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#openttd IRC Logs for 2016-06-16

---Logopened Thu Jun 16 00:00:04 2016
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06:48<Samu>Trans is ending today, it's the last road vehicle AI!
06:49<Samu>32 more years
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07:27<Samu>ST2: hi, I found another AI with a similar issue
07:29<Samu>there is an invisible setting between "Operation Hibernia" setting and that "-----------------------" comment
07:29<Samu>he put dropdown labels in the "-----------------------" comment
07:30<Samu>values for the comments are 0 and 1, same as those on Operation Hibernia, 0 = off, 1 = on
07:30<Samu>it's the same deal happening
07:31<Samu>changing the value of "------" setting, will apply the value to "Operation Hibernia"
07:32<Samu>erm, no I'm wrong, the invisible setting is not between both, it's actually much earlier, just checked info.nut
07:33<Samu>regardless, the effect is the same, the iterator didn't care for the invisible parameter
07:41<Samu>buttons and arrows are behaving correctly
07:41<Samu>even with the invisible parameter, because they're part of the OnClick function
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08:03<Samu>this->ai_config->SetSetting((*it).name, value);
08:03<Samu>clicked_row is 2, correct
08:04<Samu>*it can't be 2 though
08:15<Samu>hmm, either clicked_row or *it must be corrected
08:15<Samu>gonna try fix this
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08:19<Samu>for (int i = 0; i < this->clicked_row; i++) it++;
08:19<Samu>{name= "log_level" description= "The amount of AI messages to display in the AI log. Higher=More messages" ...}
08:19<Samu>it stopped at the wrong one
08:28<Samu>i think i fixed it
08:28<Samu> for (int i = 0; i < this->clicked_row; i++) { it++; if ((it->flags & SCRIPTCONFIG_DEVELOPER) != 0) it++; }
08:29<Samu>{name= "route_distance" description= "The distance of the vehicle routes built by SynTrans" min_value=...}
08:30<Samu>nice, it stopped at the correct parameter
08:30<Samu>now the nohide bool thing
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08:33<Samu>if (!_settings_client.gui.ai_developer_tools && (it->flags & SCRIPTCONFIG_DEVELOPER) != 0) it++;
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09:22<Samu>Looks like I fixed it, please take a look:
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09:57<supermop>good morning
10:07<Samu>question: how do I cancel a dropdown via invalidatedata?
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10:28<Samu>mister Alberth, save me! :o
10:33<supermop>none of the lego guys here...
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11:34<Samu>heh, msi and asus found cheating with oc bioses on gtx 1070 and 1080
11:35<Samu>review samples bios'es differ from retail bios'es
11:35<Samu>they're oc'ed
11:35<Samu>i like that asus digs its own grave
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11:36<Samu>gigabyte was not found cheating
11:40<supermop>Alkel_U3: was thinking two perpendicular platforms with a bridge to run over the station throat, but I can work with this
11:49<Samu>11 more years and Trans reaches 2051
11:50<supermop>also could i ask for some overhead wire?
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12:12<supermop>yo Wolf01
12:13<Wolf01>train day today... the first train I took since I came back from Japan... you know what I mean
12:13<Wolf01>V453000, still hype?
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12:21<supermop>Wolf01: my fiancee's company just signed lego /duplo as a client
12:22<supermop>i think they only have the duplo account but still
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12:24<Alkel_U3>supermop: ahh, sure
12:25<supermop>i have a dmu pushing it through at the moment though
12:26<Alkel_U3>there originaly was overhead wire, but theń I relocated it after adding more platforms
12:26<supermop>on the un powered track
12:26<supermop>which is fine - 60 hp is more than enough for pulling into station
12:26<Alkel_U3>heh, that's nice :D
12:27<Alkel_U3>anyway, there's proper traction now
12:27<supermop>new tram line to get those hotel guests to our station
12:28<supermop>now i need connection at farglider's leyawin line
12:29<Alkel_U3>ah, cool, the amount of passangers wainting in my most congested stations dropped by a few thousands since I left
12:30<supermop>this pack doesnt have bridges over stations i see
12:30<Alkel_U3>that very first connecting train is near useless now, since you connected to Amdas-Zebba from Falensarano
12:31<supermop>the long way around was generating too much backlog of passengers
12:31<Alkel_U3>I think that's only in the very newest Cirdan's patch if i'm not mistaken
12:31<Alkel_U3>sure, this makes more sense
12:32<supermop>i envision a huge industrial yard at helan
12:33<Alkel_U3>I'm gonna leave it unused for now
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12:41<supermop>ok blew 4m
12:41<supermop>raised ocean land
12:41<Wolf01>lol, factorio on GOG for $22.70
12:42<Alkel_U3>I spent $40M on construction in 1938 :D
12:43<Alkel_U3>but I think that express bypass through mountains was worth it :-)
12:45<V453000>guess it changes a lot wiht your place Wolf01
12:45<V453000>but yeah, steam all the way
12:46<frosch123>Wolf01: too bad, i only bought one copy back then
12:48<Alkel_U3>no drm-free in humble store? :P
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12:50<frosch123>Alkel_U3: you get it from the developer homepage without drm for less than $22,70, unless those were AUD :)
12:51<Alkel_U3>frosch123: I know, I already bought it over a year ago :-)
12:53<Alkel_U3>I guess I'm just still a bit disappointed that humble bundle and stuff abandoned its strict drm-free policy. Which I get and won't complain about...
