 not .2 |
19:14 | <supermop__> | as of today |
19:18 | <supermop__> | don't know where to find the older version, so i cant join |
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19:24 | <Samu> | choochoo bankrupted, kind of expected |
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19:27 | <Samu> | AroAI is replacing ChooChoo |
19:30 | <Samu> | CivilAI bankrupted, really weird this AI at times |
19:35 | <Samu> | Convoy is taking over |
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21:44 | <Mudkillz> | hello? |
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22:10 | <Eddi|zuHause> | hello. |
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--- | Log | closed Mon Jun 13 00:00:58 2016 |