12:54<Alkel_U3>Actually, I paid more than the base, cause i really liked it and though I'd help by upgrading to the second tier :-)
12:54<Alkel_U3>also was the first game I bought with bitcoin
12:55<V453000>I bought the top tier immediately because I was curious about the gfx wiki
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13:05<supermop>going to lunch
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13:48<Samu>Trans* took about 90 years pathfinding
13:48<Samu>it made a huge road crossing the map
13:48<Samu>weird stuff
13:49<Samu>it wasn't connecting anything anymore
13:49<Samu>the industries are gone
14:15<Samu>last year for Trans
14:16<Samu>I think I found a bug in the detailed statistics, when counting the number of stations, airports attached to road stations are being counted as serviced even though there is no airplanes in the game
14:16<Samu>there's 143 bus stations and 33 airports, it counted 176 serviced stations... should be 143
14:17<Wolf01>frosch123, V453000, it's still better to purchase on the site ad 20€ drm free
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14:20<frosch123>so, you are going to resell them at a gain of 2 ? :p
14:26<Samu>Trans reached 2051 :) it's over
14:26<Wolf01>I bet they are just selling the converted price in $, €20 converts as $22.30 on google
14:28<Wolf01>but I don't like what GOG has become
14:29<Wolf01>and now it has it's own client, which might be good to keep the games updated, but still another game library which I could add to steam with no problems at all
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15:20<frosch123>andythenorth: feature request: make trucks with red cc drive faster
15:20<Wolf01>yes, hotrod livery
15:21<Alkel_U3>will the speed bonus be calculated by percentage of red paint on the truck in case of dual cc?
15:25<andythenorth>frosch123: red == ferrari? or something else?
15:26<Wolf01>red = speed
15:26<frosch123>also firetrucks
15:26<andythenorth>also that
15:26<andythenorth>also frosch123 you could just patch that in the game :P
15:26<frosch123>good point :)
15:26<andythenorth>reweight vehicle stats based on company colour?
15:27<andythenorth>blue = reliable
15:27<andythenorth>yellow = cheap but breakable
15:27<andythenorth>red = fast but expensive
15:27<andythenorth>green = high powered, but not so fast
15:27<frosch123>switch to yellow when buying a car, then switch back to red?
15:29<frosch123>in moo2 the ship model appearances were actually tied to your colour
15:29<andythenorth>I don’t remember a var for checking cc :)
15:29<frosch123>there is
15:30<frosch123>i made a forum post about it today, listing increasingly weird usages of it :)
15:30<frosch123>before continueing here...
15:31<frosch123>anyway, it would probably desync
15:31<frosch123>i don't think we reset vehicle stats when changing cc
15:33<andythenorth>ha, I use it for FIRS, never considered it for vehicles
15:33<Eddi|zuHause>in moo2 (or 1), the ship appearance had no actual influence on the capabilities :p
15:33<andythenorth>FIRS I just use it to eliminate ugly colour options
15:40<andythenorth>anyone got Road Hog, or prepared to download it to give an opinion? o_O
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15:42<andythenorth>supplies trucks
15:42<andythenorth>[build a few]
15:42<andythenorth>have two engines / tractor units
15:43<andythenorth>similar to
15:44<andythenorth>which is a nice idea, but I don’t think it looks that good in game
15:45<andythenorth>might be better with just one
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15:53<frosch123>the first one is weird
15:53<frosch123>one pulling, two pushing?
15:54<Wolf01>nah, the back 2 are just mocking the first one
15:55<Wolf01>or they are just waiting for it to give up and replace it
15:57<Eddi|zuHause>i think it's to specific/odd for this game...
15:57<andythenorth>_probably_ braking assistance
15:58<andythenorth>me and dan liked it, and it was an excuse to dibble their power
15:58<andythenorth>but eh
15:58<andythenorth>not needed imho
15:58<Eddi|zuHause>it's getting weird when you have 30 of them in a row
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16:12*andythenorth lost in realisms
16:12<andythenorth>‘prototype for everything’
16:13<andythenorth>steam log hauler
16:13<andythenorth>maybe RH supplies trucks should be this :P
16:14<andythenorth>lots of wagons
16:16<frosch123>rh lags people standing next to the vehicles
16:16<frosch123>posing for photos
16:18<milda>That is one engine.
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16:19<frosch123>less insane than that one south american one
16:25*andythenorth needs to do American Hog
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18:47<supermop_>Alkel_U3: about to bankrupt
19:01<supermop_>my network seems to primarily be transfering passengers not delivering them
19:15<supermop_>ok dangers of infrasharing
19:15<supermop_>hopefully the other guys are not too bothered by all of my track suddenly dissappearing
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19:59<Samu>I can't get the webchat applet to work
20:00<Samu>i'm using instead
20:02<Samu>Just came to say I posted the results of the Road Vehicles competition here
20:03<Samu>took me 7 days non-stop :o hope it interests someoney
20:03<Samu>I want to move on to testing trains next
20:08<Samu>cyas all goodnight
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---Logclosed Fri Jun 17 00:00:05 2016